From 3bc2e9aae7e595d5be896a9db4c909b76fa6f5be Mon Sep 17 00:00:00 2001 From: hch <305670599@qq.com> Date: 星期五, 11 七月 2025 14:16:29 +0800 Subject: [PATCH] 0312 物品叠加数量支持配置DWORD --- ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/PyMongoDB/LogicProcess/UserCtrlDB.py | 461 ++++++++++++++++++++++++++++++++------------------------ 1 files changed, 263 insertions(+), 198 deletions(-) diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/PyMongoDB/LogicProcess/UserCtrlDB.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/PyMongoDB/LogicProcess/UserCtrlDB.py index 6459dcf..fdfb0ba 100644 --- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/PyMongoDB/LogicProcess/UserCtrlDB.py +++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/PyMongoDB/LogicProcess/UserCtrlDB.py @@ -18,6 +18,7 @@ from MangoDBCommon import (getADOExceptionCount, getSIDErrorCnt, addADOExceptionCount, seq, fix_outgoingText, fix_incomingText) from ServerClientShareDefine import * import ConfigParser +import IpyGameDataPY #import IPY_GameWorld #from Config import (DBConfig,) DBConfig = __import__('Config.DBConfig') @@ -26,7 +27,7 @@ import inspect from Collections.CollectionDefine import * import binascii -# from GMToolLogicProcess import ProjSpecialProcess +from GMToolLogicProcess import ProjSpecialProcess from Common import (CommFunc, mylog, CommFuncEx) import PegasusCollectorProxy import shutil @@ -156,7 +157,7 @@ lockPlayerID.release()#解锁 return -def CallDispatchFamilyID(db, fromPack, type, self): +def CallDispatchFamilyID(db, self): global lockFamilyID lockFamilyID.acquire()#加锁 self.isDispatchingFamilyID = True @@ -185,8 +186,11 @@ recs.append({'FamilyID':id}) collection = db[UCN_Dispatch_FamilyID] collection.insert(recs) - #新分配,通知GameServer - self.CallBackToSendFamilyIDPack(fromPack, type, minID, maxID) + + for newID in xrange(minID, maxID+1): + if newID not in self.m_emptyFamilyIDList: + self.m_emptyFamilyIDList.append(newID) + mylog.info("m_emptyFamilyIDList len=%s"%len(self.m_emptyFamilyIDList)) client.close() except Exception, e: mylog.error("IDDispatch CallDispatchFamilyID Connect Exception %s"%e) @@ -332,8 +336,9 @@ self.translator = DBController.EncodeStringManipulator(DBConfig.encoding) #是否正在请求分配新PlayerID池 self.isDispatchingPlayerID = False - #是否正在请求分配新PlayerID池 + #是否正在请求分配新FamilyID池 self.isDispatchingFamilyID = False + self.m_emptyFamilyIDList = [] # 当前可用的仙盟ID列表 self.loginHeap = 0 self.loginStartTime = time() self.lastCleanMergePlayerTime = time() @@ -395,10 +400,60 @@ PyGameData.g_UserCtrlDBFirstInit = True self.__PlayerBackupSave() CheckGameVersion() - - #后续也要增加公共数据保存如家族等,考虑保存失败可以直接关闭地图 - + self.loadDBPlayerIDMap() + return + + def loadDBPlayerIDMap(self): + ## 加载本服玩家映射关系 + col = self.db[UCN_DBPlayer] + resultSet = col.find({}, {"PlayerID":1, "AccID":1, "_id":0}) + if resultSet and resultSet.count(): + for resultDict in resultSet: + PyGameData.g_dbPlayerIDMap[resultDict["PlayerID"]] = resultDict["AccID"] + GameWorld.Log("启动服务器加载DBPlayer玩家账号ID对应关系! %s" % (len(PyGameData.g_dbPlayerIDMap))) + return + + def findDBPlayer(self, playerID): + '''根据玩家ID查找dbPlayer + @return: None or tagDBPlayer + ''' + col = self.db[UCN_DBPlayer] + dbPlayer = DataServerPlayerData.tagDBPlayer() + dbPlayer.IsDeleted = 0 + if not dbPlayer.adoLoadCEx(col, {"PlayerID":playerID}): + return + return dbPlayer + + def findDBPlayerByName(self, playerName, backDBPlayer=False): + '''根据玩家名查找dbPlayer + @param backDBPlayer: 可指定返回 tagDBPlayer 实例,默认false,直接返回db数据字典 + @return: None or db数据字典{k:v, ...} or tagDBPlayer + ''' + collection = self.db[UCN_DBPlayer] + rec = collection.find_one({'PlayerName':fix_incomingText(playerName), 'IsDeleted':0}) + if not rec: + return + if backDBPlayer: + dbPlayer = DataServerPlayerData.tagDBPlayer() + dbPlayer.readRecord(rec) + return dbPlayer + return rec + + def findDBPlayerByAccID(self, accID, backDBPlayer=False): + '''根据玩家账号查找dbPlayer + @param backDBPlayer: 可指定返回 tagDBPlayer 实例,默认false,直接返回db数据字典 + @return: None or db数据字典{k:v, ...} or tagDBPlayer + ''' + collection = self.db[UCN_DBPlayer] + rec = collection.find_one({'AccID':fix_incomingText(accID), 'IsDeleted':0}) + if not rec: + return + if backDBPlayer: + dbPlayer = DataServerPlayerData.tagDBPlayer() + dbPlayer.readRecord(rec) + return dbPlayer + return rec def requestLogicProcess(self, pack): db = self.db @@ -411,12 +466,14 @@ mylog.debug("begin process request type = %d"%requestType) - if requestType == CommonDefine.gstDiapatchFamilyID: - oFuncGrade = self.GetFuncGrade('gstDiapatchFamilyID') + if requestType == CommonDefine.gstGMToolCommand: + oFuncGrade = self.GetFuncGrade('gstGMToolCommand') oFuncGrade.Start() - self.OnDiapatchFamilyID(db, pack) + self.OnGMToolCommand(db, pack) oFuncGrade.End() - + return True + + if requestType == CommonDefine.gstGeneralDBOper: oFuncGrade = self.GetFuncGrade('gstGeneralDBOper') oFuncGrade.Start() @@ -481,19 +538,19 @@ return True #GameServer保存数据 - if requestType == CommonDefine.gstSaveGameServerData: - oFuncGrade = self.GetFuncGrade("gstSaveGameServerData") - oFuncGrade.Start() - self.onSaveGameServerData(db, pack) - oFuncGrade.End() - return True + #if requestType == CommonDefine.gstSaveGameServerData: + # oFuncGrade = self.GetFuncGrade("gstSaveGameServerData") + # oFuncGrade.Start() + # self.onSaveGameServerData(db, pack) + # oFuncGrade.End() + # return True #GameServer读取玩家数据 - if requestType == CommonDefine.gstGetGameServerPlayerData: - oFuncGrade = self.GetFuncGrade("gstGetGameServerPlayerData") - oFuncGrade.Start() - self.onGetGameServerPlayerData(db, pack) - oFuncGrade.End() - return True + #if requestType == CommonDefine.gstGetGameServerPlayerData: + # oFuncGrade = self.GetFuncGrade("gstGetGameServerPlayerData") + # oFuncGrade.Start() + # self.onGetGameServerPlayerData(db, pack) + # oFuncGrade.End() + # return True #GameServer读取GM命令列表 if requestType == CommonDefine.gstGMCommandListReq: oFuncGrade = self.GetFuncGrade("gstGMCommandListReq") @@ -799,12 +856,7 @@ oFuncGrade.End() return True - if requestType == CommonDefine.gstGMToolCmdUserDBRequest: - oFuncGrade = self.GetFuncGrade("gstGMToolCmdUserDBRequest") - oFuncGrade.Start() - self.OnGMToolCmdUserDBRequest(db, pack) - oFuncGrade.End() - return True + if requestType == CommonDefine.gstMergerChildToCenter: oFuncGrade = self.GetFuncGrade("gstMergerChildToCenter") oFuncGrade.Start() @@ -822,55 +874,52 @@ mylog.warning('%s not processed!'%pack.outputString()) return True - #发送通知GameServer可用的家族ID列表#tagDGCanUseFamilyIDList封包 - def CallBackToSendFamilyIDPack(self, fromPack, UpdateType, minID, maxID): - sendPack = SendPackProtocol.tagDGCanUseFamilyIDList() - sendPack.Type = CommonDefine.dgDiapatchFamilyID - sendPack.UpdateType = UpdateType - for id in range(minID, maxID + 1): - sendPack.FamilyIDList.append(id) - sendPack.Count = len(sendPack.FamilyIDList) - self.sendString(fromPack, sendPack.GetBuffer()) + def OnFamilyIDInit(self, serverFamilyIDList): + ## 仙盟ID初始化 + # @param serverFamilyIDList: 服务器已经创建的仙盟ID列表 + #初始化请求获取已分配的家族ID列表 + db = self.db + collection = db[UCN_Dispatch_FamilyID] + result = collection.find() + if result: + idCnt = result.count() + mylog.debug('OnFamilyIDInit db[UCN_Dispatch_FamilyID] idCnt=%s' % idCnt) + for rec in result: + familyID = rec['FamilyID'] + if familyID in serverFamilyIDList: + continue + if familyID in self.m_emptyFamilyIDList: + continue + self.m_emptyFamilyIDList.append(familyID) + mylog.debug('OnFamilyIDInit db[UCN_Dispatch_FamilyID] emptyIDCount=%s' % len(self.m_emptyFamilyIDList)) + self.__checkDiapatchFamilyID() return - def OnDiapatchFamilyID(self,db, pack): - buf = pack.getBuffer() - recvPack = RecvPackProtocol.tagGDRequestCanUseFamilyIDList() - pos = 0 - recvPack.ReadData(buf, pos) - mylog.debug('OnDiapatchFamilyID pack = %s'%(recvPack.OutputString())) - if recvPack.CallType == 0: - #初始化请求获取已分配的家族ID列表 - collection = db[UCN_Dispatch_FamilyID] - result = collection.find() - mylog.debug('OnDiapatchFamilyID db[UCN_Dispatch_FamilyID] result = %s'%result) - if not result or result.count() == 0: - #未分配过 需要立即分配 - if self.isDispatchingFamilyID: - return - import threading - t = threading.Thread(target = CallDispatchFamilyID, args =(db, pack, recvPack.CallType, self)) - t.start() - mylog.debug('CallType 0 need dispatch') - else: - sendPack = SendPackProtocol.tagDGCanUseFamilyIDList() - sendPack.Type = CommonDefine.dgDiapatchFamilyID - sendPack.UpdateType = recvPack.CallType - for rec in result: - sendPack.FamilyIDList.append(rec['FamilyID']) - sendPack.Count = len(sendPack.FamilyIDList) - self.sendString(pack, sendPack.GetBuffer()) - mylog.debug('CallType 0 sendPack.FamilyIDList %s'%sendPack.OutputString()) - else: - #请求添加新的家族ID - if self.isDispatchingFamilyID: - return - import threading - t = threading.Thread(target = CallDispatchFamilyID, args =(db, pack, recvPack.CallType, self)) - t.start() - mylog.debug('CallType 1 need dispatch') + def __checkDiapatchFamilyID(self): + if len(self.m_emptyFamilyIDList) >= 10: + return + if self.isDispatchingFamilyID: + return + import threading + t = threading.Thread(target = CallDispatchFamilyID, args =(self.db, self)) + t.start() return + def GetNewFamilyID(self): + ## 获取一个新仙盟ID + self.__checkDiapatchFamilyID() + if self.m_emptyFamilyIDList: + newFamilyID = self.m_emptyFamilyIDList.pop(0) + #mylog.debug('pop newFamilyID=%s, emptyIDCount=%s' % (newFamilyID, len(self.m_emptyFamilyIDList))) + return newFamilyID + return 0 + + def FreeFamilyID(self, familyID): + ## 释放可用的仙盟ID,一般是删除仙盟时返还 + if familyID not in self.m_emptyFamilyIDList: + self.m_emptyFamilyIDList.insert(0, familyID) + #mylog.debug('free familyID=%s, emptyIDCount=%s, %s' % (familyID, len(self.m_emptyFamilyIDList), self.m_emptyFamilyIDList)) + return def sendGameServerDBOperResult(self, sessionID, result, resultSet, errMsg): sendPack = SendPackProtocol.tagDGGeneralDBOperResult() @@ -883,6 +932,24 @@ self.packSend(sessionID, 0, 0, CommonDefine.atMergeLogic, MMORPGPack.stGame, MMORPGPack.stData, sendPack.GetBuffer()) + def OnPlayerLogin(self, curPlayer): + ProjSpecialProcess.GMCmdPlayerLogin(curPlayer) + return + + def OnGMToolCommand(self, db, pack): + + if CommonDefine.IsDebug(): + import binascii + mylog.debug('buf = %s'%binascii.b2a_hex(pack.getBuffer())) + + try: + ProjSpecialProcess.OnGMToolCommand(pack) + except: + msg = error.formatMsg('error', error.ERROR_NO_172, "LogicProcessThread::OnGMToolCommand Catch a unexpetcted exception, error = %s"%traceback.format_exc()) + mylog.error(msg) + + + def OnGeneralDBOper(self, db, pack): buf = pack.getBuffer() recvPack = RecvPackProtocol.tagGDGameServerGeneralDBOper() @@ -1666,7 +1733,7 @@ mylog.debug('RevoverBillProcess success...%s'%orderID) except: - mylog.error("RevoverBillProcess error %s"%orderID) + mylog.error("RevoverBillProcess error %s"%traceback.format_exc()) def SavePlayerMapServerData(self, db, saveData): playerRec = DataServerPlayerData.tagDBPlayer() @@ -2399,8 +2466,9 @@ msg = error.formatMsg('error', error.ERROR_NO_65, 'PlayerID Dispatch failed!accid = %s'%createPlayer.AccID) mylog.error(msg) return 0, disDataBaseError, createPlayer.AccID, '' + nameFormat = IpyGameDataPY.GetFuncCfg("CreateRole", 1) createPlayer.PlayerID = newPlayerID - createPlayer.PlayerName = "role" + str(newPlayerID) + createPlayer.PlayerName = (nameFormat % newPlayerID).decode('gbk').encode(DBConfig.encoding) #校验通过,往数据库中插入角色 mylog.debug('Before insert role!accid = %s, PlayerName = %s'%(createPlayer.AccID, createPlayer.PlayerName)) if not createPlayer.adoInsertC(collection): @@ -2416,6 +2484,9 @@ return 0, disDataBaseError, createPlayer.AccID, '' mylog.debug('insert role ok!accid = %s, PlayerName = %s'%(createPlayer.AccID, createPlayer.PlayerName)) + PyGameData.g_dbPlayerIDMap[newPlayerID] = createPlayer.AccID + mylog.debug('PyGameData.g_dbPlayerIDMap = %s'%(len(PyGameData.g_dbPlayerIDMap))) + #构造其他角色初始数据 itemData = '' itemData = CommFunc.WriteDWORD(itemData, 0) @@ -3353,7 +3424,118 @@ #已废除 pass + def readGameWorldData(self): + '''读取服务器公共数据 + 【注】:新建的表往后添加 + ''' + db = self.db + + data = '' + mylog.info('readGameWorldData Start...') + + collection = db[UCN_DBEventTrig] + DBEventTrig = DataServerPlayerData.tagDBEventTrig() + data += DBEventTrig.adoQueryAll(collection) + mylog.info("tagDBEventTrig ok") + + collection = db[UCN_DBPlayerViewCache] + DBPlayerViewCache = DataServerPlayerData.tagDBPlayerViewCache() + data += DBPlayerViewCache.adoQueryAll(collection) + mylog.info("tagDBPlayerViewCache ok") + + collection = db[UCN_DBBillboard] + DBBillboard = DataServerPlayerData.tagDBBillboard() + data += DBBillboard.adoQueryAll(collection) + mylog.info("tagDBBillboard ok") + + collection = db[UCN_DBMailServer] + DBMailServer = DataServerPlayerData.tagDBMailServer() + data += DBMailServer.adoQueryAll(collection) + mylog.info("tagDBMailServer ok") + + collection = db[UCN_DBMailPlayerRec] + DBMailPlayerRec = DataServerPlayerData.tagDBMailPlayerRec() + data += DBMailPlayerRec.adoQueryAll(collection) + mylog.info("tagDBMailPlayerRec ok") + + collection = db[UCN_DBMailPersonal] + DBMailPersonal = DataServerPlayerData.tagDBMailPersonal() + data += DBMailPersonal.adoQueryAll(collection) + mylog.info("tagDBMailPersonal ok") + + collection = db[UCN_DBMailItem] + DBMailItem = DataServerPlayerData.tagDBMailItem() + data += DBMailItem.adoQueryAll(collection) + mylog.info("tagDBMailItem ok") + + collection = db[UCN_DBFamily] + DBFamily = DataServerPlayerData.tagDBFamily() + data += DBFamily.adoQueryAll(collection) + mylog.info("tagDBFamily ok") + + collection = db[UCN_DBFamilyMem] + DBFamilyMem = DataServerPlayerData.tagDBFamilyMem() + data += DBFamilyMem.adoQueryAll(collection) + mylog.info("tagDBFamilyMem ok") + + collection = db[UCN_DBFamilyAction] + DBFamilyAction = DataServerPlayerData.tagDBFamilyAction() + data += DBFamilyAction.adoQueryAll(collection) + mylog.info("tagDBFamilyAction ok") + + collection = db[UCN_DBGameRec] + DBGameRec = DataServerPlayerData.tagDBGameRec() + data += DBGameRec.adoQueryAll(collection) + mylog.info("tagDBGameRec ok") + + collection = db[UCN_DBFuncTeam] + DBFuncTeam = DataServerPlayerData.tagDBFuncTeam() + data += DBFuncTeam.adoQueryAll(collection) + mylog.info("tagDBFuncTeam ok") + + collection = db[UCN_DBFuncTeamMem] + DBFuncTeamMem = DataServerPlayerData.tagDBFuncTeamMem() + data += DBFuncTeamMem.adoQueryAll(collection) + mylog.info("tagDBFuncTeamMem ok") + + mylog.info('readGameWorldData len:%s' % len(data)) + return data + + def saveGameWorldData(self, saveData): + ## 保存服务器公共数据 + + db = self.db + dataLen = len(saveData) + mylog.info('saveGameWorldData, len = %s!saving...'%dataLen) + gameDataReadPos = 0 + try: + gameDataReadPos = self.savegameServerWorldData(saveData, gameDataReadPos, UCN_DBEventTrig, DataServerPlayerData.tagDBEventTrig, db) + gameDataReadPos = self.savegameServerWorldData(saveData, gameDataReadPos, UCN_DBPlayerViewCache, DataServerPlayerData.tagDBPlayerViewCache, db) + gameDataReadPos = self.savegameServerWorldData(saveData, gameDataReadPos, UCN_DBBillboard, DataServerPlayerData.tagDBBillboard, db) + gameDataReadPos = self.savegameServerWorldData(saveData, gameDataReadPos, UCN_DBMailServer, DataServerPlayerData.tagDBMailServer, db) + gameDataReadPos = self.savegameServerWorldData(saveData, gameDataReadPos, UCN_DBMailPlayerRec, DataServerPlayerData.tagDBMailPlayerRec, db) + gameDataReadPos = self.savegameServerWorldData(saveData, gameDataReadPos, UCN_DBMailPersonal, DataServerPlayerData.tagDBMailPersonal, db) + gameDataReadPos = self.savegameServerWorldData(saveData, gameDataReadPos, UCN_DBMailItem, DataServerPlayerData.tagDBMailItem, db) + gameDataReadPos = self.savegameServerWorldData(saveData, gameDataReadPos, UCN_DBFamily, DataServerPlayerData.tagDBFamily, db) + gameDataReadPos = self.savegameServerWorldData(saveData, gameDataReadPos, UCN_DBFamilyMem, DataServerPlayerData.tagDBFamilyMem, db) + gameDataReadPos = self.savegameServerWorldData(saveData, gameDataReadPos, UCN_DBFamilyAction, DataServerPlayerData.tagDBFamilyAction, db) + gameDataReadPos = self.savegameServerWorldData(saveData, gameDataReadPos, UCN_DBGameRec, DataServerPlayerData.tagDBGameRec, db) + gameDataReadPos = self.savegameServerWorldData(saveData, gameDataReadPos, UCN_DBFuncTeam, DataServerPlayerData.tagDBFuncTeam, db) + gameDataReadPos = self.savegameServerWorldData(saveData, gameDataReadPos, UCN_DBFuncTeamMem, DataServerPlayerData.tagDBFuncTeamMem, db) + + mylog.info('saveGameWorldData ok!') + + # 如果是关服中的,设置关服保存数据处理完毕 + if PyGameData.g_serverClosing: + PyGameData.g_closeSaveDataOK = True + except: + msg = error.formatMsg('error', error.ERROR_NO_81, '%s'%traceback.format_exc()) + mylog.error(msg) + + return + def onGetGameServerPlayerData(self, db, pack): + ## 废弃,改为使用 readGameWorldData data = '' #玩家打包数据表较大,不同步GameServer,由db自己管理 @@ -3740,6 +3922,7 @@ self.saveGameServerGameData(db, pack, pack.getBuffer(), pos, type, needReturn) def saveGameServerGameData(self, db, pack, data, pos, saveType, needReturn): + ##废弃,改为使用 saveGameWorldData if saveType == CommonDefine.dgGameServerCrashData: #FileLog.getLogger('GameServerDataRestoreLog').info('解析崩溃数据中。。。') #tagGDGameServerGameData @@ -5551,14 +5734,8 @@ mylog.error(msg) return False return True - def OnGMToolCmdUserDBRequest(self,db, pack): - # try: - # ProjSpecialProcess.OnGMToolCmdUserDBRequest(db,pack) - # except: - # msg = error.formatMsg('error', error.ERROR_NO_172, "OnGMToolCmdUserDBRequest Catch a unexpetcted exception, error = %s"%traceback.format_exc()) - # mylog.error(msg) - # return False - return True + + def OnMergerChildToCenter(self,db, pack): mylog.debug('OnMergerChildToCenter in') # #伪装来源,便于回包 @@ -5805,116 +5982,4 @@ return (True, playerRec.PlayerID) - #读取静态表,与数据库无关 - def OnGetGameData(self): - sysData = DataServerGameData.sysDBLoadFromFile(DataServerGameData.tagChinNPC, - os.path.join(GlobalFunctions.getServerConfigPath(), - CommonDefine.SYSDB_PATH, - 'tagChinNPC.txt')) - sysData += DataServerGameData.sysDBLoadFromFile(DataServerGameData.tagNPCRefresh, - os.path.join(GlobalFunctions.getServerConfigPath(), - CommonDefine.SYSDB_PATH, - 'tagNPCRefresh.txt')) - sysData += DataServerGameData.sysDBLoadFromFile(DataServerGameData.tagChinSkill, - os.path.join(GlobalFunctions.getServerConfigPath(), - CommonDefine.SYSDB_PATH, - 'tagChinSkill.txt')) - sysData += DataServerGameData.sysDBLoadFromFile(DataServerGameData.tagChinExp, - os.path.join(GlobalFunctions.getServerConfigPath(), - CommonDefine.SYSDB_PATH, - 'tagChinExp.txt')) - sysData += DataServerGameData.sysDBLoadFromFile(DataServerGameData.tagChinItem, - os.path.join(GlobalFunctions.getServerConfigPath(), - CommonDefine.SYSDB_PATH, - 'tagChinItem.txt')) - sysData += DataServerGameData.sysDBLoadFromFile(DataServerGameData.tagTransportRefresh, - os.path.join(GlobalFunctions.getServerConfigPath(), - CommonDefine.SYSDB_PATH, - 'tagTransportRefresh.txt')) - sysData += DataServerGameData.sysDBLoadFromFile(DataServerGameData.tagChinShopItem, - os.path.join(GlobalFunctions.getServerConfigPath(), - CommonDefine.SYSDB_PATH, - 'tagChinShopItem.txt')) - sysData += DataServerGameData.sysDBLoadFromFile(DataServerGameData.tagBornRefresh, - os.path.join(GlobalFunctions.getServerConfigPath(), - CommonDefine.SYSDB_PATH, - 'tagBornRefresh.txt')) - sysData += DataServerGameData.sysDBLoadFromFile(DataServerGameData.tagChinMixItem, - os.path.join(GlobalFunctions.getServerConfigPath(), - CommonDefine.SYSDB_PATH, - 'tagChinMixItem.txt')) - sysData += DataServerGameData.sysDBLoadFromFile(DataServerGameData.tagBuildEquip, - os.path.join(GlobalFunctions.getServerConfigPath(), - CommonDefine.SYSDB_PATH, - 'tagBuildEquip.txt')) - sysData += DataServerGameData.sysDBLoadFromFile(DataServerGameData.tagSuiteActivation, - os.path.join(GlobalFunctions.getServerConfigPath(), - CommonDefine.SYSDB_PATH, - 'tagSuiteActivation.txt')) - sysData += DataServerGameData.sysDBLoadFromFile(DataServerGameData.tagSuiteEffect, - os.path.join(GlobalFunctions.getServerConfigPath(), - CommonDefine.SYSDB_PATH, - 'tagSuiteEffect.txt')) - sysData += DataServerGameData.sysDBLoadFromFile(DataServerGameData.tagRepeatEvent, - os.path.join(GlobalFunctions.getServerConfigPath(), - CommonDefine.SYSDB_PATH, - 'tagRepeatEvent.txt')) - sysData += DataServerGameData.sysDBLoadFromFile(DataServerGameData.tagEffectRefresh, - os.path.join(GlobalFunctions.getServerConfigPath(), - CommonDefine.SYSDB_PATH, - 'tagEffectRefresh.txt')) - sysData += DataServerGameData.sysDBLoadFromFile(DataServerGameData.tagChinMap, - os.path.join(GlobalFunctions.getServerConfigPath(), - CommonDefine.SYSDB_PATH, - 'tagChinMap.txt')) - sysData += DataServerGameData.sysDBLoadFromFile(DataServerGameData.tagDBStoreItem, - os.path.join(GlobalFunctions.getServerConfigPath(), - CommonDefine.SYSDB_PATH, - 'tagDBStoreItem.txt')) - sysData += DataServerGameData.sysDBLoadFromFile(DataServerGameData.tagOnMissionDelete, - os.path.join(GlobalFunctions.getServerConfigPath(), - CommonDefine.SYSDB_PATH, - 'tagOnMissionDelete.txt')) - sysData += DataServerGameData.sysDBLoadFromFile(DataServerGameData.tagPet, - os.path.join(GlobalFunctions.getServerConfigPath(), - CommonDefine.SYSDB_PATH, - 'tagPet.txt')) - sysData += DataServerGameData.sysDBLoadFromFile(DataServerGameData.tagPetGrade, - os.path.join(GlobalFunctions.getServerConfigPath(), - CommonDefine.SYSDB_PATH, - 'tagPetGrade.txt')) - sysData += DataServerGameData.sysDBLoadFromFile(DataServerGameData.tagPetFriendliness, - os.path.join(GlobalFunctions.getServerConfigPath(), - CommonDefine.SYSDB_PATH, - 'tagPetFriendliness.txt')) - sysData += DataServerGameData.sysDBLoadFromFile(DataServerGameData.tagPetExp, - os.path.join(GlobalFunctions.getServerConfigPath(), - CommonDefine.SYSDB_PATH, - 'tagPetExp.txt')) - sysData += DataServerGameData.sysDBLoadFromFile(DataServerGameData.tagNPC_Item_Pet, - os.path.join(GlobalFunctions.getServerConfigPath(), - CommonDefine.SYSDB_PATH, - 'tagNPC_Item_Pet.txt')) - sysData += DataServerGameData.sysDBLoadFromFile(DataServerGameData.tagFlyObjBaseInfo, - os.path.join(GlobalFunctions.getServerConfigPath(), - CommonDefine.SYSDB_PATH, - 'tagFlyObjBaseInfo.txt')) - - - #压缩 - try: - compressSysData = zlib.compress(sysData, 9) #最大压缩 - - #回发地图 - data = '' - data = CommFunc.WriteBYTE(data, CommonDefine.dgGameData) #1 - data = CommFunc.WriteString(data, len(compressSysData), compressSysData) - - mylog.info('Load game sys data for len = %s - %s ok!'%(len(compressSysData), len(data))) - NetPackCommon.SendPyPackToMapServerSelf(data, len(data)) - except: - msg = error.formatMsg('fatal', error.ERROR_NO_53, 'Compress game sys data failed!error = \n%s'%traceback.format_exc()) - mylog.fatal(msg) - - - + \ No newline at end of file -- Gitblit v1.8.0