From f198885f31c9c7eb19eb28adce562e39e64d581c Mon Sep 17 00:00:00 2001 From: hxp <ale99527@vip.qq.com> Date: 星期五, 18 七月 2025 16:23:11 +0800 Subject: [PATCH] 121 【武将】武将系统-服务端(属性计算、战斗力计算;新角色初始给默认装备、默认阵容武将;) --- ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerEventCounter.py | 69 +--------------------------------- 1 files changed, 3 insertions(+), 66 deletions(-) diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerEventCounter.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerEventCounter.py index f2043a7..ba98981 100644 --- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerEventCounter.py +++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerEventCounter.py @@ -18,19 +18,15 @@ import ReadChConfig import ChConfig import GameWorld -import EventShell import FBLogic import IPY_GameWorld import ChPlayer -import GameLogInfo import GameServerRefresh import ShareDefine import PlayerGameWallow -import Operate_PlayerBuyZhenQi import PlayerSignDay import PlayerCoin import PlayerControl -import PlayerWorldAverageLv import PlayerFamily import PlayerFamilyZhenfa import PlayerOnlinePrize @@ -40,7 +36,6 @@ import FunctionNPCCommon import PlayerGoldGift import PlayerActivity -import PlayerBindJadeWheel import FBCommon import PlayerSuccess import PlayerFreeGoods @@ -99,13 +94,13 @@ import PlayerFlashGiftbag import PlayerDailyGiftbag import PlayerFairyCeremony +import PlayerOfflineSupport import PlayerNewFairyCeremony import PlayerActHorsePetFeast import PlayerFeastRedPacket import PlayerCrossYaomoBoss import PlayerLuckyCloudBuy import PlayerLuckyTreasure -import PlayerAuctionHouse import PlayerTongTianLing import PlayerRefineStove import PlayerFlashSale @@ -116,17 +111,14 @@ import PlayerZhanling import PlayerVip import PlayerLove -import PlayerDiceEx import IpyGameDataPY import FamilyRobBoss import FBHelpBattle -import QuestManager import PlayerAssist import PlayerArena import PyGameData import PlayerGuaji import PlayerXiangong -import PlayerFuncTeam import PlayerMineArea import PlayerBillboard import PlayerViewCache @@ -144,21 +136,14 @@ def DoLogic_OnDay(tick): GameWorld.Log("MapServer -> OnDay!") - playerManager = GameWorld.GetPlayerManager() - #处理所有玩家信件的onday事件, 把存在时间+1 - playerManager.ProcessAllPlayerMailOnDay() - #清空每日日记记录信息 - GameLogInfo.ClearGameLogInfo() - #副本OnDay事件响应 FBLogic.OnDay(tick) - #删除所有的任务发布 - missionPubManager = GameWorld.GetGameWorld().GetDBMissionPubManager() - missionPubManager.Clear() #仙盟 PlayerFamily.FamilyOnDay() + PlayerOfflineSupport.OnDay() + playerManager = GameWorld.GetPlayerManager() for i in xrange(playerManager.GetPlayerCount()): curPlayer = playerManager.GetPlayerByIndex(i) @@ -332,8 +317,6 @@ PlayerGoldGift.OnDay(curPlayer) #炼丹 PlayerRefineStove.OnDay(curPlayer) - #绑玉转盘 - PlayerBindJadeWheel.OnDay(curPlayer) #转盘 PlayerActTurntable.PlayerOnDay(curPlayer) #情缘 @@ -365,13 +348,6 @@ elif onEventType == ShareDefine.Def_OnEventTypeEx: # 资源找回 PlayerRecover.RecoverOnDay(curPlayer) - #触发每日任务重置脚本 - EventShell.EventResponse_OnDay(curPlayer) - #购买次数清空 - Operate_PlayerBuyZhenQi.PlayerOnDay(curPlayer) - - #我要太极过天 - PlayerDiceEx.OnDay(curPlayer) # 世界boss BossHurtMng.OnDay(curPlayer) # 仙盟过天 @@ -513,8 +489,6 @@ PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_Player_Dict_HasVIPClubNote, 0) elif onEventType == ShareDefine.Def_OnEventTypeEx: - #触发每周任务重置脚本 - EventShell.EventResponse_OnWeek(curPlayer) #竞技场 PlayerArena.OnWeekEx(curPlayer) PlayerFamily.OnWeekEx(curPlayer) @@ -628,9 +602,6 @@ #从数据库中查询当前排行榜等级 curPlayer.DataServer_GetBillboardLV() - - #触发每小时任务重置脚本 - EventShell.EventResponse_OnHour(curPlayer) #缥缈仙域 PlayerFairyDomain.OnHour(curPlayer) return @@ -1018,18 +989,6 @@ PlayerAssist.GameServer_AssistBossMsg(assistData[1:]) return - if key == ShareDefine.Def_Notify_WorldKey_AddFamilyAuctionItem: - mapID, familyAuctionItemDict = eval(msgValue) - if GameWorld.GetMap().GetMapID() == mapID: - PlayerAuctionHouse.DoAddFamilyAuctionItem(familyAuctionItemDict) - return - - if key == ShareDefine.Def_Notify_WorldKey_AddSystemAuctionItem: - mapID, sysAuctionItemList = eval(msgValue) - if GameWorld.GetMap().GetMapID() == mapID: - PlayerAuctionHouse.DoAddSystemAuctionItem(sysAuctionItemList) - return - if key == ShareDefine.Def_Notify_WorldKey_FairyDomainLimit: isAdd, limitList = eval(msgValue) if isAdd: @@ -1239,11 +1198,6 @@ PlayerLuckyCloudBuy.OnLuckyCloudBuyChange() return - # 功能队伍 - if key == ShareDefine.Def_Notify_WorldKey_FuncTeamMemIDInfo: - PlayerFuncTeam.OnFuncTeamMemIDRefresh(eval(msgValue)) - return - if key == ShareDefine.Def_Notify_WorldKey_CrossBattlefieldCallTeamInfo: PyGameData.g_crossBattlefieldCallTeamInfo = eval(msgValue) return @@ -1305,17 +1259,6 @@ if gameWorldMgr.GetGameWorldDictByKey(key) != value: PlayerCrossYaomoBoss.OnYaomoBossStateChange(value, tick) - # 世界等级 - elif key == ShareDefine.Def_Notify_WorldKey_WorldAverageLv: - if value and gameWorldMgr.GetGameWorldDictByKey(key) != value: - gameWorldMgr.SetGameWorldDict(key, value) # 世界等级先更新再处理 - playerManager = GameWorld.GetPlayerManager() - for index in xrange(playerManager.GetPlayerCount()): - curPlayer = playerManager.GetPlayerByIndex(index) - if not GameWorld.IsNormalPlayer(curPlayer): - continue - PlayerWorldAverageLv.UpdatePlayerWorldAverageLv(curPlayer) - #通用设置 befValue = gameWorldMgr.GetGameWorldDictByKey(key) gameWorldMgr.SetGameWorldDict(key, value) @@ -1366,12 +1309,6 @@ gameWorldMgr.SetGameWorldDict(ShareDefine.Def_Notify_WorldKey_ReloadJpegCaptcha, value) IpyGameDataPY.IPYData.IpyDataClear() - - #任务重读,需放在配置重读后面,暂时默认关闭,仅有需要重读任务时开启配置 - if IpyGameDataPY.GetFuncCfg("ReloadQuests", 1): - tick = GameWorld.GetGameWorld().GetTick() - QuestManager.ReloadQuests(tick) - EventShell.DoReloadRefresh() return #=============================================================================== -- Gitblit v1.8.0