From 4087d18ce7cbd1578a6e287962bd902386984048 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期一, 14 七月 2025 10:55:57 +0800
Subject: [PATCH] Merge branch 'master' of http://192.168.1.20:10010/r/Project_SG_ServerCode

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventSrc/Func_6.py |  421 ----------------------------------------------------
 1 files changed, 0 insertions(+), 421 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventSrc/Func_6.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventSrc/Func_6.py
index 9f4a2d3..465f483 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventSrc/Func_6.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventSrc/Func_6.py
@@ -18,37 +18,10 @@
 import ItemControler
 import ChConfig
 import GameWorld
-import EventShell
 import PlayerControl
 import DataRecordPack
 import ChPyNetSendPack
 import NetPackCommon
-#---------------------------------------------------------------------
-#//仓库状态
-#enum    TWarehouseState
-#{
-#    wsNull = 0,     //没有开始仓库
-#    wsEnterPsw,     //输入密码状态
-#    wsWarehouse,    //钱庄存取中
-#    wsChangePsw,    //修改密码状态
-#    wsSetPsw,       //设置密码状态
-#};
-
-#---------------------------------------------------------------------
-##是否可以弹出仓库密码窗口
-# @param curPlayer 玩家实例
-# @return 返回值, 是否需要输入
-# @remarks 玩家是否需要弹出需要输入仓库密码的窗口
-def NeedOpenWarehousePswWnd(curPlayer):
-    if curPlayer.GetHaveWarehousePsw() == 0:
-        #没有设定仓库密码
-        return False
-    
-    elif curPlayer.GetWarehouseLocked() == 0:
-        #仓库有锁
-        return False
-    
-    return True
 
 
 #---------------------------------------------------------------------
@@ -156,398 +129,4 @@
     #仓库物品放入背包 
     ItemControler.DragItem(curPlayer, IPY_GameWorld.rptWarehouse, warehouseIndex, IPY_GameWorld.rptItem, putIndex, putCount)
     return
-
-#---------------------------------------------------------------------
-#===============================================================================
-# //0C 03 仓库取出金钱#tagCGetMoneyInWarehouse
-# tagCGetMoneyInWarehouse       *   GettagCGetMoneyInWarehouse();
-# 
-# class   IPY_CGetMoneyInWarehouse
-# {
-# public:
-#    //金钱类型
-#    int      GetMoneyType();
-#    //钱
-#    int      GetMoney();
-# };
-#===============================================================================
-##客户端封包响应 //0C 03 仓库取出金钱#tagCGetMoneyInWarehouse
-# @param index 玩家索引
-# @param tick 时间戳
-# @return 返回值无意义
-# @remarks 客户端封包响应 //0C 03 仓库取出金钱#tagCGetMoneyInWarehouse
-def GetMoneyInWarehouse(curPlayer, tick):
-    #玩家当前状态不是钱庄存取状态
-    if curPlayer.GetWarehouseState() != IPY_GameWorld.wsWarehouse:
-        return
-    
-    #取出金钱封包
-    sendPack = IPY_GameWorld.IPY_CGetMoneyInWarehouse()
-    
-    #金钱类型
-    moneyType = sendPack.GetMoneyType()
-    
-    #金钱数量
-    getMoney = sendPack.GetMoney()
-    
-    if getMoney <= 0:
-        #没输入钱,不处理
-        return
-    
-    if moneyType not in [IPY_GameWorld.TYPE_Price_Silver_Money]:
-        return
-        
-    #处理银子
-    if moneyType == IPY_GameWorld.TYPE_Price_Silver_Money:
-        curMoney = PlayerControl.GetSilver(curPlayer)
-        curWarehouseMoney = curPlayer.GetWarehouseSilver()
-        moneyCount = curMoney + getMoney
-        
-        if moneyCount > ChConfig.Def_PlayerTotalMoney_Silver:
-            #超过金钱上限
-            PlayerControl.NotifyCode(curPlayer,"GeRen_chenxin_609765")
-            return
-        
-        if getMoney > curWarehouseMoney:
-            PlayerControl.NotifyCode(curPlayer,"TakeMoneyLack")
-            return
-        
-        curPlayer.SetWarehouseSilver(curWarehouseMoney - getMoney) 
-        addDataDict = {ChConfig.Def_Give_Reason_SonKey:"Get"}
-        PlayerControl.GiveMoney(curPlayer, moneyType, getMoney, ChConfig.Def_GiveMoney_Warehouse, addDataDict)
-        
-    
-    DataRecordPack.DR_GetMoneyInWarehouse(curPlayer, moneyType, getMoney)
-    return
-
-
-#===============================================================================
-# //0C 04 仓库放入金钱#tagCPutMoneyInWarehouse
-# tagCPutMoneyInWarehouse       *   GettagCPutMoneyInWarehouse();
-# 
-# class   IPY_CPutMoneyInWarehouse
-# {
-# public:
-#    //金钱类型
-#    int      GetMoneyType();
-#    //金钱
-#    int      GetMoney();
-# };
-#===============================================================================
-##客户端封包响应 //0C 04 仓库放入金钱#tagCPutMoneyInWarehouse
-# @param index 玩家索引
-# @param tick 时间戳
-# @return 返回值无意义
-# @remarks 客户端封包响应 //0C 04 仓库放入金钱#tagCPutMoneyInWarehouse
-def PutMoneyInWarehouse(curPlayer, tick):
-    #玩家当前状态不是钱庄存取状态
-    if curPlayer.GetWarehouseState() != IPY_GameWorld.wsWarehouse:
-        return
-    
-    #放入金钱封包
-    sendPack = IPY_GameWorld.IPY_CPutMoneyInWarehouse()
-    #金钱数量
-    putMoney = sendPack.GetMoney()
-    
-    if putMoney <= 0:
-        #没输入金钱,不处理
-        return
-    
-    moneyType = sendPack.GetMoneyType()
-    
-    if moneyType not in [IPY_GameWorld.TYPE_Price_Silver_Money]:
-        return
-
-    #处理银子
-    if moneyType == IPY_GameWorld.TYPE_Price_Silver_Money:
-        curMoney = PlayerControl.GetSilver(curPlayer)
-        curWarehouseMoney = curPlayer.GetWarehouseSilver()
-        moneyCount = curWarehouseMoney + putMoney
-        
-        if moneyCount > ChConfig.Def_PlayerTotalMoney_Silver:
-            #超过金钱上限
-            PlayerControl.NotifyCode(curPlayer,"GeRen_chenxin_766742")
-            return
-        
-        if putMoney > curMoney:
-            #SilverErr 对不起,您的银子数量不足
-            PlayerControl.NotifyCode(curPlayer,"SilverErr")
-            return
-        
-        PlayerControl.PayMoney(curPlayer, moneyType, putMoney, ChConfig.Def_Cost_Warehouse, {ChConfig.Def_Cost_Reason_SonKey:"PutIn"})
-        curPlayer.SetWarehouseSilver(moneyCount)
-    
-    DataRecordPack.DR_SetMoneyInWarehouse(curPlayer, moneyType, putMoney)
-    return True
-
-#---------------------------------------------------------------------
-#===============================================================================
-# //0C 05 设置仓库密码#tagCSetWarehousePsw
-# tagCSetWarehousePsw       *   GettagCSetWarehousePsw();
-# 
-# class   IPY_CSetWarehousePsw
-# {
-# public:
-#    //当前密码(空表示没有密码)
-#    char *      GetPsw();
-#    //旧密码
-#    char *      GetOldPsw();
-# };
-#===============================================================================
-##客户端封包响应 //0C 05 设置仓库密码#tagCSetWarehousePsw
-# @param index 玩家索引
-# @param tick 时间戳
-# @return 返回值无意义
-# @remarks 客户端封包响应 //0C 05 设置仓库密码#tagCSetWarehousePsw
-def SetWarehousePsw(curPlayer, tick):
-    #玩家当前状态不是修改密码状态
-    if curPlayer.GetWarehouseState() != IPY_GameWorld.wsWarehouse:
-        return
-
-    # 仓库有锁,先解锁
-    if curPlayer.GetWarehouseLocked():
-        return
-    
-    sendPack = IPY_GameWorld.IPY_CSetWarehousePsw()
-    #当前仓库密码
-    currentPsw = curPlayer.GetWarehousePsw()
-    #新密码
-    newPsw = sendPack.GetPsw()    
-    #这里是调用c++的过滤空格,可以过滤全角空格, python不能
-    newPsw = GameWorld.GetGameWorld().GetCharTrim(newPsw)
-    if newPsw == "":
-        return
-            
-    curPlayer.SetWarehousePsw(newPsw)
-    DataRecordPack.DR_SetWarehousePsw(curPlayer, currentPsw, newPsw)
-    
-    #curPlayer.Frm_WarehouseMsg(IPY_GameWorld.whmSetPswOK)    
-    PlayerControl.NotifyCode(curPlayer, "GeRen_pan_106532")
-    
-    #有设置仓库密码,锁定
-    curPlayer.SetHaveWarehousePsw(1)
-    # 设置仓库锁定状态
-    SetLockState(curPlayer, 1)   
-    return
-
-#---------------------------------------------------------------------
-#===============================================================================
-# //0C 06 锁定仓库#tagCSetWarehouseLock
-# tagCSetWarehouseLock       *   GettagCSetWarehouseLock();
-# 
-# class   IPY_CSetWarehouseLock
-# {
-# public:
-#    //0: 解锁 1:锁定
-#    int      GetIsLock();
-# };
-#===============================================================================
-##客户端封包响应 //0C 06 锁定仓库#tagCSetWarehouseLock
-# @param index 玩家索引
-# @param tick 时间戳
-# @return 返回值无意义
-def SetWarehouseLock(curPlayer, tick):
-    #玩家当前状态不是钱庄存取状态
-    if curPlayer.GetWarehouseState() != IPY_GameWorld.wsWarehouse:
-        return
-    
-    #获得客户端锁定封包
-    sendPack = IPY_GameWorld.IPY_CSetWarehouseLock()
-    setLockState = sendPack.GetIsLock()
-    
-    # 这里只用于解锁
-    if setLockState != 0:
-        return
-    
-    if curPlayer.GetWarehouseLocked() == setLockState:
-        return
-    
-    # 设置仓库锁定状态
-    SetLockState(curPlayer, setLockState)
-    return
-
-## 设置仓库锁定状态
-# @param curPlayer
-# @param setLockState
-# @return
-def SetLockState(curPlayer, setLockState):
-    
-    curPlayer.SetWarehouseLocked(setLockState)    
-    
-    packLockState = ChPyNetSendPack.tagMCWarehorseLock()
-    packLockState.Clear()
-    packLockState.LockState = setLockState
-    NetPackCommon.SendFakePack(curPlayer, packLockState)
-    return
-
-#---------------------------------------------------------------------
-#===============================================================================
-# //0C 07 客户端发送仓库密码#tagSendWarehousePsw
-# tagSendWarehousePsw       *   GettagSendWarehousePsw();
-# 
-# class   IPY_SendWarehousePsw
-# {
-# public:
-# 
-#    char *      GetPsw();
-# };
-#===============================================================================
-##客户端封包响应 //0C 07 客户端发送仓库密码#tagSendWarehousePsw
-# @param index 玩家索引
-# @param tick 时间戳
-# @return 返回值无意义
-# @remarks 客户端封包响应 //0C 07 客户端发送仓库密码#tagSendWarehousePsw
-def SendWarehousePsw(curPlayer, tick):
-    #===========================================================================
-    # #玩家当前状态不是输入密码状态
-    # if curPlayer.GetWarehouseState() != IPY_GameWorld.wsEnterPsw:
-    #    return
-    # 
-    # #获得客户端封包
-    # sendPack = IPY_GameWorld.IPY_SendWarehousePsw()
-    # curPsw = sendPack.GetPsw()
-    # oldPsw = curPlayer.GetWarehousePsw()
-    # 
-    # #这里是调用c++的过滤空格,可以过滤全角空格, python不能
-    # curPsw = GameWorld.GetGameWorld().GetCharTrim(curPsw)
-    # 
-    # #密码不正确
-    # if curPsw != oldPsw:
-    #    curPlayer.Frm_WarehouseMsg(IPY_GameWorld.whmPswError)
-    #    EventShell.DoExitEvent(curPlayer)
-    #    
-    #    PlayerControl.NotifyCode(curPlayer, "GeRen_pan_59781")
-    #    return
-    # 
-    # #密码正确
-    # ShowWarehouse(curPlayer)
-    #===========================================================================
-    return
-
-#---------------------------------------------------------------------
-#===============================================================================
-# //0C 08 第一次打开仓库#tagCInitWarehousePsw
-# tagCInitWarehousePsw       *   GettagCInitWarehousePsw();
-# 
-# class   IPY_CInitWarehousePsw
-# {
-# public:
-#    //密码
-#    char *      GetPsw();
-# };
-#===============================================================================
-##客户端封包响应 //0C 08 第一次打开仓库#tagCInitWarehousePsw
-# @param index 玩家索引
-# @param tick 时间戳
-# @return 返回值无意义
-# @remarks 客户端封包响应 //0C 08 第一次打开仓库#tagCInitWarehousePsw
-def InitWarehousePsw(curPlayer, tick):
-#    #玩家当前状态不是设置密码状态
-#    if curPlayer.GetWarehouseState() != IPY_GameWorld.wsSetPsw:
-#        return
-#    
-#    sendPack = IPY_GameWorld.IPY_CInitWarehousePsw()
-#    #密码
-#    curPsw = sendPack.GetPsw()
-#    #合理性检查, 如果密码为空, 则表示不需要输入密码(把 是否需要钱庄密码 字段设置为0)
-#    curPlayer.Frm_WarehouseMsg(IPY_GameWorld.whmSetPswOK)
-#    
-#    PlayerControl.NotifyCode(curPlayer, "GeRen_pan_106532")
-#    
-#    #这里是调用c++的过滤空格,可以过滤全角空格, python不能
-#    curPsw = GameWorld.GetGameWorld().GetCharTrim(curPsw)
-#    
-#    if curPsw == "":
-#        curPlayer.SetHaveWarehousePsw(0)
-#        return
-#    
-#    #设置仓库密码 
-#    curPlayer.SetWarehousePsw(curPsw)
-#    DataRecordPack.DR_SetWarehousePsw(curPlayer, "", curPsw)
-#    
-#    #把 是否需要钱庄密码 字段设置为1
-#    curPlayer.SetHaveWarehousePsw(1)
-    return
-
-#---------------------------------------------------------------------
-#===============================================================================
-# //0C 09 仓库拖动物品#tagMoveItemInWarehouse
-# tagMoveItemInWarehouse       *   GettagMoveItemInWarehouse();
-# 
-# class   IPY_MoveItemInWarehouse
-# {
-# public:
-#    //起始位置
-#    int      GetSrcIndex();
-#    //目标位置
-#    int      GetDestIndex();
-# 
-#    int      GetCount();
-# };
-#===============================================================================
-##客户端封包响应 //0C 09 仓库拖动物品#tagMoveItemInWarehouse
-# @param index 玩家索引
-# @param tick 时间戳
-# @return 返回值无意义
-# @remarks 客户端封包响应 //0C 09 仓库拖动物品#tagMoveItemInWarehouse
-def MoveItemInWarehouse(curPlayer, tick):
-    #玩家当前状态不是钱庄存取状态
-    if curPlayer.GetWarehouseState() != IPY_GameWorld.wsWarehouse:
-        return
-    
-    #获得封包
-    sendPack = IPY_GameWorld.IPY_MoveItemInWarehouse()
-    #物品数量
-    putCount = sendPack.GetCount()
-    #仓库物品放入背包 
-    ItemControler.DragItem(curPlayer, IPY_GameWorld.rptWarehouse, sendPack.GetSrcIndex(), IPY_GameWorld.rptWarehouse, sendPack.GetDestIndex(), putCount)
-    return
-
-#===============================================================================
-# 此接口废弃, 背包整理封包修改
-# #---------------------------------------------------------------------
-# ##重整仓库
-# # @param index 玩家索引
-# # @param tick 时间戳
-# # @return 返回值无意义
-# # @remarks 任务调用, 重整仓库 fc_ResetWarehouseItem
-# def ResetWarehouseItem(curPlayer, tick):
-#    #玩家当前状态不是钱庄存取状态
-#    if curPlayer.GetWarehouseState() != IPY_GameWorld.wsWarehouse:
-#        return
-#    
-#    ItemControler.ResetItem(curPlayer, IPY_GameWorld.rptWarehouse, tick)
-#    return
-#===============================================================================
-#---------------------------------------------------------------------
-##需要更改仓库密码
-# @param index 玩家索引
-# @param tick 时间戳
-# @return 返回值无意义
-# @remarks 任务调用, 需要更改仓库密码, fc_WarehousePsw
-def WarehousePsw(curPlayer, tick):
-
-#    #是否已经设置密码
-#    haveWarehousePsw = curPlayer.GetHaveWarehousePsw()
-#    
-#    #原先已经设置仓库密码的情况
-#    if haveWarehousePsw:
-#        #跳出更改密码窗口
-#        curPlayer.Frm_ChangeWarehousePsw()
-#        #设置玩家当前状态为修改密码状态
-#        curPlayer.SetWarehouseState(IPY_GameWorld.wsChangePsw)
-#    #原先没有设置仓库密码的情况  
-#    else:
-#        #跳出设置密码窗口
-#        curPlayer.Frm_SetWarehousePsw()
-#        #设置玩家当前状态为设置密码状态
-#        curPlayer.SetWarehouseState(IPY_GameWorld.wsSetPsw)
-#        
-#        return
-    
-    return
-
-    
-    
-    
     

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