From 1834999346feb617dcc274b263e4e2e323cde32d Mon Sep 17 00:00:00 2001
From: lcy <1459594991@qq.com>
Date: 星期三, 26 八月 2026 15:47:26 +0800
Subject: [PATCH] 634 修复编辑器无法通过右键菜单创建ItemCell,通用按钮,红点,二级带功能框的bug
---
Assets/Editor/Tool/PrefabCreateTool.cs | 24 ++++++++++++++++--------
1 files changed, 16 insertions(+), 8 deletions(-)
diff --git a/Assets/Editor/Tool/PrefabCreateTool.cs b/Assets/Editor/Tool/PrefabCreateTool.cs
index 4b1431c..51c7a8e 100644
--- a/Assets/Editor/Tool/PrefabCreateTool.cs
+++ b/Assets/Editor/Tool/PrefabCreateTool.cs
@@ -73,6 +73,14 @@
return AssetDatabase.LoadAssetAtPath<GameObject>(string.Format("Assets/Editor/UIPattern/{0}.prefab", name));
}
+ public static GameObject CreateUIComp(string sourceName, string name)
+ {
+ var prefab = AssetDatabase.LoadAssetAtPath<GameObject>(string.Format("Assets/ResourcesOut/UIComp/{0}.prefab", sourceName));
+ var instance = GameObject.Instantiate(prefab) as GameObject;
+ instance.name = name;
+ return instance;
+ }
+
[MenuItem("GameObject/UI/FunctionButton")]
public static async UniTask CreateFunctionButton()
{
@@ -116,9 +124,9 @@
}
[MenuItem("GameObject/UI/ItemCell")]
- public static async UniTask CreateItemCell()
+ public static void CreateItemCell()
{
- var button = await UIUtility.CreateWidget("ItemCell", "ItemCell");
+ var button = CreateUIComp("ItemCell", "ItemCell");
SetParent(button);
}
@@ -169,9 +177,9 @@
}
[MenuItem("GameObject/UI/閫氱敤鎸夐挳")]
- public static async UniTask CreateButtonEx()
+ public static void CreateButtonEx()
{
- var button = await UIUtility.CreateWidget("CommonButton", "CommonButton");
+ var button = CreateUIComp("CommonButton", "CommonButton");
var buttonEx = button.GetComponent<ButtonEx>();
buttonEx.interval = 0.1f;
buttonEx.pressedScale = 1.05f;
@@ -179,9 +187,9 @@
}
[MenuItem("GameObject/UI/绾㈢偣")]
- public static async UniTask CreateRedPoint()
+ public static void CreateRedPoint()
{
- var button = await UIUtility.CreateWidget("RedPoint", "RedPoint");
+ var button = CreateUIComp("RedPoint", "RedPoint");
SetParent(button);
}
@@ -195,9 +203,9 @@
}
[MenuItem("GameObject/UI/浜岀骇甯﹀姛鑳芥")]
- public static async UniTask CreateSecondLevelWin()
+ public static void CreateSecondLevelWin()
{
- var prefab = await UIUtility.CreateWidget("SecondLevelWin", "Panel");
+ var prefab = CreateUIComp("SecondLevelWin", "Panel");
SetParent(prefab);
var rectTransform = prefab.GetComponent<RectTransform>();
// 瀹屽叏濉厖鐖跺鍣�
--
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