From 05251cfca26ce5f044923793da7c97597413ed1b Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期三, 13 八月 2025 19:18:54 +0800
Subject: [PATCH] 129 【战斗】战斗系统-服务端(主线掉落物品默认不堆叠;注:单个物品的个数可能大于1,单个战利品ID可能一次掉多个;)

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerVip.py |   37 +++++++++++++++----------------------
 1 files changed, 15 insertions(+), 22 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerVip.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerVip.py
index 330aaad..809fdde 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerVip.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerVip.py
@@ -195,20 +195,12 @@
     for itemid, cnt, isBind in itemList:
         ItemControler.GivePlayerItem(curPlayer, int(itemid), int(cnt), 0, [IPY_GameWorld.rptItem, IPY_GameWorld.rptAnyWhere], 
                                      event=["BuyVIPGift", False, {"VIPLV":vipLV}])
-#    else:
-#        __AwardToPlayerByMail(curPlayer, itemList)
+        
     ItemControler.NotifyGiveAwardInfo(curPlayer, itemList, "BuyVIPGift")
     openuiid = IpyGameDataPY.GetFuncEvalCfg('VIPPanel', 1, {}).get(vipLV, 0)
     PlayerControl.WorldNotify(0, 'BuyVIPGift', [curPlayer.GetName(), vipLV, itemList[0][0], openuiid])
     Sycn_VIPAwardRecord(curPlayer)
     return
-
-#发邮件
-def __AwardToPlayerByMail(curPlayer, mailItemInfoList):
-    MailMessage = GetMailMessage()
-    content = ShareDefine.Def_MailFormat % (MailMessage[0], '')
-    getDays = MailMessage[1]
-    PlayerControl.SendMail('', content, getDays, [curPlayer.GetPlayerID()], mailItemInfoList) 
 
 ##VIP登录处理
 #  @param curPlayer
@@ -506,20 +498,21 @@
     return
 
 def CalcVIPAttr(curPlayer):
-    allAttrList = [{} for _ in range(4)]
-    
-    # 属性需要判断是否过期
-    #if GetPrivilegeValue(curPlayer, ChConfig.VIPPrivilege_VIPKillNPCAddAtk):
-    mwID = IpyGameDataPY.GetFuncCfg("VIPAddAtkEXP", 2) # VIP杀怪加属性所需激活法宝
-    if PlayerMagicWeapon.GetIsActiveMagicWeapon(curPlayer, mwID):
-        killLV = GetVIPKillNPCLV(curPlayer)
-        killLVIpyData = IpyGameDataPY.GetIpyGameData("VIPKillNPC", killLV)
-        if killLVIpyData:
-            PlayerControl.CalcAttrDict_Type(ShareDefine.Def_Effect_MinAtk, killLVIpyData.GetAddMinAtk(), allAttrList)
-            PlayerControl.CalcAttrDict_Type(ShareDefine.Def_Effect_MaxAtk, killLVIpyData.GetAddMaxAtk(), allAttrList)
-            
-    PlayerControl.SetCalcAttrListValue(curPlayer, ChConfig.Def_CalcAttrFunc_VIP, allAttrList)
     return
+#    allAttrList = [{} for _ in range(4)]
+#    
+#    # 属性需要判断是否过期
+#    #if GetPrivilegeValue(curPlayer, ChConfig.VIPPrivilege_VIPKillNPCAddAtk):
+#    mwID = IpyGameDataPY.GetFuncCfg("VIPAddAtkEXP", 2) # VIP杀怪加属性所需激活法宝
+#    if PlayerMagicWeapon.GetIsActiveMagicWeapon(curPlayer, mwID):
+#        killLV = GetVIPKillNPCLV(curPlayer)
+#        killLVIpyData = IpyGameDataPY.GetIpyGameData("VIPKillNPC", killLV)
+#        if killLVIpyData:
+#            PlayerControl.CalcAttrDict_Type(ShareDefine.Def_Effect_MinAtk, killLVIpyData.GetAddMinAtk(), allAttrList)
+#            PlayerControl.CalcAttrDict_Type(ShareDefine.Def_Effect_MaxAtk, killLVIpyData.GetAddMaxAtk(), allAttrList)
+#            
+#    PlayerControl.SetCalcAttrListValue(curPlayer, ChConfig.Def_CalcAttrFunc_VIP, allAttrList)
+#    return
 
 #// A8 05 VIP杀怪等级信息同步开关 #tagCMVIPKillNPCLVInfoSwitch
 #

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