From f198885f31c9c7eb19eb28adce562e39e64d581c Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期五, 18 七月 2025 16:23:11 +0800
Subject: [PATCH] 121 【武将】武将系统-服务端(属性计算、战斗力计算;新角色初始给默认装备、默认阵容武将;)

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/FBCommon.py |   11 +++++------
 1 files changed, 5 insertions(+), 6 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/FBCommon.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/FBCommon.py
index 611abb5..eba6320 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/FBCommon.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/FBCommon.py
@@ -17,7 +17,6 @@
 import PlayerControl
 import ItemCommon
 import GameMap
-import EventShell
 import NPCCommon
 import ReadChConfig
 import BuffSkill
@@ -168,6 +167,8 @@
 def IsFBPass(curPlayer, mapID, lineID):
     ## 副本线路是否已过关
     passLineID = 0
+    if mapID == ChConfig.Def_FBMapID_Main:
+        return PlayerControl.IsMainLevelPass(curPlayer, lineID)
     if mapID == ChConfig.Def_FBMapID_RealmTower:
         passLineID = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_RealmTowerFloor)
     elif mapID == ChConfig.Def_FBMapID_SkyTower:
@@ -670,8 +671,8 @@
                 itemDict['ItemID'] = itemInfo[0]
             if infolen > 1:
                 itemDict['Count'] = itemInfo[1]
-            if infolen > 2:
-                itemDict['IsAuctionItem'] = int(itemInfo[2])
+            #if infolen > 2:
+            #    itemDict['IsAuctionItem'] = int(itemInfo[2])
         elif isinstance(itemInfo, int):
             itemDict['ItemID'] = itemInfo
         elif isinstance(itemInfo, dict):
@@ -681,7 +682,7 @@
                 continue
             itemDict['ItemID'] = itemInfo.GetItemTypeID()
             itemDict['Count'] = itemInfo.GetCount()
-            itemDict['IsAuctionItem'] = ItemControler.GetIsAuctionItem(itemInfo)
+            #itemDict['IsAuctionItem'] = ItemControler.GetIsAuctionItem(itemInfo)
             #itemDict['IsSuite'] = int(itemInfo.GetIsSuite())
             itemDict['UserData'] = itemInfo.GetUserData()
         jsonItemList.append(itemDict)
@@ -2229,7 +2230,6 @@
             SendFBEncourageInfo(player, encourageLV+1, ownerID)
             if player.GetID() == curPlayer.GetID():
                 PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_FBEncourage, 1, [curMapID])
-                EventShell.EventRespons_FBEncourage(curPlayer, curMapID)
             
     else:
         BuffSkill.DoAddBuff(curPlayer, buffType, skillBuff, tick)
@@ -2237,7 +2237,6 @@
         SendFBEncourageInfo(curPlayer, encourageLV+1, ownerID)
         #成就
         PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_FBEncourage, 1, [curMapID])
-        EventShell.EventRespons_FBEncourage(curPlayer, curMapID)
     return True
 
 ## 添加副本鼓舞buff,一般用于玩家掉线后,在规定时间内重新上线回到副本时重新上buff

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