From f198885f31c9c7eb19eb28adce562e39e64d581c Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期五, 18 七月 2025 16:23:11 +0800
Subject: [PATCH] 121 【武将】武将系统-服务端(属性计算、战斗力计算;新角色初始给默认装备、默认阵容武将;)

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerGoldGift.py |   66 ---------------------------------
 1 files changed, 0 insertions(+), 66 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerGoldGift.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerGoldGift.py
index 7891538..06d0f9a 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerGoldGift.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerGoldGift.py
@@ -43,10 +43,8 @@
 import ShareDefine
 import DataRecordPack
 import ChPyNetSendPack
-import PlayerFamilyRedPacket
 import NetPackCommon
 import IpyGameDataPY
-import PlayerTJG
 import CommFunc
 import ChEquip
 
@@ -68,8 +66,6 @@
 
 def UpdateFirstGoldTime(curPlayer):
     #更新首充提示剩余时间
-    if PlayerTJG.GetIsTJG(curPlayer):
-        return
     remainTime = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_FirstGoldRemainTime)
     if not remainTime:
         return
@@ -410,68 +406,6 @@
 #    tagHead        Head;
 #};
 def OnTryFirstGoldItem(index, clientData, tick):
-    curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
-    if curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_FirstGoldTry) != 1:
-        return
-    tryItemDict = IpyGameDataPY.GetFuncEvalCfg('FirstGoldTryItem', 1, {})
-    tryItemID = tryItemDict.get(curPlayer.GetJob(), 0)
-    if not tryItemID:
-        return
-    
-    
-    #先卸下主手武器(若背包满则发邮件),再穿上送的武器
-    equipPlace = ShareDefine.retWeapon
-    curPack = curPlayer.GetItemManager().GetPack(IPY_GameWorld.rptEquip)
-    curItem = curPack.GetAt(equipPlace)
-    if ItemCommon.CheckItemCanUse(curItem):
-        spaceIndex = ItemControler.GetItemPackSpaceIndex(curPlayer, IPY_GameWorld.rptItem)
-        if spaceIndex == -1:
-            itemObj = ItemCommon.GetMailItemDict(curItem)
-            PlayerControl.SendMailByKey('', [curPlayer.GetID()], [itemObj])
-            ItemCommon.DelItem(curPlayer, curItem, 1, False)
-        else:
-            result = ItemControler.PlayerItemControler(curPlayer).UnEquipItem(equipPlace, spaceIndex)
-            if not result:
-                GameWorld.Log('    试用首充武器 卸下原装备失败!!', curPlayer.GetID())
-                return
-    tryItem = ItemControler.GetOutPutItemObj(tryItemID)
-    if ChEquip.DoPlayerEquipItem(curPlayer, tryItem, ItemCommon.GetEquipPackIndex(tryItem), tick):
-        PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_FirstGoldTry, 2)
-    else:
-        curItem.clear()
-        GameWorld.Log('    试用首充武器 试穿失败!!tryItemID=%s'%tryItemID, curPlayer.GetID())
-    Sync_FirstGoldInfo(curPlayer)
-    return
-
-def FirstGoldTryItemOutTime(curPlayer):
-    ##首充试用物品过期了 若背包仓库没武器则送一把
-    
-    haveEquip = False #是否有可穿的武器
-    playerItemControl = ItemControler.PlayerItemControler(curPlayer)
-    for packIndex in [IPY_GameWorld.rptItem, IPY_GameWorld.rptWarehouse]:
-        curPack = curPlayer.GetItemManager().GetPack(packIndex)
-        for i in range(0, curPack.GetCount()):
-            curItem = curPack.GetAt(i)
-            if not ItemCommon.CheckItemCanUse(curItem):
-                continue
-            if curItem.GetEquipPlace() != ShareDefine.retWeapon:
-                continue
-            if not ItemCommon.CheckItemCanUseByExpireTime(curItem):
-                # 过期
-                continue
-            if not playerItemControl.PlayerCanEquipItem(curItem, False):
-                continue
-            haveEquip = True
-            break
-    if not haveEquip:
-        giveItemDict = IpyGameDataPY.GetFuncEvalCfg('FirstGoldTryItem', 2, {})
-        giveItemID = giveItemDict.get(curPlayer.GetJob(), 0)
-        if not giveItemID:
-            return
-        GameWorld.DebugLog('首充试用物品过期了 背包仓库没武器则送一把giveItemID=%s'%giveItemID, curPlayer.GetID())
-        if not ItemControler.GivePlayerItem(curPlayer, giveItemID, 1, 0, [IPY_GameWorld.rptItem]):
-            GameWorld.DebugLog('首充试用物品过期了 背包仓库没武器则送一把 没给成功!!giveItemID=%s'%giveItemID, curPlayer.GetID())
-            
     return
 
 def OnGetHistoryRechargeAward(curPlayer, awardID):

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