From f198885f31c9c7eb19eb28adce562e39e64d581c Mon Sep 17 00:00:00 2001 From: hxp <ale99527@vip.qq.com> Date: 星期五, 18 七月 2025 16:23:11 +0800 Subject: [PATCH] 121 【武将】武将系统-服务端(属性计算、战斗力计算;新角色初始给默认装备、默认阵容武将;) --- ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerEventCounter.py | 25 +++---------------------- 1 files changed, 3 insertions(+), 22 deletions(-) diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerEventCounter.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerEventCounter.py index 86b8bf3..ba98981 100644 --- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerEventCounter.py +++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerEventCounter.py @@ -24,11 +24,9 @@ import GameServerRefresh import ShareDefine import PlayerGameWallow -import Operate_PlayerBuyZhenQi import PlayerSignDay import PlayerCoin import PlayerControl -import PlayerWorldAverageLv import PlayerFamily import PlayerFamilyZhenfa import PlayerOnlinePrize @@ -96,6 +94,7 @@ import PlayerFlashGiftbag import PlayerDailyGiftbag import PlayerFairyCeremony +import PlayerOfflineSupport import PlayerNewFairyCeremony import PlayerActHorsePetFeast import PlayerFeastRedPacket @@ -137,19 +136,14 @@ def DoLogic_OnDay(tick): GameWorld.Log("MapServer -> OnDay!") - playerManager = GameWorld.GetPlayerManager() - #处理所有玩家信件的onday事件, 把存在时间+1 - playerManager.ProcessAllPlayerMailOnDay() - #副本OnDay事件响应 FBLogic.OnDay(tick) - #删除所有的任务发布 - missionPubManager = GameWorld.GetGameWorld().GetDBMissionPubManager() - missionPubManager.Clear() #仙盟 PlayerFamily.FamilyOnDay() + PlayerOfflineSupport.OnDay() + playerManager = GameWorld.GetPlayerManager() for i in xrange(playerManager.GetPlayerCount()): curPlayer = playerManager.GetPlayerByIndex(i) @@ -354,8 +348,6 @@ elif onEventType == ShareDefine.Def_OnEventTypeEx: # 资源找回 PlayerRecover.RecoverOnDay(curPlayer) - #购买次数清空 - Operate_PlayerBuyZhenQi.PlayerOnDay(curPlayer) # 世界boss BossHurtMng.OnDay(curPlayer) # 仙盟过天 @@ -1266,17 +1258,6 @@ elif key == ShareDefine.Def_Notify_WorldKey_CrossDailyActionState % ShareDefine.CrossDailyActionID_YaomoBoss: if gameWorldMgr.GetGameWorldDictByKey(key) != value: PlayerCrossYaomoBoss.OnYaomoBossStateChange(value, tick) - - # 世界等级 - elif key == ShareDefine.Def_Notify_WorldKey_WorldAverageLv: - if value and gameWorldMgr.GetGameWorldDictByKey(key) != value: - gameWorldMgr.SetGameWorldDict(key, value) # 世界等级先更新再处理 - playerManager = GameWorld.GetPlayerManager() - for index in xrange(playerManager.GetPlayerCount()): - curPlayer = playerManager.GetPlayerByIndex(index) - if not GameWorld.IsNormalPlayer(curPlayer): - continue - PlayerWorldAverageLv.UpdatePlayerWorldAverageLv(curPlayer) #通用设置 befValue = gameWorldMgr.GetGameWorldDictByKey(key) -- Gitblit v1.8.0