From dc0b92c1e2fe9f3d24c183b325dad54d088735c1 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期四, 10 七月 2025 17:01:24 +0800
Subject: [PATCH] Merge branch 'master' of http://192.168.1.20:10010/r/Project_SG_ServerCode

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerState.py |   82 +++++++----------------------------------
 1 files changed, 14 insertions(+), 68 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerState.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerState.py
index e9857e7..582a8cf 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerState.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerState.py
@@ -18,7 +18,6 @@
 import SkillShell
 import BuffSkill
 import PlayerControl
-import EventShell
 import PlayerRequest
 import ChEquip
 import SkillCommon
@@ -26,15 +25,12 @@
 import AttackCommon
 import ChItem
 import PlayerGMOper
-import GameLogInfo
-import PlayerMissionCollect
 import ItemCommon
 import OperControlManager
 import ShareDefine
 import PlayerAutoCheckOnline
 import PlayerGameWallow
 import ReadChConfig
-import PlayerViewCacheTube
 import PlayerDienstgrad
 import PlayerVip
 import IpyGameDataPY
@@ -46,7 +42,6 @@
 import PetControl
 import ItemControler
 import PlayerGuaji
-import PlayerTJG
 import AICommon
 import PlayerSuccess
 import CrossPlayerData
@@ -59,8 +54,6 @@
 import PlayerFlashSale
 import PlayerChatBox
 import PlayerFace
-import PlayerWing
-import ChEquip
 import PlayerYinji
 import PlayerActivity
 import PlayerBackup
@@ -550,7 +543,7 @@
     
     if prepareState == IPY_GameWorld.pstDig:
         #挖宝状态
-        EventShell.EventResponse_OnDig(curPlayer)
+        pass
         
     elif prepareState == IPY_GameWorld.pstSkill:
         SkillShell.SkillPrepareEnd(curPlayer, tick)
@@ -566,11 +559,10 @@
     
     elif prepareState == IPY_GameWorld.pstTownPortal:
         #战斗中回城成功
-        ChItem.UseTownPortal(curPlayer)
+        pass
     
     elif prepareState == IPY_GameWorld.pstMissionCollecting:
-        #任务采集
-        PlayerMissionCollect.EndMissionCollect(curPlayer, tick)
+        pass
         
     elif prepareState == ShareDefine.Def_PstTrans:
         
@@ -581,7 +573,7 @@
         if not TransCostAfterPrepare(curPlayer):
             return
         
-        PlayerControl.PlayerResetWorldPos(curPlayer, mapID, posX, posY, False)
+        PlayerControl.PlayerResetWorldPos(curPlayer, mapID, posX, posY)
         #PlayerControl.NotifyCode(curPlayer, "Map_Deliver_Succeed", [mapID])
         
     #重置玩家状态
@@ -1061,7 +1053,6 @@
 # @return 返回值, 无意义
 # @remarks C++封包触发, 全局定时器, 处理玩家状态
 def __Func_ProcessState(tick):
-    timeClock = time.clock()
     #2009-07-01断言tick >=0 ,服务器tick为DWord,超过24天未重启硬件,将导致逻辑不可预知
     if tick < 0 :
         GameWorld.Log('###服务器运行时间超过24天 tick = %s' % (tick))
@@ -1075,10 +1066,8 @@
         if curPlayer.GetID() == 0:
             continue
         
-        ProcessPlayerState(curPlayer, tick) 
-    
-    #记录玩家逻辑处理总耗时
-    GameLogInfo.LogInfo_PlayerLogicTime(timeClock)
+        ProcessPlayerState(curPlayer, tick)
+        
     return
 
 #---------------------------------------------------------------------
@@ -1147,13 +1136,13 @@
     elif equipPlace == ShareDefine.retWing:
         PlayerControl.NotifyCode(curPlayer, 'WingTiyan_Timeout')
         
-    tryItemDict = IpyGameDataPY.GetFuncEvalCfg('FirstGoldTryItem', 1, {})
-    tryItemID = tryItemDict.get(curPlayer.GetJob(), 0)
-    if tryItemID and ItemControler.GetAppointItemRealID(tryItemID) == equipID:
-        #首充试用武器过期并且还没首充的提示()
-        if not curPlayer.GetChangeCoinPointTotal():
-            PlayerControl.NotifyCode(curPlayer, 'FirstGoldWPOver')
-            PlayerGoldGift.FirstGoldTryItemOutTime(curPlayer)
+    #tryItemDict = IpyGameDataPY.GetFuncEvalCfg('FirstGoldTryItem', 1, {})
+    #tryItemID = tryItemDict.get(curPlayer.GetJob(), 0)
+    #if tryItemID and ItemControler.GetAppointItemRealID(tryItemID) == equipID:
+    #    #首充试用武器过期并且还没首充的提示()
+    #    if not curPlayer.GetChangeCoinPointTotal():
+    #        PlayerControl.NotifyCode(curPlayer, 'FirstGoldWPOver')
+    #        PlayerGoldGift.FirstGoldTryItemOutTime(curPlayer)
             
     return True
 #---------------------------------------------------------------------
@@ -1275,11 +1264,6 @@
     #副本相关时间处理
     PlayerFB.DoPlayerFBTimeProcess(curPlayer, tick)
     
-    #玩家数据缓存定时同步
-    PlayerViewCacheTube.ProcessCache(curPlayer, tick)
-    
-    #脱机计算
-    #PlayerTJG.ProcessPlayerTJG(curPlayer, tick)
     #挂机收益
     PlayerGuaji.ProcessGuaji(curPlayer)
     
@@ -1379,45 +1363,7 @@
 #        return
 #===============================================================================
     return
-#---------------------------------------------------------------------
-##GM开关活动, 地图服务器给经验
-# @param curPlayer 玩家实例
-# @param tick 时间戳
-# @return 返回值无意义
-# @remarks GM开关活动, 地图服务器给经验
-def ProcessMapGiveExp(curPlayer, tick):
-    gameWorld = GameWorld.GetGameWorld()
-    #经验倍率
-    exp_Multiple = 0
-    if gameWorld.IsEventActive(ChConfig.Def_GY_GM_GameID_MapGiveExp_Ten):
-        exp_Multiple = 10
-    elif gameWorld.IsEventActive(ChConfig.Def_GY_GM_GameID_MapGiveExp_Fifty):
-        exp_Multiple = 50
-    else:
-        #无活动
-        return
-    
-    mapExpTick = curPlayer.GetTickByType(ChConfig.TYPE_Player_Tick_GiveMapExp)
-    
-    if mapExpTick == 0:
-        #第一次设定当前时间
-        curPlayer.SetTickByType(ChConfig.TYPE_Player_Tick_GiveMapExp, tick)
-        return
-    
-    if tick - mapExpTick < ChConfig.TYPE_Player_Tick_Time[ChConfig.TYPE_Player_Tick_GiveMapExp]:
-        #没有到刷新间隔
-        return
-    
-    curPlayer.SetTickByType(ChConfig.TYPE_Player_Tick_GiveMapExp, tick) 
-    
-    reExp = 0
-    
-    playerControl = PlayerControl.PlayerControl(curPlayer)
-    #玩家经验增加 参考经验 * 经验倍率
-    playerControl.AddExp(reExp * exp_Multiple)
-    
-    return
-#---------------------------------------------------------------------
+
 ##清空玩家连续击杀数量
 # @param curPlayer 玩家实例
 # @param tick 时间戳

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