From 0da168207a8361e1738ea6ea9ac4be9830fa01e7 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期五, 07 十一月 2025 14:57:41 +0800
Subject: [PATCH] 237 【福利内容】每日任务/每周任务/章节奖励-服务端(增加物品效果281-给活跃度;每日任务奖励改为配置物品;)

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_Zhanchui.py |   20 +++++++++++++++++---
 1 files changed, 17 insertions(+), 3 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_Zhanchui.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_Zhanchui.py
index 426a4bf..542529b 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_Zhanchui.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_Zhanchui.py
@@ -45,13 +45,27 @@
     
     itemList = FBCommon.GetPassAwardList(mapID, funcLineID)
     GameWorld.DebugLog("过关奖励: mapID=%s,funcLineID=%s,itemList=%s" % (mapID, funcLineID, itemList))
-    # 首通不扣次数
-    FBCommon.SetFBPass(curPlayer, mapID, funcLineID)
-    ItemControler.GivePlayerItemOrMail(curPlayer, itemList, event=["Zhanchui", False, {}], isNotifyAward=False)
     overMsg.update({FBCommon.Over_itemInfo:FBCommon.GetJsonItemList(itemList)})
     
+    turnFight.awardData = [itemList]
     return
 
+def OnTurnFightAward(curPlayer, turnFight, mapID, funcLineID, awardData):
+    ## 回合战斗结算奖励
+    if not curPlayer:
+        return
+    
+    if not awardData:
+        return
+    
+    itemList = awardData[0]
+    
+    # 首通不扣次数
+    FBCommon.AddEnterFBCount(curPlayer, mapID, isFree=True)
+    FBCommon.SetFBPass(curPlayer, mapID, funcLineID)
+    ItemControler.GivePlayerItemOrMail(curPlayer, itemList, event=["Zhanchui", False, {}], isNotifyAward=False)
+    return
+    
 def OnPlayerFBSweepAsk(curPlayer, mapID, lineID, sweepCnt, dataEx):
     ## 可否扫荡
     

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