From f198885f31c9c7eb19eb28adce562e39e64d581c Mon Sep 17 00:00:00 2001 From: hxp <ale99527@vip.qq.com> Date: 星期五, 18 七月 2025 16:23:11 +0800 Subject: [PATCH] 121 【武将】武将系统-服务端(属性计算、战斗力计算;新角色初始给默认装备、默认阵容武将;) --- ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/GameWorldProcess.py | 63 ++++++++++++++++++++++++------- 1 files changed, 49 insertions(+), 14 deletions(-) diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/GameWorldProcess.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/GameWorldProcess.py index a74fb90..6e04a63 100644 --- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/GameWorldProcess.py +++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/GameWorldProcess.py @@ -41,7 +41,6 @@ import PlayerControl import FamilyRobBoss import NPCCustomRefresh -import EventShell import FBLogic import FBCommon import EventReport @@ -161,7 +160,7 @@ GameWorld.Log("发送未拾取的物品给玩家: %s" % mailItemList, ownerID) if isCrossServer: serverGroupID = playerServerGroupIDDict.get(ownerID, 0) - PlayerControl.SendCrossMail(serverGroupID, "ItemNoPickUp", [ownerID], mailItemList, [gameWorld.GetMapID()]) + # 删除旧版发送邮件,如果功能还有需要,可使用新版本发送邮件 PlayerMail else: PlayerControl.SendMailByKey("ItemNoPickUp", [ownerID], mailItemList, [gameWorld.GetMapID()]) @@ -272,10 +271,7 @@ if playerExistTime < existTime / 2: #这个玩家存在时间过短, 不能触发副本结束的事件 continue - - #副本时间到了, 调用时间到响应 - EventShell.EventResponse_OnFBTimeOut(curPlayer) - + #输出调试信息 GameWorld.Log('__ProcessTimeKickPlayer! LineID = %s, openState = %s'%(gameWorld.GetLineID(), gameWorld.GetOpenState())) @@ -588,7 +584,6 @@ def InitGameWorld(tick): gameWorld = GameWorld.GetGameWorld() ItemCommon.InitPyItem() - EventShell.DoReloadRefresh() #处理副本逻辑 FBLogic.OnInit(tick) #初始化地图时钟 @@ -603,13 +598,7 @@ gameWorld.BalanceServer_MapServerInitOK() return -## 初始化共享表(原c++表) -# @param tick 当前时间 -# @return None -def ReadShareData(tick): - from PyMongoDB import PyMongoMain - PyMongoMain.GetUserCtrlDB().OnGetGameData() - return + def GameServer_CommMapServerInitOK(gameWorld): ''' @@ -734,3 +723,49 @@ return #--------------------------------------------------------------------- + + +## 初始化共享表(原c++表) +# @param tick 当前时间 +# @return None +def ReadShareData(tick): + #读取静态表,与数据库无关 不要调用UserCtrlDB + from PyMongoDB.Collections import DataServerGameData + from PyMongoDB.DBCommon import (GlobalFunctions, CommonDefine, error) + from PyMongoDB.Common import (CommFunc, ) + import NetPackCommon + import os + import zlib + sysData = DataServerGameData.sysDBLoadFromFile(DataServerGameData.tagChinNPC, + os.path.join(GlobalFunctions.getServerConfigPath(), + CommonDefine.SYSDB_PATH, + 'tagChinNPC.txt')) + sysData += DataServerGameData.sysDBLoadFromFile(DataServerGameData.tagChinSkill, + os.path.join(GlobalFunctions.getServerConfigPath(), + CommonDefine.SYSDB_PATH, + 'tagChinSkill.txt')) + sysData += DataServerGameData.sysDBLoadFromFile(DataServerGameData.tagChinItem, + os.path.join(GlobalFunctions.getServerConfigPath(), + CommonDefine.SYSDB_PATH, + 'tagChinItem.txt')) + sysData += DataServerGameData.sysDBLoadFromFile(DataServerGameData.tagChinMap, + os.path.join(GlobalFunctions.getServerConfigPath(), + CommonDefine.SYSDB_PATH, + 'tagChinMap.txt')) + + + #压缩 + try: + compressSysData = zlib.compress(sysData, 9) #最大压缩 + + #回发地图 + data = '' + data = CommFunc.WriteBYTE(data, CommonDefine.dgGameData) #1 + data = CommFunc.WriteString(data, len(compressSysData), compressSysData) + + GameWorld.Log('Load game sys data for len = %s - %s ok!'%(len(compressSysData), len(data))) + NetPackCommon.SendPyPackToMapServerSelf(data, len(data)) + except: + msg = error.formatMsg('fatal', error.ERROR_NO_53, 'Compress game sys data failed!error = \n%s'%traceback.format_exc()) + GameWorld.ErrLog(msg) + return \ No newline at end of file -- Gitblit v1.8.0