From fff7319fd0fb06d03364c5be64edc5bc22e1fe3f Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期四, 28 八月 2025 18:04:18 +0800
Subject: [PATCH] 129 【战斗】战斗系统-服务端(NPC支持成长属性;NPC支持关联武将;)
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/ChNPC.py | 5 +++--
1 files changed, 3 insertions(+), 2 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/ChNPC.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/ChNPC.py
index 7ccb093..2f9aa9a 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/ChNPC.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/ChNPC.py
@@ -34,7 +34,6 @@
import NPCAI
import ChConfig
import NPCCommon
-import NPCCustomRefresh
import time
import math
import PlayerActivity
@@ -394,7 +393,6 @@
# @remarks 函数详细说明.
def __Func_NPCRefreshPoint(tick):
#NPC刷新点处理逻辑
- NPCCustomRefresh.ProcessAllNPCRefresh(tick)
return
@@ -412,6 +410,9 @@
# if tick - curNPC.GetAttackTick() < ChConfig.TYPE_NPC_Tick_ProcessAI:
# #攻击间隔没有到, 返回
# return
+ if curNPC.GetDictByKey(ChConfig.Def_Obj_Dict_TurnFightPosInfo):
+ #GameWorld.DebugLog("回合制NPC不处理AI!", curNPC.GetID())
+ return
npcID = curNPC.GetNPCID()
endTick = GameWorld.GetGameFB().GetGameFBDictByKey(ChConfig.Def_FBDict_NPCShowEndTick % npcID)
if endTick:
--
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