From fff7319fd0fb06d03364c5be64edc5bc22e1fe3f Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期四, 28 八月 2025 18:04:18 +0800
Subject: [PATCH] 129 【战斗】战斗系统-服务端(NPC支持成长属性;NPC支持关联武将;)
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerRecover.py | 4 +---
1 files changed, 1 insertions(+), 3 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerRecover.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerRecover.py
index 1fd51e1..6db971f 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerRecover.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerRecover.py
@@ -33,7 +33,6 @@
import PlayerActivity
import PlayerSuccess
import PyGameData
-import BossHurtMng
import copy
import datetime
@@ -168,8 +167,7 @@
if curDayTimes:
curDayTimes = dayTimesLimit
elif dailyID is ShareDefine.DailyActionID_WorldBOSS:
- canKillCnt, dayTimesLimit = BossHurtMng.GetCanKillBossCnt(curPlayer, 0)
- curDayTimes = dayTimesLimit - canKillCnt
+ pass
if curDayTimes >= dayTimesLimit and not lostOnDay:
continue
addCommonCnt = (dayTimesLimit - curDayTimes) + lostOnDay * dayTimesLimit
--
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