From f198885f31c9c7eb19eb28adce562e39e64d581c Mon Sep 17 00:00:00 2001 From: hxp <ale99527@vip.qq.com> Date: 星期五, 18 七月 2025 16:23:11 +0800 Subject: [PATCH] 121 【武将】武将系统-服务端(属性计算、战斗力计算;新角色初始给默认装备、默认阵容武将;) --- ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerEventCounter.py | 48 +++--------------------------------------------- 1 files changed, 3 insertions(+), 45 deletions(-) diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerEventCounter.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerEventCounter.py index 33c23ed..ba98981 100644 --- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerEventCounter.py +++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerEventCounter.py @@ -21,15 +21,12 @@ import FBLogic import IPY_GameWorld import ChPlayer -import GameLogInfo import GameServerRefresh import ShareDefine import PlayerGameWallow -import Operate_PlayerBuyZhenQi import PlayerSignDay import PlayerCoin import PlayerControl -import PlayerWorldAverageLv import PlayerFamily import PlayerFamilyZhenfa import PlayerOnlinePrize @@ -39,7 +36,6 @@ import FunctionNPCCommon import PlayerGoldGift import PlayerActivity -import PlayerBindJadeWheel import FBCommon import PlayerSuccess import PlayerFreeGoods @@ -98,13 +94,13 @@ import PlayerFlashGiftbag import PlayerDailyGiftbag import PlayerFairyCeremony +import PlayerOfflineSupport import PlayerNewFairyCeremony import PlayerActHorsePetFeast import PlayerFeastRedPacket import PlayerCrossYaomoBoss import PlayerLuckyCloudBuy import PlayerLuckyTreasure -import PlayerAuctionHouse import PlayerTongTianLing import PlayerRefineStove import PlayerFlashSale @@ -115,7 +111,6 @@ import PlayerZhanling import PlayerVip import PlayerLove -import PlayerDiceEx import IpyGameDataPY import FamilyRobBoss import FBHelpBattle @@ -141,21 +136,14 @@ def DoLogic_OnDay(tick): GameWorld.Log("MapServer -> OnDay!") - playerManager = GameWorld.GetPlayerManager() - #处理所有玩家信件的onday事件, 把存在时间+1 - playerManager.ProcessAllPlayerMailOnDay() - #清空每日日记记录信息 - GameLogInfo.ClearGameLogInfo() - #副本OnDay事件响应 FBLogic.OnDay(tick) - #删除所有的任务发布 - missionPubManager = GameWorld.GetGameWorld().GetDBMissionPubManager() - missionPubManager.Clear() #仙盟 PlayerFamily.FamilyOnDay() + PlayerOfflineSupport.OnDay() + playerManager = GameWorld.GetPlayerManager() for i in xrange(playerManager.GetPlayerCount()): curPlayer = playerManager.GetPlayerByIndex(i) @@ -329,8 +317,6 @@ PlayerGoldGift.OnDay(curPlayer) #炼丹 PlayerRefineStove.OnDay(curPlayer) - #绑玉转盘 - PlayerBindJadeWheel.OnDay(curPlayer) #转盘 PlayerActTurntable.PlayerOnDay(curPlayer) #情缘 @@ -362,11 +348,6 @@ elif onEventType == ShareDefine.Def_OnEventTypeEx: # 资源找回 PlayerRecover.RecoverOnDay(curPlayer) - #购买次数清空 - Operate_PlayerBuyZhenQi.PlayerOnDay(curPlayer) - - #我要太极过天 - PlayerDiceEx.OnDay(curPlayer) # 世界boss BossHurtMng.OnDay(curPlayer) # 仙盟过天 @@ -1008,18 +989,6 @@ PlayerAssist.GameServer_AssistBossMsg(assistData[1:]) return - if key == ShareDefine.Def_Notify_WorldKey_AddFamilyAuctionItem: - mapID, familyAuctionItemDict = eval(msgValue) - if GameWorld.GetMap().GetMapID() == mapID: - PlayerAuctionHouse.DoAddFamilyAuctionItem(familyAuctionItemDict) - return - - if key == ShareDefine.Def_Notify_WorldKey_AddSystemAuctionItem: - mapID, sysAuctionItemList = eval(msgValue) - if GameWorld.GetMap().GetMapID() == mapID: - PlayerAuctionHouse.DoAddSystemAuctionItem(sysAuctionItemList) - return - if key == ShareDefine.Def_Notify_WorldKey_FairyDomainLimit: isAdd, limitList = eval(msgValue) if isAdd: @@ -1289,17 +1258,6 @@ elif key == ShareDefine.Def_Notify_WorldKey_CrossDailyActionState % ShareDefine.CrossDailyActionID_YaomoBoss: if gameWorldMgr.GetGameWorldDictByKey(key) != value: PlayerCrossYaomoBoss.OnYaomoBossStateChange(value, tick) - - # 世界等级 - elif key == ShareDefine.Def_Notify_WorldKey_WorldAverageLv: - if value and gameWorldMgr.GetGameWorldDictByKey(key) != value: - gameWorldMgr.SetGameWorldDict(key, value) # 世界等级先更新再处理 - playerManager = GameWorld.GetPlayerManager() - for index in xrange(playerManager.GetPlayerCount()): - curPlayer = playerManager.GetPlayerByIndex(index) - if not GameWorld.IsNormalPlayer(curPlayer): - continue - PlayerWorldAverageLv.UpdatePlayerWorldAverageLv(curPlayer) #通用设置 befValue = gameWorldMgr.GetGameWorldDictByKey(key) -- Gitblit v1.8.0