From e1fb8828f3e3ade575522e1717322a27e0521daf Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期一, 10 十一月 2025 20:09:16 +0800
Subject: [PATCH] 247 【付费内容】特权卡-服务端
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/TurnFight.py | 31 +++++++++++++++++++++++--------
1 files changed, 23 insertions(+), 8 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/TurnFight.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/TurnFight.py
index 8d4f209..f89ad1e 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/TurnFight.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/TurnFight.py
@@ -36,7 +36,7 @@
GameWorld.DebugAnswer(curPlayer, "发起战斗: TurnFight mapID [lineID 玩家ID]")
GameWorld.DebugAnswer(curPlayer, "设置属性: TurnFight a 属性ID 值 [阵营 位置] ")
GameWorld.DebugAnswer(curPlayer, "击杀目标: TurnFight k 阵营 [位置 ...] ")
- GameWorld.DebugAnswer(curPlayer, "添加buff: TurnFight b 阵营 位置 buff技能ID")
+ GameWorld.DebugAnswer(curPlayer, "添加buff: TurnFight b 阵营 位置 buff归属阵营 位置 技能ID [ID ...]")
GameWorld.DebugAnswer(curPlayer, "输出明细: TurnFight p [阵营 位置] ")
GameWorld.DebugAnswer(curPlayer, "阵营: 1-左边;2-右边")
GameWorld.DebugAnswer(curPlayer, "位置: 1~6号位")
@@ -67,7 +67,8 @@
clientData.TagID = tagPlayerID
index = curPlayer.GetIndex()
tick = GameWorld.GetGameWorld().GetTick()
- TurnAttack.OnTurnFight(index, clientData, tick)
+ if not TurnAttack.OnTurnFight(index, clientData, tick):
+ GameWorld.DebugAnswer(curPlayer, "请求失败,详见服务器日志!")
return
def __doSetAttr(curPlayer, msgList):
@@ -159,7 +160,9 @@
def __doAddBuff(curPlayer, msgList):
faction = msgList[1] if len(msgList) > 1 else 2
posNum = msgList[2] if len(msgList) > 2 else 1
- skillID = msgList[3] if len(msgList) > 3 else 0
+ ownerFaction = msgList[3] if len(msgList) > 3 else faction
+ ownerPosNum = msgList[4] if len(msgList) > 4 else posNum
+ skillIDList = msgList[5:]
if faction not in FactionList:
GameWorld.DebugAnswer(curPlayer, "阵营: 1-左边;2-右边")
return
@@ -181,11 +184,23 @@
GameWorld.DebugAnswer(curPlayer, "对象已阵亡:阵营:%s,位置:%s" % (faction, posNum))
return
- addBuff = TurnBuff.DoAddBuffBySkillID(turnFight, batObj, skillID)
- if addBuff:
- GameWorld.DebugAnswer(curPlayer, "添加buff成功! buffID=%s" % addBuff.GetBuffID())
- else:
- GameWorld.DebugAnswer(curPlayer, "添加buff失败")
+ ownerFaction = turnFight.getBatFaction(ownerFaction)
+ ownerLineup = ownerFaction.getBatlineup(1)
+ ownerID = ownerLineup.posObjIDDict.get(ownerPosNum)
+ buffOwner = batObjMgr.getBatObj(ownerID)
+ if not buffOwner:
+ GameWorld.DebugAnswer(curPlayer, "对象不存在:阵营:%s,位置:%s" % (ownerFaction, ownerPosNum))
+ return
+ if not buffOwner.IsAlive():
+ GameWorld.DebugAnswer(curPlayer, "对象已阵亡:阵营:%s,位置:%s" % (ownerFaction, ownerPosNum))
+ return
+
+ for skillID in skillIDList:
+ addBuff = TurnBuff.DoAddBuffBySkillID(turnFight, batObj, skillID, buffOwner)
+ if addBuff:
+ GameWorld.DebugAnswer(curPlayer, "添加buff成功!skillID=%s,buffID=%s" % (skillID, addBuff.GetBuffID()))
+ else:
+ GameWorld.DebugAnswer(curPlayer, "添加buff失败!skillID=%s" % (skillID))
return
def __printInfo(curPlayer, msgList):
--
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