From 0ef7cd13abea0010fb9cb1f75738fd7421626da8 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期四, 29 一月 2026 18:21:00 +0800
Subject: [PATCH] 129 【战斗】战斗系统-服务端(修复属性触发击晕时没有通知buff问题;)
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameSkills/SkillCommon.py | 8 ++++++++
1 files changed, 8 insertions(+), 0 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameSkills/SkillCommon.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameSkills/SkillCommon.py
index 93f395e..7340f58 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameSkills/SkillCommon.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameSkills/SkillCommon.py
@@ -1848,6 +1848,10 @@
#0通哟 1 PVP类型 2PVE类型
return curSkill.GetHurtType() % 10
+def GetSkillIDBySkillTypeID(skillTypeID, skillLV=1):
+ skillID = skillTypeID + skillLV - 1
+ return skillID
+
def isDamageShieldSkill(skillData):
## 是否承伤盾技能
return skillData.GetAtkType() == ChConfig.BuffAtkType_DamageShield
@@ -1860,6 +1864,10 @@
## 是否回合普攻技能,区别与无技能的普通A一下,该普攻同样可以有各种技能效果,只是他属于普攻
return curSkill and curSkill.GetFuncType() == ChConfig.Def_SkillFuncType_TurnNormaSkill
+def isAttackDirectSkill(curSkill):
+ ## 是否直接攻击技能
+ return curSkill and not IsBuff(curSkill) and curSkill.GetSkillType() in [ChConfig.Def_SkillType_Atk]
+
## 检查技能是否为被动技能, 用于控制不可释放技能
def isPassiveSkill(curSkill):
return curSkill.GetSkillType() in [ChConfig.Def_SkillType_Passive,
--
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