From 7c12351394b2f17bcc5b25ca58455f143119ca93 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期一, 10 十一月 2025 11:34:03 +0800
Subject: [PATCH] 129 【战斗】战斗系统-服务端(主线战斗额外功能逻辑提到B425标记外处理并同步;)

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerFamilyTaofa.py |   72 ++++++++++++++++++++++++++++++++++++
 1 files changed, 72 insertions(+), 0 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerFamilyTaofa.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerFamilyTaofa.py
index b79fb12..fb43f53 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerFamilyTaofa.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerFamilyTaofa.py
@@ -478,6 +478,78 @@
     SyncTaofaInfo(curPlayer)
     return
 
+def GMAddMemTaofaAtk(curPlayer, curFamily, playerID, hurtValue, isAnger):
+    ## GM添加假的讨伐数据
+    
+    familyID = curFamily.GetID()
+    familyAction = DBDataMgr.GetFamilyActionMgr().GetFamilyAction(familyID, ActionType)
+    actionData = familyAction.GetActionDataByValue1(playerID, True)
+    
+    faAtkCnt = GetFAAtkCount(actionData)
+    faContribBoxCnt = GetFAContribBoxCnt(actionData)
+    faHurtTotal = GetFAHurtTotal(actionData) + GetFAHurtTotalEx(actionData) * ChConfig.Def_PerPointValue
+    
+    atkType = AtkType_Normal
+    calcHurtCnt = 1 # 计算伤害次数
+    if isAnger:
+        atkType = AtkType_Anger # 怒气攻击
+        calcHurtCnt = IpyGameDataPY.GetFuncCfg("FamilyTaofaAtk", 5)
+        
+    hurtTotal = 0 # 本次总伤害
+    for _ in range(calcHurtCnt):
+        hurtTotal += hurtValue
+        
+    atkTime = int(time.time())
+    faAtkCnt += calcHurtCnt
+    
+    # 计算贡献盒子数
+    boxAwardHurtList = IpyGameDataPY.GetFuncEvalCfg("FamilyTaofaBox", 1)
+    contribBoxMax = min(IpyGameDataPY.GetFuncCfg("FamilyTaofaBox", 2), 1000) # 可贡献的最大箱子数
+    finalAwardHurt = boxAwardHurtList[-1] # 最后一档最大伤害值
+    loopNeedHurt = (finalAwardHurt - boxAwardHurtList[-2]) if len(boxAwardHurtList) > 1 else finalAwardHurt # 最后一档所需伤害值
+    
+    # 原总贡献盒子数
+    boxContribCnt = 0
+    for needHurt in boxAwardHurtList:
+        if faHurtTotal < needHurt:
+            break
+        boxContribCnt += 1
+    if faHurtTotal > finalAwardHurt:
+        loopHurtTotal = faHurtTotal - finalAwardHurt
+        loopContribBoxCnt = loopHurtTotal / loopNeedHurt
+        boxContribCnt = min(boxContribCnt + loopContribBoxCnt, contribBoxMax)
+        
+    # 新总宝箱盒子数
+    faHurtTotal += hurtTotal
+    updContribBoxCnt = 0
+    for needHurt in boxAwardHurtList:
+        if faHurtTotal < needHurt:
+            break
+        updContribBoxCnt += 1
+    if faHurtTotal > finalAwardHurt:
+        loopHurtTotal = faHurtTotal - finalAwardHurt
+        loopContribBoxCnt = loopHurtTotal / loopNeedHurt
+        updContribBoxCnt = min(updContribBoxCnt + loopContribBoxCnt, contribBoxMax)
+        
+    addContribCnt = 0
+    if updContribBoxCnt > boxContribCnt:
+        addContribCnt = updContribBoxCnt - boxContribCnt
+        faContribBoxCnt += addContribCnt
+        
+    GameWorld.DebugAnswer(curPlayer, "讨伐ID:%s,伤:%s,箱:%s/%s,怒:%s" % (playerID, hurtValue, addContribCnt, updContribBoxCnt, int(isAnger)))
+    
+    # 更新Action记录
+    SetFAAtkTime(actionData, atkTime)
+    SetFAAtkCount(actionData, faAtkCnt)
+    SetFAHurtTotal(actionData, faHurtTotal % ChConfig.Def_PerPointValue)
+    SetFAHurtTotalEx(actionData, faHurtTotal / ChConfig.Def_PerPointValue)
+    SetFAContribBoxCnt(actionData, faContribBoxCnt)
+    atkList = actionData.GetUserDict().get("atkList", [])
+    atkList.append([atkTime, addContribCnt, hurtTotal, atkType])
+    actionData.GetUserDict().update({"atkList":atkList})
+    
+    return actionData
+
 def GetTaofaBoxAward(curPlayer):
     boxUnGetCnt = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_FamilyTaofaBoxUnGetCnt)
     if not boxUnGetCnt:

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