From 3bc2e9aae7e595d5be896a9db4c909b76fa6f5be Mon Sep 17 00:00:00 2001 From: hch <305670599@qq.com> Date: 星期五, 11 七月 2025 14:16:29 +0800 Subject: [PATCH] 0312 物品叠加数量支持配置DWORD --- ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/PyGameData.py | 7 ++++--- 1 files changed, 4 insertions(+), 3 deletions(-) diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/PyGameData.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/PyGameData.py index 84f5472..dc9a2e1 100644 --- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/PyGameData.py +++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/PyGameData.py @@ -28,6 +28,10 @@ g_dbPlayerIDMap = {} # 本服DBPlayer玩家表ID映射关系 {playerID:accID, ...} +g_onlineMgr = None + +g_turnFightMgr = None + g_mapIDTxtInfo = {} # MapID.txt 加载的信息 g_realmDiffPlayerDict = {} # 境界难度玩家信息 {realm:[playerID, ...], ...} g_realmDiffNPCRefresh = {} # {(lineID, realm):{refreshID:tagNPCRefresh, ...}} @@ -57,9 +61,6 @@ g_teamPlayerDict = {} # 地图队伍对应玩家ID列表,含离线玩家 {teamID:[playerID, ...], ...} g_teamPlayerInfoDict = {} # 地图队伍对应玩家ID信息 {teamID:{playerID:{k:v, ...}, ...} -g_funcTeamPlayerDict = {} # 功能队伍玩家ID列表 {(zoneID, funcMapID): {teamID:[playerID, ...], ...}, ...} - -g_unLoginOKPlayerMailInfo = {} # GameServer 未登录成功前需要发送的邮件缓存,防止登录失败不存db导致重复发送邮件 {playerID:[[待发送邮件内容信息], ...], ...} g_disconnectPlayer = {} # 在本地图离线的玩家信息 {playerID:[tick, posX, posY], ...} g_lastExitFBType = {} # 最后一个离开副本信息 {fbIndex:[exitType, tick], ...} exitType: 1-掉线,2-主动退出 -- Gitblit v1.8.0