From fff7319fd0fb06d03364c5be64edc5bc22e1fe3f Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期四, 28 八月 2025 18:04:18 +0800
Subject: [PATCH] 129 【战斗】战斗系统-服务端(NPC支持成长属性;NPC支持关联武将;)
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/TurnBuff.py | 287 ++++++++++++++++++++++++++++++++++++++++++---------------
1 files changed, 210 insertions(+), 77 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/TurnBuff.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/TurnBuff.py
index adfc47f..90f92e9 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/TurnBuff.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/TurnBuff.py
@@ -18,102 +18,180 @@
import ChConfig
import GameWorld
import ChPyNetSendPack
-import SkillCommon
+import IpyGameDataPY
import TurnBuffs
+import BattleObj
import ObjPool
GameWorld.ImportAll("Script\\Skill\\", "TurnBuffs")
-def OnAddBuff(turnFight, batObj, curSkill, buffOwner=None):
- skillID = curSkill.GetSkillID()
- bySkill = curSkill.GetBySkill()
+def GetAddBuffValue(turnFight, attacker, defender, curSkill):
+ callFunc = GameWorld.GetExecFunc(TurnBuffs, "BuffAtkType_%d.%s" % (curSkill.GetAtkType(), "CalcBuffValue"))
+ if not callFunc:
+ return []
+ return callFunc(turnFight, attacker, defender, curSkill)
+
+def DoAddBuffBySkillID(turnFight, batObj, skillID, buffOwner=None, bySkill=None, afterLogic=False):
+ ## 根据技能ID添加buff
+ if not skillID:
+ return
+ skillIpyData = IpyGameDataPY.GetIpyGameData("Skill", skillID)
+ if not skillIpyData:
+ return
+ tagObjList = [batObj]
+ poolMgr = ObjPool.GetPoolMgr()
+ useSkill = poolMgr.acquire(BattleObj.PySkill, skillIpyData)
+ useSkill.SetTagObjList(tagObjList)
+
+ OnAddBuff(turnFight, batObj, useSkill, buffOwner, bySkill, afterLogic)
+
+ poolMgr.release(useSkill)
+ return
+
+def OnAddBuff(turnFight, batObj, buffSkill, buffOwner=None, bySkill=None, afterLogic=False):
+ skillID = buffSkill.GetSkillID()
+ bySkill = buffSkill.GetBySkill() if not bySkill else bySkill
relatedSkillID = bySkill.GetSkillID() if bySkill else 0
curID = batObj.GetID()
- ownerID = buffOwner.GetID() if buffOwner else curID
- GameWorld.DebugLog("OnAddBuff: curID=%s,skillID=%s,ownerID=%s,relatedSkillID=%s" % (curID, skillID, ownerID, relatedSkillID))
- #检查是否几率触发,附加技能、被动触发的外层已检查过概率,不重复检查
- if not (curSkill.GetIsEnhanceSkill() or SkillCommon.isPassiveTriggerSkill(curSkill)):
- rate = curSkill.GetHappenRate()
- if rate and rate != ChConfig.Def_MaxRateValue and not GameWorld.CanHappen(rate, ChConfig.Def_MaxRateValue):
- GameWorld.DebugLog(" 概率不触发buff!")
- return
-
- skillTypeID = curSkill.GetSkillTypeID()
- # 先简单做下能加上即可
+ if not buffOwner:
+ buffOwner = batObj
+ ownerID = buffOwner.GetID()
+ buffValueList = GetAddBuffValue(turnFight, buffOwner, batObj, buffSkill)
+ GameWorld.DebugLog("OnAddBuff: curID=%s,skillID=%s,atkType=%s,buffValueList=%s,ownerID=%s,relatedSkillID=%s"
+ % (curID, skillID, buffSkill.GetAtkType(), buffValueList, ownerID, relatedSkillID))
+
+ skillTypeID = buffSkill.GetSkillTypeID()
+ buffRepeat = buffSkill.GetBuffRepeat()
+ #buff重复获得时的叠加规则
+ #以下规则默认针对的是相同施法者,即相同来源的处理
+ #如果有针对不同施法者的规则会说明
+ #0 覆盖:重置剩余回合,效果覆盖
+ #1 延长回合
+ #2
+ #3 叠加层级
+ #4 独立:回合、效果独立计算
+ #5 唯一,强制覆盖不同来源同状态buff,如嘲讽状态
+
buffMgr = batObj.GetBuffManager()
- buffIDList = buffMgr.FindBuffIDBySkillTypeID(skillTypeID)
- if buffIDList:
- GameWorld.DebugLog(" 已经存在该buff: skillTypeID=%s,buffIDList=%s" % (skillTypeID, buffIDList))
- return True
- buff = buffMgr.AddBuff(skillID)
- if not buff:
- GameWorld.DebugLog(" 添加buff失败! skillID=%s" % skillID)
- return False
- GameWorld.DebugLog(" AddBuffOK. buffID=%s" % buff.GetBuffID())
- buff.SetOwnerID(ownerID)
- buff.SetRemainTime(curSkill.GetLastTime())
- #buff.SetLayer()
- SyncBuffRefresh(turnFight, batObj, buff, relatedSkillID)
-
- DoBuffAddOver(turnFight, batObj, curSkill, buff, buffOwner)
+ if buffRepeat == 4: # 4 独立:回合、效果独立计算
+ pass # 不处理,直接跳过添加新buff
+ elif buffRepeat == 5: # 5 唯一,强制覆盖不同来源同状态buff,如嘲讽状态
+ buffState = buffSkill.GetCurBuffState()
+ for index in range(buffMgr.GetBuffCount())[::-1]:
+ buff = buffMgr.GetBuffByIndex(index)
+ if buffState and buff.GetCurBuffState() != buffState:
+ continue
+ # 删除相同状态的buff
+ DoBuffDel(turnFight, batObj, buff, bySkill, afterLogic, buffOwner)
+ else:
+ buffList = buffMgr.FindBuffBySkillTypeID(skillTypeID)
+ if buffList:
+ for buff in buffList:
+ if not buff:
+ continue
+ if buff.GetOwnerID() != ownerID:
+ continue
+ GameWorld.DebugLog(" 已经存在该buff,默认覆盖: buffID=%s,skillTypeID=%s,ownerID=%s" % (buff.GetBuffID(), skillTypeID, ownerID))
+ # 重置回合、CD、值等
+ buff.SetCalcTime(turnFight.getTimeline())
+ buff.SetRemainTime(buffSkill.GetLastTime())
+ buff.SetLayer(buffSkill.GetLayerCnt())
+ buff.SetBuffValueList(buffValueList)
+ if afterLogic and bySkill:
+ bySkill.AddAfterLogic(ChConfig.AfterLogic_AddBuff, [batObj, buff, buffOwner])
+ else:
+ SyncBuffRefresh(turnFight, batObj, buff, relatedSkillID, isNewAdd=True)
+
+ return True
+
+ __addNewBuff(turnFight, batObj, buffMgr, buffSkill, buffValueList, buffOwner, bySkill, afterLogic)
return True
-def SyncBuffRefresh(turnFight, curBatObj, curBuff, relatedSkillID=0):
- clientPack = ObjPool.GetPoolMgr().acquire(ChPyNetSendPack.tagSCBuffRefresh)
- clientPack.ObjID = curBatObj.GetID()
- clientPack.BuffID = curBuff.GetBuffID()
- clientPack.SkillID = curBuff.GetSkillID()
- clientPack.RelatedSkillID = relatedSkillID
- clientPack.LastTime = curBuff.GetRemainTime()
- clientPack.Layer = curBuff.GetLayer()
- clientPack.OwnerID = curBuff.GetOwnerID()
- turnFight.addBatPack(clientPack)
+def __addNewBuff(turnFight, batObj, buffMgr, buffSkill, buffValueList, buffOwner, bySkill=None, afterLogic=False):
+ curID = batObj.GetID()
+ skillID = buffSkill.GetSkillID()
+ buff = buffMgr.AddBuff(skillID)
+ if not buff:
+ GameWorld.DebugLog(" 添加buff失败! skillID=%s" % skillID, curID)
+ return
+ relatedSkillID = bySkill.GetSkillID() if bySkill else 0
+ ownerID = buffOwner.GetID()
+ buffID = buff.GetBuffID()
+
+ GameWorld.DebugLog(" __addNewBuff. buffID=%s,skillID=%s,ownerID=%s,relatedSkillID=%s,timeline=%s"
+ % (buffID, skillID, ownerID, relatedSkillID, turnFight.getTimeline()), curID)
+ buff.SetOwnerID(ownerID)
+ buff.SetCalcTime(turnFight.getTimeline())
+ buff.SetRemainTime(buffSkill.GetLastTime())
+ buff.SetLayer(buffSkill.GetLayerCnt())
+ buff.SetBuffValueList(buffValueList)
+ curBuffState = buffSkill.GetCurBuffState()
+ if curBuffState:
+ buffMgr.AddBuffState(curBuffState, buffID)
+
+ if afterLogic and bySkill:
+ bySkill.AddAfterLogic(ChConfig.AfterLogic_AddBuff, [batObj, buff, buffOwner])
+ else:
+ SyncBuffRefresh(turnFight, batObj, buff, relatedSkillID, isNewAdd=True)
+
+ DoBuffAddOver(turnFight, batObj, buffSkill, buff, buffOwner)
return
-def SyncBuffDel(turnFight, curBatObj, buffID, relatedSkillID=0):
- clientPack = ObjPool.GetPoolMgr().acquire(ChPyNetSendPack.tagSCBuffDel)
- clientPack.ObjID = curBatObj.GetID()
- clientPack.BuffID = buffID
- clientPack.RelatedSkillID = relatedSkillID
- turnFight.addBatPack(clientPack)
- return
-
-def DoBuffAddOver(turnFight, batObj, curSkill, addBuff, buffOwner=None):
+def DoBuffAddOver(turnFight, batObj, buffSkill, addBuff, buffOwner):
## buff添加成功后处理
isRefreshAttr = False # 是否刷属性
- skillData = addBuff.GetSkillData()
+
+ #atkType = buffSkill.GetAtkType()
+ #if atkType:
+ # callFunc = GameWorld.GetExecFunc(TurnBuffs, "BuffAtkType_%d.%s" % (atkType, "OnBuffAddOver"))
+ # if callFunc:
+ # callFunc(turnFight, batObj, buffSkill, addBuff, buffOwner)
+
+ passiveEffMgr = batObj.GetPassiveEffManager()
# buff效果加入
- for effectIndex in range(0, skillData.GetEffectCount()):
- curEffect = skillData.GetEffect(effectIndex)
+ for effectIndex in range(0, buffSkill.GetEffectCount()):
+ curEffect = buffSkill.GetEffect(effectIndex)
effectID = curEffect.GetEffectID()
if effectID == 0:
continue
- if effectID in ChConfig.AttrIDList:
+ if curEffect.GetTriggerWay():
+ if curEffect.GetTriggerSrc() != ChConfig.TriggerSrc_Skill:
+ passiveEffMgr.AddBuffPassiveEffect(addBuff, buffSkill, curEffect)
+
+ elif effectID in ChConfig.AttrIDList:
isRefreshAttr = True
- callFunc = GameWorld.GetExecFunc(TurnBuffs, "Buff_%d.%s" % (effectID, "OnBuffAddOver"))
- if callFunc:
- GameWorld.DebugLog("OnBuffAddOver, objID=%s,buffID=%s,effectID=%s" % (batObj.GetID(), addBuff.GetBuffID(), effectID))
- callFunc(turnFight, batObj, curSkill, addBuff, curEffect, buffOwner)
-
- #被动触发的
- #triggerType = PassiveBuffEffMng.GetBuffTriggerTypeByEffectID(effectID)
- #if triggerType == -1:
- # continue
- #passiveEff = PassiveBuffEffMng.GetPassiveEffManager().InitObjPassiveEff(curObj)
- #passiveEff.AddBuffInfoByEffect(curEffect, skillID, onwerID, onwerType)
-
+ else:
+ callFunc = GameWorld.GetExecFunc(TurnBuffs, "Buff_%d.%s" % (effectID, "OnBuffAddOver"))
+ if callFunc:
+ callFunc(turnFight, batObj, buffSkill, addBuff, curEffect, buffOwner)
+
if isRefreshAttr:
RefreshBuffAttr(batObj)
return
-def DoBuffDel(turnFight, batObj, curBuff):
- ## 删除buff
+def DoBuffDel(turnFight, batObj, curBuff, relatedSkill=None, afterLogic=False, tagObj=None):
+ '''删除buff
+ @param relatedSkill: 关联的技能
+ @param afterLogic: 是否需要在关联技能处理完毕后才处理删除后续逻辑,如通知,触发被动等
+ @param tagObj: 由谁引起的buff删除
+ '''
+ release = True
+ isSync = True
+ relatedSkillID = relatedSkill.GetSkillID() if relatedSkill else 0
+ if afterLogic and relatedSkill:
+ release = False
+ isSync = False
+
+ isRefreshAttr = False # 是否刷属性
+ haveBuffPassiveEff = False
+
+ buffObjID = batObj.GetID()
buffMgr = batObj.GetBuffManager()
buffID = curBuff.GetBuffID()
skillData = curBuff.GetSkillData()
@@ -125,20 +203,51 @@
if not effectID:
continue
- callFunc = GameWorld.GetExecFunc(TurnBuffs, "Buff_%d.%s" % (effectID, "OnBuffDel"))
-
- if callFunc:
- callFunc(turnFight, batObj, curBuff, curEffect)
+ if curEffect.GetTriggerWay():
+ if curEffect.GetTriggerSrc() != ChConfig.TriggerSrc_Skill:
+ haveBuffPassiveEff = True
+
+ elif effectID in ChConfig.AttrIDList:
+ isRefreshAttr = True
- #passiveEff = PassiveBuffEffMng.GetPassiveEffManager().GetPassiveEff(curObj)
- #if passiveEff:
- # passiveEff.DelBuffInfo(skillData)
-
+ else:
+ callFunc = GameWorld.GetExecFunc(TurnBuffs, "Buff_%d.%s" % (effectID, "OnBuffDel"))
+ if callFunc:
+ callFunc(turnFight, batObj, curBuff, curEffect)
+
+ if haveBuffPassiveEff:
+ batObj.GetPassiveEffManager().DelBuffPassiveEffect(buffID)
+
+ curBuffState = skillData.GetCurBuffState()
+ if curBuffState:
+ buffMgr.DelBuffState(curBuffState, buffID)
+
# 最后删除buff、通知
- buffMgr.DelBuff(buffID)
- SyncBuffDel(turnFight, batObj, buffID)
+ buffMgr.DelBuff(buffID, release)
+ if isSync:
+ SyncBuffDel(turnFight, buffObjID, buffID, relatedSkillID)
+ if afterLogic and relatedSkill:
+ tagObjID = tagObj.GetID() if tagObj else buffObjID
+ relatedSkill.AddAfterLogic(ChConfig.AfterLogic_DelBuff, [buffObjID, curBuff, tagObjID])
+
+ if isRefreshAttr:
+ RefreshBuffAttr(batObj)
return
+def DoBuffDelAfterLogicOver(turnFight, buffObjID, curBuff, relatedSkill):
+ ## buff删除后续处理逻辑处理完毕
+ relatedSkillID = relatedSkill.GetSkillID() if relatedSkill else 0
+ SyncBuffDel(turnFight, buffObjID, curBuff.GetBuffID(), relatedSkillID)
+ ObjPool.GetPoolMgr().release(curBuff)
+ return
+
+def DoBuffProcess(turnFight, batObj, curBuff):
+ skillData = curBuff.GetSkillData()
+ callFunc = GameWorld.GetExecFunc(TurnBuffs, "BuffAtkType_%d.%s" % (skillData.GetAtkType(), "DoBuffProcess"))
+ if callFunc:
+ callFunc(turnFight, batObj, curBuff)
+ return
+
def RefreshBuffAttr(batObj):
''' 刷新buff属性,如果有涉及到buff属性变更的,只能全部buff重新刷
'''
@@ -206,3 +315,27 @@
GameWorld.DebugLog(" befHP=%s/%s, aftHP=%s/%s" % (befHP, befMaxHP, aftHP, aftMaxHP))
GameWorld.DebugLog(" 最终属性 ID:%s,atk=%s,def=%s,hp=%s/%s" % (objID, batObj.GetAtk(), batObj.GetDef(), aftHP, aftMaxHP))
return
+
+def SyncBuffRefresh(turnFight, curBatObj, curBuff, relatedSkillID=0, isNewAdd=False):
+ clientPack = ObjPool.GetPoolMgr().acquire(ChPyNetSendPack.tagSCBuffRefresh)
+ clientPack.ObjID = curBatObj.GetID()
+ clientPack.BuffID = curBuff.GetBuffID()
+ clientPack.SkillID = curBuff.GetSkillID()
+ clientPack.RelatedSkillID = relatedSkillID
+ clientPack.LastTime = curBuff.GetRemainTime()
+ clientPack.Layer = curBuff.GetLayer()
+ clientPack.OwnerID = curBuff.GetOwnerID()
+ clientPack.Value1 = curBuff.GetValue1()
+ clientPack.Value2 = curBuff.GetValue2()
+ clientPack.Value3 = curBuff.GetValue3()
+ clientPack.IsAdd = 1 if isNewAdd else 0
+ turnFight.addBatPack(clientPack)
+ return
+
+def SyncBuffDel(turnFight, objID, buffID, relatedSkillID=0):
+ clientPack = ObjPool.GetPoolMgr().acquire(ChPyNetSendPack.tagSCBuffDel)
+ clientPack.ObjID = objID
+ clientPack.BuffID = buffID
+ clientPack.RelatedSkillID = relatedSkillID
+ turnFight.addBatPack(clientPack)
+ return
--
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