From 3bc2e9aae7e595d5be896a9db4c909b76fa6f5be Mon Sep 17 00:00:00 2001
From: hch <305670599@qq.com>
Date: 星期五, 11 七月 2025 14:16:29 +0800
Subject: [PATCH] 0312 物品叠加数量支持配置DWORD

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/PyMongoDB/LogicProcess/UserCtrlDB.py |  647 +++++++++++++++++++++++++++++-----------------------------
 1 files changed, 322 insertions(+), 325 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/PyMongoDB/LogicProcess/UserCtrlDB.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/PyMongoDB/LogicProcess/UserCtrlDB.py
index 7ea3eda..fdfb0ba 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/PyMongoDB/LogicProcess/UserCtrlDB.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/PyMongoDB/LogicProcess/UserCtrlDB.py
@@ -18,6 +18,7 @@
 from MangoDBCommon import (getADOExceptionCount, getSIDErrorCnt, addADOExceptionCount, seq, fix_outgoingText, fix_incomingText)
 from ServerClientShareDefine import *
 import ConfigParser
+import IpyGameDataPY
 #import IPY_GameWorld
 #from Config import (DBConfig,)
 DBConfig = __import__('Config.DBConfig')
@@ -26,7 +27,7 @@
 import inspect
 from Collections.CollectionDefine import *
 import binascii
-# from GMToolLogicProcess import  ProjSpecialProcess
+from GMToolLogicProcess import  ProjSpecialProcess
 from Common import (CommFunc, mylog, CommFuncEx)
 import PegasusCollectorProxy
 import shutil
@@ -156,7 +157,7 @@
     lockPlayerID.release()#解锁
     return
 
-def CallDispatchFamilyID(db, fromPack, type, self): 
+def CallDispatchFamilyID(db, self): 
     global lockFamilyID
     lockFamilyID.acquire()#加锁    
     self.isDispatchingFamilyID = True
@@ -185,8 +186,11 @@
                     recs.append({'FamilyID':id})
                 collection = db[UCN_Dispatch_FamilyID] 
                 collection.insert(recs)
-                #新分配,通知GameServer
-                self.CallBackToSendFamilyIDPack(fromPack, type, minID, maxID)
+                
+                for newID in xrange(minID, maxID+1):
+                    if newID not in self.m_emptyFamilyIDList:
+                        self.m_emptyFamilyIDList.append(newID)
+                mylog.info("m_emptyFamilyIDList len=%s"%len(self.m_emptyFamilyIDList))
         client.close()
     except Exception, e:
         mylog.error("IDDispatch  CallDispatchFamilyID Connect Exception %s"%e)
@@ -332,8 +336,9 @@
             self.translator = DBController.EncodeStringManipulator(DBConfig.encoding)
         #是否正在请求分配新PlayerID池
         self.isDispatchingPlayerID = False
-        #是否正在请求分配新PlayerID池
+        #是否正在请求分配新FamilyID池
         self.isDispatchingFamilyID = False
+        self.m_emptyFamilyIDList = [] # 当前可用的仙盟ID列表
         self.loginHeap = 0
         self.loginStartTime = time()
         self.lastCleanMergePlayerTime = time()
@@ -395,10 +400,60 @@
             PyGameData.g_UserCtrlDBFirstInit = True
             self.__PlayerBackupSave()
             CheckGameVersion()
-
-            #后续也要增加公共数据保存如家族等,考虑保存失败可以直接关闭地图
-
+            self.loadDBPlayerIDMap()
+            
         return
+    
+    def loadDBPlayerIDMap(self):
+        ## 加载本服玩家映射关系
+        col = self.db[UCN_DBPlayer]
+        resultSet = col.find({}, {"PlayerID":1, "AccID":1, "_id":0})
+        if resultSet and resultSet.count():
+            for resultDict in resultSet:
+                PyGameData.g_dbPlayerIDMap[resultDict["PlayerID"]] = resultDict["AccID"]
+        GameWorld.Log("启动服务器加载DBPlayer玩家账号ID对应关系! %s" % (len(PyGameData.g_dbPlayerIDMap)))
+        return
+    
+    def findDBPlayer(self, playerID):
+        '''根据玩家ID查找dbPlayer
+        @return: None or tagDBPlayer
+        '''
+        col = self.db[UCN_DBPlayer]
+        dbPlayer = DataServerPlayerData.tagDBPlayer()
+        dbPlayer.IsDeleted = 0
+        if not dbPlayer.adoLoadCEx(col, {"PlayerID":playerID}):
+            return
+        return dbPlayer
+    
+    def findDBPlayerByName(self, playerName, backDBPlayer=False):
+        '''根据玩家名查找dbPlayer
+        @param backDBPlayer: 可指定返回 tagDBPlayer 实例,默认false,直接返回db数据字典
+        @return: None or db数据字典{k:v, ...} or tagDBPlayer
+        '''
+        collection = self.db[UCN_DBPlayer]
+        rec = collection.find_one({'PlayerName':fix_incomingText(playerName), 'IsDeleted':0})
+        if not rec:
+            return
+        if backDBPlayer:
+            dbPlayer = DataServerPlayerData.tagDBPlayer()
+            dbPlayer.readRecord(rec)
+            return dbPlayer
+        return rec
+    
+    def findDBPlayerByAccID(self, accID, backDBPlayer=False):
+        '''根据玩家账号查找dbPlayer
+        @param backDBPlayer: 可指定返回 tagDBPlayer 实例,默认false,直接返回db数据字典
+        @return: None or db数据字典{k:v, ...} or tagDBPlayer
+        '''
+        collection = self.db[UCN_DBPlayer]
+        rec = collection.find_one({'AccID':fix_incomingText(accID), 'IsDeleted':0})
+        if not rec:
+            return
+        if backDBPlayer:
+            dbPlayer = DataServerPlayerData.tagDBPlayer()
+            dbPlayer.readRecord(rec)
+            return dbPlayer
+        return rec
     
     def requestLogicProcess(self, pack):
         db = self.db
@@ -411,12 +466,14 @@
         
         mylog.debug("begin process request type = %d"%requestType)
         
-        if requestType == CommonDefine.gstDiapatchFamilyID:
-            oFuncGrade = self.GetFuncGrade('gstDiapatchFamilyID')
+        if requestType == CommonDefine.gstGMToolCommand:
+            oFuncGrade = self.GetFuncGrade('gstGMToolCommand')
             oFuncGrade.Start()
-            self.OnDiapatchFamilyID(db, pack)
+            self.OnGMToolCommand(db, pack)
             oFuncGrade.End()
-        
+            return True
+
+
         if requestType == CommonDefine.gstGeneralDBOper:
             oFuncGrade = self.GetFuncGrade('gstGeneralDBOper')
             oFuncGrade.Start()
@@ -481,19 +538,19 @@
             return True
 
         #GameServer保存数据
-        if requestType == CommonDefine.gstSaveGameServerData:
-            oFuncGrade = self.GetFuncGrade("gstSaveGameServerData")
-            oFuncGrade.Start()  
-            self.onSaveGameServerData(db, pack)
-            oFuncGrade.End()
-            return True
+        #if requestType == CommonDefine.gstSaveGameServerData:
+        #    oFuncGrade = self.GetFuncGrade("gstSaveGameServerData")
+        #    oFuncGrade.Start()  
+        #    self.onSaveGameServerData(db, pack)
+        #    oFuncGrade.End()
+        #    return True
         #GameServer读取玩家数据
-        if requestType == CommonDefine.gstGetGameServerPlayerData:
-            oFuncGrade = self.GetFuncGrade("gstGetGameServerPlayerData")
-            oFuncGrade.Start()  
-            self.onGetGameServerPlayerData(db, pack)
-            oFuncGrade.End()
-            return True
+        #if requestType == CommonDefine.gstGetGameServerPlayerData:
+        #    oFuncGrade = self.GetFuncGrade("gstGetGameServerPlayerData")
+        #    oFuncGrade.Start()  
+        #    self.onGetGameServerPlayerData(db, pack)
+        #    oFuncGrade.End()
+        #    return True
         #GameServer读取GM命令列表
         if requestType == CommonDefine.gstGMCommandListReq:
             oFuncGrade = self.GetFuncGrade("gstGMCommandListReq")
@@ -556,19 +613,13 @@
             oFuncGrade.End()
             return True
         if requestType == CommonDefine.gstUpdate:
-            if DBConfig.IsOpenDbSaveServer:
-                msg = error.formatMsg('DeployError', error.ERROR_NO_56, "DbSaveServer is  open, type = %d request should be send to PyMongoDBSaveServer"%CommonDefine.gstUpdate)
-                mylog.DeployError(msg, True)
-                return False
-            
             oFuncGrade = self.GetFuncGrade("gstUpdate")
             oFuncGrade.Start()  
             if self.IsMergeServer():
-                if not self.onSaveMapServerPlayerDataMergeServer(db, pack):
-                    mylog.error("onSaveMapServerPlayerDataMergeServer failed!sessionID = 0x%X", pack.getPackHead().sessionID)
+                self.onSaveMapServerPlayerDataMergeServer(db, pack)
             else:
-                if not self.onSaveMapServerPlayerData(db, pack):
-                    mylog.error("onSaveMapServerPlayerData failed!sessionID = 0x%X", pack.getPackHead().sessionID)
+                self.onSaveMapServerPlayerData(db, pack)
+
             oFuncGrade.End()
             return True
         if requestType == CommonDefine.gstSavePlayerInfo:
@@ -805,12 +856,7 @@
             oFuncGrade.End()    
             return True                                                        
         
-        if requestType ==  CommonDefine.gstGMToolCmdUserDBRequest:
-            oFuncGrade = self.GetFuncGrade("gstGMToolCmdUserDBRequest")
-            oFuncGrade.Start()      
-            self.OnGMToolCmdUserDBRequest(db, pack) 
-            oFuncGrade.End()  
-            return True
+
         if requestType == CommonDefine.gstMergerChildToCenter:
             oFuncGrade = self.GetFuncGrade("gstMergerChildToCenter")
             oFuncGrade.Start()      
@@ -828,55 +874,52 @@
         mylog.warning('%s not processed!'%pack.outputString())
         return True
     
-    #发送通知GameServer可用的家族ID列表#tagDGCanUseFamilyIDList封包
-    def CallBackToSendFamilyIDPack(self, fromPack, UpdateType, minID, maxID):
-        sendPack = SendPackProtocol.tagDGCanUseFamilyIDList()
-        sendPack.Type = CommonDefine.dgDiapatchFamilyID
-        sendPack.UpdateType = UpdateType
-        for id in range(minID, maxID + 1):
-            sendPack.FamilyIDList.append(id)
-        sendPack.Count = len(sendPack.FamilyIDList)
-        self.sendString(fromPack, sendPack.GetBuffer())
+    def OnFamilyIDInit(self, serverFamilyIDList):
+        ## 仙盟ID初始化
+        # @param serverFamilyIDList: 服务器已经创建的仙盟ID列表
+        #初始化请求获取已分配的家族ID列表
+        db = self.db
+        collection = db[UCN_Dispatch_FamilyID] 
+        result = collection.find()
+        if result:
+            idCnt = result.count()
+            mylog.debug('OnFamilyIDInit  db[UCN_Dispatch_FamilyID] idCnt=%s' % idCnt)
+            for rec in result:
+                familyID = rec['FamilyID']
+                if familyID in serverFamilyIDList:
+                    continue
+                if familyID in self.m_emptyFamilyIDList:
+                    continue
+                self.m_emptyFamilyIDList.append(familyID)
+        mylog.debug('OnFamilyIDInit  db[UCN_Dispatch_FamilyID] emptyIDCount=%s' % len(self.m_emptyFamilyIDList))
+        self.__checkDiapatchFamilyID()
         return
     
-    def OnDiapatchFamilyID(self,db, pack):
-        buf = pack.getBuffer()
-        recvPack = RecvPackProtocol.tagGDRequestCanUseFamilyIDList()
-        pos = 0
-        recvPack.ReadData(buf, pos)
-        mylog.debug('OnDiapatchFamilyID pack = %s'%(recvPack.OutputString()))
-        if recvPack.CallType == 0:
-            #初始化请求获取已分配的家族ID列表
-            collection = db[UCN_Dispatch_FamilyID] 
-            result = collection.find()
-            mylog.debug('OnDiapatchFamilyID  db[UCN_Dispatch_FamilyID]  result = %s'%result)
-            if not result or result.count() == 0:
-                #未分配过  需要立即分配
-                if self.isDispatchingFamilyID:
-                    return
-                import threading
-                t = threading.Thread(target = CallDispatchFamilyID, args =(db, pack, recvPack.CallType, self))
-                t.start()
-                mylog.debug('CallType 0 need dispatch')
-            else:
-                sendPack = SendPackProtocol.tagDGCanUseFamilyIDList()
-                sendPack.Type = CommonDefine.dgDiapatchFamilyID
-                sendPack.UpdateType = recvPack.CallType
-                for rec in result:
-                    sendPack.FamilyIDList.append(rec['FamilyID'])
-                sendPack.Count = len(sendPack.FamilyIDList)
-                self.sendString(pack, sendPack.GetBuffer())
-                mylog.debug('CallType 0 sendPack.FamilyIDList %s'%sendPack.OutputString())
-        else:
-            #请求添加新的家族ID
-            if self.isDispatchingFamilyID:
-                return
-            import threading
-            t = threading.Thread(target = CallDispatchFamilyID, args =(db, pack, recvPack.CallType, self))
-            t.start()
-            mylog.debug('CallType 1 need dispatch')
+    def __checkDiapatchFamilyID(self):
+        if len(self.m_emptyFamilyIDList) >= 10:
+            return
+        if self.isDispatchingFamilyID:
+            return
+        import threading
+        t = threading.Thread(target = CallDispatchFamilyID, args =(self.db, self))
+        t.start()
         return
     
+    def GetNewFamilyID(self):
+        ## 获取一个新仙盟ID
+        self.__checkDiapatchFamilyID()
+        if self.m_emptyFamilyIDList:
+            newFamilyID = self.m_emptyFamilyIDList.pop(0)
+            #mylog.debug('pop newFamilyID=%s, emptyIDCount=%s' % (newFamilyID, len(self.m_emptyFamilyIDList)))
+            return newFamilyID
+        return 0
+    
+    def FreeFamilyID(self, familyID):
+        ## 释放可用的仙盟ID,一般是删除仙盟时返还
+        if familyID not in self.m_emptyFamilyIDList:
+            self.m_emptyFamilyIDList.insert(0, familyID)
+            #mylog.debug('free familyID=%s, emptyIDCount=%s, %s' % (familyID, len(self.m_emptyFamilyIDList), self.m_emptyFamilyIDList))
+        return
     
     def sendGameServerDBOperResult(self, sessionID, result, resultSet, errMsg):
         sendPack = SendPackProtocol.tagDGGeneralDBOperResult()
@@ -889,6 +932,24 @@
         self.packSend(sessionID, 0, 0, CommonDefine.atMergeLogic, MMORPGPack.stGame,
                       MMORPGPack.stData, sendPack.GetBuffer())
     
+    def OnPlayerLogin(self, curPlayer):
+        ProjSpecialProcess.GMCmdPlayerLogin(curPlayer)
+        return
+    
+    def OnGMToolCommand(self, db, pack):
+
+        if CommonDefine.IsDebug():
+            import binascii
+            mylog.debug('buf = %s'%binascii.b2a_hex(pack.getBuffer()))
+        
+        try:
+            ProjSpecialProcess.OnGMToolCommand(pack)
+        except:
+            msg = error.formatMsg('error', error.ERROR_NO_172, "LogicProcessThread::OnGMToolCommand Catch a unexpetcted exception, error = %s"%traceback.format_exc())
+            mylog.error(msg)
+
+
+
     def OnGeneralDBOper(self, db, pack):
         buf = pack.getBuffer()
         recvPack = RecvPackProtocol.tagGDGameServerGeneralDBOper()
@@ -1506,124 +1567,62 @@
         g_mergeRegisterPlayerDict = PyGameData.g_mergeRegisterPlayerDict
         '''玩家下线,跨服服务器下线不保存'''
         pos = 1    #跳过gstUpdate
-        buf = pack.getBuffer()
-        length = pack.getLength()
-        type, pos = CommFunc.ReadBYTE(buf, pos)
-        if type == CommonDefine.gstPlayerDetail:
-            needReturn, pos = CommFunc.ReadBYTE(buf, pos)
-            packCrcPos = pos
-            packCrc, pos = CommFunc.ReadDWORD(buf, pos)
-            serverTypePos = pos
-            serverType, pos = CommFunc.ReadBYTE(buf, pos)
-            if serverType == MMORPGPack.stMin:
-                #其他服务器未发现异常,检查CRC
-                saveData, pos = CommFunc.ReadString(buf, pos, length - pos)
-                calcCrc = CommFunc.ToDWORD(crc32(saveData))
-                if not packCrc == calcCrc:
-                    #CRC校验错误
-                    serverTypeData = chr(MMORPGPack.stData)
-                    buf = buf[:serverTypePos] + serverTypeData+ buf[(serverTypePos + 1):]
-                    self.onSavePlayerDataCRCError(db, pack, buf[packCrcPos:])
-                    return (False, 0)
-                else:
-                    pass    #正常情况
-            else:
-                self.onSavePlayerDataCRCError(db, pack, buf[packCrcPos:])
-                return (False,0)
+        saveData, pos = CommFunc.ReadString(pack.getBuffer(), pos, pack.getLength() - pos)
+        
+        
+        # 与策划约定 离线超过3分钟则必须从子服再次登录汇报新数据
+        # 为了避免 g_mergeRegisterPlayerDict 占用过多内存,每10分钟清除一次已下线数据
+        result, playerID, accID = self.__ReadPlayerID(db, saveData)
+        
+        # 保存跨服数据主要是为了避免短时间断线重连玩家数据不对应,如坐标又回到了起点 
+        if accID in g_mergeRegisterPlayerDict:
+            g_mergeRegisterPlayerDict[accID][MergeRegPInfoIndex_LogoutTime] = time()
+            g_mergeRegisterPlayerDict[accID][MergeRegPInfoIndex_PackData].Data = saveData
+            g_mergeRegisterPlayerDict[accID][MergeRegPInfoIndex_PackData].DataLen = len(saveData)
             
-            # 与策划约定 离线超过3分钟则必须从子服再次登录汇报新数据
-            # 为了避免 g_mergeRegisterPlayerDict 占用过多内存,每10分钟清除一次已下线数据
-            result, playerID, accID = self.__ReadPlayerID(db, saveData)
-            
-            # 保存跨服数据主要是为了避免短时间断线重连玩家数据不对应,如坐标又回到了起点 
-            if accID in g_mergeRegisterPlayerDict:
-                g_mergeRegisterPlayerDict[accID][MergeRegPInfoIndex_LogoutTime] = time()
-                g_mergeRegisterPlayerDict[accID][MergeRegPInfoIndex_PackData].Data = saveData
-                g_mergeRegisterPlayerDict[accID][MergeRegPInfoIndex_PackData].DataLen = len(saveData)
-                
-                mylog.info("onSaveMapServerPlayerDataMergeServer result = %s, playerID = %s, sessionID = 0x%X" 
-                           % (result, playerID, pack.getPackHead().sessionID))
-            #回报
-            if needReturn:
-                updateReturn = SendPackProtocol.tagDBUpdateReturn()
-                updateReturn.CallType = CommonDefine.dgUpDate
-                updateReturn.UpdateType = CommonDefine.gstPlayerDetail
-                updateReturn.Result = result
-                updateReturn.PlayerID = playerID
-                self.sendString(pack, updateReturn.GetBuffer())
-            return (result, playerID)
+            mylog.info("onSaveMapServerPlayerDataMergeServer result = %s, playerID = %s" % (result, playerID))
+
+        return (result, playerID)
     
     def onSaveMapServerPlayerData(self, db, pack):
         '''玩家下线,保存玩家在MapServer的数据'''
         pos = 1    #跳过gstUpdate
-        buf = pack.getBuffer()
-        length = pack.getLength()
-        type, pos = CommFunc.ReadBYTE(buf, pos)
-        if type == CommonDefine.gstPlayerDetail:
-            needReturn, pos = CommFunc.ReadBYTE(buf, pos)
-            packCrcPos = pos
-            packCrc, pos = CommFunc.ReadDWORD(buf, pos)
-            serverTypePos = pos
-            serverType, pos = CommFunc.ReadBYTE(buf, pos)
-            if serverType == MMORPGPack.stMin:
-                #其他服务器未发现异常,检查CRC
-                saveData, pos = CommFunc.ReadString(buf, pos, length - pos)
-                calcCrc = CommFunc.ToDWORD(crc32(saveData))
-                if not packCrc == calcCrc:
-                    #CRC校验错误
-                    serverTypeData = chr(MMORPGPack.stData)
-                    buf = buf[:serverTypePos] + serverTypeData+ buf[(serverTypePos + 1):]
-                    self.onSavePlayerDataCRCError(db, pack, buf[packCrcPos:])
-                    return (False, 0)
-                else:
-                    pass    #正常情况
-            else:
-                self.onSavePlayerDataCRCError(db, pack, buf[packCrcPos:])
-                return (False,0)
-            #正常情况
-            #保存数据
-            result = False
-            playerID = 0
-            if DBConfig.PackSave:
-                result, playerID, accID = self.SavePlayerMapServerDataEx(db, saveData)
-            else:
-                result, playerID, accID = self.SavePlayerMapServerData(db, saveData)
-            if not result:
-                #保存失败
-                sessionID = pack.getPackHead().sessionID
-                msg = error.formatMsg('error', error.ERROR_NO_59, 'Player save data failed!sessionID = %s'%sessionID)
-                mylog.error(msg)
-                
-                DataDumper.DumpData(GlobalFunctions.getAppPath(), 'UserLogs\\SaveFailDump', '%s.mdat'%sessionID, buf[pos:])      
-#                self.sendString(pack, updateReturn.GetBuffer())
-#                return
-            #回报
-            if needReturn:
-                updateReturn = SendPackProtocol.tagDBUpdateReturn()
-                updateReturn.CallType = CommonDefine.dgUpDate
-                updateReturn.UpdateType = CommonDefine.gstPlayerDetail
-                updateReturn.Result = result
-                updateReturn.PlayerID = playerID
-                self.sendString(pack, updateReturn.GetBuffer())
-                
-            # 玩家下线恢复充值兑换中的订单,IsProcee为1,但endtime为空的情况
-            self.RevoverBillProcess(db, accID)
-            mylog.info("onSaveMapServerPlayerData result = %s, playerID = %s, sessionID = 0x%X"%(result, playerID, pack.getPackHead().sessionID))
+        saveData, pos = CommFunc.ReadString(pack.getBuffer(), pos, pack.getLength() - pos)
+    
+        #正常情况
+        #保存数据
+        result = False
+        playerID = 0
+        if DBConfig.PackSave:
+            result, playerID, accID = self.SavePlayerMapServerDataEx(db, saveData)
+        else:
+            result, playerID, accID = self.SavePlayerMapServerData(db, saveData)
+        if not result:
+            #保存失败
+            msg = error.formatMsg('error', error.ERROR_NO_59, 'Player save data failed!playerID = %s'%playerID)
+            mylog.error(msg)
             
-            # 下线成功入库后同步移动玩家备档备份文件夹
-            PlayerBakDir = os.path.join(DBConfig.PlayerBakRoot, str(playerID))
-            if os.path.exists(PlayerBakDir):
-                BakCopyDir = os.path.join(PlayerBakDir, "Backup")
-                for filename in os.listdir(PlayerBakDir):
-                    if not filename.endswith(DBConfig.PlayerBakFileType):
-                        continue
-                    fullPath = os.path.join(PlayerBakDir, filename)
-                    if not os.path.exists(os.path.join(BakCopyDir, filename)):
-                        shutil.move(fullPath, BakCopyDir)
-                    else:
-                        os.remove(fullPath)
-                        
-            return (result, playerID)
+            DataDumper.DumpData(GlobalFunctions.getAppPath(), 'UserLogs\\SaveFailDump', '%s.mdat'%playerID, saveData)      
+
+            
+        # 玩家下线恢复充值兑换中的订单,IsProcee为1,但endtime为空的情况
+        self.RevoverBillProcess(db, accID)
+        mylog.info("onSaveMapServerPlayerData result = %s, playerID = %s"%(result, playerID))
+        
+        # 下线成功入库后同步移动玩家备档备份文件夹
+        PlayerBakDir = os.path.join(DBConfig.PlayerBakRoot, str(playerID))
+        if os.path.exists(PlayerBakDir):
+            BakCopyDir = os.path.join(PlayerBakDir, "Backup")
+            for filename in os.listdir(PlayerBakDir):
+                if not filename.endswith(DBConfig.PlayerBakFileType):
+                    continue
+                fullPath = os.path.join(PlayerBakDir, filename)
+                if not os.path.exists(os.path.join(BakCopyDir, filename)):
+                    shutil.move(fullPath, BakCopyDir)
+                else:
+                    os.remove(fullPath)
+                    
+        return (result, playerID)
     
     def __PlayerBackupSave(self):
         db = self.db
@@ -1734,7 +1733,7 @@
 
             mylog.debug('RevoverBillProcess success...%s'%orderID)
         except:
-            mylog.error("RevoverBillProcess error %s"%orderID)
+            mylog.error("RevoverBillProcess error %s"%traceback.format_exc())
     
     def SavePlayerMapServerData(self, db, saveData):
         playerRec = DataServerPlayerData.tagDBPlayer()
@@ -2187,12 +2186,12 @@
             if self.updatePlayerAccState(db, playerRec.PlayerID, CommonDefine.pysForbidden):
                 #封号成功,记录封号日志
                 self.sendAccForbiddenLogReq(playerRec.AccID, 1)
-        #回报保存失败
-        updateReturn = SendPackProtocol.tagDBUpdateReturn()
-        updateReturn.CallType = CommonDefine.dgUpDate
-        updateReturn.UpdateType = CommonDefine.gstPlayerDetail
-        updateReturn.Result = 0
-        self.sendString(pack, updateReturn.GetBuffer())
+        # #回报保存失败
+        # updateReturn = SendPackProtocol.tagDBUpdateReturn()
+        # updateReturn.CallType = CommonDefine.dgUpDate
+        # updateReturn.UpdateType = CommonDefine.gstPlayerDetail
+        # updateReturn.Result = 0
+        # self.sendString(pack, updateReturn.GetBuffer())
     
     def sendAccForbiddenLogReq(self, accid, isForbidden):
         return
@@ -2467,8 +2466,9 @@
             msg = error.formatMsg('error', error.ERROR_NO_65, 'PlayerID Dispatch failed!accid = %s'%createPlayer.AccID)
             mylog.error(msg)
             return 0, disDataBaseError, createPlayer.AccID, '' 
+        nameFormat = IpyGameDataPY.GetFuncCfg("CreateRole", 1)
         createPlayer.PlayerID = newPlayerID
-        createPlayer.PlayerName = "role" + str(newPlayerID)
+        createPlayer.PlayerName = (nameFormat % newPlayerID).decode('gbk').encode(DBConfig.encoding)
         #校验通过,往数据库中插入角色
         mylog.debug('Before insert role!accid = %s, PlayerName = %s'%(createPlayer.AccID, createPlayer.PlayerName))       
         if not createPlayer.adoInsertC(collection):
@@ -2484,6 +2484,9 @@
             return 0, disDataBaseError, createPlayer.AccID, '' 
 
         mylog.debug('insert role ok!accid = %s, PlayerName = %s'%(createPlayer.AccID, createPlayer.PlayerName))
+        PyGameData.g_dbPlayerIDMap[newPlayerID] = createPlayer.AccID
+        mylog.debug('PyGameData.g_dbPlayerIDMap = %s'%(len(PyGameData.g_dbPlayerIDMap)))
+        
         #构造其他角色初始数据
         itemData = ''
         itemData = CommFunc.WriteDWORD(itemData, 0)
@@ -3421,7 +3424,118 @@
         #已废除
         pass
     
+    def readGameWorldData(self):
+        '''读取服务器公共数据
+                            【注】:新建的表往后添加
+        '''
+        db = self.db
+        
+        data = ''
+        mylog.info('readGameWorldData Start...')
+        
+        collection = db[UCN_DBEventTrig]
+        DBEventTrig = DataServerPlayerData.tagDBEventTrig()
+        data += DBEventTrig.adoQueryAll(collection)
+        mylog.info("tagDBEventTrig ok")
+        
+        collection = db[UCN_DBPlayerViewCache]
+        DBPlayerViewCache = DataServerPlayerData.tagDBPlayerViewCache()
+        data += DBPlayerViewCache.adoQueryAll(collection)
+        mylog.info("tagDBPlayerViewCache ok")
+        
+        collection = db[UCN_DBBillboard]
+        DBBillboard = DataServerPlayerData.tagDBBillboard()
+        data += DBBillboard.adoQueryAll(collection)
+        mylog.info("tagDBBillboard ok")
+        
+        collection = db[UCN_DBMailServer]
+        DBMailServer = DataServerPlayerData.tagDBMailServer()
+        data += DBMailServer.adoQueryAll(collection)
+        mylog.info("tagDBMailServer ok")
+        
+        collection = db[UCN_DBMailPlayerRec]
+        DBMailPlayerRec = DataServerPlayerData.tagDBMailPlayerRec()
+        data += DBMailPlayerRec.adoQueryAll(collection)
+        mylog.info("tagDBMailPlayerRec ok")
+        
+        collection = db[UCN_DBMailPersonal]
+        DBMailPersonal = DataServerPlayerData.tagDBMailPersonal()
+        data += DBMailPersonal.adoQueryAll(collection)
+        mylog.info("tagDBMailPersonal ok")
+        
+        collection = db[UCN_DBMailItem]
+        DBMailItem = DataServerPlayerData.tagDBMailItem()
+        data += DBMailItem.adoQueryAll(collection)
+        mylog.info("tagDBMailItem ok")
+        
+        collection = db[UCN_DBFamily]
+        DBFamily = DataServerPlayerData.tagDBFamily()
+        data += DBFamily.adoQueryAll(collection)
+        mylog.info("tagDBFamily ok")
+        
+        collection = db[UCN_DBFamilyMem]
+        DBFamilyMem = DataServerPlayerData.tagDBFamilyMem()
+        data += DBFamilyMem.adoQueryAll(collection)
+        mylog.info("tagDBFamilyMem ok")
+        
+        collection = db[UCN_DBFamilyAction]
+        DBFamilyAction = DataServerPlayerData.tagDBFamilyAction()
+        data += DBFamilyAction.adoQueryAll(collection)
+        mylog.info("tagDBFamilyAction ok")
+        
+        collection = db[UCN_DBGameRec]
+        DBGameRec = DataServerPlayerData.tagDBGameRec()
+        data += DBGameRec.adoQueryAll(collection)
+        mylog.info("tagDBGameRec ok")
+        
+        collection = db[UCN_DBFuncTeam]
+        DBFuncTeam = DataServerPlayerData.tagDBFuncTeam()
+        data += DBFuncTeam.adoQueryAll(collection)
+        mylog.info("tagDBFuncTeam ok")
+        
+        collection = db[UCN_DBFuncTeamMem]
+        DBFuncTeamMem = DataServerPlayerData.tagDBFuncTeamMem()
+        data += DBFuncTeamMem.adoQueryAll(collection)
+        mylog.info("tagDBFuncTeamMem ok")
+        
+        mylog.info('readGameWorldData len:%s' % len(data))
+        return data
+    
+    def saveGameWorldData(self, saveData):
+        ## 保存服务器公共数据
+        
+        db = self.db
+        dataLen = len(saveData)
+        mylog.info('saveGameWorldData, len = %s!saving...'%dataLen)
+        gameDataReadPos = 0
+        try:
+            gameDataReadPos = self.savegameServerWorldData(saveData, gameDataReadPos, UCN_DBEventTrig, DataServerPlayerData.tagDBEventTrig, db)
+            gameDataReadPos = self.savegameServerWorldData(saveData, gameDataReadPos, UCN_DBPlayerViewCache, DataServerPlayerData.tagDBPlayerViewCache, db)
+            gameDataReadPos = self.savegameServerWorldData(saveData, gameDataReadPos, UCN_DBBillboard, DataServerPlayerData.tagDBBillboard, db)
+            gameDataReadPos = self.savegameServerWorldData(saveData, gameDataReadPos, UCN_DBMailServer, DataServerPlayerData.tagDBMailServer, db)
+            gameDataReadPos = self.savegameServerWorldData(saveData, gameDataReadPos, UCN_DBMailPlayerRec, DataServerPlayerData.tagDBMailPlayerRec, db)
+            gameDataReadPos = self.savegameServerWorldData(saveData, gameDataReadPos, UCN_DBMailPersonal, DataServerPlayerData.tagDBMailPersonal, db)
+            gameDataReadPos = self.savegameServerWorldData(saveData, gameDataReadPos, UCN_DBMailItem, DataServerPlayerData.tagDBMailItem, db)
+            gameDataReadPos = self.savegameServerWorldData(saveData, gameDataReadPos, UCN_DBFamily, DataServerPlayerData.tagDBFamily, db)
+            gameDataReadPos = self.savegameServerWorldData(saveData, gameDataReadPos, UCN_DBFamilyMem, DataServerPlayerData.tagDBFamilyMem, db)
+            gameDataReadPos = self.savegameServerWorldData(saveData, gameDataReadPos, UCN_DBFamilyAction, DataServerPlayerData.tagDBFamilyAction, db)
+            gameDataReadPos = self.savegameServerWorldData(saveData, gameDataReadPos, UCN_DBGameRec, DataServerPlayerData.tagDBGameRec, db)
+            gameDataReadPos = self.savegameServerWorldData(saveData, gameDataReadPos, UCN_DBFuncTeam, DataServerPlayerData.tagDBFuncTeam, db)
+            gameDataReadPos = self.savegameServerWorldData(saveData, gameDataReadPos, UCN_DBFuncTeamMem, DataServerPlayerData.tagDBFuncTeamMem, db)
+            
+            mylog.info('saveGameWorldData ok!')
+            
+            # 如果是关服中的,设置关服保存数据处理完毕
+            if PyGameData.g_serverClosing:
+                PyGameData.g_closeSaveDataOK = True
+        except:
+            msg = error.formatMsg('error', error.ERROR_NO_81, '%s'%traceback.format_exc())
+            mylog.error(msg)
+            
+        return
+    
     def onGetGameServerPlayerData(self, db, pack):
+        ## 废弃,改为使用 readGameWorldData
         data = ''
         
         #玩家打包数据表较大,不同步GameServer,由db自己管理
@@ -3808,6 +3922,7 @@
         self.saveGameServerGameData(db, pack, pack.getBuffer(), pos, type, needReturn)
             
     def saveGameServerGameData(self, db, pack, data, pos, saveType, needReturn):
+        ##废弃,改为使用 saveGameWorldData
         if saveType == CommonDefine.dgGameServerCrashData:
             #FileLog.getLogger('GameServerDataRestoreLog').info('解析崩溃数据中。。。')
             #tagGDGameServerGameData
@@ -5619,14 +5734,8 @@
             mylog.error(msg)
             return False            
         return True   
-    def OnGMToolCmdUserDBRequest(self,db, pack):
-        # try:
-        #     ProjSpecialProcess.OnGMToolCmdUserDBRequest(db,pack)
-        # except:
-        #     msg = error.formatMsg('error', error.ERROR_NO_172, "OnGMToolCmdUserDBRequest Catch a unexpetcted exception, error = %s"%traceback.format_exc())
-        #     mylog.error(msg)
-        #     return False
-        return True
+
+
     def OnMergerChildToCenter(self,db, pack):
         mylog.debug('OnMergerChildToCenter in')
 #        #伪装来源,便于回包
@@ -5873,116 +5982,4 @@
         return (True, playerRec.PlayerID)
        
 
-    #读取静态表,与数据库无关
-    def OnGetGameData(self):
-        sysData = DataServerGameData.sysDBLoadFromFile(DataServerGameData.tagChinNPC,
-                                                    os.path.join(GlobalFunctions.getServerConfigPath(),
-                                                                    CommonDefine.SYSDB_PATH,
-                                                                    'tagChinNPC.txt'))
-        sysData += DataServerGameData.sysDBLoadFromFile(DataServerGameData.tagNPCRefresh,
-                                            os.path.join(GlobalFunctions.getServerConfigPath(),
-                                                        CommonDefine.SYSDB_PATH,
-                                                        'tagNPCRefresh.txt'))
-        sysData += DataServerGameData.sysDBLoadFromFile(DataServerGameData.tagChinSkill,
-                                            os.path.join(GlobalFunctions.getServerConfigPath(),
-                                                        CommonDefine.SYSDB_PATH,
-                                                        'tagChinSkill.txt'))
-        sysData += DataServerGameData.sysDBLoadFromFile(DataServerGameData.tagChinExp,
-                                            os.path.join(GlobalFunctions.getServerConfigPath(),
-                                                        CommonDefine.SYSDB_PATH,
-                                                        'tagChinExp.txt'))
-        sysData += DataServerGameData.sysDBLoadFromFile(DataServerGameData.tagChinItem,
-                                            os.path.join(GlobalFunctions.getServerConfigPath(),
-                                                        CommonDefine.SYSDB_PATH,
-                                                        'tagChinItem.txt'))
-        sysData += DataServerGameData.sysDBLoadFromFile(DataServerGameData.tagTransportRefresh,
-                                            os.path.join(GlobalFunctions.getServerConfigPath(),
-                                                        CommonDefine.SYSDB_PATH,
-                                                        'tagTransportRefresh.txt'))
-        sysData += DataServerGameData.sysDBLoadFromFile(DataServerGameData.tagChinShopItem,
-                                            os.path.join(GlobalFunctions.getServerConfigPath(),
-                                                        CommonDefine.SYSDB_PATH,
-                                                        'tagChinShopItem.txt'))
-        sysData += DataServerGameData.sysDBLoadFromFile(DataServerGameData.tagBornRefresh,
-                                            os.path.join(GlobalFunctions.getServerConfigPath(),
-                                                        CommonDefine.SYSDB_PATH,
-                                                        'tagBornRefresh.txt'))
-        sysData += DataServerGameData.sysDBLoadFromFile(DataServerGameData.tagChinMixItem,
-                                            os.path.join(GlobalFunctions.getServerConfigPath(),
-                                                        CommonDefine.SYSDB_PATH,
-                                                        'tagChinMixItem.txt'))
-        sysData += DataServerGameData.sysDBLoadFromFile(DataServerGameData.tagBuildEquip,
-                                            os.path.join(GlobalFunctions.getServerConfigPath(),
-                                                        CommonDefine.SYSDB_PATH,
-                                                        'tagBuildEquip.txt'))
-        sysData += DataServerGameData.sysDBLoadFromFile(DataServerGameData.tagSuiteActivation,
-                                            os.path.join(GlobalFunctions.getServerConfigPath(),
-                                                        CommonDefine.SYSDB_PATH,
-                                                        'tagSuiteActivation.txt'))
-        sysData += DataServerGameData.sysDBLoadFromFile(DataServerGameData.tagSuiteEffect,
-                                            os.path.join(GlobalFunctions.getServerConfigPath(),
-                                                        CommonDefine.SYSDB_PATH,
-                                                        'tagSuiteEffect.txt'))
-        sysData += DataServerGameData.sysDBLoadFromFile(DataServerGameData.tagRepeatEvent,
-                                            os.path.join(GlobalFunctions.getServerConfigPath(),
-                                                        CommonDefine.SYSDB_PATH,
-                                                        'tagRepeatEvent.txt'))
-        sysData += DataServerGameData.sysDBLoadFromFile(DataServerGameData.tagEffectRefresh,
-                                            os.path.join(GlobalFunctions.getServerConfigPath(),
-                                                        CommonDefine.SYSDB_PATH,
-                                                        'tagEffectRefresh.txt'))
-        sysData += DataServerGameData.sysDBLoadFromFile(DataServerGameData.tagChinMap,
-                                            os.path.join(GlobalFunctions.getServerConfigPath(),
-                                                        CommonDefine.SYSDB_PATH,
-                                                        'tagChinMap.txt'))
-        sysData += DataServerGameData.sysDBLoadFromFile(DataServerGameData.tagDBStoreItem,
-                                            os.path.join(GlobalFunctions.getServerConfigPath(),
-                                                        CommonDefine.SYSDB_PATH,
-                                                        'tagDBStoreItem.txt'))
-        sysData += DataServerGameData.sysDBLoadFromFile(DataServerGameData.tagOnMissionDelete,
-                                            os.path.join(GlobalFunctions.getServerConfigPath(),
-                                                        CommonDefine.SYSDB_PATH,
-                                                        'tagOnMissionDelete.txt'))
-        sysData += DataServerGameData.sysDBLoadFromFile(DataServerGameData.tagPet,
-                                            os.path.join(GlobalFunctions.getServerConfigPath(),
-                                                        CommonDefine.SYSDB_PATH,
-                                                        'tagPet.txt'))   
-        sysData += DataServerGameData.sysDBLoadFromFile(DataServerGameData.tagPetGrade,
-                                            os.path.join(GlobalFunctions.getServerConfigPath(),
-                                                        CommonDefine.SYSDB_PATH,
-                                                        'tagPetGrade.txt'))
-        sysData += DataServerGameData.sysDBLoadFromFile(DataServerGameData.tagPetFriendliness,
-                                            os.path.join(GlobalFunctions.getServerConfigPath(),
-                                                        CommonDefine.SYSDB_PATH,
-                                                        'tagPetFriendliness.txt'))
-        sysData += DataServerGameData.sysDBLoadFromFile(DataServerGameData.tagPetExp,
-                                            os.path.join(GlobalFunctions.getServerConfigPath(),
-                                                        CommonDefine.SYSDB_PATH,
-                                                        'tagPetExp.txt'))
-        sysData += DataServerGameData.sysDBLoadFromFile(DataServerGameData.tagNPC_Item_Pet,
-                                            os.path.join(GlobalFunctions.getServerConfigPath(),
-                                                        CommonDefine.SYSDB_PATH,
-                                                        'tagNPC_Item_Pet.txt'))
-        sysData += DataServerGameData.sysDBLoadFromFile(DataServerGameData.tagFlyObjBaseInfo,
-                                            os.path.join(GlobalFunctions.getServerConfigPath(),
-                                                        CommonDefine.SYSDB_PATH,
-                                                        'tagFlyObjBaseInfo.txt'))
-
-
-        #压缩
-        try:
-            compressSysData = zlib.compress(sysData, 9)    #最大压缩
-                        
-            #回发地图
-            data = ''
-            data = CommFunc.WriteBYTE(data, CommonDefine.dgGameData)         #1
-            data = CommFunc.WriteString(data, len(compressSysData), compressSysData)
-            
-            mylog.info('Load game sys data for len = %s - %s ok!'%(len(compressSysData), len(data)))
-            NetPackCommon.SendPyPackToMapServerSelf(data, len(data))
-        except:
-            msg = error.formatMsg('fatal', error.ERROR_NO_53, 'Compress game sys data failed!error = \n%s'%traceback.format_exc())
-            mylog.fatal(msg)
-
-
-        
+    
\ No newline at end of file

--
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