From 4087d18ce7cbd1578a6e287962bd902386984048 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期一, 14 七月 2025 10:55:57 +0800
Subject: [PATCH] Merge branch 'master' of http://192.168.1.20:10010/r/Project_SG_ServerCode

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py |  639 ++++++++++++++++++++++++++++++++++++++++++++++++++++-----
 1 files changed, 578 insertions(+), 61 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py
index c1e5011..29411cc 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py
@@ -56,6 +56,126 @@
                         ("BYTE", "OPLimitInAct", 0),
                         ),
 
+                "Hero":(
+                        ("DWORD", "HeroID", 1),
+                        ("BYTE", "Country", 0),
+                        ("BYTE", "Quality", 0),
+                        ("BYTE", "AtkDistType", 0),
+                        ("list", "SkinIDList", 0),
+                        ("DWORD", "NormalSkillID", 0),
+                        ("DWORD", "AngerSkillID", 0),
+                        ("WORD", "AtkInheritPer", 0),
+                        ("WORD", "DefInheritPer", 0),
+                        ("WORD", "HPInheritPer", 0),
+                        ("dict", "BatAttrDict", 0),
+                        ),
+
+                "HeroTalent":(
+                        ("DWORD", "TalentID", 1),
+                        ("BYTE", "AttrID", 0),
+                        ("DWORD", "AttrValue", 0),
+                        ("DWORD", "InitWeight", 0),
+                        ("DWORD", "WashWeight", 0),
+                        ("DWORD", "AweakWeight", 0),
+                        ),
+
+                "HeroBreak":(
+                        ("DWORD", "HeroID", 1),
+                        ("BYTE", "BreakLV", 0),
+                        ("list", "AttrIDList", 0),
+                        ("list", "AttrValueList", 0),
+                        ("DWORD", "SkillID", 0),
+                        ),
+
+                "HeroAwake":(
+                        ("DWORD", "HeroID", 1),
+                        ("BYTE", "AwakeLV", 0),
+                        ("list", "AttrIDList", 0),
+                        ("list", "AttrValueList", 0),
+                        ("DWORD", "SkillID", 0),
+                        ("BYTE", "UnlockTalentSlot", 0),
+                        ("BYTE", "AddStarUpper", 0),
+                        ),
+
+                "HeroFetter":(
+                        ("WORD", "FetterID", 1),
+                        ("list", "HeroIDList", 0),
+                        ("list", "AttrIDList", 0),
+                        ("list", "AttrValueList", 0),
+                        ),
+
+                "HeroSkin":(
+                        ("DWORD", "SkinID", 1),
+                        ("list", "WearAttrIDList", 0),
+                        ("list", "WearAttrValueList", 0),
+                        ("list", "AllBatAttrIDList", 0),
+                        ("list", "AllBatAttrValueList", 0),
+                        ),
+
+                "HeroQuality":(
+                        ("DWORD", "Quality", 1),
+                        ("list", "InitTalentWeight", 0),
+                        ("BYTE", "InitStarUpper", 0),
+                        ("DWORD", "InitAddPer", 0),
+                        ("DWORD", "LVAddPer", 0),
+                        ("DWORD", "BreakLVAddPer", 0),
+                        ("DWORD", "StarAddPer", 0),
+                        ("list", "BookActAwardMoney", 0),
+                        ("DWORD", "BookInitAddPer", 0),
+                        ("DWORD", "BookStarAddPer", 0),
+                        ("DWORD", "BookBreakLVAddPer", 0),
+                        ),
+
+                "HeroQualityBreak":(
+                        ("DWORD", "Quality", 1),
+                        ("DWORD", "BreakLV", 1),
+                        ("WORD", "LVMax", 0),
+                        ("list", "UPCostItem", 0),
+                        ),
+
+                "HeroQualityAwake":(
+                        ("DWORD", "Quality", 1),
+                        ("DWORD", "AwakeLV", 1),
+                        ("list", "UPCostItem", 0),
+                        ),
+
+                "HeroQualityLV":(
+                        ("DWORD", "Quality", 1),
+                        ("DWORD", "HeroLV", 1),
+                        ("list", "UPCostItem", 0),
+                        ),
+
+                "MainChapter":(
+                        ("BYTE", "ChapterID", 1),
+                        ("list", "DailyBootyUpperList", 0),
+                        ("list", "BootyWeightList", 0),
+                        ),
+
+                "MainLevel":(
+                        ("BYTE", "ChapterID", 1),
+                        ("BYTE", "LevelNum", 1),
+                        ("list", "WaveLineupIDList1", 0),
+                        ("list", "WaveLineupIDList2", 0),
+                        ("list", "WaveLineupIDList3", 0),
+                        ("list", "WaveLineupIDList4", 0),
+                        ("list", "WaveLineupIDList5", 0),
+                        ("list", "WaveLineupIDList6", 0),
+                        ("list", "BossLineupIDList", 0),
+                        ("list", "AwardItemList", 0),
+                        ),
+
+                "NPCLineup":(
+                        ("DWORD", "LineupID", 1),
+                        ("DWORD", "PosNPCID1", 0),
+                        ("DWORD", "PosNPCID2", 0),
+                        ("DWORD", "PosNPCID3", 0),
+                        ("DWORD", "PosNPCID4", 0),
+                        ("DWORD", "PosNPCID5", 0),
+                        ("DWORD", "PosNPCID6", 0),
+                        ("DWORD", "PosNPCID7", 0),
+                        ("DWORD", "BossID", 0),
+                        ),
+
                 "Dienstgrad":(
                         ("DWORD", "ID", 1),
                         ("WORD", "Type", 0),
@@ -277,6 +397,35 @@
                         ("BYTE", "StarsNeed", 1),
                         ("list", "AttrType", 0),
                         ("list", "AttrValue", 0),
+                        ),
+
+                "EquipColor":(
+                        ("BYTE", "ItemColor", 1),
+                        ("DWORD", "MoneyBase", 0),
+                        ("DWORD", "AtkStep", 0),
+                        ("DWORD", "DefStep", 0),
+                        ("DWORD", "HPStep", 0),
+                        ("list", "AttrLibCntList", 0),
+                        ("list", "AttrRange", 0),
+                        ("dict", "AttrRangeDict", 0),
+                        ),
+
+                "EquipPlace":(
+                        ("BYTE", "EquipPlace", 1),
+                        ("float", "BaseAttrProportion", 0),
+                        ("list", "AttrLib1", 0),
+                        ("list", "AttrLib2", 0),
+                        ("list", "AttrLib3", 0),
+                        ),
+
+                "AppointItem":(
+                        ("DWORD", "ID", 1),
+                        ("BYTE", "CancelUseLimit", 0),
+                        ("WORD", "ItemLV", 0),
+                        ("list", "BaseAttrID", 0),
+                        ("list", "BaseAttrValue", 0),
+                        ("list", "LegendAttrID", 0),
+                        ("list", "LegendAttrValue", 0),
                         ),
 
                 "EquipLegendAttrCount":(
@@ -547,7 +696,6 @@
 
                 "PlayerLV":(
                         ("WORD", "LV", 1),
-                        ("DWORD", "ExpPoint", 0),
                         ("DWORD", "Exp", 0),
                         ("BYTE", "TalentPoint", 0),
                         ("DWORD", "ReExp", 0),
@@ -599,6 +747,27 @@
                         ("DWORD", "NPCID", 1),
                         ("BYTE", "FightPowerLackAtkLimit", 0),
                         ("DWORD", "SuppressFightPower", 0),
+                        ("BYTE", "AtkDistType", 0),
+                        ("DWORD", "Atk", 0),
+                        ("DWORD", "Def", 0),
+                        ("DWORD", "MaxHP", 0),
+                        ("list", "SkillIDList", 0),
+                        ("DWORD", "FinalHurtPer", 0),
+                        ("DWORD", "FinalHurtReducePer", 0),
+                        ("DWORD", "MissRate", 0),
+                        ("DWORD", "MissDefRate", 0),
+                        ("DWORD", "SuperHitRate", 0),
+                        ("DWORD", "SuperHitRateReduce", 0),
+                        ("DWORD", "FaintRate", 0),
+                        ("DWORD", "FaintDefRate", 0),
+                        ("DWORD", "ComboRate", 0),
+                        ("DWORD", "ComboDefRate", 0),
+                        ("DWORD", "ParryRate", 0),
+                        ("DWORD", "ParryDefRate", 0),
+                        ("DWORD", "ParryDamPer", 0),
+                        ("DWORD", "SuckHPPer", 0),
+                        ("DWORD", "SuckHPDefPer", 0),
+                        ("dict", "SpecAttrInfo", 0),
                         ),
 
                 "NPCRealmStrengthen":(
@@ -981,13 +1150,6 @@
                         ("dict", "ItemID", 0),
                         ("WORD", "Price", 0),
                         ("WORD", "OldPrice", 0),
-                        ),
-
-                "AppointItem":(
-                        ("DWORD", "ID", 1),
-                        ("BYTE", "CancelUseLimit", 0),
-                        ("list", "LegendAttrID", 0),
-                        ("list", "LegendAttrValue", 0),
                         ),
 
                 "AuctionItem":(
@@ -2649,7 +2811,6 @@
                         ("DWORD", "LVUPNeedMoney", 0),
                         ("DWORD", "LVUPNeedTime", 0),
                         ("list", "EquipColorRateList", 0),
-                        ("list", "ExAwardItemRateList", 0),
                         ),
                 }
 
@@ -2689,6 +2850,191 @@
     def GetSortType(self): return self.attrTuple[5] # 队伍列表排序方案 BYTE
     def GetSortReverse(self): return self.attrTuple[6] # 是否倒序 BYTE
     def GetOPLimitInAct(self): return self.attrTuple[7] # 活动期间限制队伍操作 BYTE
+
+# 武将表
+class IPY_Hero():
+    
+    def __init__(self):
+        self.attrTuple = None
+        return
+        
+    def GetHeroID(self): return self.attrTuple[0] # 英雄ID DWORD
+    def GetCountry(self): return self.attrTuple[1] #  国家 BYTE
+    def GetQuality(self): return self.attrTuple[2] #  品质 BYTE
+    def GetAtkDistType(self): return self.attrTuple[3] # 远近类型;1-近战;2-远程 BYTE
+    def GetSkinIDList(self): return self.attrTuple[4] #  皮肤ID列表 list
+    def GetNormalSkillID(self): return self.attrTuple[5] # 普攻技能ID DWORD
+    def GetAngerSkillID(self): return self.attrTuple[6] # 怒气技能ID DWORD
+    def GetAtkInheritPer(self): return self.attrTuple[7] # 攻击继承 WORD
+    def GetDefInheritPer(self): return self.attrTuple[8] # 防御继承 WORD
+    def GetHPInheritPer(self): return self.attrTuple[9] # 生命继承 WORD
+    def GetBatAttrDict(self): return self.attrTuple[10] # 其他战斗属性字典 {"属性ID":值, ...} dict
+
+# 武将星级天赋表
+class IPY_HeroTalent():
+    
+    def __init__(self):
+        self.attrTuple = None
+        return
+        
+    def GetTalentID(self): return self.attrTuple[0] # 天赋ID DWORD
+    def GetAttrID(self): return self.attrTuple[1] #  属性ID BYTE
+    def GetAttrValue(self): return self.attrTuple[2] #  属性值 DWORD
+    def GetInitWeight(self): return self.attrTuple[3] #  初始权重 DWORD
+    def GetWashWeight(self): return self.attrTuple[4] #  洗炼权重 DWORD
+    def GetAweakWeight(self): return self.attrTuple[5] #  觉醒权重 DWORD
+
+# 武将突破潜能表
+class IPY_HeroBreak():
+    
+    def __init__(self):
+        self.attrTuple = None
+        return
+        
+    def GetHeroID(self): return self.attrTuple[0] # 英雄ID DWORD
+    def GetBreakLV(self): return self.attrTuple[1] #  突破等级 BYTE
+    def GetAttrIDList(self): return self.attrTuple[2] #  属性ID列表 list
+    def GetAttrValueList(self): return self.attrTuple[3] #  属性值列表 list
+    def GetSkillID(self): return self.attrTuple[4] #  激活技能ID DWORD
+
+# 武将觉醒天赋表
+class IPY_HeroAwake():
+    
+    def __init__(self):
+        self.attrTuple = None
+        return
+        
+    def GetHeroID(self): return self.attrTuple[0] # 英雄ID DWORD
+    def GetAwakeLV(self): return self.attrTuple[1] #  觉醒等级 BYTE
+    def GetAttrIDList(self): return self.attrTuple[2] #  属性ID列表 list
+    def GetAttrValueList(self): return self.attrTuple[3] #  属性值列表 list
+    def GetSkillID(self): return self.attrTuple[4] #  激活技能ID DWORD
+    def GetUnlockTalentSlot(self): return self.attrTuple[5] #  解锁第x槽位 BYTE
+    def GetAddStarUpper(self): return self.attrTuple[6] #  增加星级上限 BYTE
+
+# 武将羁绊表
+class IPY_HeroFetter():
+    
+    def __init__(self):
+        self.attrTuple = None
+        return
+        
+    def GetFetterID(self): return self.attrTuple[0] # 羁绊ID WORD
+    def GetHeroIDList(self): return self.attrTuple[1] #  武将ID组合列表 list
+    def GetAttrIDList(self): return self.attrTuple[2] #  属性ID列表 list
+    def GetAttrValueList(self): return self.attrTuple[3] #  属性值列表 list
+
+# 皮肤表
+class IPY_HeroSkin():
+    
+    def __init__(self):
+        self.attrTuple = None
+        return
+        
+    def GetSkinID(self): return self.attrTuple[0] # 皮肤NPCID DWORD
+    def GetWearAttrIDList(self): return self.attrTuple[1] #  穿戴属性ID列表 list
+    def GetWearAttrValueList(self): return self.attrTuple[2] #  穿戴属性值列表 list
+    def GetAllBatAttrIDList(self): return self.attrTuple[3] #  全体上阵属性ID列表 list
+    def GetAllBatAttrValueList(self): return self.attrTuple[4] #  全体上阵属性值列表 list
+
+# 武将品质表
+class IPY_HeroQuality():
+    
+    def __init__(self):
+        self.attrTuple = None
+        return
+        
+    def GetQuality(self): return self.attrTuple[0] # 品质 DWORD
+    def GetInitTalentWeight(self): return self.attrTuple[1] #  初始天赋数权重 list
+    def GetInitStarUpper(self): return self.attrTuple[2] #  初始星级上限 BYTE
+    def GetInitAddPer(self): return self.attrTuple[3] #  上阵初始加成万分率 DWORD
+    def GetLVAddPer(self): return self.attrTuple[4] #  上阵每等级加成 DWORD
+    def GetBreakLVAddPer(self): return self.attrTuple[5] #  上阵每突破等级加成 DWORD
+    def GetStarAddPer(self): return self.attrTuple[6] #  上阵每星级加成 DWORD
+    def GetBookActAwardMoney(self): return self.attrTuple[7] #  图鉴激活奖励货币 类型|值 list
+    def GetBookInitAddPer(self): return self.attrTuple[8] #  图鉴初始加成 DWORD
+    def GetBookStarAddPer(self): return self.attrTuple[9] #  图鉴每星级加成 DWORD
+    def GetBookBreakLVAddPer(self): return self.attrTuple[10] #  图鉴每突破等级加成 DWORD
+
+# 武将品质突破表
+class IPY_HeroQualityBreak():
+    
+    def __init__(self):
+        self.attrTuple = None
+        return
+        
+    def GetQuality(self): return self.attrTuple[0] # 品质 DWORD
+    def GetBreakLV(self): return self.attrTuple[1] # 突破等级 DWORD
+    def GetLVMax(self): return self.attrTuple[2] #  等级上限 WORD
+    def GetUPCostItem(self): return self.attrTuple[3] #  突破到下级消耗道具 list
+
+# 武将品质觉醒表
+class IPY_HeroQualityAwake():
+    
+    def __init__(self):
+        self.attrTuple = None
+        return
+        
+    def GetQuality(self): return self.attrTuple[0] # 品质 DWORD
+    def GetAwakeLV(self): return self.attrTuple[1] # 觉醒等级 DWORD
+    def GetUPCostItem(self): return self.attrTuple[2] #  觉醒到下级消耗道具 list
+
+# 品质武将升级表
+class IPY_HeroQualityLV():
+    
+    def __init__(self):
+        self.attrTuple = None
+        return
+        
+    def GetQuality(self): return self.attrTuple[0] # 品质 DWORD
+    def GetHeroLV(self): return self.attrTuple[1] # 武将等级 DWORD
+    def GetUPCostItem(self): return self.attrTuple[2] #  升级到下级消耗道具 list
+
+# 主线章节表
+class IPY_MainChapter():
+    
+    def __init__(self):
+        self.attrTuple = None
+        return
+        
+    def GetChapterID(self): return self.attrTuple[0] # 章节ID BYTE
+    def GetDailyBootyUpperList(self): return self.attrTuple[1] #  每日战利品掉落上限,[[物品ID,每日上限], ...] list
+    def GetBootyWeightList(self): return self.attrTuple[2] #  战利品掉落权重,[[权重,物品ID,掉落个数下限, 上限], ...] list
+
+# 主线关卡表
+class IPY_MainLevel():
+    
+    def __init__(self):
+        self.attrTuple = None
+        return
+        
+    def GetChapterID(self): return self.attrTuple[0] # 章节ID BYTE
+    def GetLevelNum(self): return self.attrTuple[1] # 章节关卡编号 BYTE
+    def GetWaveLineupIDList1(self): return self.attrTuple[2] #  波1阵容ID列表,小队1阵容ID|小队2阵容ID|... list
+    def GetWaveLineupIDList2(self): return self.attrTuple[3] #  波2阵容ID列表,小队1阵容ID|小队2阵容ID|... list
+    def GetWaveLineupIDList3(self): return self.attrTuple[4] #  波3阵容ID列表,小队1阵容ID|小队2阵容ID|... list
+    def GetWaveLineupIDList4(self): return self.attrTuple[5] #  波4阵容ID列表,小队1阵容ID|小队2阵容ID|... list
+    def GetWaveLineupIDList5(self): return self.attrTuple[6] #  波5阵容ID列表,小队1阵容ID|小队2阵容ID|... list
+    def GetWaveLineupIDList6(self): return self.attrTuple[7] #  波6阵容ID列表,小队1阵容ID|小队2阵容ID|... list
+    def GetBossLineupIDList(self): return self.attrTuple[8] #  Boss波阵容ID列表,小队1阵容ID|小队2阵容ID|... list
+    def GetAwardItemList(self): return self.attrTuple[9] #  过关奖励列表,[[物品ID,个数], ...] list
+
+# NPC阵容表
+class IPY_NPCLineup():
+    
+    def __init__(self):
+        self.attrTuple = None
+        return
+        
+    def GetLineupID(self): return self.attrTuple[0] # 阵容ID DWORD
+    def GetPosNPCID1(self): return self.attrTuple[1] # 1号位NPCID DWORD
+    def GetPosNPCID2(self): return self.attrTuple[2] # 2号位NPCID DWORD
+    def GetPosNPCID3(self): return self.attrTuple[3] # 3号位NPCID DWORD
+    def GetPosNPCID4(self): return self.attrTuple[4] # 4号位NPCID DWORD
+    def GetPosNPCID5(self): return self.attrTuple[5] # 5号位NPCID DWORD
+    def GetPosNPCID6(self): return self.attrTuple[6] # 6号位NPCID DWORD
+    def GetPosNPCID7(self): return self.attrTuple[7] # 7号位NPCID DWORD
+    def GetBossID(self): return self.attrTuple[8] #  本阵容的BossID,没有boss时为0 DWORD
 
 # 称号表
 class IPY_Dienstgrad():
@@ -3037,6 +3383,50 @@
     def GetStarsNeed(self): return self.attrTuple[0] # 全身星数 BYTE
     def GetAttrType(self): return self.attrTuple[1] # 属性类型 list
     def GetAttrValue(self): return self.attrTuple[2] # 属性值 list
+
+# 装备品质表
+class IPY_EquipColor():
+    
+    def __init__(self):
+        self.attrTuple = None
+        return
+        
+    def GetItemColor(self): return self.attrTuple[0] # 装备品质 BYTE
+    def GetMoneyBase(self): return self.attrTuple[1] # 分解货币 DWORD
+    def GetAtkStep(self): return self.attrTuple[2] # 攻击步长 DWORD
+    def GetDefStep(self): return self.attrTuple[3] # 防御步长 DWORD
+    def GetHPStep(self): return self.attrTuple[4] # 生命步长 DWORD
+    def GetAttrLibCntList(self): return self.attrTuple[5] # 库属性条数列表 list
+    def GetAttrRange(self): return self.attrTuple[6] # 通用属性范围,下限|上限 list
+    def GetAttrRangeDict(self): return self.attrTuple[7] # 指定属性范围字典,{指定属性ID:[范围下限, 上限], ...} dict
+
+# 装备部位表
+class IPY_EquipPlace():
+    
+    def __init__(self):
+        self.attrTuple = None
+        return
+        
+    def GetEquipPlace(self): return self.attrTuple[0] # 装备部位 BYTE
+    def GetBaseAttrProportion(self): return self.attrTuple[1] # 基础属性占比 float
+    def GetAttrLib1(self): return self.attrTuple[2] # 随机属性ID库1,[属性ID, ...] list
+    def GetAttrLib2(self): return self.attrTuple[3] # 随机属性ID库2,[属性ID, ...] list
+    def GetAttrLib3(self): return self.attrTuple[4] # 随机属性ID库3,[属性ID, ...] list
+
+# 定制属性表
+class IPY_AppointItem():
+    
+    def __init__(self):
+        self.attrTuple = None
+        return
+        
+    def GetID(self): return self.attrTuple[0] # 定制ID DWORD
+    def GetCancelUseLimit(self): return self.attrTuple[1] # 穿戴限制(除职业) BYTE
+    def GetItemLV(self): return self.attrTuple[2] # 物品等级 WORD
+    def GetBaseAttrID(self): return self.attrTuple[3] # 基础属性ID list
+    def GetBaseAttrValue(self): return self.attrTuple[4] # 基础属性值 list
+    def GetLegendAttrID(self): return self.attrTuple[5] # 传奇属性ID list
+    def GetLegendAttrValue(self): return self.attrTuple[6] # 传奇属性值 list
 
 # 装备传奇属性条数表
 class IPY_EquipLegendAttrCount():
@@ -3457,35 +3847,34 @@
         return
         
     def GetLV(self): return self.attrTuple[0] # 玩家等级 WORD
-    def GetExpPoint(self): return self.attrTuple[1] # 升级所需经验点,每个经验点代表的经验由项目决定 DWORD
-    def GetExp(self): return self.attrTuple[2] # 除经验点总经验外升级还需的经验 DWORD
-    def GetTalentPoint(self): return self.attrTuple[3] # 等级获得的天赋点 BYTE
-    def GetReExp(self): return self.attrTuple[4] # 等级经验效率(second) DWORD
-    def GetReMaxHP(self): return self.attrTuple[5] # 生命 DWORD
-    def GetReAtk(self): return self.attrTuple[6] # 攻击 DWORD
-    def GetReDef(self): return self.attrTuple[7] # 防御 DWORD
-    def GetReHit(self): return self.attrTuple[8] # 命中 DWORD
-    def GetReMiss(self): return self.attrTuple[9] # 闪避 DWORD
-    def GetReAtkSpeed(self): return self.attrTuple[10] # 攻速 DWORD
-    def GetReSkillAtkRate(self): return self.attrTuple[11] # 技能伤害比例 DWORD
-    def GetReDamagePer(self): return self.attrTuple[12] # 增加伤害 DWORD
-    def GetReDamReduce(self): return self.attrTuple[13] # 减少伤害 DWORD
-    def GetReIgnoreDefRate(self): return self.attrTuple[14] # 无视防御比例 DWORD
-    def GetReLuckyHitRate(self): return self.attrTuple[15] # 会心一击率 DWORD
-    def GetReLuckyHit(self): return self.attrTuple[16] # 会心一击伤害 DWORD
-    def GetReBleedDamage(self): return self.attrTuple[17] # 流血伤害增加 DWORD
-    def GetReIceAtk(self): return self.attrTuple[18] # 真实伤害 DWORD
-    def GetReIceDef(self): return self.attrTuple[19] # 真实抵御 DWORD
-    def GetRePetAtk(self): return self.attrTuple[20] # 灵宠攻击 DWORD
-    def GetRePetSkillAtkRate(self): return self.attrTuple[21] # 灵宠技能 DWORD
-    def GetRePetDamPer(self): return self.attrTuple[22] # 灵宠伤害增加 DWORD
-    def GetReFinalHurt(self): return self.attrTuple[23] # 固定伤害增加 DWORD
-    def GetReFinalHurtReduce(self): return self.attrTuple[24] # 固定伤害减少 DWORD
-    def GetRePotionReply(self): return self.attrTuple[25] # 血瓶恢复量 DWORD
-    def GetRePotionCD(self): return self.attrTuple[26] # 血瓶CD DWORD
-    def GetAttackEff(self): return self.attrTuple[27] # 挂机效率 DWORD
-    def GetReFightPower(self): return self.attrTuple[28] # 战斗力 DWORD
-    def GetIceLodeFightPower(self): return self.attrTuple[29] # 冰晶矿脉扫荡战斗力 DWORD
+    def GetExp(self): return self.attrTuple[1] # 升级所需经验 DWORD
+    def GetTalentPoint(self): return self.attrTuple[2] # 等级获得的天赋点 BYTE
+    def GetReExp(self): return self.attrTuple[3] # 等级经验效率(second) DWORD
+    def GetReMaxHP(self): return self.attrTuple[4] # 生命 DWORD
+    def GetReAtk(self): return self.attrTuple[5] # 攻击 DWORD
+    def GetReDef(self): return self.attrTuple[6] # 防御 DWORD
+    def GetReHit(self): return self.attrTuple[7] # 命中 DWORD
+    def GetReMiss(self): return self.attrTuple[8] # 闪避 DWORD
+    def GetReAtkSpeed(self): return self.attrTuple[9] # 攻速 DWORD
+    def GetReSkillAtkRate(self): return self.attrTuple[10] # 技能伤害比例 DWORD
+    def GetReDamagePer(self): return self.attrTuple[11] # 增加伤害 DWORD
+    def GetReDamReduce(self): return self.attrTuple[12] # 减少伤害 DWORD
+    def GetReIgnoreDefRate(self): return self.attrTuple[13] # 无视防御比例 DWORD
+    def GetReLuckyHitRate(self): return self.attrTuple[14] # 会心一击率 DWORD
+    def GetReLuckyHit(self): return self.attrTuple[15] # 会心一击伤害 DWORD
+    def GetReBleedDamage(self): return self.attrTuple[16] # 流血伤害增加 DWORD
+    def GetReIceAtk(self): return self.attrTuple[17] # 真实伤害 DWORD
+    def GetReIceDef(self): return self.attrTuple[18] # 真实抵御 DWORD
+    def GetRePetAtk(self): return self.attrTuple[19] # 灵宠攻击 DWORD
+    def GetRePetSkillAtkRate(self): return self.attrTuple[20] # 灵宠技能 DWORD
+    def GetRePetDamPer(self): return self.attrTuple[21] # 灵宠伤害增加 DWORD
+    def GetReFinalHurt(self): return self.attrTuple[22] # 固定伤害增加 DWORD
+    def GetReFinalHurtReduce(self): return self.attrTuple[23] # 固定伤害减少 DWORD
+    def GetRePotionReply(self): return self.attrTuple[24] # 血瓶恢复量 DWORD
+    def GetRePotionCD(self): return self.attrTuple[25] # 血瓶CD DWORD
+    def GetAttackEff(self): return self.attrTuple[26] # 挂机效率 DWORD
+    def GetReFightPower(self): return self.attrTuple[27] # 战斗力 DWORD
+    def GetIceLodeFightPower(self): return self.attrTuple[28] # 冰晶矿脉扫荡战斗力 DWORD
 
 # 特殊地图玩家属性公式表
 class IPY_SpecMapPlayerAttrFormat():
@@ -3523,7 +3912,28 @@
         
     def GetNPCID(self): return self.attrTuple[0] # NPCID DWORD
     def GetFightPowerLackAtkLimit(self): return self.attrTuple[1] # 战力不足限制攻击 BYTE
-    def GetSuppressFightPower(self): return self.attrTuple[2] # 推荐/压制战力 DWORD
+    def GetSuppressFightPower(self): return self.attrTuple[2] # 推荐/压制战力 DWORD
+    def GetAtkDistType(self): return self.attrTuple[3] # 远近类型;1-近战;2-远程 BYTE
+    def GetAtk(self): return self.attrTuple[4] # 攻击力 DWORD
+    def GetDef(self): return self.attrTuple[5] # 防御值 DWORD
+    def GetMaxHP(self): return self.attrTuple[6] # 最大生命值,可超过20E DWORD
+    def GetSkillIDList(self): return self.attrTuple[7] # 技能ID列表 list
+    def GetFinalHurtPer(self): return self.attrTuple[8] # 最终增伤 DWORD
+    def GetFinalHurtReducePer(self): return self.attrTuple[9] # 最终减伤 DWORD
+    def GetMissRate(self): return self.attrTuple[10] # 闪避概率 DWORD
+    def GetMissDefRate(self): return self.attrTuple[11] # 抗闪避概率 DWORD
+    def GetSuperHitRate(self): return self.attrTuple[12] # 暴击概率 DWORD
+    def GetSuperHitRateReduce(self): return self.attrTuple[13] # 抗暴击概率 DWORD
+    def GetFaintRate(self): return self.attrTuple[14] # 击晕概率 DWORD
+    def GetFaintDefRate(self): return self.attrTuple[15] # 抗击晕概率 DWORD
+    def GetComboRate(self): return self.attrTuple[16] # 连击概率 DWORD
+    def GetComboDefRate(self): return self.attrTuple[17] # 抗连击概率 DWORD
+    def GetParryRate(self): return self.attrTuple[18] # 格挡概率 DWORD
+    def GetParryDefRate(self): return self.attrTuple[19] # 抗格挡概率 DWORD
+    def GetParryDamPer(self): return self.attrTuple[20] # 格挡减伤比率 DWORD
+    def GetSuckHPPer(self): return self.attrTuple[21] # 吸血比率 DWORD
+    def GetSuckHPDefPer(self): return self.attrTuple[22] # 抗吸血比率 DWORD
+    def GetSpecAttrInfo(self): return self.attrTuple[23] # 特殊属性信息 {"属性ID":值, ...} dict
 
 # 成长型境界怪物表
 class IPY_NPCRealmStrengthen():
@@ -4036,18 +4446,6 @@
     def GetItemID(self): return self.attrTuple[1] # 奖励物品信息 dict
     def GetPrice(self): return self.attrTuple[2] # 礼包现价 WORD
     def GetOldPrice(self): return self.attrTuple[3] # 礼包原价 WORD
-
-# 定制物品表
-class IPY_AppointItem():
-    
-    def __init__(self):
-        self.attrTuple = None
-        return
-        
-    def GetID(self): return self.attrTuple[0] # 定制物品ID DWORD
-    def GetCancelUseLimit(self): return self.attrTuple[1] # 穿戴限制(除职业) BYTE
-    def GetLegendAttrID(self): return self.attrTuple[2] # 传奇属性ID list
-    def GetLegendAttrValue(self): return self.attrTuple[3] # 传奇属性值 list
 
 # 拍卖物品表
 class IPY_AuctionItem():
@@ -6638,8 +7036,7 @@
     def GetTreeLV(self): return self.attrTuple[0] # 仙树等级 BYTE
     def GetLVUPNeedMoney(self): return self.attrTuple[1] # 升到下一级所需货币数 DWORD
     def GetLVUPNeedTime(self): return self.attrTuple[2] # 升级下一级所需所需秒 DWORD
-    def GetEquipColorRateList(self): return self.attrTuple[3] # 产出装备品质概率列表,[0品质万分率, 1品质万分率, ...] list
-    def GetExAwardItemRateList(self): return self.attrTuple[4] # 每次砍树概率额外产出道具饼图,[[万分率,[物品ID,个数]], ...] list
+    def GetEquipColorRateList(self): return self.attrTuple[3] # 产出装备品质概率列表,[0品质万分率, 1品质万分率, ...] list
 
 
 def Log(msg, playerID=0, par=0):
@@ -6699,6 +7096,19 @@
         self.__LoadFileData("DirtyList", onlyCheck)
         self.__LoadFileData("DirtyName", onlyCheck)
         self.__LoadFileData("FuncTeamSet", onlyCheck)
+        self.__LoadFileData("Hero", onlyCheck)
+        self.__LoadFileData("HeroTalent", onlyCheck)
+        self.__LoadFileData("HeroBreak", onlyCheck)
+        self.__LoadFileData("HeroAwake", onlyCheck)
+        self.__LoadFileData("HeroFetter", onlyCheck)
+        self.__LoadFileData("HeroSkin", onlyCheck)
+        self.__LoadFileData("HeroQuality", onlyCheck)
+        self.__LoadFileData("HeroQualityBreak", onlyCheck)
+        self.__LoadFileData("HeroQualityAwake", onlyCheck)
+        self.__LoadFileData("HeroQualityLV", onlyCheck)
+        self.__LoadFileData("MainChapter", onlyCheck)
+        self.__LoadFileData("MainLevel", onlyCheck)
+        self.__LoadFileData("NPCLineup", onlyCheck)
         self.__LoadFileData("Dienstgrad", onlyCheck)
         self.__LoadFileData("TitleStarUp", onlyCheck)
         self.__LoadFileData("PlayerFace", onlyCheck)
@@ -6724,6 +7134,9 @@
         self.__LoadFileData("ItemPlusMaster", onlyCheck)
         self.__LoadFileData("ItemPlusMax", onlyCheck)
         self.__LoadFileData("RoleEquipStars", onlyCheck)
+        self.__LoadFileData("EquipColor", onlyCheck)
+        self.__LoadFileData("EquipPlace", onlyCheck)
+        self.__LoadFileData("AppointItem", onlyCheck)
         self.__LoadFileData("EquipLegendAttrCount", onlyCheck)
         self.__LoadFileData("EquipLegendAttrType", onlyCheck)
         self.__LoadFileData("EquipLegendAttrLib", onlyCheck)
@@ -6783,7 +7196,6 @@
         self.__LoadFileData("ContineSignAward", onlyCheck)
         self.__LoadFileData("SignAward", onlyCheck)
         self.__LoadFileData("VIPAward", onlyCheck)
-        self.__LoadFileData("AppointItem", onlyCheck)
         self.__LoadFileData("AuctionItem", onlyCheck)
         self.__LoadFileData("VipPrivilege", onlyCheck)
         self.__LoadFileData("Store", onlyCheck)
@@ -7202,6 +7614,97 @@
         self.CheckLoadData("FuncTeamSet")
         return self.ipyFuncTeamSetCache[index]
 
+    def GetHeroCount(self):
+        self.CheckLoadData("Hero")
+        return self.ipyHeroLen
+    def GetHeroByIndex(self, index):
+        self.CheckLoadData("Hero")
+        return self.ipyHeroCache[index]
+
+    def GetHeroTalentCount(self):
+        self.CheckLoadData("HeroTalent")
+        return self.ipyHeroTalentLen
+    def GetHeroTalentByIndex(self, index):
+        self.CheckLoadData("HeroTalent")
+        return self.ipyHeroTalentCache[index]
+
+    def GetHeroBreakCount(self):
+        self.CheckLoadData("HeroBreak")
+        return self.ipyHeroBreakLen
+    def GetHeroBreakByIndex(self, index):
+        self.CheckLoadData("HeroBreak")
+        return self.ipyHeroBreakCache[index]
+
+    def GetHeroAwakeCount(self):
+        self.CheckLoadData("HeroAwake")
+        return self.ipyHeroAwakeLen
+    def GetHeroAwakeByIndex(self, index):
+        self.CheckLoadData("HeroAwake")
+        return self.ipyHeroAwakeCache[index]
+
+    def GetHeroFetterCount(self):
+        self.CheckLoadData("HeroFetter")
+        return self.ipyHeroFetterLen
+    def GetHeroFetterByIndex(self, index):
+        self.CheckLoadData("HeroFetter")
+        return self.ipyHeroFetterCache[index]
+
+    def GetHeroSkinCount(self):
+        self.CheckLoadData("HeroSkin")
+        return self.ipyHeroSkinLen
+    def GetHeroSkinByIndex(self, index):
+        self.CheckLoadData("HeroSkin")
+        return self.ipyHeroSkinCache[index]
+
+    def GetHeroQualityCount(self):
+        self.CheckLoadData("HeroQuality")
+        return self.ipyHeroQualityLen
+    def GetHeroQualityByIndex(self, index):
+        self.CheckLoadData("HeroQuality")
+        return self.ipyHeroQualityCache[index]
+
+    def GetHeroQualityBreakCount(self):
+        self.CheckLoadData("HeroQualityBreak")
+        return self.ipyHeroQualityBreakLen
+    def GetHeroQualityBreakByIndex(self, index):
+        self.CheckLoadData("HeroQualityBreak")
+        return self.ipyHeroQualityBreakCache[index]
+
+    def GetHeroQualityAwakeCount(self):
+        self.CheckLoadData("HeroQualityAwake")
+        return self.ipyHeroQualityAwakeLen
+    def GetHeroQualityAwakeByIndex(self, index):
+        self.CheckLoadData("HeroQualityAwake")
+        return self.ipyHeroQualityAwakeCache[index]
+
+    def GetHeroQualityLVCount(self):
+        self.CheckLoadData("HeroQualityLV")
+        return self.ipyHeroQualityLVLen
+    def GetHeroQualityLVByIndex(self, index):
+        self.CheckLoadData("HeroQualityLV")
+        return self.ipyHeroQualityLVCache[index]
+
+    def GetMainChapterCount(self):
+        self.CheckLoadData("MainChapter")
+        return self.ipyMainChapterLen
+    def GetMainChapterByIndex(self, index):
+        self.CheckLoadData("MainChapter")
+        return self.ipyMainChapterCache[index]
+
+    def GetMainLevelCount(self):
+        self.CheckLoadData("MainLevel")
+        return self.ipyMainLevelLen
+    def GetMainLevelByIndex(self, index):
+        self.CheckLoadData("MainLevel")
+        return self.ipyMainLevelCache[index]
+
+    def GetNPCLineupCount(self):
+        self.CheckLoadData("NPCLineup")
+        return self.ipyNPCLineupLen
+    def GetNPCLineupByIndex(self, index):
+        self.CheckLoadData("NPCLineup")
+        return self.ipyNPCLineupCache[index]
+
     def GetDienstgradCount(self):
         self.CheckLoadData("Dienstgrad")
         return self.ipyDienstgradLen
@@ -7376,6 +7879,27 @@
     def GetRoleEquipStarsByIndex(self, index):
         self.CheckLoadData("RoleEquipStars")
         return self.ipyRoleEquipStarsCache[index]
+
+    def GetEquipColorCount(self):
+        self.CheckLoadData("EquipColor")
+        return self.ipyEquipColorLen
+    def GetEquipColorByIndex(self, index):
+        self.CheckLoadData("EquipColor")
+        return self.ipyEquipColorCache[index]
+
+    def GetEquipPlaceCount(self):
+        self.CheckLoadData("EquipPlace")
+        return self.ipyEquipPlaceLen
+    def GetEquipPlaceByIndex(self, index):
+        self.CheckLoadData("EquipPlace")
+        return self.ipyEquipPlaceCache[index]
+
+    def GetAppointItemCount(self):
+        self.CheckLoadData("AppointItem")
+        return self.ipyAppointItemLen
+    def GetAppointItemByIndex(self, index):
+        self.CheckLoadData("AppointItem")
+        return self.ipyAppointItemCache[index]
 
     def GetEquipLegendAttrCountCount(self):
         self.CheckLoadData("EquipLegendAttrCount")
@@ -7789,13 +8313,6 @@
     def GetVIPAwardByIndex(self, index):
         self.CheckLoadData("VIPAward")
         return self.ipyVIPAwardCache[index]
-
-    def GetAppointItemCount(self):
-        self.CheckLoadData("AppointItem")
-        return self.ipyAppointItemLen
-    def GetAppointItemByIndex(self, index):
-        self.CheckLoadData("AppointItem")
-        return self.ipyAppointItemCache[index]
 
     def GetAuctionItemCount(self):
         self.CheckLoadData("AuctionItem")

--
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