From 3bc2e9aae7e595d5be896a9db4c909b76fa6f5be Mon Sep 17 00:00:00 2001 From: hch <305670599@qq.com> Date: 星期五, 11 七月 2025 14:16:29 +0800 Subject: [PATCH] 0312 物品叠加数量支持配置DWORD --- ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerEventCounter.py | 609 +++++++----------------------------------------------- 1 files changed, 86 insertions(+), 523 deletions(-) diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerEventCounter.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerEventCounter.py index b438e41..4068544 100644 --- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerEventCounter.py +++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerEventCounter.py @@ -11,31 +11,16 @@ # @version 2.6 # # @note: 处理每周, 每日, 每月事件处理 -# @change: "2015-07-10 16:00" xdh QQ每日礼包 -# @change: "2015-08-13 14:00" ljd 新手卡OnDay -# @change: "2015-09-18 19:30" hxp 跨服boss状态变更 -# @change: "2015-10-25 17:00" hxp 跨服PK状态变更 -# @change: "2015-11-18 18:30" hxp 跨服王者争霸 -# @change: "2016-02-30 17:00" hxp 领主霸业、恶魔试炼 -# @change: "2016-04-29 18:00" hxp 宠物OnDay -# @change: "2016-07-13 18:00" hxp 在线赠送寻宝免费次数统计OnHour触发 -# @change: "2016-07-26 17:30" hxp 增加获胜战盟盟主ID变更处理 -# @change: "2016-08-05 19:00" hxp 脚本热更支持 -# @change: "2016-08-29 23:30" hxp 洪荒之力 -# @change: "2016-09-19 10:30" hxp key状态变更时全服玩家人数获取方式修改 -# @change: "2016-10-26 11:00" hxp 签到逻辑修改 -# @change: "2017-03-22 21:00" hxp 二维码红包 +# #--------------------------------------------------------------------- #"""Version = 2017-05-12 18:00""" #--------------------------------------------------------------------- import ReadChConfig import ChConfig import GameWorld -import EventShell import FBLogic import IPY_GameWorld import ChPlayer -import GameLogInfo import GameServerRefresh import ShareDefine import PlayerGameWallow @@ -53,7 +38,6 @@ import FunctionNPCCommon import PlayerGoldGift import PlayerActivity -import PlayerBindJadeWheel import FBCommon import PlayerSuccess import PlayerFreeGoods @@ -112,13 +96,13 @@ import PlayerFlashGiftbag import PlayerDailyGiftbag import PlayerFairyCeremony +import PlayerOfflineSupport import PlayerNewFairyCeremony import PlayerActHorsePetFeast import PlayerFeastRedPacket import PlayerCrossYaomoBoss import PlayerLuckyCloudBuy import PlayerLuckyTreasure -import PlayerAuctionHouse import PlayerTongTianLing import PlayerRefineStove import PlayerFlashSale @@ -129,84 +113,39 @@ import PlayerZhanling import PlayerVip import PlayerLove -import PlayerDiceEx import IpyGameDataPY import FamilyRobBoss import FBHelpBattle -import QuestManager import PlayerAssist import PlayerArena import PyGameData -import PlayerTJG import PlayerGuaji import PlayerXiangong -import PlayerFuncTeam import PlayerMineArea +import PlayerBillboard +import PlayerViewCache +import PlayerMail import datetime import time -#--------------------------------------------------------------------- -#=============================================================================== -# //01 01 新一天的响应#tagMOnDay -# tagMOnDay * GettagMOnDay(); -# -# class IPY_MOnDay -# { -# public: -# -# char * GetTime(); -# }; -#=============================================================================== -## 世界服务器->每日响应(封包参数)01 01 -# @param index 玩家索引 -# @param tick 当前时间 -# @return None -# @remarks 函数详细说明. -def GameServer_OnDay(index, tick): - GameWorld.GetPsycoFunc(__Func_GameServer_OnDay)(index, tick) - CheckMachineTick(tick) - return +## 原GameServer通知的 +def GameServer_OnDay(index, tick): return +def GameServer_OnHour(index, tick): return +def GameServer_OnWeek(index, tick): return +def GameServer_OnMonth(index, tick): return +def GameServer_OnYear(index, tick): return -## 用于防范运维开机时间超过24天导致报错 -# @param tick 当前时间 -# @return None -def CheckMachineTick(tick): - #取一张地图测试,在mapserver做逻辑,方便运维观察 - if GameWorld.GetMap().GetMapID() != 101: - return - - #超过24.8天就会发生游戏逻辑出错,因为tick变成负数 - if tick/1000.0/60/60/24 >= 22: - raise Exception('Start PC > 22 days!!!') - - return - -## 世界服务器->每日响应(封包参数)01 01 -# @param index 玩家索引 -# @param tick 当前时间 -# @return None -# @remarks 函数详细说明. -def __Func_GameServer_OnDay(index, tick): +def DoLogic_OnDay(tick): GameWorld.Log("MapServer -> OnDay!") - playerManager = GameWorld.GetPlayerManager() - #获取每日响应封包 - pack = IPY_GameWorld.IPY_MOnDay() - #同步世界服务器时间 - SetMapServerTimeFromGameServer(pack.GetTime()) - - #处理所有玩家信件的onday事件, 把存在时间+1 - playerManager.ProcessAllPlayerMailOnDay() - #清空每日日记记录信息 - GameLogInfo.ClearGameLogInfo() - #副本OnDay事件响应 FBLogic.OnDay(tick) - #删除所有的任务发布 - missionPubManager = GameWorld.GetGameWorld().GetDBMissionPubManager() - missionPubManager.Clear() + #仙盟 + PlayerFamily.FamilyOnDay() + PlayerOfflineSupport.OnDay() + playerManager = GameWorld.GetPlayerManager() for i in xrange(playerManager.GetPlayerCount()): curPlayer = playerManager.GetPlayerByIndex(i) @@ -214,60 +153,15 @@ continue PlayerOnDay(curPlayer) - # 服务器Onday处理数据,即不能在玩家上线时的Onday触发 - #PlayerServerDay(curPlayer) - - return - -def __Func_GameServer_OnDayEx(tick): - GameWorld.Log("MapServer -> OnDayEx!") - + + PlayerMail.OnDayEx() PlayerControl.RemoveTimeoutLeaveServerPlayerInfo(tick) - - playerManager = GameWorld.GetPlayerManager() - for i in xrange(playerManager.GetPlayerCount()): - curPlayer = playerManager.GetPlayerByIndex(i) - - if not GameWorld.IsNormalPlayer(curPlayer): - continue - - PlayerOnDayEx(curPlayer) + PlayerBillboard.OnDay() + PlayerViewCache.OnDay() return -#--------------------------------------------------------------------- -#=============================================================================== -# #////////////////////////////////////////////////////////////// -# #//01 06 新一个小时的响应#tagMOnHour -# #tagMOnHour * GettagMOnHour(); -# # -# #class IPY_MOnHour -# #{ -# #public: -# # -# # char * GetTime(); -# #}; -#=============================================================================== -## 01 06 新一个小时的响应 -# @param index 玩家索引 -# @param tick 当前时间 -# @return None -# @remarks 函数详细说明. -def GameServer_OnHour(index, tick): - GameWorld.GetPsycoFunc(__Func_GameServer_OnHour)(index, tick) - return - -## 01 06 新一个小时的响应 -# @param index 玩家索引 -# @param tick 当前时间 -# @return None -# @remarks 函数详细说明. -def __Func_GameServer_OnHour(index, tick): +def DoLogic_OnHour(tick): GameWorld.Log("MapServer -> OnHour!") - #获取每小时响应封包 - pack = IPY_GameWorld.IPY_MOnHour() - time = pack.GetTime() - #同步世界服务器时间 - SetMapServerTimeFromGameServer(time) #副本OnHour事件 FBLogic.OnHour(time, tick) @@ -284,39 +178,9 @@ PlayerOnHour(curPlayer) return -#--------------------------------------------------------------------- -#=============================================================================== -# //01 02 新一个星期的响应#tagMOnWeek -# tagMOnWeek * GettagMOnWeek(); -# -# class IPY_MOnWeek -# { -# public: -# -# char * GetTime(); -# }; -#=============================================================================== -## 世界服务器->每周响应(封包参数) 01 02 新一个星期的响应 -# @param index 玩家索引 -# @param tick 当前时间 -# @return None -# @remarks 函数详细说明. -def GameServer_OnWeek(index, tick): - GameWorld.GetPsycoFunc(__Func_GameServer_OnWeek)(index, tick) - return - -## 世界服务器->每周响应(封包参数) 01 02 新一个星期的响应 -# @param index 玩家索引 -# @param tick 当前时间 -# @return None -# @remarks 函数详细说明. -def __Func_GameServer_OnWeek(index, tick): +def DoLogic_OnWeek(tick): GameWorld.Log("MapServer -> OnWeek!") - #获得每周响应封包 - pack = IPY_GameWorld.IPY_MOnWeek() - #同步世界服务器时间 - SetMapServerTimeFromGameServer(pack.GetTime()) playerManager = GameWorld.GetPlayerManager() for i in xrange(playerManager.GetPlayerCount()): @@ -331,53 +195,8 @@ FBLogic.OnWeek(tick) return -def __Func_GameServer_OnWeekEx(tick): - GameWorld.Log("MapServer -> OnWeekEx!") - - playerManager = GameWorld.GetPlayerManager() - for i in xrange(playerManager.GetPlayerCount()): - curPlayer = playerManager.GetPlayerByIndex(i) - - if not GameWorld.IsNormalPlayer(curPlayer): - continue - - PlayerOnWeekEx(curPlayer) - - return - -#--------------------------------------------------------------------- -#=============================================================================== -# //01 03 新一个月的响应#tagMOnMonth -# tagMOnMonth * GettagMOnMonth(); -# -# class IPY_MOnMonth -# { -# public: -# -# char * GetTime(); -# }; -#=============================================================================== - -## 世界服务器->每月响应(封包参数)01 03 新一个月的响应 -# @param index 玩家索引 -# @param tick 当前时间 -# @return None -# @remarks 函数详细说明. -def GameServer_OnMonth(index, tick): - GameWorld.GetPsycoFunc(__Func_GameServer_OnMonth)(index, tick) - return - -## 世界服务器->每月响应(封包参数)01 03 新一个月的响应 -# @param index 玩家索引 -# @param tick 当前时间 -# @return None -# @remarks 函数详细说明. -def __Func_GameServer_OnMonth(index, tick): +def DoLogic_OnMonth(tick): GameWorld.Log("MapServer -> OnMonth!") - #获得每月响应封包 - pack = IPY_GameWorld.IPY_MOnMonth() - #同步世界服务器时间 - SetMapServerTimeFromGameServer(pack.GetTime()) playerManager = GameWorld.GetPlayerManager() for i in xrange(playerManager.GetPlayerCount()): @@ -387,56 +206,11 @@ continue PlayerOnMonth(curPlayer) - - return - -def __Func_GameServer_OnMonthEx(tick): - GameWorld.Log("MapServer -> OnMonthEx!") - - playerManager = GameWorld.GetPlayerManager() - for i in xrange(playerManager.GetPlayerCount()): - curPlayer = playerManager.GetPlayerByIndex(i) - - if not GameWorld.IsNormalPlayer(curPlayer): - continue - - PlayerOnMonthEx(curPlayer) return -#--------------------------------------------------------------------- -#=============================================================================== -# //01 04 新一年的响应#tagMOnYear -# tagMOnYear * GettagMOnYear(); -# -# class IPY_MOnYear -# { -# public: -# -# char * GetTime(); -# }; -#=============================================================================== - -## 世界服务器->每年响应(封包参数)01 04 新一年的响应 -# @param index 玩家索引 -# @param tick 当前时间 -# @return None -# @remarks 函数详细说明. -def GameServer_OnYear(index, tick): - GameWorld.GetPsycoFunc(__Func_GameServer_OnYear)(index, tick) - return - -## 世界服务器->每年响应(封包参数)01 04 新一年的响应 -# @param index 玩家索引 -# @param tick 当前时间 -# @return None -# @remarks 函数详细说明. -def __Func_GameServer_OnYear(index, tick): +def DoLogic_OnYear(tick): GameWorld.Log("MapServer -> OnYear") - #获得新年响应封包 - pack = IPY_GameWorld.IPY_MOnYear() - #同步世界服务器时间 - SetMapServerTimeFromGameServer(pack.GetTime()) playerManager = GameWorld.GetPlayerManager() for i in range(0, playerManager.GetPlayerCount()): @@ -464,15 +238,15 @@ # @return None # @remarks 函数详细说明. def GameServer_InitOK(index, tick): - curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index) - try: - #通知BServer自己OK了 - curPlayer.SendToBServerServerInitOK() - ChPlayer.OnAllServerInitOK(curPlayer, tick) - except: - curPlayer.Kick(IPY_GameWorld.disWaitForPlayerLoinError) - import traceback - GameWorld.RaiseException("玩家上线逻辑错误\r\n%s" % traceback.format_exc()) + # curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index) + # try: + # #通知BServer自己OK了 + # curPlayer.SendToBServerServerInitOK() + # ChPlayer.OnAllServerInitOK(curPlayer, tick) + # except: + # curPlayer.Kick(IPY_GameWorld.disWaitForPlayerLoinError) + # import traceback + # GameWorld.RaiseException("玩家上线逻辑错误\r\n%s" % traceback.format_exc()) return #-------------------------------------------------------- @@ -490,26 +264,9 @@ GameWorld.Log("PlayerOnDay! ondayValue=%s" % (ondayValue), playerID) __DoPlayerOnDay(curPlayer, ShareDefine.Def_OnEventType) - - GameWorld.Log("PlayerOnDay OK!", playerID) - return - -def PlayerOnDayEx(curPlayer): - #记录玩家字典值,待初始化后执行 - if not curPlayer.GetGameServerInitOK(): - GameServerRefresh.Set_PlayerGameServerInitOK_OnDayEx(curPlayer , 1) - return - - ondayValue = __Get_Can_OnDayEx(curPlayer) - if not ondayValue: - return - PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_OnDayEx, ondayValue) - playerID = curPlayer.GetPlayerID() - GameWorld.Log("PlayerOnDayEx! ondayValue=%s" % (ondayValue), playerID) - __DoPlayerOnDay(curPlayer, ShareDefine.Def_OnEventTypeEx) - GameWorld.Log("PlayerOnDayEx OK!", playerID) + GameWorld.Log("PlayerOnDay OK!", playerID) return def __DoPlayerOnDay(curPlayer, onEventType): @@ -562,8 +319,6 @@ PlayerGoldGift.OnDay(curPlayer) #炼丹 PlayerRefineStove.OnDay(curPlayer) - #绑玉转盘 - PlayerBindJadeWheel.OnDay(curPlayer) #转盘 PlayerActTurntable.PlayerOnDay(curPlayer) #情缘 @@ -595,17 +350,12 @@ elif onEventType == ShareDefine.Def_OnEventTypeEx: # 资源找回 PlayerRecover.RecoverOnDay(curPlayer) - #触发每日任务重置脚本 - EventShell.EventResponse_OnDay(curPlayer) #购买次数清空 Operate_PlayerBuyZhenQi.PlayerOnDay(curPlayer) - - #我要太极过天 - PlayerDiceEx.OnDay(curPlayer) # 世界boss BossHurtMng.OnDay(curPlayer) # 仙盟过天 - PlayerFamily.FamilyPlayerOnDay(curPlayer) + PlayerFamily.PlayerOnDay(curPlayer) # 重置物品每日使用次数 ChItem.ResetItemUseCntToday(curPlayer) # 极品白拿 @@ -635,7 +385,6 @@ #特殊时间点过天的,一般是游戏功能,此时立即同步一次跨服玩家数据 CrossPlayerData.SendMergePlayerDataNow(curPlayer) - #PlayerTJG.TJGOnDay(curPlayer, onEventType) # 以下为支持两种重置模式切换配置的 FBCommon.FBOnDay(curPlayer, onEventType) @@ -660,16 +409,6 @@ #购买次数礼包 PlayerActBuyCountGift.OnDay(curPlayer, onEventType) return - - -### 服务器Onday处理数据,即不能在玩家上线时的Onday触发 -## @param curPlayer: 当前玩家实例 -## @return: 无 -#def PlayerServerDay(curPlayer): -# -# # 设置玩家是否可以参加家族活动 -# #PlayerFamily.SetForbidFamilyAction(curPlayer, 0) -# return #--------------------------------------------------------------------- ## 把当前这一周的在线时间算到上一周去 @@ -722,26 +461,9 @@ GameWorld.Log("PlayerOnWeek! onWeekValue=%s" % (onWeekValue), playerID) __DoPlayerOnWeek(curPlayer, ShareDefine.Def_OnEventType) - - GameWorld.Log("PlayerOnWeek OK!", playerID) - return - -def PlayerOnWeekEx(curPlayer): - #记录玩家字典值,待初始化后执行 - if not curPlayer.GetGameServerInitOK(): - GameServerRefresh.Set_PlayerGameServerInitOK_OnWeekEx(curPlayer , 1) - return - - onWeekValue = __Get_Can_OnWeekEx(curPlayer) - if not onWeekValue: - return - PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_OnWeekEx, onWeekValue) - playerID = curPlayer.GetPlayerID() - GameWorld.Log("PlayerOnWeekEx! onWeekValue=%s" % (onWeekValue), playerID) - __DoPlayerOnWeek(curPlayer, ShareDefine.Def_OnEventTypeEx) - GameWorld.Log("PlayerOnWeekEx OK!", playerID) + GameWorld.Log("PlayerOnWeek OK!", playerID) return def __DoPlayerOnWeek(curPlayer, onEventType): @@ -771,8 +493,6 @@ PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_Player_Dict_HasVIPClubNote, 0) elif onEventType == ShareDefine.Def_OnEventTypeEx: - #触发每周任务重置脚本 - EventShell.EventResponse_OnWeek(curPlayer) #竞技场 PlayerArena.OnWeekEx(curPlayer) PlayerFamily.OnWeekEx(curPlayer) @@ -807,26 +527,9 @@ GameWorld.Log("PlayerOnMonth! onMonthValue=%s" % (onMonthValue), playerID) __DoPlayerOnMonth(curPlayer, ShareDefine.Def_OnEventType) - - GameWorld.Log("PlayerOnMonth OK!", playerID) - return - -def PlayerOnMonthEx(curPlayer): - #记录玩家字典值,待初始化后执行 - if not curPlayer.GetGameServerInitOK(): - GameServerRefresh.Set_PlayerGameServerInitOK_OnMonthEx(curPlayer , 1) - return - - onMonthValue = __Get_Can_OnMonthEx(curPlayer) - if not onMonthValue: - return - PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_OnMonthEx, onMonthValue) - playerID = curPlayer.GetPlayerID() - GameWorld.Log("PlayerOnMonthEx! onMonthValue=%s" % (onMonthValue), playerID) - __DoPlayerOnMonth(curPlayer, ShareDefine.Def_OnEventTypeEx) - GameWorld.Log("PlayerOnMonthEx OK!", playerID) + GameWorld.Log("PlayerOnMonth OK!", playerID) return def __DoPlayerOnMonth(curPlayer, onEventType): @@ -903,9 +606,6 @@ #从数据库中查询当前排行榜等级 curPlayer.DataServer_GetBillboardLV() - - #触发每小时任务重置脚本 - EventShell.EventResponse_OnHour(curPlayer) #缥缈仙域 PlayerFairyDomain.OnHour(curPlayer) return @@ -1014,6 +714,49 @@ GameWorld.Log('验证重生点完毕, mapID = %s, cnt = %s'%(mapID, br_Count)) return #--------------------------------------------------------------------- + +def GMDateTime(curPlayer, eventName): + if eventName == 'GMOnHour': + PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_OnHour, 0) + return + + if eventName == 'GMOnDay': + PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_OnHour, 0) + PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_OnDay, 0) + #PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_OnDayEx, 0) + return + + if eventName == 'GMOnWeek': + PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_OnHour, 0) + PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_OnDay, 0) + PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_OnWeek, 0) + #PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_OnDayEx, 0) + #PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_OnWeekEx, 0) + return + + if eventName == 'GMOnMonth': + PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_OnHour, 0) + PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_OnDay, 0) + PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_OnWeek, 0) + PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_OnMonth, 0) + #PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_OnDayEx, 0) + #PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_OnWeekEx, 0) + #PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_OnMonthEx, 0) + return + + if eventName == 'GMOnYear': + PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_OnHour, 0) + PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_OnDay, 0) + PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_OnWeek, 0) + PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_OnMonth, 0) + PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_OnYear, 0) + #PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_OnDayEx, 0) + #PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_OnWeekEx, 0) + #PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_OnMonthEx, 0) + return + + return + ## 更新玩家在线时间(参数 -> 当前玩家) # @param curPlayer 当前玩家 # @return None @@ -1035,24 +778,24 @@ PlayerOnDay(curPlayer) #OnDayEx事件 - if __Get_Can_OnDayEx(curPlayer): - PlayerOnDayEx(curPlayer) + #if __Get_Can_OnDayEx(curPlayer): + # PlayerOnDayEx(curPlayer) #OnWeek事件 if __Get_Can_OnWeek(curPlayer): PlayerOnWeek(curPlayer) #OnWeekEx事件 - if __Get_Can_OnWeekEx(curPlayer): - PlayerOnWeekEx(curPlayer) + #if __Get_Can_OnWeekEx(curPlayer): + # PlayerOnWeekEx(curPlayer) #OnMonth事件 if __Get_Can_OnMonth(curPlayer): PlayerOnMonth(curPlayer) #OnMonthEx事件 - if __Get_Can_OnMonthEx(curPlayer): - PlayerOnMonthEx(curPlayer) + #if __Get_Can_OnMonthEx(curPlayer): + # PlayerOnMonthEx(curPlayer) #OnYear事件 if __Get_Can_OnYear(curPlayer): @@ -1101,49 +844,6 @@ return dateTime_Day return 0 -def __Get_Can_OnDayEx(curPlayer): - '''判断可否凌晨X点过天 - @return: 0-不可; >0-可以, 且代表的是过天需记录的值 - ''' - curDateTime = GameWorld.GetCurrentTime() - - # 上次过天记录格式: 年月日, 如20171027 - lastOndayEx = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_OnDayEx) - #GameWorld.DebugLog("__Get_Can_OnDayEx lastOndayEx=%s" % (lastOndayEx)) - if lastOndayEx: - lastOndayEx_Year = lastOndayEx / 10000 - lastOndayEx_Month = lastOndayEx % 10000 / 100 - lastOndayEx_Day = lastOndayEx % 100 - #GameWorld.DebugLog("lastOndayEx_Year=%s,lastOndayEx_Month=%s,lastOndayEx_Day=%s" % (lastOndayEx_Year, lastOndayEx_Month, lastOndayEx_Day)) - - # 上次过天的日期0点 - lastDatetime = datetime.datetime(lastOndayEx_Year, lastOndayEx_Month, lastOndayEx_Day, 0, 0, 0) - passTime = curDateTime - lastDatetime - passDays = passTime.days - passSeconds = passTime.seconds - - # 如果时间差没有超过1天,代表还未过天 - if passDays == 0: - #GameWorld.DebugLog("如果时间差没有超过1天,代表还未过天, passDays=%s" % passDays) - return 0 - # 等于1天的, 时间差需 >= X时才可过天, 即 X * 3600 秒 - if passDays == 1 and passSeconds < ShareDefine.Def_OnEventHour * 3600: - #GameWorld.DebugLog("等于1天的, 时间差需 >= X时才可过天, 即 X * 3600 秒, passSeconds=%s" % passSeconds) - return 0 - #if passDays < 0: - # GameWorld.DebugLog("时间天差小于0,一般为异常情况,只有时间往回调才回出现!默认允许过天,passDays=%s" % passDays) - # 大于1天的无论什么时间点都可以过天 - - if curDateTime.hour < ShareDefine.Def_OnEventHour: - curDateTime = curDateTime - datetime.timedelta(days=1) - #GameWorld.Log("OnDayEx 特殊X点之前过天的,代表天差大于1天的时间过天,这时候的过天值需设置为昨天 %s" % curDateTime) - - dateTime_Day = curDateTime.day - dateTime_Month = curDateTime.month - dateTime_Year = curDateTime.year - #GameWorld.DebugLog("可以过天") - return dateTime_Year * 10000 + dateTime_Month * 100 + dateTime_Day - ## 检查玩家是否可以OnWeek # @param curPlayer 当前玩家 # @param curMission 当前任务 @@ -1159,55 +859,6 @@ if (dateTime_Week != player_Week): return dateTime_Week return 0 - -def __Get_Can_OnWeekEx(curPlayer): - '''判断可否凌晨X点过周 - @return: 0-不可; >0-可以, 且代表的是过周需记录的值 - ''' - curDateTime = GameWorld.GetCurrentTime() - isocalendar = datetime.datetime.isocalendar(curDateTime) - dateTime_year, dateTime_week, dateTime_day = isocalendar - - # 上次过周记录格式: 年周, 如201752 - lastOnWeekEx = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_OnWeekEx) - #GameWorld.DebugLog("__Get_Can_OnWeekEx lastOnWeekEx=%s,dateTime_year=%s,week=%s,day=%s" - # % (lastOnWeekEx, dateTime_year, dateTime_week, dateTime_day)) - if lastOnWeekEx: - lastOnWeekEx_Year = lastOnWeekEx / 100 - lastOnWeekEx_Week = lastOnWeekEx % 100 - # 本周已经过周过 - if dateTime_year == lastOnWeekEx_Year and dateTime_week == lastOnWeekEx_Week: - #GameWorld.DebugLog("本周已经过周过") - return 0 - - # 当前天为每周第一天的时候,需判断周差为1时当前时间点是否超过5点 - if dateTime_day == 1: - preWeekDateTime = curDateTime - datetime.timedelta(days=7) # 上一周的datetime(即周差为1) - preWeek_year, preWeek_week, preWeek_day = datetime.datetime.isocalendar(preWeekDateTime) - - # 上次过周的刚好是周差1, 则需判断当前时间点是否超过X时 - if preWeek_year == lastOnWeekEx_Year and preWeek_week == lastOnWeekEx_Week: - if curDateTime.hour < ShareDefine.Def_OnEventHour: - #GameWorld.DebugLog("本周第一天,未到达过周时间点, hour=%s" % curDateTime.hour) - return 0 - - # 周差不为1的时候,则无论什么时间点均可过周 - else: - #GameWorld.DebugLog("周差不为1的时候,则无论什么时间点均可过周, 可以过周") - pass - - # 不是每周第一天的时候,则无论什么时间点均可过周 - else: - #GameWorld.DebugLog("不是每周第一天的时候,则无论什么时间点均可过周, 可以过周") - pass - - if dateTime_day == 1 and curDateTime.hour < ShareDefine.Def_OnEventHour: - onWeekDateTime = curDateTime - datetime.timedelta(days=7) # 上一周的datetime(即周差为1) - dateTime_year, dateTime_week, dateTime_day = datetime.datetime.isocalendar(onWeekDateTime) - #GameWorld.Log("OnWeekEx 周一特殊X点之前过天的,代表周差大于1天的周一过周,这时候的过周值需设置为上周 %s" % onWeekDateTime) - - #GameWorld.DebugLog("可以过周") - return dateTime_year * 100 + dateTime_week ## 检查玩家是否可以OnMonth # @param curPlayer 当前玩家 @@ -1225,56 +876,6 @@ if (dateTime_Month != player_Month or dateTime_Year != player_Year): return dateTime_Month return 0 - -def __Get_Can_OnMonthEx(curPlayer): - '''判断可否凌晨X点过月 - @return: 0-不可; >0-可以, 且代表的是过月需记录的值 - ''' - curDateTime = GameWorld.GetCurrentTime() - dateTime_day = curDateTime.day - dateTime_month = curDateTime.month - dateTime_year = curDateTime.year - - # 上次过月记录格式: 年月, 如201712 - lastOnMonthEx = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_OnMonthEx) - #GameWorld.DebugLog("__Get_Can_OnMonthEx lastOnMonthEx=%s,dateTime_year=%s,dateTime_month=%s" - # % (lastOnMonthEx, dateTime_year, dateTime_month)) - if lastOnMonthEx: - lastOnMonthEx_Year = lastOnMonthEx / 100 - lastOnMonthEx_Month = lastOnMonthEx % 100 - # 本月已经过月过 - if dateTime_year == lastOnMonthEx_Year and dateTime_month == lastOnMonthEx_Month: - #GameWorld.DebugLog("本月已经过月过") - return 0 - - # 当前天为每月第一天的时候,需判断月差为1时当前时间点是否超过5点 - if dateTime_day == 1: - preMonth_month = 12 if dateTime_month == 1 else dateTime_month - 1 # 上一月 - preMonth_year = dateTime_year if preMonth_month != 12 else dateTime_year - 1 # 上一月所属年 - - # 上次过月的刚好是月差1, 则需判断当前时间点是否超过X时 - if preMonth_year == lastOnMonthEx_Year and preMonth_month == lastOnMonthEx_Month: - if curDateTime.hour < ShareDefine.Def_OnEventHour: - #GameWorld.DebugLog("本月第一天,未到达过月时间点, hour=%s" % curDateTime.hour) - return 0 - - # 月差不为1的时候,则无论什么时间点均可过月 - else: - #GameWorld.DebugLog("月差不为1的时候,则无论什么时间点均可过月, 可以过月") - pass - - # 不是每月第一天的时候,则无论什么时间点均可过月 - else: - #GameWorld.DebugLog("不是每月第一天的时候,则无论什么时间点均可过月, 可以过月") - pass - - if dateTime_day == 1 and curDateTime.hour < ShareDefine.Def_OnEventHour: - dateTime_month = 12 if dateTime_month == 1 else dateTime_month - 1 # 上一月 - dateTime_year = dateTime_year if dateTime_month != 12 else dateTime_year - 1 # 上一月所属年 - #GameWorld.Log("OnMonthEx 月1号特殊X点之前过天的,代表月差大于1的月1号过月,这时候的过月值需设置为上月。%d%02d" % (dateTime_year, dateTime_month)) - - #GameWorld.DebugLog("可以过月") - return dateTime_year * 100 + dateTime_month ## 检查玩家是否可以OnYear # @param curPlayer 当前玩家 @@ -1390,18 +991,6 @@ assistData = eval(msgValue) if GameWorld.GetMap().GetMapID() == assistData[0]: PlayerAssist.GameServer_AssistBossMsg(assistData[1:]) - return - - if key == ShareDefine.Def_Notify_WorldKey_AddFamilyAuctionItem: - mapID, familyAuctionItemDict = eval(msgValue) - if GameWorld.GetMap().GetMapID() == mapID: - PlayerAuctionHouse.DoAddFamilyAuctionItem(familyAuctionItemDict) - return - - if key == ShareDefine.Def_Notify_WorldKey_AddSystemAuctionItem: - mapID, sysAuctionItemList = eval(msgValue) - if GameWorld.GetMap().GetMapID() == mapID: - PlayerAuctionHouse.DoAddSystemAuctionItem(sysAuctionItemList) return if key == ShareDefine.Def_Notify_WorldKey_FairyDomainLimit: @@ -1613,11 +1202,6 @@ PlayerLuckyCloudBuy.OnLuckyCloudBuyChange() return - # 功能队伍 - if key == ShareDefine.Def_Notify_WorldKey_FuncTeamMemIDInfo: - PlayerFuncTeam.OnFuncTeamMemIDRefresh(eval(msgValue)) - return - if key == ShareDefine.Def_Notify_WorldKey_CrossBattlefieldCallTeamInfo: PyGameData.g_crossBattlefieldCallTeamInfo = eval(msgValue) return @@ -1678,21 +1262,6 @@ elif key == ShareDefine.Def_Notify_WorldKey_CrossDailyActionState % ShareDefine.CrossDailyActionID_YaomoBoss: if gameWorldMgr.GetGameWorldDictByKey(key) != value: PlayerCrossYaomoBoss.OnYaomoBossStateChange(value, tick) - - # OnDayEx - elif key == ShareDefine.Def_Notify_WorldKey_OnDayEx: - if value and gameWorldMgr.GetGameWorldDictByKey(key) != value: - __Func_GameServer_OnDayEx(tick) - - # OnWeekEx - elif key == ShareDefine.Def_Notify_WorldKey_OnWeekEx: - if value and gameWorldMgr.GetGameWorldDictByKey(key) != value: - __Func_GameServer_OnWeekEx(tick) - - # OnMonthEx - elif key == ShareDefine.Def_Notify_WorldKey_OnMonthEx: - if value and gameWorldMgr.GetGameWorldDictByKey(key) != value: - __Func_GameServer_OnMonthEx(tick) # 世界等级 elif key == ShareDefine.Def_Notify_WorldKey_WorldAverageLv: @@ -1755,12 +1324,6 @@ gameWorldMgr.SetGameWorldDict(ShareDefine.Def_Notify_WorldKey_ReloadJpegCaptcha, value) IpyGameDataPY.IPYData.IpyDataClear() - - #任务重读,需放在配置重读后面,暂时默认关闭,仅有需要重读任务时开启配置 - if IpyGameDataPY.GetFuncCfg("ReloadQuests", 1): - tick = GameWorld.GetGameWorld().GetTick() - QuestManager.ReloadQuests(tick) - EventShell.DoReloadRefresh() return #=============================================================================== -- Gitblit v1.8.0