From f198885f31c9c7eb19eb28adce562e39e64d581c Mon Sep 17 00:00:00 2001 From: hxp <ale99527@vip.qq.com> Date: 星期五, 18 七月 2025 16:23:11 +0800 Subject: [PATCH] 121 【武将】武将系统-服务端(属性计算、战斗力计算;新角色初始给默认装备、默认阵容武将;) --- ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerGoldGift.py | 66 --------------------------------- 1 files changed, 0 insertions(+), 66 deletions(-) diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerGoldGift.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerGoldGift.py index 7891538..06d0f9a 100644 --- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerGoldGift.py +++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerGoldGift.py @@ -43,10 +43,8 @@ import ShareDefine import DataRecordPack import ChPyNetSendPack -import PlayerFamilyRedPacket import NetPackCommon import IpyGameDataPY -import PlayerTJG import CommFunc import ChEquip @@ -68,8 +66,6 @@ def UpdateFirstGoldTime(curPlayer): #更新首充提示剩余时间 - if PlayerTJG.GetIsTJG(curPlayer): - return remainTime = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_FirstGoldRemainTime) if not remainTime: return @@ -410,68 +406,6 @@ # tagHead Head; #}; def OnTryFirstGoldItem(index, clientData, tick): - curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index) - if curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_FirstGoldTry) != 1: - return - tryItemDict = IpyGameDataPY.GetFuncEvalCfg('FirstGoldTryItem', 1, {}) - tryItemID = tryItemDict.get(curPlayer.GetJob(), 0) - if not tryItemID: - return - - - #先卸下主手武器(若背包满则发邮件),再穿上送的武器 - equipPlace = ShareDefine.retWeapon - curPack = curPlayer.GetItemManager().GetPack(IPY_GameWorld.rptEquip) - curItem = curPack.GetAt(equipPlace) - if ItemCommon.CheckItemCanUse(curItem): - spaceIndex = ItemControler.GetItemPackSpaceIndex(curPlayer, IPY_GameWorld.rptItem) - if spaceIndex == -1: - itemObj = ItemCommon.GetMailItemDict(curItem) - PlayerControl.SendMailByKey('', [curPlayer.GetID()], [itemObj]) - ItemCommon.DelItem(curPlayer, curItem, 1, False) - else: - result = ItemControler.PlayerItemControler(curPlayer).UnEquipItem(equipPlace, spaceIndex) - if not result: - GameWorld.Log(' 试用首充武器 卸下原装备失败!!', curPlayer.GetID()) - return - tryItem = ItemControler.GetOutPutItemObj(tryItemID) - if ChEquip.DoPlayerEquipItem(curPlayer, tryItem, ItemCommon.GetEquipPackIndex(tryItem), tick): - PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_FirstGoldTry, 2) - else: - curItem.clear() - GameWorld.Log(' 试用首充武器 试穿失败!!tryItemID=%s'%tryItemID, curPlayer.GetID()) - Sync_FirstGoldInfo(curPlayer) - return - -def FirstGoldTryItemOutTime(curPlayer): - ##首充试用物品过期了 若背包仓库没武器则送一把 - - haveEquip = False #是否有可穿的武器 - playerItemControl = ItemControler.PlayerItemControler(curPlayer) - for packIndex in [IPY_GameWorld.rptItem, IPY_GameWorld.rptWarehouse]: - curPack = curPlayer.GetItemManager().GetPack(packIndex) - for i in range(0, curPack.GetCount()): - curItem = curPack.GetAt(i) - if not ItemCommon.CheckItemCanUse(curItem): - continue - if curItem.GetEquipPlace() != ShareDefine.retWeapon: - continue - if not ItemCommon.CheckItemCanUseByExpireTime(curItem): - # 过期 - continue - if not playerItemControl.PlayerCanEquipItem(curItem, False): - continue - haveEquip = True - break - if not haveEquip: - giveItemDict = IpyGameDataPY.GetFuncEvalCfg('FirstGoldTryItem', 2, {}) - giveItemID = giveItemDict.get(curPlayer.GetJob(), 0) - if not giveItemID: - return - GameWorld.DebugLog('首充试用物品过期了 背包仓库没武器则送一把giveItemID=%s'%giveItemID, curPlayer.GetID()) - if not ItemControler.GivePlayerItem(curPlayer, giveItemID, 1, 0, [IPY_GameWorld.rptItem]): - GameWorld.DebugLog('首充试用物品过期了 背包仓库没武器则送一把 没给成功!!giveItemID=%s'%giveItemID, curPlayer.GetID()) - return def OnGetHistoryRechargeAward(curPlayer, awardID): -- Gitblit v1.8.0