From 05251cfca26ce5f044923793da7c97597413ed1b Mon Sep 17 00:00:00 2001 From: hxp <ale99527@vip.qq.com> Date: 星期三, 13 八月 2025 19:18:54 +0800 Subject: [PATCH] 129 【战斗】战斗系统-服务端(主线掉落物品默认不堆叠;注:单个物品的个数可能大于1,单个战利品ID可能一次掉多个;) --- ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerVip.py | 37 +++++++++++++++---------------------- 1 files changed, 15 insertions(+), 22 deletions(-) diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerVip.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerVip.py index 330aaad..809fdde 100644 --- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerVip.py +++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerVip.py @@ -195,20 +195,12 @@ for itemid, cnt, isBind in itemList: ItemControler.GivePlayerItem(curPlayer, int(itemid), int(cnt), 0, [IPY_GameWorld.rptItem, IPY_GameWorld.rptAnyWhere], event=["BuyVIPGift", False, {"VIPLV":vipLV}]) -# else: -# __AwardToPlayerByMail(curPlayer, itemList) + ItemControler.NotifyGiveAwardInfo(curPlayer, itemList, "BuyVIPGift") openuiid = IpyGameDataPY.GetFuncEvalCfg('VIPPanel', 1, {}).get(vipLV, 0) PlayerControl.WorldNotify(0, 'BuyVIPGift', [curPlayer.GetName(), vipLV, itemList[0][0], openuiid]) Sycn_VIPAwardRecord(curPlayer) return - -#发邮件 -def __AwardToPlayerByMail(curPlayer, mailItemInfoList): - MailMessage = GetMailMessage() - content = ShareDefine.Def_MailFormat % (MailMessage[0], '') - getDays = MailMessage[1] - PlayerControl.SendMail('', content, getDays, [curPlayer.GetPlayerID()], mailItemInfoList) ##VIP登录处理 # @param curPlayer @@ -506,20 +498,21 @@ return def CalcVIPAttr(curPlayer): - allAttrList = [{} for _ in range(4)] - - # 属性需要判断是否过期 - #if GetPrivilegeValue(curPlayer, ChConfig.VIPPrivilege_VIPKillNPCAddAtk): - mwID = IpyGameDataPY.GetFuncCfg("VIPAddAtkEXP", 2) # VIP杀怪加属性所需激活法宝 - if PlayerMagicWeapon.GetIsActiveMagicWeapon(curPlayer, mwID): - killLV = GetVIPKillNPCLV(curPlayer) - killLVIpyData = IpyGameDataPY.GetIpyGameData("VIPKillNPC", killLV) - if killLVIpyData: - PlayerControl.CalcAttrDict_Type(ShareDefine.Def_Effect_MinAtk, killLVIpyData.GetAddMinAtk(), allAttrList) - PlayerControl.CalcAttrDict_Type(ShareDefine.Def_Effect_MaxAtk, killLVIpyData.GetAddMaxAtk(), allAttrList) - - PlayerControl.SetCalcAttrListValue(curPlayer, ChConfig.Def_CalcAttrFunc_VIP, allAttrList) return +# allAttrList = [{} for _ in range(4)] +# +# # 属性需要判断是否过期 +# #if GetPrivilegeValue(curPlayer, ChConfig.VIPPrivilege_VIPKillNPCAddAtk): +# mwID = IpyGameDataPY.GetFuncCfg("VIPAddAtkEXP", 2) # VIP杀怪加属性所需激活法宝 +# if PlayerMagicWeapon.GetIsActiveMagicWeapon(curPlayer, mwID): +# killLV = GetVIPKillNPCLV(curPlayer) +# killLVIpyData = IpyGameDataPY.GetIpyGameData("VIPKillNPC", killLV) +# if killLVIpyData: +# PlayerControl.CalcAttrDict_Type(ShareDefine.Def_Effect_MinAtk, killLVIpyData.GetAddMinAtk(), allAttrList) +# PlayerControl.CalcAttrDict_Type(ShareDefine.Def_Effect_MaxAtk, killLVIpyData.GetAddMaxAtk(), allAttrList) +# +# PlayerControl.SetCalcAttrListValue(curPlayer, ChConfig.Def_CalcAttrFunc_VIP, allAttrList) +# return #// A8 05 VIP杀怪等级信息同步开关 #tagCMVIPKillNPCLVInfoSwitch # -- Gitblit v1.8.0