From 25eb0e50d4e815efb16d1a9953beac6ea1c7cfc3 Mon Sep 17 00:00:00 2001
From: yyl <yyl>
Date: 星期六, 28 三月 2026 10:14:32 +0800
Subject: [PATCH] webgl merge
---
Assets/Spine/Runtime/spine-unity/Shaders/Outline/SkeletonGraphic/Spine-SkeletonGraphic-Outline.shader | 4
Assets/Editor/IniImporter.cs | 19
Assets/Spine/Runtime/spine-unity/Shaders/SkeletonGraphic/Spine-SkeletonGraphic-Additive.shader | 4
Assets/Spine/Runtime/spine-unity/Components/SkeletonRenderer.cs | 13
Assets/Spine/Runtime/spine-unity/Shaders/SkeletonGraphic/Spine-SkeletonGraphic-Fill.shader | 4
Assets/Launch/Common/LocalSave.cs | 270 ++-
Assets/Editor/AssetBundleBrowser/AssetBundleBuildTab.cs | 10
Assets/Editor/Tool/ConvertWebGLTextureToETC2.cs.meta | 2
Assets/Launch/UI/LaunchWins/LaunchExWin.cs | 67
Assets/Editor/Tool/FixSpriteAtlasWebGLAlpha.cs | 73 +
Assets/Spine/Runtime/spine-unity/Shaders/Sprite/SpritesVertexLit.shader | 30
Assets/HybridCLRGenerate/link.xml | 118 +
Assets/Launch/Launch.cs | 289 ++--
Assets/Spine/Runtime/spine-unity/Shaders/Spine-Skeleton-Fill.shader | 2
Assets/Spine/Runtime/spine-unity/Shaders/SkeletonGraphic/TintBlack/Spine-SkeletonGraphic-TintBlack.shader | 6
ProjectSettings/GraphicsSettings.asset | 17
Assets/Editor/Tool/ConvertWebGLTextureToETC2.cs | 230 +++
Assets/Spine/Runtime/spine-unity/Shaders/SkeletonGraphic/Spine-SkeletonGraphic.shader | 4
Assets/Launch/Common/PreserveEngineTypes.cs.meta | 2
Assets/Spine/Runtime/spine-unity/Shaders/Sprite/SpritesPixelLit.shader | 50
Assets/Spine/Runtime/spine-unity/Shaders/Spine-Special-Skeleton-Grayscale.shader | 2
Assets/Spine/Runtime/spine-unity/Shaders/SkeletonGraphic/TintBlack/Spine-SkeletonGraphic-TintBlack-Multiply.shader | 6
Assets/Spine/Runtime/spine-unity/Shaders/BlendModes/Spine-Skeleton-PMA-Additive.shader | 4
Assets/Spine/Runtime/spine-unity/Shaders/BlendModes/Spine-Skeleton-PMA-Multiply.shader | 4
ProjectSettings/ProjectSettings.asset | 17
Assets/Launch/Common/DownLoadAndDiscompressTask.cs | 246 +-
Assets/Spine/Runtime/spine-unity/Shaders/SkeletonGraphic/Spine-SkeletonGraphic-Multiply.shader | 4
Assets/Editor/YooAsset/YooAssetBuildTool.cs | 356 +++++
Assets/Plugins/Android/launcherTemplate.gradle | 1
Assets/Spine/Runtime/spine-unity/Shaders/SkeletonGraphic/TintBlack/Spine-SkeletonGraphic-TintBlack-Additive.shader | 6
Assets/Editor/Tool/WindowTool.cs | 4
Assets/Spine/Runtime/spine-unity/Shaders/Spine-Skeleton-Tint.shader | 4
Assets/Launch/HttpRequest/HttpBehaviour.cs | 50
Assets/Launch/VersionConfigEx.cs | 27
Assets/Editor/Tool/ExportVersionConfigEx.cs | 33
Assets/Editor/SpineSettings.asset | 6
Assets/Spine/Runtime/spine-unity/Shaders/Spine-Skeleton-Lit-ZWrite.shader | 6
Assets/Editor/IniImporter.cs.meta | 2
Assets/AssetBundleCollectorSetting.asset | 15
Assets/Launch/Manager/LocalResManager.cs | 458 ++----
Assets/Spine/Runtime/spine-unity/Shaders/Spine-Skeleton-Lit.shader | 6
Assets/Editor/UI/AssetDuplicateCheck.cs | 3
Assets/Launch/HttpRequest/HttpRequest.cs | 47
Assets/Plugins/Android/mainTemplate.gradle | 19
Assets/Spine/Runtime/spine-unity/Shaders/Outline/Spine-Skeleton-OutlineOnly-ZWrite.shader | 6
Assets/Editor/UI/UIAdjustEditor.cs | 2
Assets/Plugins/NativeWebSocket/Assets/WebSocket/WebSocket.jslib | 39
Assets/Editor/Tool/InGameDownTestWindow.cs | 20
Assets/Launch/Config/AssetSource.cs | 42
Assets/Spine/Runtime/spine-unity/Shaders/BlendModes/Spine-Skeleton-PMA-Screen.shader | 4
Assets/Spine/Runtime/spine-unity/Shaders/SkeletonGraphic/Spine-SkeletonGraphic-Grayscale.shader | 4
Assets/Plugins/WebGL/Clipboard.jslib | 21
Assets/Resources/Scenes/Launch.unity | 2
Assets/Spine/Runtime/spine-unity/Shaders/SkeletonGraphic/TintBlack/Spine-SkeletonGraphic-TintBlack-Screen.shader | 6
Assets/Launch/Common/Clock.cs | 6
Assets/Launch/Common/DownloadMgr.cs | 13
Assets/Launch/Utility/LaunchUtility.cs | 10
Assets/HybridCLRGenerate/AOTGenericReferences.cs | 1075 +++++++++++----
Assets/Editor/Tool/FixSpriteAtlasWebGLAlpha.cs.meta | 2
Assets/Spine/Runtime/spine-unity/Shaders/Outline/Spine-Skeleton-Outline.shader | 6
Assets/Launch/Manager/YooAssetInitializer.cs | 32
Assets/Plugins/WebGL/Clipboard.jslib.meta | 32
Assets/Spine/Runtime/spine-unity/Shaders/SkeletonGraphic/Spine-SkeletonGraphic-Screen.shader | 4
Assets/Spine/Runtime/spine-unity/Shaders/Sprite/SpritesUnlit.shader | 12
Assets/Plugins/WebGL.meta | 8
Assets/Spine/Runtime/spine-unity/Shaders/Spine-Skeleton.shader | 2
Assets/Editor/Tool/ClientPackage.cs | 9
/dev/null | 111 -
Assets/Spine/Runtime/spine-unity/Shaders/Spine-Skeleton-TintBlack.shader | 4
Assets/Launch/Common/PreserveEngineTypes.cs | 21
70 files changed, 2,649 insertions(+), 1,384 deletions(-)
diff --git a/Assets/AssetBundleCollectorSetting.asset b/Assets/AssetBundleCollectorSetting.asset
index d2ce2e5..239cf2d 100644
--- a/Assets/AssetBundleCollectorSetting.asset
+++ b/Assets/AssetBundleCollectorSetting.asset
@@ -103,7 +103,7 @@
AddressRuleName: AddressByRelativePath
PackRuleName: PackDirectory
FilterRuleName: CollectAll
- AssetTags:
+ AssetTags: shader
UserData:
- CollectPath: Assets/ResourcesOut/Materials
CollectorGUID: 676c8b4532d6ca646804bf73ed43dd96
@@ -151,6 +151,19 @@
AssetTags:
ActiveRuleName: EnableGroup
Collectors: []
+ - GroupName: HybridCLR Generated
+ GroupDesc:
+ AssetTags:
+ ActiveRuleName: EnableGroup
+ Collectors:
+ - CollectPath: Assets/HybridCLRDlls
+ CollectorGUID:
+ CollectorType: 0
+ AddressRuleName: AddressByFileName
+ PackRuleName: PackRawFile
+ FilterRuleName: CollectAll
+ AssetTags:
+ UserData:
- PackageName: UIEffect
PackageDesc:
EnableAddressable: 1
diff --git a/Assets/Editor/AssetBundleBrowser/AssetBundleBuildTab.cs b/Assets/Editor/AssetBundleBrowser/AssetBundleBuildTab.cs
index 97dbd63..5cfc0a4 100644
--- a/Assets/Editor/AssetBundleBrowser/AssetBundleBuildTab.cs
+++ b/Assets/Editor/AssetBundleBrowser/AssetBundleBuildTab.cs
@@ -15,6 +15,7 @@
using HybridCLR.Editor.HotUpdate;
using HybridCLR.Editor;
using System.Text;
+using Cysharp.Threading.Tasks;
namespace UnityEngine.AssetBundles
{
@@ -223,12 +224,12 @@
}
}
- private static void SetVersionConfig(string _publisher)
+ private static async void SetVersionConfig(string _publisher)
{
var versionName = string.Empty;
var fromVersionConfig = ClientPackage.GetVersionConfig(_publisher, out versionName);
- var versionConfig = VersionConfig.Get();
+ var versionConfig = await VersionConfig.GetAsync();
VersionConfig.Copy(fromVersionConfig, versionConfig);
@@ -1078,7 +1079,10 @@
var lineStrings = line.Split('\t');
if (lineStrings[0] == publishers)
{
- VersionConfig.Get().Read(line);
+ VersionConfig.GetAsync().ContinueWith(config =>
+ {
+ config.Read(line);
+ }).Forget();
break;
}
}
diff --git a/Assets/Editor/IniImporter.cs b/Assets/Editor/IniImporter.cs
new file mode 100644
index 0000000..c1d617f
--- /dev/null
+++ b/Assets/Editor/IniImporter.cs
@@ -0,0 +1,19 @@
+using UnityEngine;
+using UnityEditor.AssetImporters;
+using System.IO;
+
+/// <summary>
+/// 璁� Unity 灏� .ini 鏂囦欢浣滀负 TextAsset 瀵煎叆锛�
+/// 浣垮叾鍙互琚� YooAsset Collector 鏀跺綍骞堕�氳繃 LoadAssetAsync<TextAsset> 鍔犺浇銆�
+/// </summary>
+[ScriptedImporter(1, "ini")]
+public class IniImporter : ScriptedImporter
+{
+ public override void OnImportAsset(AssetImportContext ctx)
+ {
+ var text = File.ReadAllText(ctx.assetPath);
+ var asset = new TextAsset(text);
+ ctx.AddObjectToAsset("main", asset);
+ ctx.SetMainObject(asset);
+ }
+}
diff --git a/Assets/Launch/FirstPackLang.cs.meta b/Assets/Editor/IniImporter.cs.meta
similarity index 83%
copy from Assets/Launch/FirstPackLang.cs.meta
copy to Assets/Editor/IniImporter.cs.meta
index 94ca447..a002387 100644
--- a/Assets/Launch/FirstPackLang.cs.meta
+++ b/Assets/Editor/IniImporter.cs.meta
@@ -1,5 +1,5 @@
fileFormatVersion: 2
-guid: 2024c0ab267b19244a4f367fbab5523b
+guid: f62e2a5c044fb5a4a88dbb5c177d7a50
MonoImporter:
externalObjects: {}
serializedVersion: 2
diff --git a/Assets/Editor/SpineSettings.asset b/Assets/Editor/SpineSettings.asset
index aa3c89d..9f21358 100644
--- a/Assets/Editor/SpineSettings.asset
+++ b/Assets/Editor/SpineSettings.asset
@@ -25,9 +25,9 @@
textureSettingsReference: Assets/Spine/Editor/spine-unity/Editor/ImporterPresets/StraightAlphaPreset.preset
fixPrefabOverrideViaMeshFilter: 0
removePrefabPreviewMeshes: 0
- blendModeMaterialMultiply: {fileID: 2100000, guid: 053fed1e18e65064ca564f05c4027e1e, type: 2}
- blendModeMaterialScreen: {fileID: 2100000, guid: 1a66c2d7ee7642a459bd3831abeb30af, type: 2}
- blendModeMaterialAdditive: {fileID: 2100000, guid: 517c2df5a5dc5d44a8b3820eca503d13, type: 2}
+ blendModeMaterialMultiply: {fileID: 0}
+ blendModeMaterialScreen: {fileID: 0}
+ blendModeMaterialAdditive: {fileID: 0}
atlasTxtImportWarning: 1
textureImporterWarning: 1
componentMaterialWarning: 1
diff --git a/Assets/Editor/Tool/ClientPackage.cs b/Assets/Editor/Tool/ClientPackage.cs
index a2cee64..5c3cbe6 100644
--- a/Assets/Editor/Tool/ClientPackage.cs
+++ b/Assets/Editor/Tool/ClientPackage.cs
@@ -6,6 +6,7 @@
using System.IO;
using System.Text.RegularExpressions;
using System.Text;
+using Cysharp.Threading.Tasks;
//using Beebyte.Obfuscator;
@@ -599,8 +600,12 @@
AssetDatabase.SaveAssets();
AssetDatabase.Refresh();
- PlayerSettings.iOS.buildNumber = VersionConfig.Get().buildIndex.ToString();
- PlayerSettings.iOS.appleDeveloperTeamID = VersionConfig.Get().appleDeveloperTeamID;
+ VersionConfig.GetAsync().ContinueWith(config =>
+ {
+ PlayerSettings.iOS.buildNumber = config.buildIndex.ToString();
+ PlayerSettings.iOS.appleDeveloperTeamID = config.appleDeveloperTeamID;
+ }).Forget();
+
#if UNITY_IOS
if (_replace)
diff --git a/Assets/Editor/Tool/ConvertWebGLTextureToETC2.cs b/Assets/Editor/Tool/ConvertWebGLTextureToETC2.cs
new file mode 100644
index 0000000..9913635
--- /dev/null
+++ b/Assets/Editor/Tool/ConvertWebGLTextureToETC2.cs
@@ -0,0 +1,230 @@
+using UnityEditor;
+using UnityEditor.U2D;
+using UnityEngine;
+using System.Collections.Generic;
+
+/// <summary>
+/// 鎵归噺灏嗘墍鏈夎创鍥惧拰鍥鹃泦鐨� WebGL 骞冲彴鏍煎紡鏀逛负 ETC2 鍘嬬缉銆�
+/// 鏍规嵁鍘熷鏍煎紡鑷姩鍒ゆ柇鏄惁闇�瑕� Alpha 閫氶亾锛�
+/// - 鏈� Alpha 鈫� ETC2_RGBA8
+/// - 鏃� Alpha 鈫� ETC2_RGB4
+///
+/// 浣跨敤鑿滃崟锛氱▼搴�/Sprite/WebGL璐村浘杞珽TC2
+/// </summary>
+public class ConvertWebGLTextureToETC2
+{
+ [MenuItem("绋嬪簭/Sprite/WebGL璐村浘杞珽TC2(鍏ㄩ儴)")]
+ public static void ConvertAll()
+ {
+ ConvertTextures();
+ ConvertSpriteAtlases();
+
+ AssetDatabase.SaveAssets();
+ AssetDatabase.Refresh();
+ }
+
+ [MenuItem("绋嬪簭/Sprite/WebGL璐村浘杞珽TC2(浠呰创鍥�)")]
+ public static void ConvertTexturesOnly()
+ {
+ ConvertTextures();
+ AssetDatabase.SaveAssets();
+ AssetDatabase.Refresh();
+ }
+
+ [MenuItem("绋嬪簭/Sprite/WebGL璐村浘杞珽TC2(浠呭浘闆�)")]
+ public static void ConvertAtlasesOnly()
+ {
+ ConvertSpriteAtlases();
+ AssetDatabase.SaveAssets();
+ AssetDatabase.Refresh();
+ }
+
+ static void ConvertTextures()
+ {
+ var guids = AssetDatabase.FindAssets("t:Texture2D", new[] { "Assets/ResourcesOut" });
+ int total = guids.Length;
+ int converted = 0;
+ int skipped = 0;
+
+ for (int i = 0; i < total; i++)
+ {
+ var assetPath = AssetDatabase.GUIDToAssetPath(guids[i]);
+ EditorUtility.DisplayProgressBar("WebGL璐村浘杞珽TC2", $"[{i + 1}/{total}] {assetPath}", (float)i / total);
+
+ var importer = AssetImporter.GetAtPath(assetPath) as TextureImporter;
+ if (importer == null)
+ {
+ skipped++;
+ continue;
+ }
+
+ bool needsAlpha = NeedsAlpha(importer);
+ var targetFormat = needsAlpha ? TextureImporterFormat.ETC2_RGBA8 : TextureImporterFormat.ETC2_RGB4;
+
+ var webGLSettings = importer.GetPlatformTextureSettings("WebGL");
+
+ // 宸茬粡鏄洰鏍囨牸寮忓垯璺宠繃
+ if (webGLSettings.overridden && webGLSettings.format == targetFormat)
+ {
+ skipped++;
+ continue;
+ }
+
+ webGLSettings.overridden = true;
+ webGLSettings.maxTextureSize = GetMaxTextureSize(importer);
+ webGLSettings.textureCompression = TextureImporterCompression.Compressed;
+ webGLSettings.format = targetFormat;
+ webGLSettings.compressionQuality = 50;
+
+ importer.SetPlatformTextureSettings(webGLSettings);
+ importer.SaveAndReimport();
+ converted++;
+
+ Debug.Log($"[ETC2] 璐村浘 {(needsAlpha ? "RGBA8" : "RGB4")}: {assetPath}");
+ }
+
+ EditorUtility.ClearProgressBar();
+ Debug.Log($"[ETC2] 璐村浘澶勭悊瀹屾垚锛氳浆鎹� {converted}锛岃烦杩� {skipped}锛屽叡 {total}");
+ EditorUtility.DisplayDialog("璐村浘杞崲瀹屾垚",
+ $"杞崲 {converted} 涓紝璺宠繃 {skipped} 涓紝鍏� {total} 涓创鍥俱��",
+ "OK");
+ }
+
+ static void ConvertSpriteAtlases()
+ {
+ var guids = AssetDatabase.FindAssets("t:SpriteAtlas", new[] { "Assets/ResourcesOut" });
+ int total = guids.Length;
+ int converted = 0;
+ int skipped = 0;
+
+ for (int i = 0; i < total; i++)
+ {
+ var assetPath = AssetDatabase.GUIDToAssetPath(guids[i]);
+ EditorUtility.DisplayProgressBar("WebGL鍥鹃泦杞珽TC2", $"[{i + 1}/{total}] {assetPath}", (float)i / total);
+
+ try
+ {
+ var importer = SpriteAtlasImporter.GetAtPath(assetPath) as SpriteAtlasImporter;
+ if (importer == null)
+ {
+ skipped++;
+ continue;
+ }
+
+ var webGLSettings = importer.GetPlatformSettings("WebGL");
+
+ // 鍒ゆ柇 Alpha锛氭鏌ュ叾浠栧钩鍙扮殑璁剧疆鏉ユ帹鏂�
+ bool needsAlpha = AtlasNeedsAlpha(importer);
+ var targetFormat = needsAlpha ? TextureImporterFormat.ETC2_RGBA8 : TextureImporterFormat.ETC2_RGB4;
+
+ if (webGLSettings.overridden && webGLSettings.format == targetFormat)
+ {
+ skipped++;
+ continue;
+ }
+
+ webGLSettings.overridden = true;
+ webGLSettings.maxTextureSize = 2048;
+ webGLSettings.textureCompression = TextureImporterCompression.Compressed;
+ webGLSettings.format = targetFormat;
+ webGLSettings.compressionQuality = 50;
+
+ importer.SetPlatformSettings(webGLSettings);
+ importer.SaveAndReimport();
+ converted++;
+
+ Debug.Log($"[ETC2] 鍥鹃泦 {(needsAlpha ? "RGBA8" : "RGB4")}: {assetPath}");
+ }
+ catch (System.Exception ex)
+ {
+ Debug.LogError($"[ETC2] 鍥鹃泦澶勭悊澶辫触 {assetPath}: {ex.Message}");
+ }
+ }
+
+ EditorUtility.ClearProgressBar();
+ Debug.Log($"[ETC2] 鍥鹃泦澶勭悊瀹屾垚锛氳浆鎹� {converted}锛岃烦杩� {skipped}锛屽叡 {total}");
+ EditorUtility.DisplayDialog("鍥鹃泦杞崲瀹屾垚",
+ $"杞崲 {converted} 涓紝璺宠繃 {skipped} 涓紝鍏� {total} 涓浘闆嗐��",
+ "OK");
+ }
+
+ /// <summary>
+ /// 鍒ゆ柇璐村浘鏄惁闇�瑕� Alpha 閫氶亾
+ /// </summary>
+ static bool NeedsAlpha(TextureImporter importer)
+ {
+ // 1. 妫�鏌ヨ创鍥炬湰韬槸鍚﹀惈 Alpha
+ if (importer.DoesSourceTextureHaveAlpha())
+ return true;
+
+ // 2. 妫�鏌ュ凡鏈夊钩鍙拌缃殑鏍煎紡鏉ユ帹鏂�
+ foreach (var platform in new[] { "Android", "iPhone", "Standalone" })
+ {
+ var settings = importer.GetPlatformTextureSettings(platform);
+ if (settings.overridden && IsAlphaFormat(settings.format))
+ return true;
+ }
+
+ // 3. 妫�鏌� alphaSource 璁剧疆
+ if (importer.alphaSource != TextureImporterAlphaSource.None)
+ return importer.DoesSourceTextureHaveAlpha();
+
+ return false;
+ }
+
+ /// <summary>
+ /// 鍒ゆ柇鍥鹃泦鏄惁闇�瑕� Alpha锛堥�氳繃妫�鏌ュ叾浠栧钩鍙扮殑鏍煎紡鎺ㄦ柇锛�
+ /// </summary>
+ static bool AtlasNeedsAlpha(SpriteAtlasImporter importer)
+ {
+ foreach (var platform in new[] { "Android", "iPhone", "Standalone" })
+ {
+ var settings = importer.GetPlatformSettings(platform);
+ if (settings.overridden && IsAlphaFormat(settings.format))
+ return true;
+ }
+ // 鍥鹃泦榛樿璁や负闇�瑕� Alpha锛圲I 鍥鹃泦澶у鏈夐�忔槑锛�
+ return true;
+ }
+
+ /// <summary>
+ /// 鍒ゆ柇鏍煎紡鏄惁鍖呭惈 Alpha 閫氶亾
+ /// </summary>
+ static bool IsAlphaFormat(TextureImporterFormat format)
+ {
+ switch (format)
+ {
+ case TextureImporterFormat.RGBA32:
+ case TextureImporterFormat.RGBA16:
+ case TextureImporterFormat.ARGB32:
+ case TextureImporterFormat.ARGB16:
+ case TextureImporterFormat.DXT5:
+ case TextureImporterFormat.ETC2_RGBA8:
+ case TextureImporterFormat.ASTC_4x4:
+ case TextureImporterFormat.ASTC_5x5:
+ case TextureImporterFormat.ASTC_6x6:
+ case TextureImporterFormat.ASTC_8x8:
+ case TextureImporterFormat.ASTC_10x10:
+ case TextureImporterFormat.ASTC_12x12:
+ case TextureImporterFormat.PVRTC_RGBA2:
+ case TextureImporterFormat.PVRTC_RGBA4:
+ return true;
+ default:
+ return false;
+ }
+ }
+
+ /// <summary>
+ /// 鑾峰彇宸叉湁鐨勬渶澶ц创鍥惧昂瀵歌缃�
+ /// </summary>
+ static int GetMaxTextureSize(TextureImporter importer)
+ {
+ foreach (var platform in new[] { "Android", "iPhone", "Standalone" })
+ {
+ var settings = importer.GetPlatformTextureSettings(platform);
+ if (settings.overridden)
+ return settings.maxTextureSize;
+ }
+ return importer.maxTextureSize;
+ }
+}
diff --git a/Assets/Launch/FirstPackLang.cs.meta b/Assets/Editor/Tool/ConvertWebGLTextureToETC2.cs.meta
similarity index 83%
copy from Assets/Launch/FirstPackLang.cs.meta
copy to Assets/Editor/Tool/ConvertWebGLTextureToETC2.cs.meta
index 94ca447..f3a7160 100644
--- a/Assets/Launch/FirstPackLang.cs.meta
+++ b/Assets/Editor/Tool/ConvertWebGLTextureToETC2.cs.meta
@@ -1,5 +1,5 @@
fileFormatVersion: 2
-guid: 2024c0ab267b19244a4f367fbab5523b
+guid: 692c5aa4ed3ecc04b8ae0ba3f4036893
MonoImporter:
externalObjects: {}
serializedVersion: 2
diff --git a/Assets/Editor/Tool/ExportVersionConfigEx.cs b/Assets/Editor/Tool/ExportVersionConfigEx.cs
index b460ad2..4245a32 100644
--- a/Assets/Editor/Tool/ExportVersionConfigEx.cs
+++ b/Assets/Editor/Tool/ExportVersionConfigEx.cs
@@ -1,20 +1,21 @@
-锘縰sing System.Collections;
-using System.Collections.Generic;
-using UnityEngine;
-using UnityEditor;
-using System.IO;
-using UnityEngine.UI;
+锘縰sing System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+using UnityEditor;
+using System.IO;
+using UnityEngine.UI;
using System.Reflection;
-public class ExportVersionConfigEx : EditorWindow {
-
-
- [MenuItem("绋嬪簭/鍚屾VersionConfigEx.txt", false)]
- private static void Export()
+public class ExportVersionConfigEx : EditorWindow {
+
+
+ [MenuItem("绋嬪簭/鍚屾VersionConfigEx.txt", false)]
+ private static async void Export()
{
//鐢熸垚VersionConfigEx.txt 鎻愪緵缁橝OT鍚姩鏃朵娇鐢�
- var json = JsonUtility.ToJson(VersionConfig.Get());
+ await VersionConfig.GetAsync();
+ var json = JsonUtility.ToJson(VersionConfig.config);
string versionConfigExFile = Application.dataPath + "/Resources/VersionConfigEx.txt";
if (File.Exists(versionConfigExFile))
{
@@ -25,7 +26,7 @@
AssetDatabase.Refresh();
Debug.Log("鍚屾VersionConfigEx.txt鎴愬姛");
- }
-
-
-}
+ }
+
+
+}
diff --git a/Assets/Editor/Tool/FixSpriteAtlasWebGLAlpha.cs b/Assets/Editor/Tool/FixSpriteAtlasWebGLAlpha.cs
new file mode 100644
index 0000000..96b1e46
--- /dev/null
+++ b/Assets/Editor/Tool/FixSpriteAtlasWebGLAlpha.cs
@@ -0,0 +1,73 @@
+using UnityEditor;
+using UnityEditor.U2D;
+using UnityEngine;
+
+/// <summary>
+/// 鎵归噺涓烘墍鏈� SpriteAtlas V2 鏂囦欢娣诲姞 WebGL 骞冲彴璁剧疆锛堜繚鐣� Alpha 閫氶亾锛夈��
+///
+/// 闂鍘熷洜锛氶」鐩墍鏈� .spriteatlasv2 鏂囦欢鍙厤缃簡 Standalone/Android/iPhone 骞冲彴锛�
+/// WebGL 娌℃湁骞冲彴瑕嗙洊锛孶nity 榛樿浣跨敤涓嶅惈 Alpha 鐨勫帇缂╂牸寮忥紝瀵艰嚧杩愯鏃� Sprite 鍙樹负涓嶉�忔槑銆�
+///
+/// 浣跨敤鑿滃崟锛氱▼搴�/Sprite/淇WebGL鍥鹃泦Alpha閫忔槑
+/// </summary>
+public class FixSpriteAtlasWebGLAlpha
+{
+ [MenuItem("绋嬪簭/Sprite/淇WebGL鍥鹃泦Alpha閫忔槑")]
+ public static void FixAllAtlases()
+ {
+ var guids = AssetDatabase.FindAssets("t:SpriteAtlas", new[] { "Assets/ResourcesOut" });
+ int total = guids.Length;
+ int fixed_count = 0;
+
+ for (int i = 0; i < total; i++)
+ {
+ var assetPath = AssetDatabase.GUIDToAssetPath(guids[i]);
+ EditorUtility.DisplayProgressBar("淇WebGL鍥鹃泦Alpha", $"澶勭悊: {assetPath}", (float)i / total);
+
+ try
+ {
+ var importer = SpriteAtlasImporter.GetAtPath(assetPath) as SpriteAtlasImporter;
+ if (importer == null)
+ {
+ Debug.LogWarning($"[FixAtlasAlpha] 鏃犳硶鑾峰彇 SpriteAtlasImporter: {assetPath}");
+ continue;
+ }
+
+ var webGLSettings = importer.GetPlatformSettings("WebGL");
+
+ // 宸叉湁 WebGL 瑕嗙洊涓斿凡鏄洰鏍囨牸寮忓垯璺宠繃
+ if (webGLSettings.overridden && webGLSettings.format == TextureImporterFormat.ASTC_8x8)
+ {
+ continue;
+ }
+
+ // ASTC 8x8 鈥� 鍚� Alpha 閫氶亾锛屼笌 Android/iPhone 淇濇寔涓�鑷�
+ webGLSettings.overridden = true;
+ webGLSettings.maxTextureSize = 2048;
+ webGLSettings.textureCompression = TextureImporterCompression.Compressed;
+ webGLSettings.format = TextureImporterFormat.ASTC_8x8;
+ webGLSettings.compressionQuality = 50;
+ webGLSettings.allowsAlphaSplitting = false;
+
+ importer.SetPlatformSettings(webGLSettings);
+ importer.SaveAndReimport();
+ fixed_count++;
+
+ Debug.Log($"[FixAtlasAlpha] 宸茶缃� WebGL=ASTC_8x8: {assetPath}");
+ }
+ catch (System.Exception ex)
+ {
+ Debug.LogError($"[FixAtlasAlpha] 澶勭悊澶辫触 {assetPath}: {ex.Message}");
+ }
+ }
+
+ EditorUtility.ClearProgressBar();
+ AssetDatabase.SaveAssets();
+ AssetDatabase.Refresh();
+
+ Debug.Log($"[FixAtlasAlpha] 瀹屾垚锛佸叡淇 {fixed_count}/{total} 涓浘闆嗐�傞噸鏂版瀯寤� AssetBundle 鍚庣敓鏁堛��");
+ EditorUtility.DisplayDialog("淇瀹屾垚",
+ $"鍏变慨澶� {fixed_count}/{total} 涓浘闆嗭紙WebGL 骞冲彴璁剧疆涓� ASTC 8x8锛屽惈 Alpha锛夈�俓n\n璇烽噸鏂版瀯寤� WebGL AssetBundle 鍚庢祴璇曘��",
+ "OK");
+ }
+}
diff --git a/Assets/Launch/FirstPackLang.cs.meta b/Assets/Editor/Tool/FixSpriteAtlasWebGLAlpha.cs.meta
similarity index 83%
copy from Assets/Launch/FirstPackLang.cs.meta
copy to Assets/Editor/Tool/FixSpriteAtlasWebGLAlpha.cs.meta
index 94ca447..3f85756 100644
--- a/Assets/Launch/FirstPackLang.cs.meta
+++ b/Assets/Editor/Tool/FixSpriteAtlasWebGLAlpha.cs.meta
@@ -1,5 +1,5 @@
fileFormatVersion: 2
-guid: 2024c0ab267b19244a4f367fbab5523b
+guid: c61296c694ca5354db00ce0372f79aa4
MonoImporter:
externalObjects: {}
serializedVersion: 2
diff --git a/Assets/Editor/Tool/InGameDownTestWindow.cs b/Assets/Editor/Tool/InGameDownTestWindow.cs
index 256cbdb..42a7ee9 100644
--- a/Assets/Editor/Tool/InGameDownTestWindow.cs
+++ b/Assets/Editor/Tool/InGameDownTestWindow.cs
@@ -2,6 +2,7 @@
using System.Collections.Generic;
using UnityEngine;
using UnityEditor;
+using Cysharp.Threading.Tasks;
public class InGameDownTestWindow : EditorWindow
{
@@ -22,14 +23,19 @@
{
InGameDownTestUtility.enable = !InGameDownTestUtility.enable;
- if (InGameDownTestUtility.enable)
+ VersionConfig.GetAsync().ContinueWith(config =>
{
- VersionConfig.Get().assetAccess = InstalledAsset.NullAsset;
- }
- else
- {
- VersionConfig.Get().assetAccess = InstalledAsset.IngoreDownLoad;
- }
+ if (InGameDownTestUtility.enable)
+ {
+ VersionConfig.config.assetAccess = InstalledAsset.NullAsset;
+ }
+ else
+ {
+ VersionConfig.config.assetAccess = InstalledAsset.IngoreDownLoad;
+ }
+ }).Forget();
+
+
}
EditorGUILayout.Space();
diff --git a/Assets/Editor/Tool/WindowTool.cs b/Assets/Editor/Tool/WindowTool.cs
index 61ddefc..6130386 100644
--- a/Assets/Editor/Tool/WindowTool.cs
+++ b/Assets/Editor/Tool/WindowTool.cs
@@ -60,7 +60,7 @@
if (GUILayout.Button("鎵撳紑"))
{
// 鎵撳紑绐楀彛閫昏緫
- UIManager.Instance.OpenWindow(windowName).Forget();
+ UIManager.Instance.OpenWindowAsync(windowName).Forget();
}
if (GUILayout.Button("鍏抽棴"))
{
@@ -74,7 +74,7 @@
UIManager.Instance.CloseWindow(win);
}
- UIManager.Instance.OpenWindow("BattleWin").Forget();
+ UIManager.Instance.OpenWindowAsync("BattleWin").Forget();
}
EditorGUILayout.EndHorizontal();
diff --git a/Assets/Editor/UI/AssetDuplicateCheck.cs b/Assets/Editor/UI/AssetDuplicateCheck.cs
index e2457b3..430758f 100644
--- a/Assets/Editor/UI/AssetDuplicateCheck.cs
+++ b/Assets/Editor/UI/AssetDuplicateCheck.cs
@@ -1,4 +1,4 @@
-using System;
+锘縰sing System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
@@ -6,6 +6,7 @@
using System.Threading.Tasks;
using UnityEditor;
using UnityEngine;
+using Cysharp.Threading.Tasks;
namespace ProjSG.Editor.UI
{
diff --git a/Assets/Editor/UI/UIAdjustEditor.cs b/Assets/Editor/UI/UIAdjustEditor.cs
index e83353d..610fc27 100644
--- a/Assets/Editor/UI/UIAdjustEditor.cs
+++ b/Assets/Editor/UI/UIAdjustEditor.cs
@@ -28,7 +28,7 @@
{
if (Application.isPlaying && !string.IsNullOrEmpty(uiName))
{
- UIManager.Instance.OpenWindow(uiName).Forget();
+ UIManager.Instance.OpenWindowAsync(uiName).Forget();
}
else
{
diff --git a/Assets/Editor/YooAsset/YooAssetBuildTool.cs b/Assets/Editor/YooAsset/YooAssetBuildTool.cs
index 0835b85..5306fad 100644
--- a/Assets/Editor/YooAsset/YooAssetBuildTool.cs
+++ b/Assets/Editor/YooAsset/YooAssetBuildTool.cs
@@ -9,6 +9,7 @@
using UnityEngine;
using YooAsset;
using YooAsset.Editor;
+using HybridCLR.Editor.Commands;
using Debug = UnityEngine.Debug;
public static class YooAssetBuildTool
@@ -16,14 +17,52 @@
/// <summary>
/// 鎵�鏈夐渶瑕佹墦鍖呯殑 Package 鍚嶇О锛堜笌 AssetBundleCollectorSetting 涓�鑷达級
/// </summary>
- private static readonly string[] ALL_PACKAGES = { "Prefab", "UI", "UIEffect", "Battle", "Audio", "Video", "Builtin" };
+ private static readonly string[] ALL_PACKAGES = { "Prefab", "UI", "UIEffect", "Battle", "Audio", "Video", "Builtin", "Dll" };
/// <summary>
- /// 鐗堟湰鍙锋牸寮忥細鏃ユ湡+鏃堕棿
+ /// HybridCLR .bytes 鏂囦欢杈撳嚭鐩綍锛堢浉瀵� Assets锛�
+ /// </summary>
+ private const string HYBRIDCLR_DLLS_ASSETS_PATH = "Assets/HybridCLRDlls";
+
+ /// <summary>
+ /// AOT 鍏冩暟鎹� DLL 鍒楄〃锛堜笌 AOTGenericReferences.PatchedAOTAssemblyList 淇濇寔涓�鑷达級
+ /// </summary>
+ private static readonly string[] AOT_DLL_NAMES =
+ {
+ "DOTween.dll",
+ "Launch.dll",
+ "System.Core.dll",
+ "UniTask.dll",
+ "UnityEngine.AndroidJNIModule.dll",
+ "UnityEngine.AssetBundleModule.dll",
+ "UnityEngine.CoreModule.dll",
+ "UnityEngine.JSONSerializeModule.dll",
+ "UnityEngine.UI.dll",
+ "mscorlib.dll",
+ "spine-csharp.dll",
+ };
+
+ /// <summary>
+ /// 鐗堟湰鍙凤細鏃ユ湡+鏃堕棿銆傚閲忔墦鍖呮椂鍙鐢ㄥ悓涓�鐗堟湰鍙枫��
/// </summary>
private static string GenerateVersion()
{
return DateTime.Now.ToString("yyyy-MM-dd-HHmm");
+ }
+
+ /// <summary>
+ /// 鑾峰彇涓婁竴娆℃墦鍖呯増鏈彿锛堝鏋滃瓨鍦級銆傚閲忔墦鍖呮椂浣跨敤鍚屼竴鐗堟湰鍙峰彲鍔犻�熴��
+ /// </summary>
+ private static string GetLastBuildVersion(string packageName)
+ {
+ string outputRoot = AssetBundleBuilderHelper.GetDefaultBuildOutputRoot();
+ string platformDir = System.IO.Path.Combine(outputRoot, EditorUserBuildSettings.activeBuildTarget.ToString(), packageName);
+ if (!System.IO.Directory.Exists(platformDir)) return null;
+ var dirs = System.IO.Directory.GetDirectories(platformDir);
+ if (dirs.Length == 0) return null;
+ // 鍙栨渶鏂扮殑鐗堟湰鐩綍
+ System.Array.Sort(dirs);
+ return System.IO.Path.GetFileName(dirs[dirs.Length - 1]);
}
// ====================================================================
@@ -46,11 +85,87 @@
}
[MenuItem("YooAsset宸ュ叿/鍒囨崲AB妯″紡 (褰撳墠: 鍏抽棴)", true)]
+ [MenuItem("YooAsset宸ュ叿/鍒囨崲AB妯″紡 (褰撳墠: 鍏抽棴)", true)]
private static bool ToggleABModeValidate()
{
bool isOn = EditorPrefs.GetBool("YooAsset_UseAssetBundle", false);
Menu.SetChecked("YooAsset宸ュ叿/鍒囨崲AB妯″紡 (褰撳墠: 鍏抽棴)", isOn);
return true;
+ }
+
+ [MenuItem("YooAsset宸ュ叿/妯℃嫙 WebGL 妯″紡 (褰撳墠: 鍏抽棴)", false, 110)]
+ private static void ToggleSimulateWebGL()
+ {
+ bool current = EditorPrefs.GetBool("YooAsset_SimulateWebGL", false);
+ bool next = !current;
+ EditorPrefs.SetBool("YooAsset_SimulateWebGL", next);
+
+ if (next && !EditorPrefs.GetBool("YooAsset_UseAssetBundle", false))
+ {
+ // 妯℃嫙 WebGL 蹇呴』寮�鍚� AB 妯″紡
+ EditorPrefs.SetBool("YooAsset_UseAssetBundle", true);
+ Debug.Log("[YooAssetBuildTool] 宸茶嚜鍔ㄥ紑鍚� AB 妯″紡锛圵ebGL 妯℃嫙蹇呴渶锛�");
+ }
+
+ Debug.Log($"[YooAssetBuildTool] 妯℃嫙 WebGL 妯″紡: {(next ? "寮�鍚�" : "鍏抽棴")}");
+ EditorUtility.DisplayDialog("妯℃嫙 WebGL 妯″紡",
+ next
+ ? "宸插紑鍚�侲ditor 涓嬪皢鏍规嵁閰嶇疆鑷姩閫夋嫨:\n路 閰嶇疆鏈湴 CDN 璺緞 -> HostPlayMode\n路 鏈厤缃湰鍦� CDN 璺緞 -> OfflinePlayMode\n\n鍓嶆彁锛歕n路 宸插紑鍚� AB 妯″紡锛堝凡鑷姩寮�鍚級\n路 璧勬簮宸叉墦鍖呭埌 StreamingAssets\n路 Dll 鍖呯殑 .bytes 鏂囦欢宸插瓨鍦�"
+ : "宸插叧闂�傚皢鎭㈠ Editor 榛樿鍔犺浇妯″紡銆�",
+ "纭畾");
+ }
+
+ [MenuItem("YooAsset宸ュ叿/妯℃嫙 WebGL 妯″紡 (褰撳墠: 鍏抽棴)", true)]
+ private static bool ToggleSimulateWebGLValidate()
+ {
+ bool isOn = EditorPrefs.GetBool("YooAsset_SimulateWebGL", false);
+ Menu.SetChecked("YooAsset宸ュ叿/妯℃嫙 WebGL 妯″紡 (褰撳墠: 鍏抽棴)", isOn);
+ return true;
+ }
+
+ /// <summary>
+ /// 璁剧疆鏈湴纭洏鐩綍浣滀负 WebGL 妯℃嫙 CDN 鏍硅矾寰勩��
+ /// 鐣欑┖鏃� WebPlayMode 浠呬娇鐢� StreamingAssets锛堝凡瓒冲瑕嗙洊鍏ㄩ儴鎵撳寘璧勬簮锛夛紱
+ /// 鍙湁闇�瑕佹祴璇曘�岃繙绋嬩笅杞姐�嶅垎鏀椂鎵嶉渶瑕侀厤缃椤广��
+ /// 璺緞绀轰緥: E:/ProjSG/Bundles/StandaloneWindows64 锛圷ooAsset 榛樿杈撳嚭鏍圭洰褰曚笅鐨勫钩鍙板瓙鐩綍锛�
+ /// </summary>
+ [MenuItem("YooAsset宸ュ叿/璁剧疆妯℃嫙 CDN 鏈湴璺緞", false, 120)]
+ private static void SetSimLocalCdnPath()
+ {
+ string current = EditorPrefs.GetString("YooAsset_SimLocalCdnPath", "");
+ // 榛樿鎵撳紑 Bundles/{Platform} 杈撳嚭鐩綍
+ if (string.IsNullOrEmpty(current))
+ {
+ current = System.IO.Path.Combine(
+ AssetBundleBuilderHelper.GetDefaultBuildOutputRoot(),
+ EditorUserBuildSettings.activeBuildTarget.ToString());
+ }
+
+ string selected = EditorUtility.OpenFolderPanel(
+ "閫夋嫨鏈湴 CDN 鏍圭洰褰曪紙妯℃嫙 WebGL 杩滅▼鍔犺浇锛�",
+ System.IO.Directory.Exists(current) ? current : AssetBundleBuilderHelper.GetDefaultBuildOutputRoot(),
+ "");
+
+ if (string.IsNullOrEmpty(selected))
+ return;
+
+ EditorPrefs.SetString("YooAsset_SimLocalCdnPath", selected);
+ // 杞崲涓� file:/// URI 棰勮缁欑敤鎴�
+ string uri = new System.Uri(selected).AbsoluteUri;
+ Debug.Log($"[YooAssetBuildTool] 妯℃嫙 CDN 璺緞宸茶缃�:\n 纾佺洏璺緞: {selected}\n file URI: {uri}");
+ EditorUtility.DisplayDialog(
+ "妯℃嫙 CDN 璺緞",
+ $"宸茶缃湰鍦� CDN 璺緞:\n{selected}\n\n杞崲鍚庣殑 file URI:\n{uri}\n\n" +
+ "娉ㄦ剰锛氳矾寰勪笅闇�鍖呭惈瀵瑰簲鍖呯殑 Manifest 鏂囦欢鍜� Bundle 鏂囦欢銆俓n" +
+ "濡傛墍鏈夎祫婧愬凡鎵撳寘杩� StreamingAssets锛屽彲涓嶉厤缃椤广��",
+ "纭畾");
+ }
+
+ [MenuItem("YooAsset宸ュ叿/娓呴櫎妯℃嫙 CDN 鏈湴璺緞", false, 121)]
+ private static void ClearSimLocalCdnPath()
+ {
+ EditorPrefs.SetString("YooAsset_SimLocalCdnPath", "");
+ Debug.Log("[YooAssetBuildTool] 妯℃嫙 CDN 璺緞宸叉竻闄わ紝WebPlayMode 灏嗕粎浠� StreamingAssets 鍔犺浇銆�");
}
// ====================================================================
@@ -60,7 +175,20 @@
[MenuItem("YooAsset宸ュ叿/涓�閿墦鍖呮墍鏈塒ackage (BuiltinBuildPipeline)", false, 200)]
private static void BuildAllPackages()
{
+ BuildAllPackagesInternal(incremental: false);
+ }
+
+ [MenuItem("YooAsset宸ュ叿/澧為噺鎵撳寘鎵�鏈塒ackage (璺宠繃HybridCLR)", false, 201)]
+ private static void BuildAllPackagesIncremental()
+ {
+ BuildAllPackagesInternal(incremental: true);
+ }
+
+ private static void BuildAllPackagesInternal(bool incremental)
+ {
+ string modeDesc = incremental ? "澧為噺鎵撳寘锛堣烦杩嘓ybridCLR锛屽鐢ㄧ増鏈彿锛�" : "鍏ㄩ噺鎵撳寘";
if (!EditorUtility.DisplayDialog("纭鎵撳寘",
+ $"妯″紡: {modeDesc}\n" +
$"灏嗕娇鐢� BuiltinBuildPipeline 鎵撳寘浠ヤ笅 {ALL_PACKAGES.Length} 涓� Package:\n" +
$"{string.Join(", ", ALL_PACKAGES)}\n\n" +
$"骞冲彴: {EditorUserBuildSettings.activeBuildTarget}\n" +
@@ -71,12 +199,36 @@
return;
}
- string version = GenerateVersion();
+ // ---- 鎵撳寘鍓嶏細HybridCLR DLL锛堝閲忔ā寮忚烦杩囷級----
+ if (!incremental)
+ {
+ if (!CopyHybridCLRDlls())
+ {
+ EditorUtility.DisplayDialog("鎷疯礉 DLL 澶辫触",
+ "HybridCLR DLL 鎷疯礉澶辫触锛岃鍏堟墽琛� HybridCLR/Generate/All 鐢熸垚 DLL 鏂囦欢銆俓n璇︽儏璇锋煡鐪� Console 鏃ュ織銆�",
+ "纭畾");
+ return;
+ }
+ }
+
+ // 澧為噺妯″紡澶嶇敤涓婃鐗堟湰鍙凤紝閬垮厤 YooAsset 璁や负鍏ㄦ柊鐗堟湰
+ string version;
+ if (incremental)
+ {
+ string lastVer = GetLastBuildVersion(ALL_PACKAGES[0]);
+ version = !string.IsNullOrEmpty(lastVer) ? lastVer : GenerateVersion();
+ Debug.Log($"[YooAssetBuildTool] 澧為噺妯″紡锛屽鐢ㄧ増鏈彿: {version}");
+ }
+ else
+ {
+ version = GenerateVersion();
+ }
+
int successCount = 0;
int failCount = 0;
var sw = Stopwatch.StartNew();
- Debug.Log($"[YooAssetBuildTool] ========== 寮�濮嬫墦鍖� ==========");
+ Debug.Log($"[YooAssetBuildTool] ========== 寮�濮媨(incremental ? "澧為噺" : "鍏ㄩ噺")}鎵撳寘 ==========");
Debug.Log($"[YooAssetBuildTool] 鐗堟湰鍙�: {version}");
Debug.Log($"[YooAssetBuildTool] 骞冲彴: {EditorUserBuildSettings.activeBuildTarget}");
@@ -141,6 +293,39 @@
[MenuItem("YooAsset宸ュ叿/鎵撳寘鍗曚釜Package/Builtin", false, 306)]
private static void BuildBuiltin() => BuildSingleWithDialog("Builtin");
+ [MenuItem("YooAsset宸ュ叿/鎵撳寘鍗曚釜Package/Dll (HybridCLR)", false, 307)]
+ private static void BuildDll()
+ {
+ string version = GenerateVersion();
+ if (!EditorUtility.DisplayDialog("纭鎵撳寘",
+ $"鎵撳寘 Package: Dll (HybridCLR)\n鐗堟湰: {version}\n骞冲彴: {EditorUserBuildSettings.activeBuildTarget}\n\n灏嗗厛鎷疯礉 HybridCLR 鐢熸垚鐨� DLL 鍒� {HYBRIDCLR_DLLS_ASSETS_PATH}",
+ "寮�濮�", "鍙栨秷"))
+ {
+ return;
+ }
+
+ EditorUtility.DisplayProgressBar("YooAsset 鎵撳寘涓�...", "姝e湪鎷疯礉 HybridCLR DLL...", 0.2f);
+ if (!CopyHybridCLRDlls())
+ {
+ EditorUtility.ClearProgressBar();
+ EditorUtility.DisplayDialog("鎷疯礉 DLL 澶辫触",
+ "HybridCLR DLL 鎷疯礉澶辫触锛岃鍏堟墽琛� HybridCLR/Generate/All 鐢熸垚 DLL 鏂囦欢銆俓n璇︽儏璇锋煡鐪� Console 鏃ュ織銆�",
+ "纭畾");
+ return;
+ }
+
+ EditorUtility.DisplayProgressBar("YooAsset 鎵撳寘涓�...", "姝e湪鎵撳寘 Dll...", 0.6f);
+ bool ok = BuildSinglePackage("Dll", version);
+ EditorUtility.ClearProgressBar();
+
+ if (ok)
+ EditorUtility.DisplayDialog("鎵撳寘鎴愬姛", "Package 'Dll' 鎵撳寘瀹屾垚锛�", "纭畾");
+ else
+ EditorUtility.DisplayDialog("鎵撳寘澶辫触", "Package 'Dll' 鎵撳寘澶辫触锛岃鏌ョ湅 Console 鏃ュ織銆�", "纭畾");
+
+ AssetDatabase.Refresh();
+ }
+
private static void BuildSingleWithDialog(string packageName)
{
string version = GenerateVersion();
@@ -167,6 +352,169 @@
AssetDatabase.Refresh();
}
+ // ====================================================================
+ // HybridCLR DLL 鎷疯礉
+ // ====================================================================
+
+ /// <summary>
+ /// 灏� HybridCLR 鐢熸垚鐨� DLL 鎷疯礉鍒� Assets/HybridCLRDlls锛屽苟娣诲姞 .bytes 鍚庣紑浠ヤ緵 YooAsset 鏀堕泦銆�
+ /// 鏉ユ簮1: HybridCLRData/HotUpdateDlls/{platform}/Main.dll 鈫� Assets/HybridCLRDlls/Main.dll.bytes
+ /// 鏉ユ簮2: HybridCLRData/AssembliesPostIl2CppStrip/{platform}/{aot}.dll 鈫� Assets/HybridCLRDlls/{aot}.dll.bytes
+ /// </summary>
+ private static bool CopyHybridCLRDlls()
+ {
+ // --- Step 1: 鍏堣繍琛� HybridCLR Generate All锛岄噸鏂扮紪璇戠儹鏇� DLL 骞惰鍓� AOT DLL ---
+ Debug.Log("[YooAssetBuildTool] 姝e湪鎵ц HybridCLR GenerateAll...");
+ EditorUtility.DisplayProgressBar("HybridCLR GenerateAll", "缂栬瘧鐑洿 DLL 骞惰鍓� AOT...", 0f);
+ try
+ {
+ PrebuildCommand.GenerateAll();
+ Debug.Log("[YooAssetBuildTool] HybridCLR GenerateAll 瀹屾垚");
+ }
+ catch (Exception ex)
+ {
+ EditorUtility.ClearProgressBar();
+ Debug.LogError($"[YooAssetBuildTool] HybridCLR GenerateAll 澶辫触: {ex.Message}");
+ return false;
+ }
+ EditorUtility.ClearProgressBar();
+
+ // --- Step 2: 鎷疯礉鐢熸垚鐨� DLL 鍒� Assets/HybridCLRDlls ---
+ string projectRoot = System.IO.Path.GetFullPath(
+ System.IO.Path.Combine(Application.dataPath, ".."));
+ string platform = GetHybridCLRPlatformFolder();
+
+ string hotUpdateSrc = System.IO.Path.Combine(
+ projectRoot, "HybridCLRData", "HotUpdateDlls", platform);
+ string aotSrc = System.IO.Path.Combine(
+ projectRoot, "HybridCLRData", "AssembliesPostIl2CppStrip", platform);
+ string destDir = System.IO.Path.Combine(Application.dataPath, "HybridCLRDlls");
+
+ if (!System.IO.Directory.Exists(hotUpdateSrc))
+ {
+ Debug.LogError($"[YooAssetBuildTool] HotUpdateDlls 鐩綍涓嶅瓨鍦�: {hotUpdateSrc}\n璇峰厛鎵ц HybridCLR/Generate/All");
+ return false;
+ }
+ if (!System.IO.Directory.Exists(aotSrc))
+ {
+ Debug.LogError($"[YooAssetBuildTool] AssembliesPostIl2CppStrip 鐩綍涓嶅瓨鍦�: {aotSrc}\n璇峰厛鎵ц HybridCLR/Generate/All");
+ return false;
+ }
+
+ if (!System.IO.Directory.Exists(destDir))
+ System.IO.Directory.CreateDirectory(destDir);
+
+ int copied = 0;
+ int failed = 0;
+
+ // --- 鐑洿鏂颁富绋嬪簭闆� Main.dll ---
+ string mainSrc = System.IO.Path.Combine(hotUpdateSrc, "Main.dll");
+ string mainDst = System.IO.Path.Combine(destDir, "Main.dll.bytes");
+ if (System.IO.File.Exists(mainSrc))
+ {
+ System.IO.File.Copy(mainSrc, mainDst, overwrite: true);
+ Debug.Log($"[YooAssetBuildTool] 鉁� 鎷疯礉鐑洿 DLL: Main.dll 鈫� Main.dll.bytes");
+ copied++;
+ }
+ else
+ {
+ Debug.LogError($"[YooAssetBuildTool] 鉁� Main.dll 涓嶅瓨鍦�: {mainSrc}");
+ failed++;
+ }
+
+ // --- AOT 鍏冩暟鎹� DLL ---
+ foreach (string dllName in AOT_DLL_NAMES)
+ {
+ string src = System.IO.Path.Combine(aotSrc, dllName);
+ string dst = System.IO.Path.Combine(destDir, dllName + ".bytes");
+ if (System.IO.File.Exists(src))
+ {
+ System.IO.File.Copy(src, dst, overwrite: true);
+ Debug.Log($"[YooAssetBuildTool] 鉁� 鎷疯礉 AOT DLL: {dllName} 鈫� {dllName}.bytes");
+ copied++;
+ }
+ else
+ {
+ Debug.LogWarning($"[YooAssetBuildTool] 鉁� AOT DLL 涓嶅瓨鍦�: {src}");
+ failed++;
+ }
+ }
+
+ Debug.Log($"[YooAssetBuildTool] DLL 鎷疯礉瀹屾垚: 鎴愬姛 {copied} 涓�, 澶辫触/缂哄け {failed} 涓� 鈫� {destDir}");
+ AssetDatabase.Refresh();
+
+ // 纭繚 Assets/HybridCLRDlls 宸叉敞鍐屽埌 YooAsset Dll Package Collector
+ EnsureDllPackageCollector();
+
+ return failed == 0;
+ }
+
+ /// <summary>
+ /// 纭繚 Assets/HybridCLRDlls 鐩綍宸蹭綔涓� Collector 娉ㄥ唽鍒� YooAsset "Dll" Package 涓��
+ /// 濡傛灉 Package / Group / Collector 宸插瓨鍦ㄥ垯璺宠繃锛屼繚鎸佸箓绛夈��
+ /// </summary>
+ private static void EnsureDllPackageCollector()
+ {
+ const string packageName = "Dll";
+ const string groupName = "HybridCLR Generated";
+
+ var setting = AssetBundleCollectorSettingData.Setting;
+
+ // 鎵炬垨鍒涘缓 Dll Package
+ var dllPackage = setting.Packages.Find(p => p.PackageName == packageName);
+ if (dllPackage == null)
+ {
+ dllPackage = AssetBundleCollectorSettingData.CreatePackage(packageName);
+ Debug.Log($"[YooAssetBuildTool] 宸插垱寤� YooAsset Package: {packageName}");
+ }
+
+ // 鎵炬垨鍒涘缓 HybridCLR Generated 缁�
+ var group = dllPackage.Groups.Find(g => g.GroupName == groupName);
+ if (group == null)
+ {
+ group = AssetBundleCollectorSettingData.CreateGroup(dllPackage, groupName);
+ Debug.Log($"[YooAssetBuildTool] 宸插垱寤� Group: {groupName}");
+ }
+
+ // 妫�鏌ユ槸鍚﹀凡鏈� Assets/HybridCLRDlls 鐨� Collector
+ bool exists = group.Collectors.Exists(c => c.CollectPath == HYBRIDCLR_DLLS_ASSETS_PATH);
+ if (exists)
+ {
+ Debug.Log($"[YooAssetBuildTool] Dll Package Collector 宸插瓨鍦紝璺宠繃娉ㄥ唽: {HYBRIDCLR_DLLS_ASSETS_PATH}");
+ return;
+ }
+
+ var collector = new AssetBundleCollector
+ {
+ CollectPath = HYBRIDCLR_DLLS_ASSETS_PATH,
+ CollectorType = ECollectorType.MainAssetCollector,
+ AddressRuleName = nameof(AddressByFileName),
+ PackRuleName = nameof(PackRawFile),
+ FilterRuleName = nameof(CollectAll),
+ };
+ AssetBundleCollectorSettingData.CreateCollector(group, collector);
+ AssetBundleCollectorSettingData.SaveFile();
+ Debug.Log($"[YooAssetBuildTool] 鉁� 宸叉敞鍐� Dll Package Collector: {HYBRIDCLR_DLLS_ASSETS_PATH}");
+ }
+
+ /// <summary>
+ /// 鏍规嵁褰撳墠婵�娲荤殑鏋勫缓鐩爣杩斿洖 HybridCLR 杈撳嚭鏂囦欢澶瑰悕
+ /// </summary>
+ private static string GetHybridCLRPlatformFolder()
+ {
+ switch (EditorUserBuildSettings.activeBuildTarget)
+ {
+ case BuildTarget.Android: return "Android";
+ case BuildTarget.iOS: return "iOS";
+ case BuildTarget.StandaloneWindows:
+ case BuildTarget.StandaloneWindows64: return "StandaloneWindows64";
+ case BuildTarget.WebGL: return "WebGL";
+ default:
+ Debug.LogWarning($"[YooAssetBuildTool] 鏈瘑鍒殑骞冲彴 {EditorUserBuildSettings.activeBuildTarget}锛岄粯璁や娇鐢� Android");
+ return "Android";
+ }
+ }
+
/// <summary>
/// 鎵撳寘鍗曚釜 Package
/// </summary>
diff --git a/Assets/HybridCLRGenerate/AOTGenericReferences.cs b/Assets/HybridCLRGenerate/AOTGenericReferences.cs
index 46ff9c5..ef83b46 100644
--- a/Assets/HybridCLRGenerate/AOTGenericReferences.cs
+++ b/Assets/HybridCLRGenerate/AOTGenericReferences.cs
@@ -12,8 +12,8 @@
"UnityEngine.AndroidJNIModule.dll",
"UnityEngine.AssetBundleModule.dll",
"UnityEngine.CoreModule.dll",
- "UnityEngine.JSONSerializeModule.dll",
"UnityEngine.UI.dll",
+ "YooAsset.dll",
"mscorlib.dll",
"spine-csharp.dll",
};
@@ -23,154 +23,202 @@
// }}
// {{ AOT generic types
- // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask.<>c<AdaptiveLayout.<Co_DelayShow>d__22>
- // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask.<>c<AssetBundleUtility.<Co_DoLoadAsset>d__23>
- // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask.<>c<AssetBundleUtility.<Co_DoLoadAsset>d__24>
- // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask.<>c<AssetBundleUtility.<Co_LoadAssetBundle>d__21,object>
- // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask.<>c<AssetBundleUtility.<Co_LoadAssetBundleDependenice>d__22>
- // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask.<>c<AssetBundleUtility.<Initialize>d__16>
- // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask.<>c<ChatCenter.<Co_CheckAfterCollect>d__59>
- // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask.<>c<ChatSendComponent.<Co_ClientBan>d__32>
- // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask.<>c<ConfigManager.<InitConfigs>d__6>
- // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask.<>c<CyclicScroll.<Co_StepByStepAppear>d__68>
- // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask.<>c<DownLoadAndDiscompressTask.<Co_StartDownLoad>d__33>
- // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask.<>c<DownloadTask.<Co_DownloadFile>d__40>
- // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask.<>c<DownloadTask.<Co_GetHeader>d__39>
- // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask.<>c<EffectPlayer.<PlayAsync>d__34>
- // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask.<>c<EquipExchangeCell.<RefreshEffect>d__31>
- // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask.<>c<EquipOnMainUI.<FlyToEquipCell>d__12>
- // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask.<>c<EquipTipWin.<RefreshEffect>d__21>
- // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask.<>c<GameObjectPoolManager.<CheckPoolUsage>d__13>
- // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask.<>c<HeroCallResultCell.<DisplayAsync>d__7>
- // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask.<>c<HeroCallResultWin.<MoveToNextState>d__35>
- // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask.<>c<HeroGiftWashWin.<SendPack>d__19>
- // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask.<>c<HeroPosWin.<RunTaskAsync>d__46>
- // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask.<>c<HeroScenePosCell.<DelayShow>d__13>
- // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask.<>c<LayoutElementSizeClamp.<UpdateRect>d__9>
- // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask.<>c<Main.<InitManagers>d__4>
- // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask.<>c<ServerTipDetails.<Co_StageLoadFinish>d__4>
- // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask.<>c<SmallTipWin.<UpdatePos>d__10>
- // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask.<>c<StageManager.<OnLoading>d__9>
- // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask.<>c<SysNotifyMgr.<Co_Instance>d__11>
- // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask.<>c<SystemSetting.<Co_WaitFewMinute>d__35>
- // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask.<>c<UIBase.<ApplyClickEmptySpaceClose>d__34>
- // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask.<>c<UniTaskExtension.<DelayFrameInternal>d__2>
- // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask.<>c<UniTaskExtension.<DelayTimeInternal>d__8>
- // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask<AdaptiveLayout.<Co_DelayShow>d__22>
- // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask<AssetBundleUtility.<Co_DoLoadAsset>d__23>
- // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask<AssetBundleUtility.<Co_DoLoadAsset>d__24>
- // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask<AssetBundleUtility.<Co_LoadAssetBundle>d__21,object>
- // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask<AssetBundleUtility.<Co_LoadAssetBundleDependenice>d__22>
- // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask<AssetBundleUtility.<Initialize>d__16>
- // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask<ChatCenter.<Co_CheckAfterCollect>d__59>
- // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask<ChatSendComponent.<Co_ClientBan>d__32>
- // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask<ConfigManager.<InitConfigs>d__6>
- // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask<CyclicScroll.<Co_StepByStepAppear>d__68>
- // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask<DownLoadAndDiscompressTask.<Co_StartDownLoad>d__33>
- // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask<DownloadTask.<Co_DownloadFile>d__40>
- // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask<DownloadTask.<Co_GetHeader>d__39>
- // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask<EffectPlayer.<PlayAsync>d__34>
- // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask<EquipExchangeCell.<RefreshEffect>d__31>
- // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask<EquipOnMainUI.<FlyToEquipCell>d__12>
- // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask<EquipTipWin.<RefreshEffect>d__21>
- // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask<GameObjectPoolManager.<CheckPoolUsage>d__13>
- // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask<HeroCallResultCell.<DisplayAsync>d__7>
- // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask<HeroCallResultWin.<MoveToNextState>d__35>
- // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask<HeroGiftWashWin.<SendPack>d__19>
- // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask<HeroPosWin.<RunTaskAsync>d__46>
- // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask<HeroScenePosCell.<DelayShow>d__13>
- // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask<LayoutElementSizeClamp.<UpdateRect>d__9>
- // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask<Main.<InitManagers>d__4>
- // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask<ServerTipDetails.<Co_StageLoadFinish>d__4>
- // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask<SmallTipWin.<UpdatePos>d__10>
- // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask<StageManager.<OnLoading>d__9>
- // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask<SysNotifyMgr.<Co_Instance>d__11>
- // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask<SystemSetting.<Co_WaitFewMinute>d__35>
- // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask<UIBase.<ApplyClickEmptySpaceClose>d__34>
- // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask<UniTaskExtension.<DelayFrameInternal>d__2>
- // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask<UniTaskExtension.<DelayTimeInternal>d__8>
+ // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask.<>c<object,System.ValueTuple<byte,object>>
+ // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask.<>c<object,byte>
+ // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask.<>c<object,int>
+ // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask.<>c<object,object>
+ // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask.<>c<object>
+ // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask<object,System.ValueTuple<byte,object>>
+ // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask<object,byte>
+ // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask<object,int>
+ // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask<object,object>
+ // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask<object>
+ // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder<System.ValueTuple<byte,object>>
+ // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder<byte>
+ // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder<int>
// Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder<object>
- // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid.<>c<StageManager.<ToGameScene>d__8>
- // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid.<>c<StageManager.<ToLoginScene>d__6>
- // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid<StageManager.<ToGameScene>d__8>
- // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid<StageManager.<ToLoginScene>d__6>
+ // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid.<>c<object>
+ // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid<object>
+ // Cysharp.Threading.Tasks.CompilerServices.IStateMachineRunnerPromise<System.ValueTuple<byte,object>>
+ // Cysharp.Threading.Tasks.CompilerServices.IStateMachineRunnerPromise<byte>
+ // Cysharp.Threading.Tasks.CompilerServices.IStateMachineRunnerPromise<int>
// Cysharp.Threading.Tasks.CompilerServices.IStateMachineRunnerPromise<object>
// Cysharp.Threading.Tasks.ITaskPoolNode<object>
+ // Cysharp.Threading.Tasks.IUniTaskSource<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,byte>>>>>>>>>>
// Cysharp.Threading.Tasks.IUniTaskSource<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>>>>
+ // Cysharp.Threading.Tasks.IUniTaskSource<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,byte>>>>>>>>>
// Cysharp.Threading.Tasks.IUniTaskSource<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>>>
+ // Cysharp.Threading.Tasks.IUniTaskSource<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,byte>>>>>>>>
+ // Cysharp.Threading.Tasks.IUniTaskSource<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,int>>>>>>>>
// Cysharp.Threading.Tasks.IUniTaskSource<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>>
+ // Cysharp.Threading.Tasks.IUniTaskSource<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,byte>>>>>>>
+ // Cysharp.Threading.Tasks.IUniTaskSource<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,int>>>>>>>
// Cysharp.Threading.Tasks.IUniTaskSource<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>
+ // Cysharp.Threading.Tasks.IUniTaskSource<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,byte>>>>>>
+ // Cysharp.Threading.Tasks.IUniTaskSource<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,int>>>>>>
// Cysharp.Threading.Tasks.IUniTaskSource<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>
+ // Cysharp.Threading.Tasks.IUniTaskSource<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,byte>>>>>
+ // Cysharp.Threading.Tasks.IUniTaskSource<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,int>>>>>
// Cysharp.Threading.Tasks.IUniTaskSource<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>
+ // Cysharp.Threading.Tasks.IUniTaskSource<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,byte>>>>
+ // Cysharp.Threading.Tasks.IUniTaskSource<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,int>>>>
// Cysharp.Threading.Tasks.IUniTaskSource<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>
+ // Cysharp.Threading.Tasks.IUniTaskSource<System.ValueTuple<byte,System.ValueTuple<byte,byte>>>
+ // Cysharp.Threading.Tasks.IUniTaskSource<System.ValueTuple<byte,System.ValueTuple<byte,int>>>
// Cysharp.Threading.Tasks.IUniTaskSource<System.ValueTuple<byte,System.ValueTuple<byte,object>>>
+ // Cysharp.Threading.Tasks.IUniTaskSource<System.ValueTuple<byte,byte>>
+ // Cysharp.Threading.Tasks.IUniTaskSource<System.ValueTuple<byte,int>>
// Cysharp.Threading.Tasks.IUniTaskSource<System.ValueTuple<byte,object>>
+ // Cysharp.Threading.Tasks.IUniTaskSource<byte>
+ // Cysharp.Threading.Tasks.IUniTaskSource<int>
// Cysharp.Threading.Tasks.IUniTaskSource<object>
+ // Cysharp.Threading.Tasks.Internal.StatePool<Cysharp.Threading.Tasks.UniTask.Awaiter<object>>
+ // Cysharp.Threading.Tasks.Internal.StateTuple<Cysharp.Threading.Tasks.UniTask.Awaiter<object>>
+ // Cysharp.Threading.Tasks.UniTask.Awaiter<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,byte>>>>>>>>>>
// Cysharp.Threading.Tasks.UniTask.Awaiter<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>>>>
+ // Cysharp.Threading.Tasks.UniTask.Awaiter<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,byte>>>>>>>>>
// Cysharp.Threading.Tasks.UniTask.Awaiter<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>>>
+ // Cysharp.Threading.Tasks.UniTask.Awaiter<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,byte>>>>>>>>
+ // Cysharp.Threading.Tasks.UniTask.Awaiter<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,int>>>>>>>>
// Cysharp.Threading.Tasks.UniTask.Awaiter<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>>
+ // Cysharp.Threading.Tasks.UniTask.Awaiter<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,byte>>>>>>>
+ // Cysharp.Threading.Tasks.UniTask.Awaiter<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,int>>>>>>>
// Cysharp.Threading.Tasks.UniTask.Awaiter<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>
+ // Cysharp.Threading.Tasks.UniTask.Awaiter<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,byte>>>>>>
+ // Cysharp.Threading.Tasks.UniTask.Awaiter<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,int>>>>>>
// Cysharp.Threading.Tasks.UniTask.Awaiter<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>
+ // Cysharp.Threading.Tasks.UniTask.Awaiter<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,byte>>>>>
+ // Cysharp.Threading.Tasks.UniTask.Awaiter<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,int>>>>>
// Cysharp.Threading.Tasks.UniTask.Awaiter<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>
+ // Cysharp.Threading.Tasks.UniTask.Awaiter<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,byte>>>>
+ // Cysharp.Threading.Tasks.UniTask.Awaiter<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,int>>>>
// Cysharp.Threading.Tasks.UniTask.Awaiter<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>
+ // Cysharp.Threading.Tasks.UniTask.Awaiter<System.ValueTuple<byte,System.ValueTuple<byte,byte>>>
+ // Cysharp.Threading.Tasks.UniTask.Awaiter<System.ValueTuple<byte,System.ValueTuple<byte,int>>>
// Cysharp.Threading.Tasks.UniTask.Awaiter<System.ValueTuple<byte,System.ValueTuple<byte,object>>>
+ // Cysharp.Threading.Tasks.UniTask.Awaiter<System.ValueTuple<byte,byte>>
+ // Cysharp.Threading.Tasks.UniTask.Awaiter<System.ValueTuple<byte,int>>
// Cysharp.Threading.Tasks.UniTask.Awaiter<System.ValueTuple<byte,object>>
+ // Cysharp.Threading.Tasks.UniTask.Awaiter<byte>
+ // Cysharp.Threading.Tasks.UniTask.Awaiter<int>
// Cysharp.Threading.Tasks.UniTask.Awaiter<object>
+ // Cysharp.Threading.Tasks.UniTask.IsCanceledSource<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,byte>>>>>>>>>>
// Cysharp.Threading.Tasks.UniTask.IsCanceledSource<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>>>>
+ // Cysharp.Threading.Tasks.UniTask.IsCanceledSource<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,byte>>>>>>>>>
// Cysharp.Threading.Tasks.UniTask.IsCanceledSource<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>>>
+ // Cysharp.Threading.Tasks.UniTask.IsCanceledSource<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,byte>>>>>>>>
+ // Cysharp.Threading.Tasks.UniTask.IsCanceledSource<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,int>>>>>>>>
// Cysharp.Threading.Tasks.UniTask.IsCanceledSource<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>>
+ // Cysharp.Threading.Tasks.UniTask.IsCanceledSource<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,byte>>>>>>>
+ // Cysharp.Threading.Tasks.UniTask.IsCanceledSource<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,int>>>>>>>
// Cysharp.Threading.Tasks.UniTask.IsCanceledSource<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>
+ // Cysharp.Threading.Tasks.UniTask.IsCanceledSource<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,byte>>>>>>
+ // Cysharp.Threading.Tasks.UniTask.IsCanceledSource<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,int>>>>>>
// Cysharp.Threading.Tasks.UniTask.IsCanceledSource<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>
+ // Cysharp.Threading.Tasks.UniTask.IsCanceledSource<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,byte>>>>>
+ // Cysharp.Threading.Tasks.UniTask.IsCanceledSource<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,int>>>>>
// Cysharp.Threading.Tasks.UniTask.IsCanceledSource<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>
+ // Cysharp.Threading.Tasks.UniTask.IsCanceledSource<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,byte>>>>
+ // Cysharp.Threading.Tasks.UniTask.IsCanceledSource<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,int>>>>
// Cysharp.Threading.Tasks.UniTask.IsCanceledSource<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>
+ // Cysharp.Threading.Tasks.UniTask.IsCanceledSource<System.ValueTuple<byte,System.ValueTuple<byte,byte>>>
+ // Cysharp.Threading.Tasks.UniTask.IsCanceledSource<System.ValueTuple<byte,System.ValueTuple<byte,int>>>
// Cysharp.Threading.Tasks.UniTask.IsCanceledSource<System.ValueTuple<byte,System.ValueTuple<byte,object>>>
+ // Cysharp.Threading.Tasks.UniTask.IsCanceledSource<System.ValueTuple<byte,byte>>
+ // Cysharp.Threading.Tasks.UniTask.IsCanceledSource<System.ValueTuple<byte,int>>
// Cysharp.Threading.Tasks.UniTask.IsCanceledSource<System.ValueTuple<byte,object>>
+ // Cysharp.Threading.Tasks.UniTask.IsCanceledSource<byte>
+ // Cysharp.Threading.Tasks.UniTask.IsCanceledSource<int>
// Cysharp.Threading.Tasks.UniTask.IsCanceledSource<object>
+ // Cysharp.Threading.Tasks.UniTask.MemoizeSource<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,byte>>>>>>>>>>
// Cysharp.Threading.Tasks.UniTask.MemoizeSource<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>>>>
+ // Cysharp.Threading.Tasks.UniTask.MemoizeSource<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,byte>>>>>>>>>
// Cysharp.Threading.Tasks.UniTask.MemoizeSource<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>>>
+ // Cysharp.Threading.Tasks.UniTask.MemoizeSource<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,byte>>>>>>>>
+ // Cysharp.Threading.Tasks.UniTask.MemoizeSource<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,int>>>>>>>>
// Cysharp.Threading.Tasks.UniTask.MemoizeSource<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>>
+ // Cysharp.Threading.Tasks.UniTask.MemoizeSource<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,byte>>>>>>>
+ // Cysharp.Threading.Tasks.UniTask.MemoizeSource<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,int>>>>>>>
// Cysharp.Threading.Tasks.UniTask.MemoizeSource<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>
+ // Cysharp.Threading.Tasks.UniTask.MemoizeSource<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,byte>>>>>>
+ // Cysharp.Threading.Tasks.UniTask.MemoizeSource<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,int>>>>>>
// Cysharp.Threading.Tasks.UniTask.MemoizeSource<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>
+ // Cysharp.Threading.Tasks.UniTask.MemoizeSource<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,byte>>>>>
+ // Cysharp.Threading.Tasks.UniTask.MemoizeSource<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,int>>>>>
// Cysharp.Threading.Tasks.UniTask.MemoizeSource<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>
+ // Cysharp.Threading.Tasks.UniTask.MemoizeSource<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,byte>>>>
+ // Cysharp.Threading.Tasks.UniTask.MemoizeSource<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,int>>>>
// Cysharp.Threading.Tasks.UniTask.MemoizeSource<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>
+ // Cysharp.Threading.Tasks.UniTask.MemoizeSource<System.ValueTuple<byte,System.ValueTuple<byte,byte>>>
+ // Cysharp.Threading.Tasks.UniTask.MemoizeSource<System.ValueTuple<byte,System.ValueTuple<byte,int>>>
// Cysharp.Threading.Tasks.UniTask.MemoizeSource<System.ValueTuple<byte,System.ValueTuple<byte,object>>>
+ // Cysharp.Threading.Tasks.UniTask.MemoizeSource<System.ValueTuple<byte,byte>>
+ // Cysharp.Threading.Tasks.UniTask.MemoizeSource<System.ValueTuple<byte,int>>
// Cysharp.Threading.Tasks.UniTask.MemoizeSource<System.ValueTuple<byte,object>>
+ // Cysharp.Threading.Tasks.UniTask.MemoizeSource<byte>
+ // Cysharp.Threading.Tasks.UniTask.MemoizeSource<int>
// Cysharp.Threading.Tasks.UniTask.MemoizeSource<object>
+ // Cysharp.Threading.Tasks.UniTask<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,byte>>>>>>>>>>>
// Cysharp.Threading.Tasks.UniTask<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>>>>>
+ // Cysharp.Threading.Tasks.UniTask<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,byte>>>>>>>>>>
// Cysharp.Threading.Tasks.UniTask<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>>>>
+ // Cysharp.Threading.Tasks.UniTask<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,byte>>>>>>>>>
+ // Cysharp.Threading.Tasks.UniTask<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,int>>>>>>>>>
// Cysharp.Threading.Tasks.UniTask<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>>>
+ // Cysharp.Threading.Tasks.UniTask<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,byte>>>>>>>>
+ // Cysharp.Threading.Tasks.UniTask<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,int>>>>>>>>
// Cysharp.Threading.Tasks.UniTask<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>>
+ // Cysharp.Threading.Tasks.UniTask<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,byte>>>>>>>
+ // Cysharp.Threading.Tasks.UniTask<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,int>>>>>>>
// Cysharp.Threading.Tasks.UniTask<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>
+ // Cysharp.Threading.Tasks.UniTask<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,byte>>>>>>
+ // Cysharp.Threading.Tasks.UniTask<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,int>>>>>>
// Cysharp.Threading.Tasks.UniTask<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>
+ // Cysharp.Threading.Tasks.UniTask<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,byte>>>>>
+ // Cysharp.Threading.Tasks.UniTask<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,int>>>>>
// Cysharp.Threading.Tasks.UniTask<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>
+ // Cysharp.Threading.Tasks.UniTask<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,byte>>>>
+ // Cysharp.Threading.Tasks.UniTask<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,int>>>>
// Cysharp.Threading.Tasks.UniTask<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>
+ // Cysharp.Threading.Tasks.UniTask<System.ValueTuple<byte,System.ValueTuple<byte,byte>>>
+ // Cysharp.Threading.Tasks.UniTask<System.ValueTuple<byte,System.ValueTuple<byte,int>>>
// Cysharp.Threading.Tasks.UniTask<System.ValueTuple<byte,System.ValueTuple<byte,object>>>
+ // Cysharp.Threading.Tasks.UniTask<System.ValueTuple<byte,byte>>
+ // Cysharp.Threading.Tasks.UniTask<System.ValueTuple<byte,int>>
// Cysharp.Threading.Tasks.UniTask<System.ValueTuple<byte,object>>
+ // Cysharp.Threading.Tasks.UniTask<byte>
+ // Cysharp.Threading.Tasks.UniTask<int>
// Cysharp.Threading.Tasks.UniTask<object>
// Cysharp.Threading.Tasks.UniTaskCompletionSourceCore<Cysharp.Threading.Tasks.AsyncUnit>
+ // Cysharp.Threading.Tasks.UniTaskCompletionSourceCore<System.ValueTuple<byte,object>>
+ // Cysharp.Threading.Tasks.UniTaskCompletionSourceCore<byte>
+ // Cysharp.Threading.Tasks.UniTaskCompletionSourceCore<int>
// Cysharp.Threading.Tasks.UniTaskCompletionSourceCore<object>
+ // Cysharp.Threading.Tasks.UniTaskExtensions.<>c__19<object>
+ // Cysharp.Threading.Tasks.UniTaskExtensions.<ContinueWith>d__22<byte>
+ // Cysharp.Threading.Tasks.UniTaskExtensions.<ContinueWith>d__22<object>
+ // Cysharp.Threading.Tasks.UniTaskExtensions.<ContinueWith>d__24<object,object>
// DG.Tweening.Core.DOGetter<float>
// DG.Tweening.Core.DOSetter<float>
// DG.Tweening.TweenCallback<float>
// SingletonMonobehaviour<object>
// Spine.ExposedList.Enumerator<object>
// Spine.ExposedList<object>
- // System.Action<HourMinute>
- // System.Action<InGameDownLoad.Reward>
+ // System.Action<BattleClickHeroData>
+ // System.Action<Cysharp.Threading.Tasks.UniTask>
// System.Action<Int2>
// System.Action<Item>
// System.Action<Jace.Execution.ParameterInfo>
// System.Action<Jace.Tokenizer.Token>
// System.Action<LanguageVerify.MatchString>
// System.Action<OperationTime>
- // System.Action<RoleParticularModel.AlchemyDrug>
- // System.Action<RoleParticularModel.HorseInfo>
- // System.Action<RoleParticularModel.PetInfo>
// System.Action<ServerData>
// System.Action<ServerDataCouple>
- // System.Action<ShopItemInfo>
+ // System.Action<System.Collections.Generic.KeyValuePair<int,int>>
// System.Action<System.Collections.Generic.KeyValuePair<object,object>>
+ // System.Action<System.ValueTuple<ulong,object>>
// System.Action<TimeMgr.Syntony>
+ // System.Action<UnityEngine.Color>
// System.Action<UnityEngine.EventSystems.RaycastResult>
// System.Action<UnityEngine.Rect>
// System.Action<UnityEngine.UIVertex>
@@ -179,13 +227,16 @@
// System.Action<WindowConfig.OrderTable>
// System.Action<byte,byte>
// System.Action<byte,int>
+ // System.Action<byte,object,int,object>
// System.Action<byte,object>
// System.Action<byte>
// System.Action<double>
+ // System.Action<float,int>
// System.Action<float>
+ // System.Action<int,byte,int,int,object>
// System.Action<int,byte>
+ // System.Action<int,int,int,byte>
// System.Action<int,int,int>
- // System.Action<int,int,object>
// System.Action<int,int>
// System.Action<int,object,byte>
// System.Action<int,object,int,int,int>
@@ -193,16 +244,22 @@
// System.Action<int,object>
// System.Action<int>
// System.Action<long>
- // System.Action<object,byte,byte>
// System.Action<object,byte>
// System.Action<object,int,UnityEngine.Vector3>
// System.Action<object,int>
// System.Action<object,object,object>
// System.Action<object,object>
// System.Action<object>
+ // System.Action<uint,uint>
// System.Action<uint>
+ // System.Action<ulong,ulong,int>
+ // System.Action<ulong,ulong>
// System.Action<ulong>
// System.Action<ushort>
+ // System.ArraySegment.Enumerator<UnityEngine.jvalue>
+ // System.ArraySegment.Enumerator<int>
+ // System.ArraySegment<UnityEngine.jvalue>
+ // System.ArraySegment<int>
// System.Buffers.ArrayPool<int>
// System.Buffers.TlsOverPerCoreLockedStacksArrayPool.LockedStack<int>
// System.Buffers.TlsOverPerCoreLockedStacksArrayPool.PerCoreLockedStacks<int>
@@ -214,27 +271,28 @@
// System.Collections.Concurrent.ConcurrentDictionary.Node<object,object>
// System.Collections.Concurrent.ConcurrentDictionary.Tables<object,object>
// System.Collections.Concurrent.ConcurrentDictionary<object,object>
- // System.Collections.Generic.ArraySortHelper<HourMinute>
- // System.Collections.Generic.ArraySortHelper<InGameDownLoad.Reward>
+ // System.Collections.Concurrent.ConcurrentQueue.<Enumerate>d__28<object>
+ // System.Collections.Concurrent.ConcurrentQueue.Segment<object>
+ // System.Collections.Concurrent.ConcurrentQueue<object>
+ // System.Collections.Generic.ArraySortHelper<Cysharp.Threading.Tasks.UniTask>
// System.Collections.Generic.ArraySortHelper<Int2>
// System.Collections.Generic.ArraySortHelper<Item>
// System.Collections.Generic.ArraySortHelper<Jace.Execution.ParameterInfo>
// System.Collections.Generic.ArraySortHelper<Jace.Tokenizer.Token>
// System.Collections.Generic.ArraySortHelper<LanguageVerify.MatchString>
// System.Collections.Generic.ArraySortHelper<OperationTime>
- // System.Collections.Generic.ArraySortHelper<RoleParticularModel.AlchemyDrug>
- // System.Collections.Generic.ArraySortHelper<RoleParticularModel.HorseInfo>
- // System.Collections.Generic.ArraySortHelper<RoleParticularModel.PetInfo>
// System.Collections.Generic.ArraySortHelper<ServerData>
// System.Collections.Generic.ArraySortHelper<ServerDataCouple>
- // System.Collections.Generic.ArraySortHelper<ShopItemInfo>
+ // System.Collections.Generic.ArraySortHelper<System.Collections.Generic.KeyValuePair<int,int>>
// System.Collections.Generic.ArraySortHelper<System.Collections.Generic.KeyValuePair<object,object>>
+ // System.Collections.Generic.ArraySortHelper<System.ValueTuple<ulong,object>>
// System.Collections.Generic.ArraySortHelper<TimeMgr.Syntony>
// System.Collections.Generic.ArraySortHelper<UnityEngine.EventSystems.RaycastResult>
// System.Collections.Generic.ArraySortHelper<UnityEngine.Rect>
// System.Collections.Generic.ArraySortHelper<UnityEngine.UIVertex>
// System.Collections.Generic.ArraySortHelper<UnityEngine.Vector3>
// System.Collections.Generic.ArraySortHelper<WindowConfig.OrderTable>
+ // System.Collections.Generic.ArraySortHelper<byte>
// System.Collections.Generic.ArraySortHelper<double>
// System.Collections.Generic.ArraySortHelper<int>
// System.Collections.Generic.ArraySortHelper<long>
@@ -242,30 +300,41 @@
// System.Collections.Generic.ArraySortHelper<uint>
// System.Collections.Generic.ArraySortHelper<ulong>
// System.Collections.Generic.ArraySortHelper<ushort>
- // System.Collections.Generic.Comparer<HourMinute>
- // System.Collections.Generic.Comparer<InGameDownLoad.Reward>
+ // System.Collections.Generic.Comparer<Cysharp.Threading.Tasks.UniTask>
// System.Collections.Generic.Comparer<Int2>
// System.Collections.Generic.Comparer<Item>
// System.Collections.Generic.Comparer<Jace.Execution.ParameterInfo>
// System.Collections.Generic.Comparer<Jace.Tokenizer.Token>
// System.Collections.Generic.Comparer<LanguageVerify.MatchString>
// System.Collections.Generic.Comparer<OperationTime>
- // System.Collections.Generic.Comparer<RoleParticularModel.AlchemyDrug>
- // System.Collections.Generic.Comparer<RoleParticularModel.HorseInfo>
- // System.Collections.Generic.Comparer<RoleParticularModel.PetInfo>
// System.Collections.Generic.Comparer<ServerData>
// System.Collections.Generic.Comparer<ServerDataCouple>
- // System.Collections.Generic.Comparer<ShopItemInfo>
+ // System.Collections.Generic.Comparer<System.Collections.Generic.KeyValuePair<int,int>>
// System.Collections.Generic.Comparer<System.Collections.Generic.KeyValuePair<object,object>>
// System.Collections.Generic.Comparer<System.DateTime>
+ // System.Collections.Generic.Comparer<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,byte>>>>>>>>>
// System.Collections.Generic.Comparer<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>>>
+ // System.Collections.Generic.Comparer<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,byte>>>>>>>>
// System.Collections.Generic.Comparer<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>>
+ // System.Collections.Generic.Comparer<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,byte>>>>>>>
+ // System.Collections.Generic.Comparer<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,int>>>>>>>
// System.Collections.Generic.Comparer<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>
+ // System.Collections.Generic.Comparer<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,byte>>>>>>
+ // System.Collections.Generic.Comparer<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,int>>>>>>
// System.Collections.Generic.Comparer<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>
+ // System.Collections.Generic.Comparer<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,byte>>>>>
+ // System.Collections.Generic.Comparer<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,int>>>>>
// System.Collections.Generic.Comparer<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>
+ // System.Collections.Generic.Comparer<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,byte>>>>
+ // System.Collections.Generic.Comparer<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,int>>>>
// System.Collections.Generic.Comparer<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>
+ // System.Collections.Generic.Comparer<System.ValueTuple<byte,System.ValueTuple<byte,byte>>>
+ // System.Collections.Generic.Comparer<System.ValueTuple<byte,System.ValueTuple<byte,int>>>
// System.Collections.Generic.Comparer<System.ValueTuple<byte,System.ValueTuple<byte,object>>>
+ // System.Collections.Generic.Comparer<System.ValueTuple<byte,byte>>
+ // System.Collections.Generic.Comparer<System.ValueTuple<byte,int>>
// System.Collections.Generic.Comparer<System.ValueTuple<byte,object>>
+ // System.Collections.Generic.Comparer<System.ValueTuple<ulong,object>>
// System.Collections.Generic.Comparer<TimeMgr.Syntony>
// System.Collections.Generic.Comparer<UnityEngine.EventSystems.RaycastResult>
// System.Collections.Generic.Comparer<UnityEngine.Rect>
@@ -274,166 +343,200 @@
// System.Collections.Generic.Comparer<WindowConfig.OrderTable>
// System.Collections.Generic.Comparer<byte>
// System.Collections.Generic.Comparer<double>
+ // System.Collections.Generic.Comparer<float>
// System.Collections.Generic.Comparer<int>
// System.Collections.Generic.Comparer<long>
// System.Collections.Generic.Comparer<object>
// System.Collections.Generic.Comparer<uint>
// System.Collections.Generic.Comparer<ulong>
// System.Collections.Generic.Comparer<ushort>
+ // System.Collections.Generic.Dictionary.Enumerator<Int2,Item>
+ // System.Collections.Generic.Dictionary.Enumerator<Int2,object>
// System.Collections.Generic.Dictionary.Enumerator<UnityEngine.Vector2,object>
- // System.Collections.Generic.Dictionary.Enumerator<int,ChatBubbleManager.BubbleBox>
- // System.Collections.Generic.Dictionary.Enumerator<int,ChatBubbleManager.ChatBubble>
- // System.Collections.Generic.Dictionary.Enumerator<int,DailyQuestTimes>
// System.Collections.Generic.Dictionary.Enumerator<int,InvestModel.InvestInfo>
- // System.Collections.Generic.Dictionary.Enumerator<int,Item>
// System.Collections.Generic.Dictionary.Enumerator<int,RechargeCount>
// System.Collections.Generic.Dictionary.Enumerator<int,System.Collections.Generic.KeyValuePair<int,int>>
- // System.Collections.Generic.Dictionary.Enumerator<int,System.DateTime>
+ // System.Collections.Generic.Dictionary.Enumerator<int,System.Collections.Generic.KeyValuePair<object,object>>
+ // System.Collections.Generic.Dictionary.Enumerator<int,UnityEngine.Color32>
// System.Collections.Generic.Dictionary.Enumerator<int,byte>
// System.Collections.Generic.Dictionary.Enumerator<int,float>
// System.Collections.Generic.Dictionary.Enumerator<int,int>
// System.Collections.Generic.Dictionary.Enumerator<int,long>
// System.Collections.Generic.Dictionary.Enumerator<int,object>
- // System.Collections.Generic.Dictionary.Enumerator<int,ulong>
+ // System.Collections.Generic.Dictionary.Enumerator<int,uint>
+ // System.Collections.Generic.Dictionary.Enumerator<long,long>
// System.Collections.Generic.Dictionary.Enumerator<long,object>
+ // System.Collections.Generic.Dictionary.Enumerator<object,Cysharp.Threading.Tasks.UniTask<object>>
// System.Collections.Generic.Dictionary.Enumerator<object,System.DateTime>
// System.Collections.Generic.Dictionary.Enumerator<object,double>
+ // System.Collections.Generic.Dictionary.Enumerator<object,float>
// System.Collections.Generic.Dictionary.Enumerator<object,int>
// System.Collections.Generic.Dictionary.Enumerator<object,object>
+ // System.Collections.Generic.Dictionary.Enumerator<object,ulong>
// System.Collections.Generic.Dictionary.Enumerator<uint,object>
// System.Collections.Generic.Dictionary.Enumerator<ushort,int>
// System.Collections.Generic.Dictionary.Enumerator<ushort,object>
+ // System.Collections.Generic.Dictionary.KeyCollection.Enumerator<Int2,Item>
+ // System.Collections.Generic.Dictionary.KeyCollection.Enumerator<Int2,object>
// System.Collections.Generic.Dictionary.KeyCollection.Enumerator<UnityEngine.Vector2,object>
- // System.Collections.Generic.Dictionary.KeyCollection.Enumerator<int,ChatBubbleManager.BubbleBox>
- // System.Collections.Generic.Dictionary.KeyCollection.Enumerator<int,ChatBubbleManager.ChatBubble>
- // System.Collections.Generic.Dictionary.KeyCollection.Enumerator<int,DailyQuestTimes>
// System.Collections.Generic.Dictionary.KeyCollection.Enumerator<int,InvestModel.InvestInfo>
- // System.Collections.Generic.Dictionary.KeyCollection.Enumerator<int,Item>
// System.Collections.Generic.Dictionary.KeyCollection.Enumerator<int,RechargeCount>
// System.Collections.Generic.Dictionary.KeyCollection.Enumerator<int,System.Collections.Generic.KeyValuePair<int,int>>
- // System.Collections.Generic.Dictionary.KeyCollection.Enumerator<int,System.DateTime>
+ // System.Collections.Generic.Dictionary.KeyCollection.Enumerator<int,System.Collections.Generic.KeyValuePair<object,object>>
+ // System.Collections.Generic.Dictionary.KeyCollection.Enumerator<int,UnityEngine.Color32>
// System.Collections.Generic.Dictionary.KeyCollection.Enumerator<int,byte>
// System.Collections.Generic.Dictionary.KeyCollection.Enumerator<int,float>
// System.Collections.Generic.Dictionary.KeyCollection.Enumerator<int,int>
// System.Collections.Generic.Dictionary.KeyCollection.Enumerator<int,long>
// System.Collections.Generic.Dictionary.KeyCollection.Enumerator<int,object>
- // System.Collections.Generic.Dictionary.KeyCollection.Enumerator<int,ulong>
+ // System.Collections.Generic.Dictionary.KeyCollection.Enumerator<int,uint>
+ // System.Collections.Generic.Dictionary.KeyCollection.Enumerator<long,long>
// System.Collections.Generic.Dictionary.KeyCollection.Enumerator<long,object>
+ // System.Collections.Generic.Dictionary.KeyCollection.Enumerator<object,Cysharp.Threading.Tasks.UniTask<object>>
// System.Collections.Generic.Dictionary.KeyCollection.Enumerator<object,System.DateTime>
// System.Collections.Generic.Dictionary.KeyCollection.Enumerator<object,double>
+ // System.Collections.Generic.Dictionary.KeyCollection.Enumerator<object,float>
// System.Collections.Generic.Dictionary.KeyCollection.Enumerator<object,int>
// System.Collections.Generic.Dictionary.KeyCollection.Enumerator<object,object>
+ // System.Collections.Generic.Dictionary.KeyCollection.Enumerator<object,ulong>
// System.Collections.Generic.Dictionary.KeyCollection.Enumerator<uint,object>
// System.Collections.Generic.Dictionary.KeyCollection.Enumerator<ushort,int>
// System.Collections.Generic.Dictionary.KeyCollection.Enumerator<ushort,object>
+ // System.Collections.Generic.Dictionary.KeyCollection<Int2,Item>
+ // System.Collections.Generic.Dictionary.KeyCollection<Int2,object>
// System.Collections.Generic.Dictionary.KeyCollection<UnityEngine.Vector2,object>
- // System.Collections.Generic.Dictionary.KeyCollection<int,ChatBubbleManager.BubbleBox>
- // System.Collections.Generic.Dictionary.KeyCollection<int,ChatBubbleManager.ChatBubble>
- // System.Collections.Generic.Dictionary.KeyCollection<int,DailyQuestTimes>
// System.Collections.Generic.Dictionary.KeyCollection<int,InvestModel.InvestInfo>
- // System.Collections.Generic.Dictionary.KeyCollection<int,Item>
// System.Collections.Generic.Dictionary.KeyCollection<int,RechargeCount>
// System.Collections.Generic.Dictionary.KeyCollection<int,System.Collections.Generic.KeyValuePair<int,int>>
- // System.Collections.Generic.Dictionary.KeyCollection<int,System.DateTime>
+ // System.Collections.Generic.Dictionary.KeyCollection<int,System.Collections.Generic.KeyValuePair<object,object>>
+ // System.Collections.Generic.Dictionary.KeyCollection<int,UnityEngine.Color32>
// System.Collections.Generic.Dictionary.KeyCollection<int,byte>
// System.Collections.Generic.Dictionary.KeyCollection<int,float>
// System.Collections.Generic.Dictionary.KeyCollection<int,int>
// System.Collections.Generic.Dictionary.KeyCollection<int,long>
// System.Collections.Generic.Dictionary.KeyCollection<int,object>
- // System.Collections.Generic.Dictionary.KeyCollection<int,ulong>
+ // System.Collections.Generic.Dictionary.KeyCollection<int,uint>
+ // System.Collections.Generic.Dictionary.KeyCollection<long,long>
// System.Collections.Generic.Dictionary.KeyCollection<long,object>
+ // System.Collections.Generic.Dictionary.KeyCollection<object,Cysharp.Threading.Tasks.UniTask<object>>
// System.Collections.Generic.Dictionary.KeyCollection<object,System.DateTime>
// System.Collections.Generic.Dictionary.KeyCollection<object,double>
+ // System.Collections.Generic.Dictionary.KeyCollection<object,float>
// System.Collections.Generic.Dictionary.KeyCollection<object,int>
// System.Collections.Generic.Dictionary.KeyCollection<object,object>
+ // System.Collections.Generic.Dictionary.KeyCollection<object,ulong>
// System.Collections.Generic.Dictionary.KeyCollection<uint,object>
// System.Collections.Generic.Dictionary.KeyCollection<ushort,int>
// System.Collections.Generic.Dictionary.KeyCollection<ushort,object>
+ // System.Collections.Generic.Dictionary.ValueCollection.Enumerator<Int2,Item>
+ // System.Collections.Generic.Dictionary.ValueCollection.Enumerator<Int2,object>
// System.Collections.Generic.Dictionary.ValueCollection.Enumerator<UnityEngine.Vector2,object>
- // System.Collections.Generic.Dictionary.ValueCollection.Enumerator<int,ChatBubbleManager.BubbleBox>
- // System.Collections.Generic.Dictionary.ValueCollection.Enumerator<int,ChatBubbleManager.ChatBubble>
- // System.Collections.Generic.Dictionary.ValueCollection.Enumerator<int,DailyQuestTimes>
// System.Collections.Generic.Dictionary.ValueCollection.Enumerator<int,InvestModel.InvestInfo>
- // System.Collections.Generic.Dictionary.ValueCollection.Enumerator<int,Item>
// System.Collections.Generic.Dictionary.ValueCollection.Enumerator<int,RechargeCount>
// System.Collections.Generic.Dictionary.ValueCollection.Enumerator<int,System.Collections.Generic.KeyValuePair<int,int>>
- // System.Collections.Generic.Dictionary.ValueCollection.Enumerator<int,System.DateTime>
+ // System.Collections.Generic.Dictionary.ValueCollection.Enumerator<int,System.Collections.Generic.KeyValuePair<object,object>>
+ // System.Collections.Generic.Dictionary.ValueCollection.Enumerator<int,UnityEngine.Color32>
// System.Collections.Generic.Dictionary.ValueCollection.Enumerator<int,byte>
// System.Collections.Generic.Dictionary.ValueCollection.Enumerator<int,float>
// System.Collections.Generic.Dictionary.ValueCollection.Enumerator<int,int>
// System.Collections.Generic.Dictionary.ValueCollection.Enumerator<int,long>
// System.Collections.Generic.Dictionary.ValueCollection.Enumerator<int,object>
- // System.Collections.Generic.Dictionary.ValueCollection.Enumerator<int,ulong>
+ // System.Collections.Generic.Dictionary.ValueCollection.Enumerator<int,uint>
+ // System.Collections.Generic.Dictionary.ValueCollection.Enumerator<long,long>
// System.Collections.Generic.Dictionary.ValueCollection.Enumerator<long,object>
+ // System.Collections.Generic.Dictionary.ValueCollection.Enumerator<object,Cysharp.Threading.Tasks.UniTask<object>>
// System.Collections.Generic.Dictionary.ValueCollection.Enumerator<object,System.DateTime>
// System.Collections.Generic.Dictionary.ValueCollection.Enumerator<object,double>
+ // System.Collections.Generic.Dictionary.ValueCollection.Enumerator<object,float>
// System.Collections.Generic.Dictionary.ValueCollection.Enumerator<object,int>
// System.Collections.Generic.Dictionary.ValueCollection.Enumerator<object,object>
+ // System.Collections.Generic.Dictionary.ValueCollection.Enumerator<object,ulong>
// System.Collections.Generic.Dictionary.ValueCollection.Enumerator<uint,object>
// System.Collections.Generic.Dictionary.ValueCollection.Enumerator<ushort,int>
// System.Collections.Generic.Dictionary.ValueCollection.Enumerator<ushort,object>
+ // System.Collections.Generic.Dictionary.ValueCollection<Int2,Item>
+ // System.Collections.Generic.Dictionary.ValueCollection<Int2,object>
// System.Collections.Generic.Dictionary.ValueCollection<UnityEngine.Vector2,object>
- // System.Collections.Generic.Dictionary.ValueCollection<int,ChatBubbleManager.BubbleBox>
- // System.Collections.Generic.Dictionary.ValueCollection<int,ChatBubbleManager.ChatBubble>
- // System.Collections.Generic.Dictionary.ValueCollection<int,DailyQuestTimes>
// System.Collections.Generic.Dictionary.ValueCollection<int,InvestModel.InvestInfo>
- // System.Collections.Generic.Dictionary.ValueCollection<int,Item>
// System.Collections.Generic.Dictionary.ValueCollection<int,RechargeCount>
// System.Collections.Generic.Dictionary.ValueCollection<int,System.Collections.Generic.KeyValuePair<int,int>>
- // System.Collections.Generic.Dictionary.ValueCollection<int,System.DateTime>
+ // System.Collections.Generic.Dictionary.ValueCollection<int,System.Collections.Generic.KeyValuePair<object,object>>
+ // System.Collections.Generic.Dictionary.ValueCollection<int,UnityEngine.Color32>
// System.Collections.Generic.Dictionary.ValueCollection<int,byte>
// System.Collections.Generic.Dictionary.ValueCollection<int,float>
// System.Collections.Generic.Dictionary.ValueCollection<int,int>
// System.Collections.Generic.Dictionary.ValueCollection<int,long>
// System.Collections.Generic.Dictionary.ValueCollection<int,object>
- // System.Collections.Generic.Dictionary.ValueCollection<int,ulong>
+ // System.Collections.Generic.Dictionary.ValueCollection<int,uint>
+ // System.Collections.Generic.Dictionary.ValueCollection<long,long>
// System.Collections.Generic.Dictionary.ValueCollection<long,object>
+ // System.Collections.Generic.Dictionary.ValueCollection<object,Cysharp.Threading.Tasks.UniTask<object>>
// System.Collections.Generic.Dictionary.ValueCollection<object,System.DateTime>
// System.Collections.Generic.Dictionary.ValueCollection<object,double>
+ // System.Collections.Generic.Dictionary.ValueCollection<object,float>
// System.Collections.Generic.Dictionary.ValueCollection<object,int>
// System.Collections.Generic.Dictionary.ValueCollection<object,object>
+ // System.Collections.Generic.Dictionary.ValueCollection<object,ulong>
// System.Collections.Generic.Dictionary.ValueCollection<uint,object>
// System.Collections.Generic.Dictionary.ValueCollection<ushort,int>
// System.Collections.Generic.Dictionary.ValueCollection<ushort,object>
+ // System.Collections.Generic.Dictionary<Int2,Item>
+ // System.Collections.Generic.Dictionary<Int2,object>
// System.Collections.Generic.Dictionary<UnityEngine.Vector2,object>
- // System.Collections.Generic.Dictionary<int,ChatBubbleManager.BubbleBox>
- // System.Collections.Generic.Dictionary<int,ChatBubbleManager.ChatBubble>
- // System.Collections.Generic.Dictionary<int,DailyQuestTimes>
// System.Collections.Generic.Dictionary<int,InvestModel.InvestInfo>
- // System.Collections.Generic.Dictionary<int,Item>
// System.Collections.Generic.Dictionary<int,RechargeCount>
// System.Collections.Generic.Dictionary<int,System.Collections.Generic.KeyValuePair<int,int>>
- // System.Collections.Generic.Dictionary<int,System.DateTime>
+ // System.Collections.Generic.Dictionary<int,System.Collections.Generic.KeyValuePair<object,object>>
+ // System.Collections.Generic.Dictionary<int,UnityEngine.Color32>
// System.Collections.Generic.Dictionary<int,byte>
// System.Collections.Generic.Dictionary<int,float>
// System.Collections.Generic.Dictionary<int,int>
// System.Collections.Generic.Dictionary<int,long>
// System.Collections.Generic.Dictionary<int,object>
- // System.Collections.Generic.Dictionary<int,ulong>
+ // System.Collections.Generic.Dictionary<int,uint>
+ // System.Collections.Generic.Dictionary<long,long>
// System.Collections.Generic.Dictionary<long,object>
+ // System.Collections.Generic.Dictionary<object,Cysharp.Threading.Tasks.UniTask<object>>
// System.Collections.Generic.Dictionary<object,System.DateTime>
// System.Collections.Generic.Dictionary<object,double>
+ // System.Collections.Generic.Dictionary<object,float>
// System.Collections.Generic.Dictionary<object,int>
// System.Collections.Generic.Dictionary<object,object>
+ // System.Collections.Generic.Dictionary<object,ulong>
// System.Collections.Generic.Dictionary<uint,object>
// System.Collections.Generic.Dictionary<ushort,int>
// System.Collections.Generic.Dictionary<ushort,object>
- // System.Collections.Generic.EqualityComparer<ChatBubbleManager.BubbleBox>
- // System.Collections.Generic.EqualityComparer<ChatBubbleManager.ChatBubble>
- // System.Collections.Generic.EqualityComparer<DailyQuestTimes>
+ // System.Collections.Generic.EqualityComparer<Cysharp.Threading.Tasks.UniTask<object>>
+ // System.Collections.Generic.EqualityComparer<Int2>
// System.Collections.Generic.EqualityComparer<InvestModel.InvestInfo>
// System.Collections.Generic.EqualityComparer<Item>
// System.Collections.Generic.EqualityComparer<RechargeCount>
// System.Collections.Generic.EqualityComparer<System.Collections.Generic.KeyValuePair<int,int>>
+ // System.Collections.Generic.EqualityComparer<System.Collections.Generic.KeyValuePair<object,object>>
// System.Collections.Generic.EqualityComparer<System.DateTime>
+ // System.Collections.Generic.EqualityComparer<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,byte>>>>>>>>>
// System.Collections.Generic.EqualityComparer<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>>>
+ // System.Collections.Generic.EqualityComparer<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,byte>>>>>>>>
// System.Collections.Generic.EqualityComparer<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>>
+ // System.Collections.Generic.EqualityComparer<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,byte>>>>>>>
+ // System.Collections.Generic.EqualityComparer<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,int>>>>>>>
// System.Collections.Generic.EqualityComparer<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>
+ // System.Collections.Generic.EqualityComparer<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,byte>>>>>>
+ // System.Collections.Generic.EqualityComparer<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,int>>>>>>
// System.Collections.Generic.EqualityComparer<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>
+ // System.Collections.Generic.EqualityComparer<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,byte>>>>>
+ // System.Collections.Generic.EqualityComparer<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,int>>>>>
// System.Collections.Generic.EqualityComparer<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>
+ // System.Collections.Generic.EqualityComparer<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,byte>>>>
+ // System.Collections.Generic.EqualityComparer<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,int>>>>
// System.Collections.Generic.EqualityComparer<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>
+ // System.Collections.Generic.EqualityComparer<System.ValueTuple<byte,System.ValueTuple<byte,byte>>>
+ // System.Collections.Generic.EqualityComparer<System.ValueTuple<byte,System.ValueTuple<byte,int>>>
// System.Collections.Generic.EqualityComparer<System.ValueTuple<byte,System.ValueTuple<byte,object>>>
+ // System.Collections.Generic.EqualityComparer<System.ValueTuple<byte,byte>>
+ // System.Collections.Generic.EqualityComparer<System.ValueTuple<byte,int>>
// System.Collections.Generic.EqualityComparer<System.ValueTuple<byte,object>>
+ // System.Collections.Generic.EqualityComparer<UnityEngine.Color32>
// System.Collections.Generic.EqualityComparer<UnityEngine.Vector2>
// System.Collections.Generic.EqualityComparer<byte>
// System.Collections.Generic.EqualityComparer<double>
@@ -446,53 +549,56 @@
// System.Collections.Generic.EqualityComparer<ushort>
// System.Collections.Generic.HashSet.Enumerator<int>
// System.Collections.Generic.HashSet.Enumerator<object>
+ // System.Collections.Generic.HashSet.Enumerator<uint>
// System.Collections.Generic.HashSet<int>
// System.Collections.Generic.HashSet<object>
+ // System.Collections.Generic.HashSet<uint>
// System.Collections.Generic.HashSetEqualityComparer<int>
// System.Collections.Generic.HashSetEqualityComparer<object>
- // System.Collections.Generic.ICollection<HourMinute>
- // System.Collections.Generic.ICollection<InGameDownLoad.Reward>
+ // System.Collections.Generic.HashSetEqualityComparer<uint>
+ // System.Collections.Generic.ICollection<Cysharp.Threading.Tasks.UniTask>
// System.Collections.Generic.ICollection<Int2>
// System.Collections.Generic.ICollection<Item>
// System.Collections.Generic.ICollection<Jace.Execution.ParameterInfo>
// System.Collections.Generic.ICollection<Jace.Tokenizer.Token>
// System.Collections.Generic.ICollection<LanguageVerify.MatchString>
// System.Collections.Generic.ICollection<OperationTime>
- // System.Collections.Generic.ICollection<RoleParticularModel.AlchemyDrug>
- // System.Collections.Generic.ICollection<RoleParticularModel.HorseInfo>
- // System.Collections.Generic.ICollection<RoleParticularModel.PetInfo>
// System.Collections.Generic.ICollection<ServerData>
// System.Collections.Generic.ICollection<ServerDataCouple>
- // System.Collections.Generic.ICollection<ShopItemInfo>
+ // System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<Int2,Item>>
+ // System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<Int2,object>>
// System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<UnityEngine.Vector2,object>>
- // System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<int,ChatBubbleManager.BubbleBox>>
- // System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<int,ChatBubbleManager.ChatBubble>>
- // System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<int,DailyQuestTimes>>
// System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<int,InvestModel.InvestInfo>>
- // System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<int,Item>>
// System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<int,RechargeCount>>
// System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<int,System.Collections.Generic.KeyValuePair<int,int>>>
- // System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<int,System.DateTime>>
+ // System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<int,System.Collections.Generic.KeyValuePair<object,object>>>
+ // System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<int,UnityEngine.Color32>>
// System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<int,byte>>
// System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<int,float>>
// System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<int,int>>
// System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<int,long>>
// System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<int,object>>
- // System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<int,ulong>>
+ // System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<int,uint>>
+ // System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<long,long>>
// System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<long,object>>
+ // System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<object,Cysharp.Threading.Tasks.UniTask<object>>>
// System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<object,System.DateTime>>
// System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<object,double>>
+ // System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<object,float>>
// System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<object,int>>
// System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<object,object>>
+ // System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<object,ulong>>
// System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<uint,object>>
// System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<ushort,int>>
// System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<ushort,object>>
+ // System.Collections.Generic.ICollection<System.ValueTuple<ulong,object>>
// System.Collections.Generic.ICollection<TimeMgr.Syntony>
// System.Collections.Generic.ICollection<UnityEngine.EventSystems.RaycastResult>
// System.Collections.Generic.ICollection<UnityEngine.Rect>
// System.Collections.Generic.ICollection<UnityEngine.UIVertex>
// System.Collections.Generic.ICollection<UnityEngine.Vector3>
// System.Collections.Generic.ICollection<WindowConfig.OrderTable>
+ // System.Collections.Generic.ICollection<byte>
// System.Collections.Generic.ICollection<double>
// System.Collections.Generic.ICollection<float>
// System.Collections.Generic.ICollection<int>
@@ -501,29 +607,28 @@
// System.Collections.Generic.ICollection<uint>
// System.Collections.Generic.ICollection<ulong>
// System.Collections.Generic.ICollection<ushort>
- // System.Collections.Generic.IComparer<HourMinute>
- // System.Collections.Generic.IComparer<InGameDownLoad.Reward>
+ // System.Collections.Generic.IComparer<Cysharp.Threading.Tasks.UniTask>
// System.Collections.Generic.IComparer<Int2>
// System.Collections.Generic.IComparer<Item>
// System.Collections.Generic.IComparer<Jace.Execution.ParameterInfo>
// System.Collections.Generic.IComparer<Jace.Tokenizer.Token>
// System.Collections.Generic.IComparer<LanguageVerify.MatchString>
// System.Collections.Generic.IComparer<OperationTime>
- // System.Collections.Generic.IComparer<RoleParticularModel.AlchemyDrug>
- // System.Collections.Generic.IComparer<RoleParticularModel.HorseInfo>
- // System.Collections.Generic.IComparer<RoleParticularModel.PetInfo>
// System.Collections.Generic.IComparer<ServerData>
// System.Collections.Generic.IComparer<ServerDataCouple>
- // System.Collections.Generic.IComparer<ShopItemInfo>
+ // System.Collections.Generic.IComparer<System.Collections.Generic.KeyValuePair<int,int>>
// System.Collections.Generic.IComparer<System.Collections.Generic.KeyValuePair<object,object>>
// System.Collections.Generic.IComparer<System.DateTime>
+ // System.Collections.Generic.IComparer<System.ValueTuple<ulong,object>>
// System.Collections.Generic.IComparer<TimeMgr.Syntony>
// System.Collections.Generic.IComparer<UnityEngine.EventSystems.RaycastResult>
// System.Collections.Generic.IComparer<UnityEngine.Rect>
// System.Collections.Generic.IComparer<UnityEngine.UIVertex>
// System.Collections.Generic.IComparer<UnityEngine.Vector3>
// System.Collections.Generic.IComparer<WindowConfig.OrderTable>
+ // System.Collections.Generic.IComparer<byte>
// System.Collections.Generic.IComparer<double>
+ // System.Collections.Generic.IComparer<float>
// System.Collections.Generic.IComparer<int>
// System.Collections.Generic.IComparer<long>
// System.Collections.Generic.IComparer<object>
@@ -535,49 +640,49 @@
// System.Collections.Generic.IDictionary<object,LitJson.PropertyMetadata>
// System.Collections.Generic.IDictionary<object,double>
// System.Collections.Generic.IDictionary<object,object>
- // System.Collections.Generic.IEnumerable<HourMinute>
- // System.Collections.Generic.IEnumerable<InGameDownLoad.Reward>
+ // System.Collections.Generic.IEnumerable<Cysharp.Threading.Tasks.UniTask>
// System.Collections.Generic.IEnumerable<Int2>
// System.Collections.Generic.IEnumerable<Item>
// System.Collections.Generic.IEnumerable<Jace.Execution.ParameterInfo>
// System.Collections.Generic.IEnumerable<Jace.Tokenizer.Token>
// System.Collections.Generic.IEnumerable<LanguageVerify.MatchString>
// System.Collections.Generic.IEnumerable<OperationTime>
- // System.Collections.Generic.IEnumerable<RoleParticularModel.AlchemyDrug>
- // System.Collections.Generic.IEnumerable<RoleParticularModel.HorseInfo>
- // System.Collections.Generic.IEnumerable<RoleParticularModel.PetInfo>
// System.Collections.Generic.IEnumerable<ServerData>
// System.Collections.Generic.IEnumerable<ServerDataCouple>
- // System.Collections.Generic.IEnumerable<ShopItemInfo>
+ // System.Collections.Generic.IEnumerable<System.Collections.Generic.KeyValuePair<Int2,Item>>
+ // System.Collections.Generic.IEnumerable<System.Collections.Generic.KeyValuePair<Int2,object>>
// System.Collections.Generic.IEnumerable<System.Collections.Generic.KeyValuePair<UnityEngine.Vector2,object>>
- // System.Collections.Generic.IEnumerable<System.Collections.Generic.KeyValuePair<int,ChatBubbleManager.BubbleBox>>
- // System.Collections.Generic.IEnumerable<System.Collections.Generic.KeyValuePair<int,ChatBubbleManager.ChatBubble>>
- // System.Collections.Generic.IEnumerable<System.Collections.Generic.KeyValuePair<int,DailyQuestTimes>>
// System.Collections.Generic.IEnumerable<System.Collections.Generic.KeyValuePair<int,InvestModel.InvestInfo>>
- // System.Collections.Generic.IEnumerable<System.Collections.Generic.KeyValuePair<int,Item>>
// System.Collections.Generic.IEnumerable<System.Collections.Generic.KeyValuePair<int,RechargeCount>>
// System.Collections.Generic.IEnumerable<System.Collections.Generic.KeyValuePair<int,System.Collections.Generic.KeyValuePair<int,int>>>
- // System.Collections.Generic.IEnumerable<System.Collections.Generic.KeyValuePair<int,System.DateTime>>
+ // System.Collections.Generic.IEnumerable<System.Collections.Generic.KeyValuePair<int,System.Collections.Generic.KeyValuePair<object,object>>>
+ // System.Collections.Generic.IEnumerable<System.Collections.Generic.KeyValuePair<int,UnityEngine.Color32>>
// System.Collections.Generic.IEnumerable<System.Collections.Generic.KeyValuePair<int,byte>>
// System.Collections.Generic.IEnumerable<System.Collections.Generic.KeyValuePair<int,float>>
// System.Collections.Generic.IEnumerable<System.Collections.Generic.KeyValuePair<int,int>>
// System.Collections.Generic.IEnumerable<System.Collections.Generic.KeyValuePair<int,long>>
// System.Collections.Generic.IEnumerable<System.Collections.Generic.KeyValuePair<int,object>>
- // System.Collections.Generic.IEnumerable<System.Collections.Generic.KeyValuePair<int,ulong>>
+ // System.Collections.Generic.IEnumerable<System.Collections.Generic.KeyValuePair<int,uint>>
+ // System.Collections.Generic.IEnumerable<System.Collections.Generic.KeyValuePair<long,long>>
// System.Collections.Generic.IEnumerable<System.Collections.Generic.KeyValuePair<long,object>>
+ // System.Collections.Generic.IEnumerable<System.Collections.Generic.KeyValuePair<object,Cysharp.Threading.Tasks.UniTask<object>>>
// System.Collections.Generic.IEnumerable<System.Collections.Generic.KeyValuePair<object,System.DateTime>>
// System.Collections.Generic.IEnumerable<System.Collections.Generic.KeyValuePair<object,double>>
+ // System.Collections.Generic.IEnumerable<System.Collections.Generic.KeyValuePair<object,float>>
// System.Collections.Generic.IEnumerable<System.Collections.Generic.KeyValuePair<object,int>>
// System.Collections.Generic.IEnumerable<System.Collections.Generic.KeyValuePair<object,object>>
+ // System.Collections.Generic.IEnumerable<System.Collections.Generic.KeyValuePair<object,ulong>>
// System.Collections.Generic.IEnumerable<System.Collections.Generic.KeyValuePair<uint,object>>
// System.Collections.Generic.IEnumerable<System.Collections.Generic.KeyValuePair<ushort,int>>
// System.Collections.Generic.IEnumerable<System.Collections.Generic.KeyValuePair<ushort,object>>
+ // System.Collections.Generic.IEnumerable<System.ValueTuple<ulong,object>>
// System.Collections.Generic.IEnumerable<TimeMgr.Syntony>
// System.Collections.Generic.IEnumerable<UnityEngine.EventSystems.RaycastResult>
// System.Collections.Generic.IEnumerable<UnityEngine.Rect>
// System.Collections.Generic.IEnumerable<UnityEngine.UIVertex>
// System.Collections.Generic.IEnumerable<UnityEngine.Vector3>
// System.Collections.Generic.IEnumerable<WindowConfig.OrderTable>
+ // System.Collections.Generic.IEnumerable<byte>
// System.Collections.Generic.IEnumerable<double>
// System.Collections.Generic.IEnumerable<float>
// System.Collections.Generic.IEnumerable<int>
@@ -586,49 +691,49 @@
// System.Collections.Generic.IEnumerable<uint>
// System.Collections.Generic.IEnumerable<ulong>
// System.Collections.Generic.IEnumerable<ushort>
- // System.Collections.Generic.IEnumerator<HourMinute>
- // System.Collections.Generic.IEnumerator<InGameDownLoad.Reward>
+ // System.Collections.Generic.IEnumerator<Cysharp.Threading.Tasks.UniTask>
// System.Collections.Generic.IEnumerator<Int2>
// System.Collections.Generic.IEnumerator<Item>
// System.Collections.Generic.IEnumerator<Jace.Execution.ParameterInfo>
// System.Collections.Generic.IEnumerator<Jace.Tokenizer.Token>
// System.Collections.Generic.IEnumerator<LanguageVerify.MatchString>
// System.Collections.Generic.IEnumerator<OperationTime>
- // System.Collections.Generic.IEnumerator<RoleParticularModel.AlchemyDrug>
- // System.Collections.Generic.IEnumerator<RoleParticularModel.HorseInfo>
- // System.Collections.Generic.IEnumerator<RoleParticularModel.PetInfo>
// System.Collections.Generic.IEnumerator<ServerData>
// System.Collections.Generic.IEnumerator<ServerDataCouple>
- // System.Collections.Generic.IEnumerator<ShopItemInfo>
+ // System.Collections.Generic.IEnumerator<System.Collections.Generic.KeyValuePair<Int2,Item>>
+ // System.Collections.Generic.IEnumerator<System.Collections.Generic.KeyValuePair<Int2,object>>
// System.Collections.Generic.IEnumerator<System.Collections.Generic.KeyValuePair<UnityEngine.Vector2,object>>
- // System.Collections.Generic.IEnumerator<System.Collections.Generic.KeyValuePair<int,ChatBubbleManager.BubbleBox>>
- // System.Collections.Generic.IEnumerator<System.Collections.Generic.KeyValuePair<int,ChatBubbleManager.ChatBubble>>
- // System.Collections.Generic.IEnumerator<System.Collections.Generic.KeyValuePair<int,DailyQuestTimes>>
// System.Collections.Generic.IEnumerator<System.Collections.Generic.KeyValuePair<int,InvestModel.InvestInfo>>
- // System.Collections.Generic.IEnumerator<System.Collections.Generic.KeyValuePair<int,Item>>
// System.Collections.Generic.IEnumerator<System.Collections.Generic.KeyValuePair<int,RechargeCount>>
// System.Collections.Generic.IEnumerator<System.Collections.Generic.KeyValuePair<int,System.Collections.Generic.KeyValuePair<int,int>>>
- // System.Collections.Generic.IEnumerator<System.Collections.Generic.KeyValuePair<int,System.DateTime>>
+ // System.Collections.Generic.IEnumerator<System.Collections.Generic.KeyValuePair<int,System.Collections.Generic.KeyValuePair<object,object>>>
+ // System.Collections.Generic.IEnumerator<System.Collections.Generic.KeyValuePair<int,UnityEngine.Color32>>
// System.Collections.Generic.IEnumerator<System.Collections.Generic.KeyValuePair<int,byte>>
// System.Collections.Generic.IEnumerator<System.Collections.Generic.KeyValuePair<int,float>>
// System.Collections.Generic.IEnumerator<System.Collections.Generic.KeyValuePair<int,int>>
// System.Collections.Generic.IEnumerator<System.Collections.Generic.KeyValuePair<int,long>>
// System.Collections.Generic.IEnumerator<System.Collections.Generic.KeyValuePair<int,object>>
- // System.Collections.Generic.IEnumerator<System.Collections.Generic.KeyValuePair<int,ulong>>
+ // System.Collections.Generic.IEnumerator<System.Collections.Generic.KeyValuePair<int,uint>>
+ // System.Collections.Generic.IEnumerator<System.Collections.Generic.KeyValuePair<long,long>>
// System.Collections.Generic.IEnumerator<System.Collections.Generic.KeyValuePair<long,object>>
+ // System.Collections.Generic.IEnumerator<System.Collections.Generic.KeyValuePair<object,Cysharp.Threading.Tasks.UniTask<object>>>
// System.Collections.Generic.IEnumerator<System.Collections.Generic.KeyValuePair<object,System.DateTime>>
// System.Collections.Generic.IEnumerator<System.Collections.Generic.KeyValuePair<object,double>>
+ // System.Collections.Generic.IEnumerator<System.Collections.Generic.KeyValuePair<object,float>>
// System.Collections.Generic.IEnumerator<System.Collections.Generic.KeyValuePair<object,int>>
// System.Collections.Generic.IEnumerator<System.Collections.Generic.KeyValuePair<object,object>>
+ // System.Collections.Generic.IEnumerator<System.Collections.Generic.KeyValuePair<object,ulong>>
// System.Collections.Generic.IEnumerator<System.Collections.Generic.KeyValuePair<uint,object>>
// System.Collections.Generic.IEnumerator<System.Collections.Generic.KeyValuePair<ushort,int>>
// System.Collections.Generic.IEnumerator<System.Collections.Generic.KeyValuePair<ushort,object>>
+ // System.Collections.Generic.IEnumerator<System.ValueTuple<ulong,object>>
// System.Collections.Generic.IEnumerator<TimeMgr.Syntony>
// System.Collections.Generic.IEnumerator<UnityEngine.EventSystems.RaycastResult>
// System.Collections.Generic.IEnumerator<UnityEngine.Rect>
// System.Collections.Generic.IEnumerator<UnityEngine.UIVertex>
// System.Collections.Generic.IEnumerator<UnityEngine.Vector3>
// System.Collections.Generic.IEnumerator<WindowConfig.OrderTable>
+ // System.Collections.Generic.IEnumerator<byte>
// System.Collections.Generic.IEnumerator<double>
// System.Collections.Generic.IEnumerator<float>
// System.Collections.Generic.IEnumerator<int>
@@ -637,33 +742,32 @@
// System.Collections.Generic.IEnumerator<uint>
// System.Collections.Generic.IEnumerator<ulong>
// System.Collections.Generic.IEnumerator<ushort>
+ // System.Collections.Generic.IEqualityComparer<Int2>
// System.Collections.Generic.IEqualityComparer<UnityEngine.Vector2>
// System.Collections.Generic.IEqualityComparer<int>
// System.Collections.Generic.IEqualityComparer<long>
// System.Collections.Generic.IEqualityComparer<object>
// System.Collections.Generic.IEqualityComparer<uint>
// System.Collections.Generic.IEqualityComparer<ushort>
- // System.Collections.Generic.IList<HourMinute>
- // System.Collections.Generic.IList<InGameDownLoad.Reward>
+ // System.Collections.Generic.IList<Cysharp.Threading.Tasks.UniTask>
// System.Collections.Generic.IList<Int2>
// System.Collections.Generic.IList<Item>
// System.Collections.Generic.IList<Jace.Execution.ParameterInfo>
// System.Collections.Generic.IList<Jace.Tokenizer.Token>
// System.Collections.Generic.IList<LanguageVerify.MatchString>
// System.Collections.Generic.IList<OperationTime>
- // System.Collections.Generic.IList<RoleParticularModel.AlchemyDrug>
- // System.Collections.Generic.IList<RoleParticularModel.HorseInfo>
- // System.Collections.Generic.IList<RoleParticularModel.PetInfo>
// System.Collections.Generic.IList<ServerData>
// System.Collections.Generic.IList<ServerDataCouple>
- // System.Collections.Generic.IList<ShopItemInfo>
+ // System.Collections.Generic.IList<System.Collections.Generic.KeyValuePair<int,int>>
// System.Collections.Generic.IList<System.Collections.Generic.KeyValuePair<object,object>>
+ // System.Collections.Generic.IList<System.ValueTuple<ulong,object>>
// System.Collections.Generic.IList<TimeMgr.Syntony>
// System.Collections.Generic.IList<UnityEngine.EventSystems.RaycastResult>
// System.Collections.Generic.IList<UnityEngine.Rect>
// System.Collections.Generic.IList<UnityEngine.UIVertex>
// System.Collections.Generic.IList<UnityEngine.Vector3>
// System.Collections.Generic.IList<WindowConfig.OrderTable>
+ // System.Collections.Generic.IList<byte>
// System.Collections.Generic.IList<double>
// System.Collections.Generic.IList<float>
// System.Collections.Generic.IList<int>
@@ -672,51 +776,52 @@
// System.Collections.Generic.IList<uint>
// System.Collections.Generic.IList<ulong>
// System.Collections.Generic.IList<ushort>
+ // System.Collections.Generic.KeyValuePair<Int2,Item>
+ // System.Collections.Generic.KeyValuePair<Int2,object>
// System.Collections.Generic.KeyValuePair<UnityEngine.Vector2,object>
- // System.Collections.Generic.KeyValuePair<int,ChatBubbleManager.BubbleBox>
- // System.Collections.Generic.KeyValuePair<int,ChatBubbleManager.ChatBubble>
- // System.Collections.Generic.KeyValuePair<int,DailyQuestTimes>
// System.Collections.Generic.KeyValuePair<int,InvestModel.InvestInfo>
- // System.Collections.Generic.KeyValuePair<int,Item>
// System.Collections.Generic.KeyValuePair<int,RechargeCount>
// System.Collections.Generic.KeyValuePair<int,System.Collections.Generic.KeyValuePair<int,int>>
- // System.Collections.Generic.KeyValuePair<int,System.DateTime>
+ // System.Collections.Generic.KeyValuePair<int,System.Collections.Generic.KeyValuePair<object,object>>
+ // System.Collections.Generic.KeyValuePair<int,UnityEngine.Color32>
// System.Collections.Generic.KeyValuePair<int,byte>
// System.Collections.Generic.KeyValuePair<int,float>
// System.Collections.Generic.KeyValuePair<int,int>
// System.Collections.Generic.KeyValuePair<int,long>
// System.Collections.Generic.KeyValuePair<int,object>
- // System.Collections.Generic.KeyValuePair<int,ulong>
+ // System.Collections.Generic.KeyValuePair<int,uint>
+ // System.Collections.Generic.KeyValuePair<long,long>
// System.Collections.Generic.KeyValuePair<long,object>
+ // System.Collections.Generic.KeyValuePair<object,Cysharp.Threading.Tasks.UniTask<object>>
// System.Collections.Generic.KeyValuePair<object,System.DateTime>
// System.Collections.Generic.KeyValuePair<object,double>
+ // System.Collections.Generic.KeyValuePair<object,float>
// System.Collections.Generic.KeyValuePair<object,int>
// System.Collections.Generic.KeyValuePair<object,long>
// System.Collections.Generic.KeyValuePair<object,object>
+ // System.Collections.Generic.KeyValuePair<object,ulong>
// System.Collections.Generic.KeyValuePair<uint,object>
// System.Collections.Generic.KeyValuePair<ushort,int>
// System.Collections.Generic.KeyValuePair<ushort,object>
- // System.Collections.Generic.List.Enumerator<HourMinute>
- // System.Collections.Generic.List.Enumerator<InGameDownLoad.Reward>
+ // System.Collections.Generic.List.Enumerator<Cysharp.Threading.Tasks.UniTask>
// System.Collections.Generic.List.Enumerator<Int2>
// System.Collections.Generic.List.Enumerator<Item>
// System.Collections.Generic.List.Enumerator<Jace.Execution.ParameterInfo>
// System.Collections.Generic.List.Enumerator<Jace.Tokenizer.Token>
// System.Collections.Generic.List.Enumerator<LanguageVerify.MatchString>
// System.Collections.Generic.List.Enumerator<OperationTime>
- // System.Collections.Generic.List.Enumerator<RoleParticularModel.AlchemyDrug>
- // System.Collections.Generic.List.Enumerator<RoleParticularModel.HorseInfo>
- // System.Collections.Generic.List.Enumerator<RoleParticularModel.PetInfo>
// System.Collections.Generic.List.Enumerator<ServerData>
// System.Collections.Generic.List.Enumerator<ServerDataCouple>
- // System.Collections.Generic.List.Enumerator<ShopItemInfo>
+ // System.Collections.Generic.List.Enumerator<System.Collections.Generic.KeyValuePair<int,int>>
// System.Collections.Generic.List.Enumerator<System.Collections.Generic.KeyValuePair<object,object>>
+ // System.Collections.Generic.List.Enumerator<System.ValueTuple<ulong,object>>
// System.Collections.Generic.List.Enumerator<TimeMgr.Syntony>
// System.Collections.Generic.List.Enumerator<UnityEngine.EventSystems.RaycastResult>
// System.Collections.Generic.List.Enumerator<UnityEngine.Rect>
// System.Collections.Generic.List.Enumerator<UnityEngine.UIVertex>
// System.Collections.Generic.List.Enumerator<UnityEngine.Vector3>
// System.Collections.Generic.List.Enumerator<WindowConfig.OrderTable>
+ // System.Collections.Generic.List.Enumerator<byte>
// System.Collections.Generic.List.Enumerator<double>
// System.Collections.Generic.List.Enumerator<int>
// System.Collections.Generic.List.Enumerator<long>
@@ -724,27 +829,25 @@
// System.Collections.Generic.List.Enumerator<uint>
// System.Collections.Generic.List.Enumerator<ulong>
// System.Collections.Generic.List.Enumerator<ushort>
- // System.Collections.Generic.List<HourMinute>
- // System.Collections.Generic.List<InGameDownLoad.Reward>
+ // System.Collections.Generic.List<Cysharp.Threading.Tasks.UniTask>
// System.Collections.Generic.List<Int2>
// System.Collections.Generic.List<Item>
// System.Collections.Generic.List<Jace.Execution.ParameterInfo>
// System.Collections.Generic.List<Jace.Tokenizer.Token>
// System.Collections.Generic.List<LanguageVerify.MatchString>
// System.Collections.Generic.List<OperationTime>
- // System.Collections.Generic.List<RoleParticularModel.AlchemyDrug>
- // System.Collections.Generic.List<RoleParticularModel.HorseInfo>
- // System.Collections.Generic.List<RoleParticularModel.PetInfo>
// System.Collections.Generic.List<ServerData>
// System.Collections.Generic.List<ServerDataCouple>
- // System.Collections.Generic.List<ShopItemInfo>
+ // System.Collections.Generic.List<System.Collections.Generic.KeyValuePair<int,int>>
// System.Collections.Generic.List<System.Collections.Generic.KeyValuePair<object,object>>
+ // System.Collections.Generic.List<System.ValueTuple<ulong,object>>
// System.Collections.Generic.List<TimeMgr.Syntony>
// System.Collections.Generic.List<UnityEngine.EventSystems.RaycastResult>
// System.Collections.Generic.List<UnityEngine.Rect>
// System.Collections.Generic.List<UnityEngine.UIVertex>
// System.Collections.Generic.List<UnityEngine.Vector3>
// System.Collections.Generic.List<WindowConfig.OrderTable>
+ // System.Collections.Generic.List<byte>
// System.Collections.Generic.List<double>
// System.Collections.Generic.List<int>
// System.Collections.Generic.List<long>
@@ -752,29 +855,38 @@
// System.Collections.Generic.List<uint>
// System.Collections.Generic.List<ulong>
// System.Collections.Generic.List<ushort>
- // System.Collections.Generic.ObjectComparer<HourMinute>
- // System.Collections.Generic.ObjectComparer<InGameDownLoad.Reward>
+ // System.Collections.Generic.ObjectComparer<Cysharp.Threading.Tasks.UniTask>
// System.Collections.Generic.ObjectComparer<Int2>
// System.Collections.Generic.ObjectComparer<Item>
// System.Collections.Generic.ObjectComparer<Jace.Execution.ParameterInfo>
// System.Collections.Generic.ObjectComparer<Jace.Tokenizer.Token>
// System.Collections.Generic.ObjectComparer<LanguageVerify.MatchString>
// System.Collections.Generic.ObjectComparer<OperationTime>
- // System.Collections.Generic.ObjectComparer<RoleParticularModel.AlchemyDrug>
- // System.Collections.Generic.ObjectComparer<RoleParticularModel.HorseInfo>
- // System.Collections.Generic.ObjectComparer<RoleParticularModel.PetInfo>
// System.Collections.Generic.ObjectComparer<ServerData>
// System.Collections.Generic.ObjectComparer<ServerDataCouple>
- // System.Collections.Generic.ObjectComparer<ShopItemInfo>
+ // System.Collections.Generic.ObjectComparer<System.Collections.Generic.KeyValuePair<int,int>>
// System.Collections.Generic.ObjectComparer<System.Collections.Generic.KeyValuePair<object,object>>
// System.Collections.Generic.ObjectComparer<System.DateTime>
+ // System.Collections.Generic.ObjectComparer<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,byte>>>>>>>>
// System.Collections.Generic.ObjectComparer<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>>
+ // System.Collections.Generic.ObjectComparer<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,byte>>>>>>>
// System.Collections.Generic.ObjectComparer<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>
+ // System.Collections.Generic.ObjectComparer<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,byte>>>>>>
+ // System.Collections.Generic.ObjectComparer<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,int>>>>>>
// System.Collections.Generic.ObjectComparer<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>
+ // System.Collections.Generic.ObjectComparer<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,byte>>>>>
+ // System.Collections.Generic.ObjectComparer<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,int>>>>>
// System.Collections.Generic.ObjectComparer<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>
+ // System.Collections.Generic.ObjectComparer<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,byte>>>>
+ // System.Collections.Generic.ObjectComparer<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,int>>>>
// System.Collections.Generic.ObjectComparer<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>
+ // System.Collections.Generic.ObjectComparer<System.ValueTuple<byte,System.ValueTuple<byte,byte>>>
+ // System.Collections.Generic.ObjectComparer<System.ValueTuple<byte,System.ValueTuple<byte,int>>>
// System.Collections.Generic.ObjectComparer<System.ValueTuple<byte,System.ValueTuple<byte,object>>>
+ // System.Collections.Generic.ObjectComparer<System.ValueTuple<byte,byte>>
+ // System.Collections.Generic.ObjectComparer<System.ValueTuple<byte,int>>
// System.Collections.Generic.ObjectComparer<System.ValueTuple<byte,object>>
+ // System.Collections.Generic.ObjectComparer<System.ValueTuple<ulong,object>>
// System.Collections.Generic.ObjectComparer<TimeMgr.Syntony>
// System.Collections.Generic.ObjectComparer<UnityEngine.EventSystems.RaycastResult>
// System.Collections.Generic.ObjectComparer<UnityEngine.Rect>
@@ -783,27 +895,41 @@
// System.Collections.Generic.ObjectComparer<WindowConfig.OrderTable>
// System.Collections.Generic.ObjectComparer<byte>
// System.Collections.Generic.ObjectComparer<double>
+ // System.Collections.Generic.ObjectComparer<float>
// System.Collections.Generic.ObjectComparer<int>
// System.Collections.Generic.ObjectComparer<long>
// System.Collections.Generic.ObjectComparer<object>
// System.Collections.Generic.ObjectComparer<uint>
// System.Collections.Generic.ObjectComparer<ulong>
// System.Collections.Generic.ObjectComparer<ushort>
- // System.Collections.Generic.ObjectEqualityComparer<ChatBubbleManager.BubbleBox>
- // System.Collections.Generic.ObjectEqualityComparer<ChatBubbleManager.ChatBubble>
- // System.Collections.Generic.ObjectEqualityComparer<DailyQuestTimes>
+ // System.Collections.Generic.ObjectEqualityComparer<Cysharp.Threading.Tasks.UniTask<object>>
+ // System.Collections.Generic.ObjectEqualityComparer<Int2>
// System.Collections.Generic.ObjectEqualityComparer<InvestModel.InvestInfo>
// System.Collections.Generic.ObjectEqualityComparer<Item>
// System.Collections.Generic.ObjectEqualityComparer<RechargeCount>
// System.Collections.Generic.ObjectEqualityComparer<System.Collections.Generic.KeyValuePair<int,int>>
+ // System.Collections.Generic.ObjectEqualityComparer<System.Collections.Generic.KeyValuePair<object,object>>
// System.Collections.Generic.ObjectEqualityComparer<System.DateTime>
+ // System.Collections.Generic.ObjectEqualityComparer<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,byte>>>>>>>>
// System.Collections.Generic.ObjectEqualityComparer<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>>
+ // System.Collections.Generic.ObjectEqualityComparer<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,byte>>>>>>>
// System.Collections.Generic.ObjectEqualityComparer<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>
+ // System.Collections.Generic.ObjectEqualityComparer<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,byte>>>>>>
+ // System.Collections.Generic.ObjectEqualityComparer<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,int>>>>>>
// System.Collections.Generic.ObjectEqualityComparer<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>
+ // System.Collections.Generic.ObjectEqualityComparer<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,byte>>>>>
+ // System.Collections.Generic.ObjectEqualityComparer<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,int>>>>>
// System.Collections.Generic.ObjectEqualityComparer<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>
+ // System.Collections.Generic.ObjectEqualityComparer<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,byte>>>>
+ // System.Collections.Generic.ObjectEqualityComparer<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,int>>>>
// System.Collections.Generic.ObjectEqualityComparer<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>
+ // System.Collections.Generic.ObjectEqualityComparer<System.ValueTuple<byte,System.ValueTuple<byte,byte>>>
+ // System.Collections.Generic.ObjectEqualityComparer<System.ValueTuple<byte,System.ValueTuple<byte,int>>>
// System.Collections.Generic.ObjectEqualityComparer<System.ValueTuple<byte,System.ValueTuple<byte,object>>>
+ // System.Collections.Generic.ObjectEqualityComparer<System.ValueTuple<byte,byte>>
+ // System.Collections.Generic.ObjectEqualityComparer<System.ValueTuple<byte,int>>
// System.Collections.Generic.ObjectEqualityComparer<System.ValueTuple<byte,object>>
+ // System.Collections.Generic.ObjectEqualityComparer<UnityEngine.Color32>
// System.Collections.Generic.ObjectEqualityComparer<UnityEngine.Vector2>
// System.Collections.Generic.ObjectEqualityComparer<byte>
// System.Collections.Generic.ObjectEqualityComparer<double>
@@ -825,27 +951,25 @@
// System.Collections.Generic.Stack<int>
// System.Collections.Generic.Stack<object>
// System.Collections.Generic.ValueListBuilder<int>
- // System.Collections.ObjectModel.ReadOnlyCollection<HourMinute>
- // System.Collections.ObjectModel.ReadOnlyCollection<InGameDownLoad.Reward>
+ // System.Collections.ObjectModel.ReadOnlyCollection<Cysharp.Threading.Tasks.UniTask>
// System.Collections.ObjectModel.ReadOnlyCollection<Int2>
// System.Collections.ObjectModel.ReadOnlyCollection<Item>
// System.Collections.ObjectModel.ReadOnlyCollection<Jace.Execution.ParameterInfo>
// System.Collections.ObjectModel.ReadOnlyCollection<Jace.Tokenizer.Token>
// System.Collections.ObjectModel.ReadOnlyCollection<LanguageVerify.MatchString>
// System.Collections.ObjectModel.ReadOnlyCollection<OperationTime>
- // System.Collections.ObjectModel.ReadOnlyCollection<RoleParticularModel.AlchemyDrug>
- // System.Collections.ObjectModel.ReadOnlyCollection<RoleParticularModel.HorseInfo>
- // System.Collections.ObjectModel.ReadOnlyCollection<RoleParticularModel.PetInfo>
// System.Collections.ObjectModel.ReadOnlyCollection<ServerData>
// System.Collections.ObjectModel.ReadOnlyCollection<ServerDataCouple>
- // System.Collections.ObjectModel.ReadOnlyCollection<ShopItemInfo>
+ // System.Collections.ObjectModel.ReadOnlyCollection<System.Collections.Generic.KeyValuePair<int,int>>
// System.Collections.ObjectModel.ReadOnlyCollection<System.Collections.Generic.KeyValuePair<object,object>>
+ // System.Collections.ObjectModel.ReadOnlyCollection<System.ValueTuple<ulong,object>>
// System.Collections.ObjectModel.ReadOnlyCollection<TimeMgr.Syntony>
// System.Collections.ObjectModel.ReadOnlyCollection<UnityEngine.EventSystems.RaycastResult>
// System.Collections.ObjectModel.ReadOnlyCollection<UnityEngine.Rect>
// System.Collections.ObjectModel.ReadOnlyCollection<UnityEngine.UIVertex>
// System.Collections.ObjectModel.ReadOnlyCollection<UnityEngine.Vector3>
// System.Collections.ObjectModel.ReadOnlyCollection<WindowConfig.OrderTable>
+ // System.Collections.ObjectModel.ReadOnlyCollection<byte>
// System.Collections.ObjectModel.ReadOnlyCollection<double>
// System.Collections.ObjectModel.ReadOnlyCollection<int>
// System.Collections.ObjectModel.ReadOnlyCollection<long>
@@ -853,27 +977,25 @@
// System.Collections.ObjectModel.ReadOnlyCollection<uint>
// System.Collections.ObjectModel.ReadOnlyCollection<ulong>
// System.Collections.ObjectModel.ReadOnlyCollection<ushort>
- // System.Comparison<HourMinute>
- // System.Comparison<InGameDownLoad.Reward>
+ // System.Comparison<Cysharp.Threading.Tasks.UniTask>
// System.Comparison<Int2>
// System.Comparison<Item>
// System.Comparison<Jace.Execution.ParameterInfo>
// System.Comparison<Jace.Tokenizer.Token>
// System.Comparison<LanguageVerify.MatchString>
// System.Comparison<OperationTime>
- // System.Comparison<RoleParticularModel.AlchemyDrug>
- // System.Comparison<RoleParticularModel.HorseInfo>
- // System.Comparison<RoleParticularModel.PetInfo>
// System.Comparison<ServerData>
// System.Comparison<ServerDataCouple>
- // System.Comparison<ShopItemInfo>
+ // System.Comparison<System.Collections.Generic.KeyValuePair<int,int>>
// System.Comparison<System.Collections.Generic.KeyValuePair<object,object>>
+ // System.Comparison<System.ValueTuple<ulong,object>>
// System.Comparison<TimeMgr.Syntony>
// System.Comparison<UnityEngine.EventSystems.RaycastResult>
// System.Comparison<UnityEngine.Rect>
// System.Comparison<UnityEngine.UIVertex>
// System.Comparison<UnityEngine.Vector3>
// System.Comparison<WindowConfig.OrderTable>
+ // System.Comparison<byte>
// System.Comparison<double>
// System.Comparison<int>
// System.Comparison<long>
@@ -883,18 +1005,35 @@
// System.Comparison<ushort>
// System.Dynamic.Utils.CacheDict.Entry<object,object>
// System.Dynamic.Utils.CacheDict<object,object>
+ // System.EventHandler<float>
+ // System.Func<Cysharp.Threading.Tasks.UniTask<object>>
// System.Func<Cysharp.Threading.Tasks.UniTask>
// System.Func<Jace.Execution.ParameterInfo,byte>
+ // System.Func<System.Collections.Generic.KeyValuePair<int,int>,byte>
+ // System.Func<System.Collections.Generic.KeyValuePair<int,int>,object>
// System.Func<System.Collections.Generic.KeyValuePair<object,double>,byte>
// System.Func<System.Collections.Generic.KeyValuePair<object,object>,byte>
+ // System.Func<System.Collections.Generic.KeyValuePair<object,object>,float>
// System.Func<System.Collections.Generic.KeyValuePair<object,object>,long>
// System.Func<System.Collections.Generic.KeyValuePair<object,object>,object>
+ // System.Func<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,byte>>>>>>>>
// System.Func<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>>
+ // System.Func<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,byte>>>>>>>
// System.Func<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>
+ // System.Func<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,byte>>>>>>
+ // System.Func<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,int>>>>>>
// System.Func<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>
+ // System.Func<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,byte>>>>>
+ // System.Func<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,int>>>>>
// System.Func<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>
+ // System.Func<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,byte>>>>
+ // System.Func<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,int>>>>
// System.Func<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>
+ // System.Func<System.ValueTuple<byte,System.ValueTuple<byte,byte>>>
+ // System.Func<System.ValueTuple<byte,System.ValueTuple<byte,int>>>
// System.Func<System.ValueTuple<byte,System.ValueTuple<byte,object>>>
+ // System.Func<System.ValueTuple<byte,byte>>
+ // System.Func<System.ValueTuple<byte,int>>
// System.Func<System.ValueTuple<byte,object>>
// System.Func<byte,object,byte>
// System.Func<byte>
@@ -919,102 +1058,158 @@
// System.Func<double>
// System.Func<float>
// System.Func<int,byte>
+ // System.Func<int,int>
// System.Func<int,object>
// System.Func<int>
+ // System.Func<long,byte>
+ // System.Func<long,object>
// System.Func<object,System.DateTime>
+ // System.Func<object,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,byte>>>>>>>>
// System.Func<object,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>>
+ // System.Func<object,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,byte>>>>>>>
// System.Func<object,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>
+ // System.Func<object,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,byte>>>>>>
+ // System.Func<object,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,int>>>>>>
// System.Func<object,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>
+ // System.Func<object,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,byte>>>>>
+ // System.Func<object,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,int>>>>>
// System.Func<object,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>
+ // System.Func<object,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,byte>>>>
+ // System.Func<object,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,int>>>>
// System.Func<object,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>
+ // System.Func<object,System.ValueTuple<byte,System.ValueTuple<byte,byte>>>
+ // System.Func<object,System.ValueTuple<byte,System.ValueTuple<byte,int>>>
// System.Func<object,System.ValueTuple<byte,System.ValueTuple<byte,object>>>
+ // System.Func<object,System.ValueTuple<byte,byte>>
+ // System.Func<object,System.ValueTuple<byte,int>>
// System.Func<object,System.ValueTuple<byte,object>>
// System.Func<object,byte>
// System.Func<object,double>
// System.Func<object,int>
+ // System.Func<object,long>
// System.Func<object,object,byte,object,object>
// System.Func<object,object,byte>
// System.Func<object,object,double>
// System.Func<object,object,object>
// System.Func<object,object>
+ // System.Func<object,uint>
+ // System.Func<object,ushort>
// System.Func<object>
+ // System.Func<ushort,byte>
// System.IComparable<double>
// System.IComparable<object>
+ // System.IProgress<float>
// System.Linq.Buffer<Jace.Execution.ParameterInfo>
// System.Linq.Buffer<System.Collections.Generic.KeyValuePair<object,object>>
+ // System.Linq.Buffer<int>
// System.Linq.Buffer<object>
+ // System.Linq.Buffer<ushort>
// System.Linq.Enumerable.<CastIterator>d__99<object>
+ // System.Linq.Enumerable.<ConcatIterator>d__59<int>
// System.Linq.Enumerable.<DistinctIterator>d__68<int>
// System.Linq.Enumerable.<TakeIterator>d__25<object>
+ // System.Linq.Enumerable.Iterator<System.Collections.Generic.KeyValuePair<int,int>>
// System.Linq.Enumerable.Iterator<System.Collections.Generic.KeyValuePair<object,object>>
// System.Linq.Enumerable.Iterator<double>
// System.Linq.Enumerable.Iterator<int>
+ // System.Linq.Enumerable.Iterator<long>
// System.Linq.Enumerable.Iterator<object>
+ // System.Linq.Enumerable.Iterator<ushort>
// System.Linq.Enumerable.WhereArrayIterator<System.Collections.Generic.KeyValuePair<object,object>>
// System.Linq.Enumerable.WhereArrayIterator<object>
// System.Linq.Enumerable.WhereEnumerableIterator<System.Collections.Generic.KeyValuePair<object,object>>
// System.Linq.Enumerable.WhereEnumerableIterator<double>
// System.Linq.Enumerable.WhereEnumerableIterator<int>
+ // System.Linq.Enumerable.WhereEnumerableIterator<long>
// System.Linq.Enumerable.WhereEnumerableIterator<object>
+ // System.Linq.Enumerable.WhereEnumerableIterator<ushort>
// System.Linq.Enumerable.WhereListIterator<System.Collections.Generic.KeyValuePair<object,object>>
// System.Linq.Enumerable.WhereListIterator<object>
+ // System.Linq.Enumerable.WhereSelectArrayIterator<System.Collections.Generic.KeyValuePair<int,int>,object>
// System.Linq.Enumerable.WhereSelectArrayIterator<System.Collections.Generic.KeyValuePair<object,object>,object>
// System.Linq.Enumerable.WhereSelectArrayIterator<double,object>
// System.Linq.Enumerable.WhereSelectArrayIterator<int,object>
// System.Linq.Enumerable.WhereSelectArrayIterator<object,double>
// System.Linq.Enumerable.WhereSelectArrayIterator<object,int>
+ // System.Linq.Enumerable.WhereSelectArrayIterator<object,long>
// System.Linq.Enumerable.WhereSelectArrayIterator<object,object>
+ // System.Linq.Enumerable.WhereSelectArrayIterator<object,ushort>
+ // System.Linq.Enumerable.WhereSelectEnumerableIterator<System.Collections.Generic.KeyValuePair<int,int>,object>
// System.Linq.Enumerable.WhereSelectEnumerableIterator<System.Collections.Generic.KeyValuePair<object,object>,object>
// System.Linq.Enumerable.WhereSelectEnumerableIterator<double,object>
// System.Linq.Enumerable.WhereSelectEnumerableIterator<int,object>
// System.Linq.Enumerable.WhereSelectEnumerableIterator<object,double>
// System.Linq.Enumerable.WhereSelectEnumerableIterator<object,int>
+ // System.Linq.Enumerable.WhereSelectEnumerableIterator<object,long>
// System.Linq.Enumerable.WhereSelectEnumerableIterator<object,object>
+ // System.Linq.Enumerable.WhereSelectEnumerableIterator<object,ushort>
+ // System.Linq.Enumerable.WhereSelectListIterator<System.Collections.Generic.KeyValuePair<int,int>,object>
// System.Linq.Enumerable.WhereSelectListIterator<System.Collections.Generic.KeyValuePair<object,object>,object>
// System.Linq.Enumerable.WhereSelectListIterator<double,object>
// System.Linq.Enumerable.WhereSelectListIterator<int,object>
// System.Linq.Enumerable.WhereSelectListIterator<object,double>
// System.Linq.Enumerable.WhereSelectListIterator<object,int>
+ // System.Linq.Enumerable.WhereSelectListIterator<object,long>
// System.Linq.Enumerable.WhereSelectListIterator<object,object>
+ // System.Linq.Enumerable.WhereSelectListIterator<object,ushort>
+ // System.Linq.EnumerableSorter<System.Collections.Generic.KeyValuePair<object,object>,float>
// System.Linq.EnumerableSorter<System.Collections.Generic.KeyValuePair<object,object>,long>
// System.Linq.EnumerableSorter<System.Collections.Generic.KeyValuePair<object,object>>
+ // System.Linq.EnumerableSorter<int,byte>
+ // System.Linq.EnumerableSorter<int,int>
+ // System.Linq.EnumerableSorter<int>
// System.Linq.EnumerableSorter<object,System.DateTime>
+ // System.Linq.EnumerableSorter<object,byte>
+ // System.Linq.EnumerableSorter<object,int>
+ // System.Linq.EnumerableSorter<object,long>
+ // System.Linq.EnumerableSorter<object,uint>
// System.Linq.EnumerableSorter<object>
// System.Linq.Expressions.Expression<object>
+ // System.Linq.IOrderedEnumerable<int>
+ // System.Linq.IOrderedEnumerable<object>
// System.Linq.OrderedEnumerable.<GetEnumerator>d__1<System.Collections.Generic.KeyValuePair<object,object>>
+ // System.Linq.OrderedEnumerable.<GetEnumerator>d__1<int>
// System.Linq.OrderedEnumerable.<GetEnumerator>d__1<object>
+ // System.Linq.OrderedEnumerable<System.Collections.Generic.KeyValuePair<object,object>,float>
// System.Linq.OrderedEnumerable<System.Collections.Generic.KeyValuePair<object,object>,long>
// System.Linq.OrderedEnumerable<System.Collections.Generic.KeyValuePair<object,object>>
+ // System.Linq.OrderedEnumerable<int,byte>
+ // System.Linq.OrderedEnumerable<int,int>
+ // System.Linq.OrderedEnumerable<int>
// System.Linq.OrderedEnumerable<object,System.DateTime>
+ // System.Linq.OrderedEnumerable<object,byte>
+ // System.Linq.OrderedEnumerable<object,int>
+ // System.Linq.OrderedEnumerable<object,long>
+ // System.Linq.OrderedEnumerable<object,uint>
// System.Linq.OrderedEnumerable<object>
// System.Linq.Set<int>
// System.Nullable<CellInfo>
- // System.Nullable<ChatExtraData>
// System.Nullable<Jace.Tokenizer.Token>
// System.Nullable<UnityEngine.Color>
+ // System.Nullable<UnityEngine.Vector2>
+ // System.Nullable<byte>
// System.Nullable<int>
// System.Nullable<object>
- // System.Predicate<HourMinute>
- // System.Predicate<InGameDownLoad.Reward>
+ // System.Nullable<uint>
+ // System.Predicate<Cysharp.Threading.Tasks.UniTask>
// System.Predicate<Int2>
// System.Predicate<Item>
// System.Predicate<Jace.Execution.ParameterInfo>
// System.Predicate<Jace.Tokenizer.Token>
// System.Predicate<LanguageVerify.MatchString>
// System.Predicate<OperationTime>
- // System.Predicate<RoleParticularModel.AlchemyDrug>
- // System.Predicate<RoleParticularModel.HorseInfo>
- // System.Predicate<RoleParticularModel.PetInfo>
// System.Predicate<ServerData>
// System.Predicate<ServerDataCouple>
- // System.Predicate<ShopItemInfo>
+ // System.Predicate<System.Collections.Generic.KeyValuePair<int,int>>
// System.Predicate<System.Collections.Generic.KeyValuePair<object,object>>
+ // System.Predicate<System.ValueTuple<ulong,object>>
// System.Predicate<TimeMgr.Syntony>
// System.Predicate<UnityEngine.EventSystems.RaycastResult>
// System.Predicate<UnityEngine.Rect>
// System.Predicate<UnityEngine.UIVertex>
// System.Predicate<UnityEngine.Vector3>
// System.Predicate<WindowConfig.OrderTable>
+ // System.Predicate<byte>
// System.Predicate<double>
// System.Predicate<int>
// System.Predicate<long>
@@ -1022,149 +1217,395 @@
// System.Predicate<uint>
// System.Predicate<ulong>
// System.Predicate<ushort>
+ // System.Progress<float>
+ // System.ReadOnlySpan.Enumerator<UnityEngine.jvalue>
+ // System.ReadOnlySpan.Enumerator<int>
// System.ReadOnlySpan<UnityEngine.jvalue>
// System.ReadOnlySpan<int>
+ // System.Runtime.CompilerServices.AsyncTaskMethodBuilder<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,byte>>>>>>>>>
// System.Runtime.CompilerServices.AsyncTaskMethodBuilder<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>>>
+ // System.Runtime.CompilerServices.AsyncTaskMethodBuilder<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,byte>>>>>>>>
// System.Runtime.CompilerServices.AsyncTaskMethodBuilder<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>>
+ // System.Runtime.CompilerServices.AsyncTaskMethodBuilder<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,byte>>>>>>>
+ // System.Runtime.CompilerServices.AsyncTaskMethodBuilder<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,int>>>>>>>
// System.Runtime.CompilerServices.AsyncTaskMethodBuilder<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>
+ // System.Runtime.CompilerServices.AsyncTaskMethodBuilder<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,byte>>>>>>
+ // System.Runtime.CompilerServices.AsyncTaskMethodBuilder<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,int>>>>>>
// System.Runtime.CompilerServices.AsyncTaskMethodBuilder<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>
+ // System.Runtime.CompilerServices.AsyncTaskMethodBuilder<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,byte>>>>>
+ // System.Runtime.CompilerServices.AsyncTaskMethodBuilder<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,int>>>>>
// System.Runtime.CompilerServices.AsyncTaskMethodBuilder<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>
+ // System.Runtime.CompilerServices.AsyncTaskMethodBuilder<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,byte>>>>
+ // System.Runtime.CompilerServices.AsyncTaskMethodBuilder<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,int>>>>
// System.Runtime.CompilerServices.AsyncTaskMethodBuilder<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>
+ // System.Runtime.CompilerServices.AsyncTaskMethodBuilder<System.ValueTuple<byte,System.ValueTuple<byte,byte>>>
+ // System.Runtime.CompilerServices.AsyncTaskMethodBuilder<System.ValueTuple<byte,System.ValueTuple<byte,int>>>
// System.Runtime.CompilerServices.AsyncTaskMethodBuilder<System.ValueTuple<byte,System.ValueTuple<byte,object>>>
+ // System.Runtime.CompilerServices.AsyncTaskMethodBuilder<System.ValueTuple<byte,byte>>
+ // System.Runtime.CompilerServices.AsyncTaskMethodBuilder<System.ValueTuple<byte,int>>
// System.Runtime.CompilerServices.AsyncTaskMethodBuilder<System.ValueTuple<byte,object>>
+ // System.Runtime.CompilerServices.AsyncTaskMethodBuilder<byte>
+ // System.Runtime.CompilerServices.AsyncTaskMethodBuilder<int>
// System.Runtime.CompilerServices.AsyncTaskMethodBuilder<object>
+ // System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,byte>>>>>>>
// System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>
+ // System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,byte>>>>>>
// System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>
+ // System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,byte>>>>>
+ // System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,int>>>>>
// System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>
+ // System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,byte>>>>
+ // System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,int>>>>
// System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>
+ // System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter<System.ValueTuple<byte,System.ValueTuple<byte,byte>>>
+ // System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter<System.ValueTuple<byte,System.ValueTuple<byte,int>>>
// System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter<System.ValueTuple<byte,System.ValueTuple<byte,object>>>
+ // System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter<System.ValueTuple<byte,byte>>
+ // System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter<System.ValueTuple<byte,int>>
// System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter<System.ValueTuple<byte,object>>
+ // System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter<byte>
+ // System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter<int>
// System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter<object>
+ // System.Runtime.CompilerServices.ConfiguredTaskAwaitable<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,byte>>>>>>>>
// System.Runtime.CompilerServices.ConfiguredTaskAwaitable<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>>
+ // System.Runtime.CompilerServices.ConfiguredTaskAwaitable<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,byte>>>>>>>
// System.Runtime.CompilerServices.ConfiguredTaskAwaitable<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>
+ // System.Runtime.CompilerServices.ConfiguredTaskAwaitable<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,byte>>>>>>
+ // System.Runtime.CompilerServices.ConfiguredTaskAwaitable<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,int>>>>>>
// System.Runtime.CompilerServices.ConfiguredTaskAwaitable<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>
+ // System.Runtime.CompilerServices.ConfiguredTaskAwaitable<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,byte>>>>>
+ // System.Runtime.CompilerServices.ConfiguredTaskAwaitable<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,int>>>>>
// System.Runtime.CompilerServices.ConfiguredTaskAwaitable<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>
+ // System.Runtime.CompilerServices.ConfiguredTaskAwaitable<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,byte>>>>
+ // System.Runtime.CompilerServices.ConfiguredTaskAwaitable<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,int>>>>
// System.Runtime.CompilerServices.ConfiguredTaskAwaitable<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>
+ // System.Runtime.CompilerServices.ConfiguredTaskAwaitable<System.ValueTuple<byte,System.ValueTuple<byte,byte>>>
+ // System.Runtime.CompilerServices.ConfiguredTaskAwaitable<System.ValueTuple<byte,System.ValueTuple<byte,int>>>
// System.Runtime.CompilerServices.ConfiguredTaskAwaitable<System.ValueTuple<byte,System.ValueTuple<byte,object>>>
+ // System.Runtime.CompilerServices.ConfiguredTaskAwaitable<System.ValueTuple<byte,byte>>
+ // System.Runtime.CompilerServices.ConfiguredTaskAwaitable<System.ValueTuple<byte,int>>
// System.Runtime.CompilerServices.ConfiguredTaskAwaitable<System.ValueTuple<byte,object>>
+ // System.Runtime.CompilerServices.ConfiguredTaskAwaitable<byte>
+ // System.Runtime.CompilerServices.ConfiguredTaskAwaitable<int>
// System.Runtime.CompilerServices.ConfiguredTaskAwaitable<object>
+ // System.Runtime.CompilerServices.ConfiguredValueTaskAwaitable.ConfiguredValueTaskAwaiter<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,byte>>>>>>>>
// System.Runtime.CompilerServices.ConfiguredValueTaskAwaitable.ConfiguredValueTaskAwaiter<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>>
+ // System.Runtime.CompilerServices.ConfiguredValueTaskAwaitable.ConfiguredValueTaskAwaiter<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,byte>>>>>>>
// System.Runtime.CompilerServices.ConfiguredValueTaskAwaitable.ConfiguredValueTaskAwaiter<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>
+ // System.Runtime.CompilerServices.ConfiguredValueTaskAwaitable.ConfiguredValueTaskAwaiter<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,byte>>>>>>
+ // System.Runtime.CompilerServices.ConfiguredValueTaskAwaitable.ConfiguredValueTaskAwaiter<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,int>>>>>>
// System.Runtime.CompilerServices.ConfiguredValueTaskAwaitable.ConfiguredValueTaskAwaiter<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>
+ // System.Runtime.CompilerServices.ConfiguredValueTaskAwaitable.ConfiguredValueTaskAwaiter<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,byte>>>>>
+ // System.Runtime.CompilerServices.ConfiguredValueTaskAwaitable.ConfiguredValueTaskAwaiter<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,int>>>>>
// System.Runtime.CompilerServices.ConfiguredValueTaskAwaitable.ConfiguredValueTaskAwaiter<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>
+ // System.Runtime.CompilerServices.ConfiguredValueTaskAwaitable.ConfiguredValueTaskAwaiter<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,byte>>>>
+ // System.Runtime.CompilerServices.ConfiguredValueTaskAwaitable.ConfiguredValueTaskAwaiter<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,int>>>>
// System.Runtime.CompilerServices.ConfiguredValueTaskAwaitable.ConfiguredValueTaskAwaiter<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>
+ // System.Runtime.CompilerServices.ConfiguredValueTaskAwaitable.ConfiguredValueTaskAwaiter<System.ValueTuple<byte,System.ValueTuple<byte,byte>>>
+ // System.Runtime.CompilerServices.ConfiguredValueTaskAwaitable.ConfiguredValueTaskAwaiter<System.ValueTuple<byte,System.ValueTuple<byte,int>>>
// System.Runtime.CompilerServices.ConfiguredValueTaskAwaitable.ConfiguredValueTaskAwaiter<System.ValueTuple<byte,System.ValueTuple<byte,object>>>
+ // System.Runtime.CompilerServices.ConfiguredValueTaskAwaitable.ConfiguredValueTaskAwaiter<System.ValueTuple<byte,byte>>
+ // System.Runtime.CompilerServices.ConfiguredValueTaskAwaitable.ConfiguredValueTaskAwaiter<System.ValueTuple<byte,int>>
// System.Runtime.CompilerServices.ConfiguredValueTaskAwaitable.ConfiguredValueTaskAwaiter<System.ValueTuple<byte,object>>
+ // System.Runtime.CompilerServices.ConfiguredValueTaskAwaitable.ConfiguredValueTaskAwaiter<byte>
+ // System.Runtime.CompilerServices.ConfiguredValueTaskAwaitable.ConfiguredValueTaskAwaiter<int>
// System.Runtime.CompilerServices.ConfiguredValueTaskAwaitable.ConfiguredValueTaskAwaiter<object>
+ // System.Runtime.CompilerServices.ConfiguredValueTaskAwaitable<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,byte>>>>>>>>>
// System.Runtime.CompilerServices.ConfiguredValueTaskAwaitable<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>>>
+ // System.Runtime.CompilerServices.ConfiguredValueTaskAwaitable<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,byte>>>>>>>>
// System.Runtime.CompilerServices.ConfiguredValueTaskAwaitable<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>>
+ // System.Runtime.CompilerServices.ConfiguredValueTaskAwaitable<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,byte>>>>>>>
+ // System.Runtime.CompilerServices.ConfiguredValueTaskAwaitable<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,int>>>>>>>
// System.Runtime.CompilerServices.ConfiguredValueTaskAwaitable<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>
+ // System.Runtime.CompilerServices.ConfiguredValueTaskAwaitable<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,byte>>>>>>
+ // System.Runtime.CompilerServices.ConfiguredValueTaskAwaitable<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,int>>>>>>
// System.Runtime.CompilerServices.ConfiguredValueTaskAwaitable<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>
+ // System.Runtime.CompilerServices.ConfiguredValueTaskAwaitable<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,byte>>>>>
+ // System.Runtime.CompilerServices.ConfiguredValueTaskAwaitable<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,int>>>>>
// System.Runtime.CompilerServices.ConfiguredValueTaskAwaitable<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>
+ // System.Runtime.CompilerServices.ConfiguredValueTaskAwaitable<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,byte>>>>
+ // System.Runtime.CompilerServices.ConfiguredValueTaskAwaitable<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,int>>>>
// System.Runtime.CompilerServices.ConfiguredValueTaskAwaitable<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>
+ // System.Runtime.CompilerServices.ConfiguredValueTaskAwaitable<System.ValueTuple<byte,System.ValueTuple<byte,byte>>>
+ // System.Runtime.CompilerServices.ConfiguredValueTaskAwaitable<System.ValueTuple<byte,System.ValueTuple<byte,int>>>
// System.Runtime.CompilerServices.ConfiguredValueTaskAwaitable<System.ValueTuple<byte,System.ValueTuple<byte,object>>>
+ // System.Runtime.CompilerServices.ConfiguredValueTaskAwaitable<System.ValueTuple<byte,byte>>
+ // System.Runtime.CompilerServices.ConfiguredValueTaskAwaitable<System.ValueTuple<byte,int>>
// System.Runtime.CompilerServices.ConfiguredValueTaskAwaitable<System.ValueTuple<byte,object>>
+ // System.Runtime.CompilerServices.ConfiguredValueTaskAwaitable<byte>
+ // System.Runtime.CompilerServices.ConfiguredValueTaskAwaitable<int>
// System.Runtime.CompilerServices.ConfiguredValueTaskAwaitable<object>
// System.Runtime.CompilerServices.ReadOnlyCollectionBuilder.Enumerator<object>
// System.Runtime.CompilerServices.ReadOnlyCollectionBuilder<object>
+ // System.Runtime.CompilerServices.TaskAwaiter<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,byte>>>>>>>>
// System.Runtime.CompilerServices.TaskAwaiter<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>>
+ // System.Runtime.CompilerServices.TaskAwaiter<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,byte>>>>>>>
// System.Runtime.CompilerServices.TaskAwaiter<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>
+ // System.Runtime.CompilerServices.TaskAwaiter<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,byte>>>>>>
+ // System.Runtime.CompilerServices.TaskAwaiter<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,int>>>>>>
// System.Runtime.CompilerServices.TaskAwaiter<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>
+ // System.Runtime.CompilerServices.TaskAwaiter<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,byte>>>>>
+ // System.Runtime.CompilerServices.TaskAwaiter<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,int>>>>>
// System.Runtime.CompilerServices.TaskAwaiter<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>
+ // System.Runtime.CompilerServices.TaskAwaiter<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,byte>>>>
+ // System.Runtime.CompilerServices.TaskAwaiter<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,int>>>>
// System.Runtime.CompilerServices.TaskAwaiter<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>
+ // System.Runtime.CompilerServices.TaskAwaiter<System.ValueTuple<byte,System.ValueTuple<byte,byte>>>
+ // System.Runtime.CompilerServices.TaskAwaiter<System.ValueTuple<byte,System.ValueTuple<byte,int>>>
// System.Runtime.CompilerServices.TaskAwaiter<System.ValueTuple<byte,System.ValueTuple<byte,object>>>
+ // System.Runtime.CompilerServices.TaskAwaiter<System.ValueTuple<byte,byte>>
+ // System.Runtime.CompilerServices.TaskAwaiter<System.ValueTuple<byte,int>>
// System.Runtime.CompilerServices.TaskAwaiter<System.ValueTuple<byte,object>>
+ // System.Runtime.CompilerServices.TaskAwaiter<byte>
+ // System.Runtime.CompilerServices.TaskAwaiter<int>
// System.Runtime.CompilerServices.TaskAwaiter<object>
// System.Runtime.CompilerServices.TrueReadOnlyCollection<object>
+ // System.Runtime.CompilerServices.ValueTaskAwaiter<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,byte>>>>>>>>>
// System.Runtime.CompilerServices.ValueTaskAwaiter<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>>>
+ // System.Runtime.CompilerServices.ValueTaskAwaiter<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,byte>>>>>>>>
// System.Runtime.CompilerServices.ValueTaskAwaiter<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>>
+ // System.Runtime.CompilerServices.ValueTaskAwaiter<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,byte>>>>>>>
+ // System.Runtime.CompilerServices.ValueTaskAwaiter<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,int>>>>>>>
// System.Runtime.CompilerServices.ValueTaskAwaiter<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>
+ // System.Runtime.CompilerServices.ValueTaskAwaiter<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,byte>>>>>>
+ // System.Runtime.CompilerServices.ValueTaskAwaiter<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,int>>>>>>
// System.Runtime.CompilerServices.ValueTaskAwaiter<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>
+ // System.Runtime.CompilerServices.ValueTaskAwaiter<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,byte>>>>>
+ // System.Runtime.CompilerServices.ValueTaskAwaiter<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,int>>>>>
// System.Runtime.CompilerServices.ValueTaskAwaiter<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>
+ // System.Runtime.CompilerServices.ValueTaskAwaiter<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,byte>>>>
+ // System.Runtime.CompilerServices.ValueTaskAwaiter<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,int>>>>
// System.Runtime.CompilerServices.ValueTaskAwaiter<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>
+ // System.Runtime.CompilerServices.ValueTaskAwaiter<System.ValueTuple<byte,System.ValueTuple<byte,byte>>>
+ // System.Runtime.CompilerServices.ValueTaskAwaiter<System.ValueTuple<byte,System.ValueTuple<byte,int>>>
// System.Runtime.CompilerServices.ValueTaskAwaiter<System.ValueTuple<byte,System.ValueTuple<byte,object>>>
+ // System.Runtime.CompilerServices.ValueTaskAwaiter<System.ValueTuple<byte,byte>>
+ // System.Runtime.CompilerServices.ValueTaskAwaiter<System.ValueTuple<byte,int>>
// System.Runtime.CompilerServices.ValueTaskAwaiter<System.ValueTuple<byte,object>>
+ // System.Runtime.CompilerServices.ValueTaskAwaiter<byte>
+ // System.Runtime.CompilerServices.ValueTaskAwaiter<int>
// System.Runtime.CompilerServices.ValueTaskAwaiter<object>
+ // System.Span.Enumerator<UnityEngine.jvalue>
+ // System.Span.Enumerator<int>
// System.Span<UnityEngine.jvalue>
// System.Span<int>
+ // System.Threading.Tasks.ContinuationTaskFromResultTask<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,byte>>>>>>>>
// System.Threading.Tasks.ContinuationTaskFromResultTask<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>>
+ // System.Threading.Tasks.ContinuationTaskFromResultTask<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,byte>>>>>>>
// System.Threading.Tasks.ContinuationTaskFromResultTask<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>
+ // System.Threading.Tasks.ContinuationTaskFromResultTask<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,byte>>>>>>
+ // System.Threading.Tasks.ContinuationTaskFromResultTask<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,int>>>>>>
// System.Threading.Tasks.ContinuationTaskFromResultTask<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>
+ // System.Threading.Tasks.ContinuationTaskFromResultTask<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,byte>>>>>
+ // System.Threading.Tasks.ContinuationTaskFromResultTask<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,int>>>>>
// System.Threading.Tasks.ContinuationTaskFromResultTask<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>
+ // System.Threading.Tasks.ContinuationTaskFromResultTask<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,byte>>>>
+ // System.Threading.Tasks.ContinuationTaskFromResultTask<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,int>>>>
// System.Threading.Tasks.ContinuationTaskFromResultTask<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>
+ // System.Threading.Tasks.ContinuationTaskFromResultTask<System.ValueTuple<byte,System.ValueTuple<byte,byte>>>
+ // System.Threading.Tasks.ContinuationTaskFromResultTask<System.ValueTuple<byte,System.ValueTuple<byte,int>>>
// System.Threading.Tasks.ContinuationTaskFromResultTask<System.ValueTuple<byte,System.ValueTuple<byte,object>>>
+ // System.Threading.Tasks.ContinuationTaskFromResultTask<System.ValueTuple<byte,byte>>
+ // System.Threading.Tasks.ContinuationTaskFromResultTask<System.ValueTuple<byte,int>>
// System.Threading.Tasks.ContinuationTaskFromResultTask<System.ValueTuple<byte,object>>
+ // System.Threading.Tasks.ContinuationTaskFromResultTask<byte>
+ // System.Threading.Tasks.ContinuationTaskFromResultTask<int>
// System.Threading.Tasks.ContinuationTaskFromResultTask<object>
+ // System.Threading.Tasks.Sources.IValueTaskSource<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,byte>>>>>>>>>
// System.Threading.Tasks.Sources.IValueTaskSource<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>>>
+ // System.Threading.Tasks.Sources.IValueTaskSource<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,byte>>>>>>>>
// System.Threading.Tasks.Sources.IValueTaskSource<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>>
+ // System.Threading.Tasks.Sources.IValueTaskSource<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,byte>>>>>>>
+ // System.Threading.Tasks.Sources.IValueTaskSource<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,int>>>>>>>
// System.Threading.Tasks.Sources.IValueTaskSource<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>
+ // System.Threading.Tasks.Sources.IValueTaskSource<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,byte>>>>>>
+ // System.Threading.Tasks.Sources.IValueTaskSource<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,int>>>>>>
// System.Threading.Tasks.Sources.IValueTaskSource<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>
+ // System.Threading.Tasks.Sources.IValueTaskSource<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,byte>>>>>
+ // System.Threading.Tasks.Sources.IValueTaskSource<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,int>>>>>
// System.Threading.Tasks.Sources.IValueTaskSource<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>
+ // System.Threading.Tasks.Sources.IValueTaskSource<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,byte>>>>
+ // System.Threading.Tasks.Sources.IValueTaskSource<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,int>>>>
// System.Threading.Tasks.Sources.IValueTaskSource<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>
+ // System.Threading.Tasks.Sources.IValueTaskSource<System.ValueTuple<byte,System.ValueTuple<byte,byte>>>
+ // System.Threading.Tasks.Sources.IValueTaskSource<System.ValueTuple<byte,System.ValueTuple<byte,int>>>
// System.Threading.Tasks.Sources.IValueTaskSource<System.ValueTuple<byte,System.ValueTuple<byte,object>>>
+ // System.Threading.Tasks.Sources.IValueTaskSource<System.ValueTuple<byte,byte>>
+ // System.Threading.Tasks.Sources.IValueTaskSource<System.ValueTuple<byte,int>>
// System.Threading.Tasks.Sources.IValueTaskSource<System.ValueTuple<byte,object>>
+ // System.Threading.Tasks.Sources.IValueTaskSource<byte>
+ // System.Threading.Tasks.Sources.IValueTaskSource<int>
// System.Threading.Tasks.Sources.IValueTaskSource<object>
+ // System.Threading.Tasks.Task<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,byte>>>>>>>>>
// System.Threading.Tasks.Task<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>>>
+ // System.Threading.Tasks.Task<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,byte>>>>>>>>
// System.Threading.Tasks.Task<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>>
+ // System.Threading.Tasks.Task<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,byte>>>>>>>
+ // System.Threading.Tasks.Task<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,int>>>>>>>
// System.Threading.Tasks.Task<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>
+ // System.Threading.Tasks.Task<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,byte>>>>>>
+ // System.Threading.Tasks.Task<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,int>>>>>>
// System.Threading.Tasks.Task<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>
+ // System.Threading.Tasks.Task<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,byte>>>>>
+ // System.Threading.Tasks.Task<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,int>>>>>
// System.Threading.Tasks.Task<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>
+ // System.Threading.Tasks.Task<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,byte>>>>
+ // System.Threading.Tasks.Task<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,int>>>>
// System.Threading.Tasks.Task<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>
+ // System.Threading.Tasks.Task<System.ValueTuple<byte,System.ValueTuple<byte,byte>>>
+ // System.Threading.Tasks.Task<System.ValueTuple<byte,System.ValueTuple<byte,int>>>
// System.Threading.Tasks.Task<System.ValueTuple<byte,System.ValueTuple<byte,object>>>
+ // System.Threading.Tasks.Task<System.ValueTuple<byte,byte>>
+ // System.Threading.Tasks.Task<System.ValueTuple<byte,int>>
// System.Threading.Tasks.Task<System.ValueTuple<byte,object>>
+ // System.Threading.Tasks.Task<byte>
+ // System.Threading.Tasks.Task<int>
// System.Threading.Tasks.Task<object>
+ // System.Threading.Tasks.TaskFactory.<>c__DisplayClass35_0<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,byte>>>>>>>
// System.Threading.Tasks.TaskFactory.<>c__DisplayClass35_0<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>
+ // System.Threading.Tasks.TaskFactory.<>c__DisplayClass35_0<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,byte>>>>>>
// System.Threading.Tasks.TaskFactory.<>c__DisplayClass35_0<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>
+ // System.Threading.Tasks.TaskFactory.<>c__DisplayClass35_0<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,byte>>>>>
+ // System.Threading.Tasks.TaskFactory.<>c__DisplayClass35_0<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,int>>>>>
// System.Threading.Tasks.TaskFactory.<>c__DisplayClass35_0<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>
+ // System.Threading.Tasks.TaskFactory.<>c__DisplayClass35_0<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,byte>>>>
+ // System.Threading.Tasks.TaskFactory.<>c__DisplayClass35_0<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,int>>>>
// System.Threading.Tasks.TaskFactory.<>c__DisplayClass35_0<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>
+ // System.Threading.Tasks.TaskFactory.<>c__DisplayClass35_0<System.ValueTuple<byte,System.ValueTuple<byte,byte>>>
+ // System.Threading.Tasks.TaskFactory.<>c__DisplayClass35_0<System.ValueTuple<byte,System.ValueTuple<byte,int>>>
// System.Threading.Tasks.TaskFactory.<>c__DisplayClass35_0<System.ValueTuple<byte,System.ValueTuple<byte,object>>>
+ // System.Threading.Tasks.TaskFactory.<>c__DisplayClass35_0<System.ValueTuple<byte,byte>>
+ // System.Threading.Tasks.TaskFactory.<>c__DisplayClass35_0<System.ValueTuple<byte,int>>
// System.Threading.Tasks.TaskFactory.<>c__DisplayClass35_0<System.ValueTuple<byte,object>>
+ // System.Threading.Tasks.TaskFactory.<>c__DisplayClass35_0<byte>
+ // System.Threading.Tasks.TaskFactory.<>c__DisplayClass35_0<int>
// System.Threading.Tasks.TaskFactory.<>c__DisplayClass35_0<object>
+ // System.Threading.Tasks.TaskFactory<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,byte>>>>>>>>
// System.Threading.Tasks.TaskFactory<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>>
+ // System.Threading.Tasks.TaskFactory<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,byte>>>>>>>
// System.Threading.Tasks.TaskFactory<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>
+ // System.Threading.Tasks.TaskFactory<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,byte>>>>>>
+ // System.Threading.Tasks.TaskFactory<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,int>>>>>>
// System.Threading.Tasks.TaskFactory<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>
+ // System.Threading.Tasks.TaskFactory<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,byte>>>>>
+ // System.Threading.Tasks.TaskFactory<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,int>>>>>
// System.Threading.Tasks.TaskFactory<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>
+ // System.Threading.Tasks.TaskFactory<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,byte>>>>
+ // System.Threading.Tasks.TaskFactory<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,int>>>>
// System.Threading.Tasks.TaskFactory<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>
+ // System.Threading.Tasks.TaskFactory<System.ValueTuple<byte,System.ValueTuple<byte,byte>>>
+ // System.Threading.Tasks.TaskFactory<System.ValueTuple<byte,System.ValueTuple<byte,int>>>
// System.Threading.Tasks.TaskFactory<System.ValueTuple<byte,System.ValueTuple<byte,object>>>
+ // System.Threading.Tasks.TaskFactory<System.ValueTuple<byte,byte>>
+ // System.Threading.Tasks.TaskFactory<System.ValueTuple<byte,int>>
// System.Threading.Tasks.TaskFactory<System.ValueTuple<byte,object>>
+ // System.Threading.Tasks.TaskFactory<byte>
+ // System.Threading.Tasks.TaskFactory<int>
// System.Threading.Tasks.TaskFactory<object>
+ // System.Threading.Tasks.ValueTask.ValueTaskSourceAsTask.<>c<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,byte>>>>>>>>
// System.Threading.Tasks.ValueTask.ValueTaskSourceAsTask.<>c<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>>
+ // System.Threading.Tasks.ValueTask.ValueTaskSourceAsTask.<>c<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,byte>>>>>>>
// System.Threading.Tasks.ValueTask.ValueTaskSourceAsTask.<>c<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>
+ // System.Threading.Tasks.ValueTask.ValueTaskSourceAsTask.<>c<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,byte>>>>>>
+ // System.Threading.Tasks.ValueTask.ValueTaskSourceAsTask.<>c<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,int>>>>>>
// System.Threading.Tasks.ValueTask.ValueTaskSourceAsTask.<>c<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>
+ // System.Threading.Tasks.ValueTask.ValueTaskSourceAsTask.<>c<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,byte>>>>>
+ // System.Threading.Tasks.ValueTask.ValueTaskSourceAsTask.<>c<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,int>>>>>
// System.Threading.Tasks.ValueTask.ValueTaskSourceAsTask.<>c<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>
+ // System.Threading.Tasks.ValueTask.ValueTaskSourceAsTask.<>c<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,byte>>>>
+ // System.Threading.Tasks.ValueTask.ValueTaskSourceAsTask.<>c<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,int>>>>
// System.Threading.Tasks.ValueTask.ValueTaskSourceAsTask.<>c<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>
+ // System.Threading.Tasks.ValueTask.ValueTaskSourceAsTask.<>c<System.ValueTuple<byte,System.ValueTuple<byte,byte>>>
+ // System.Threading.Tasks.ValueTask.ValueTaskSourceAsTask.<>c<System.ValueTuple<byte,System.ValueTuple<byte,int>>>
// System.Threading.Tasks.ValueTask.ValueTaskSourceAsTask.<>c<System.ValueTuple<byte,System.ValueTuple<byte,object>>>
+ // System.Threading.Tasks.ValueTask.ValueTaskSourceAsTask.<>c<System.ValueTuple<byte,byte>>
+ // System.Threading.Tasks.ValueTask.ValueTaskSourceAsTask.<>c<System.ValueTuple<byte,int>>
// System.Threading.Tasks.ValueTask.ValueTaskSourceAsTask.<>c<System.ValueTuple<byte,object>>
+ // System.Threading.Tasks.ValueTask.ValueTaskSourceAsTask.<>c<byte>
+ // System.Threading.Tasks.ValueTask.ValueTaskSourceAsTask.<>c<int>
// System.Threading.Tasks.ValueTask.ValueTaskSourceAsTask.<>c<object>
+ // System.Threading.Tasks.ValueTask.ValueTaskSourceAsTask<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,byte>>>>>>>>>
// System.Threading.Tasks.ValueTask.ValueTaskSourceAsTask<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>>>
+ // System.Threading.Tasks.ValueTask.ValueTaskSourceAsTask<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,byte>>>>>>>>
// System.Threading.Tasks.ValueTask.ValueTaskSourceAsTask<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>>
+ // System.Threading.Tasks.ValueTask.ValueTaskSourceAsTask<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,byte>>>>>>>
+ // System.Threading.Tasks.ValueTask.ValueTaskSourceAsTask<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,int>>>>>>>
// System.Threading.Tasks.ValueTask.ValueTaskSourceAsTask<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>
+ // System.Threading.Tasks.ValueTask.ValueTaskSourceAsTask<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,byte>>>>>>
+ // System.Threading.Tasks.ValueTask.ValueTaskSourceAsTask<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,int>>>>>>
// System.Threading.Tasks.ValueTask.ValueTaskSourceAsTask<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>
+ // System.Threading.Tasks.ValueTask.ValueTaskSourceAsTask<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,byte>>>>>
+ // System.Threading.Tasks.ValueTask.ValueTaskSourceAsTask<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,int>>>>>
// System.Threading.Tasks.ValueTask.ValueTaskSourceAsTask<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>
+ // System.Threading.Tasks.ValueTask.ValueTaskSourceAsTask<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,byte>>>>
+ // System.Threading.Tasks.ValueTask.ValueTaskSourceAsTask<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,int>>>>
// System.Threading.Tasks.ValueTask.ValueTaskSourceAsTask<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>
+ // System.Threading.Tasks.ValueTask.ValueTaskSourceAsTask<System.ValueTuple<byte,System.ValueTuple<byte,byte>>>
+ // System.Threading.Tasks.ValueTask.ValueTaskSourceAsTask<System.ValueTuple<byte,System.ValueTuple<byte,int>>>
// System.Threading.Tasks.ValueTask.ValueTaskSourceAsTask<System.ValueTuple<byte,System.ValueTuple<byte,object>>>
+ // System.Threading.Tasks.ValueTask.ValueTaskSourceAsTask<System.ValueTuple<byte,byte>>
+ // System.Threading.Tasks.ValueTask.ValueTaskSourceAsTask<System.ValueTuple<byte,int>>
// System.Threading.Tasks.ValueTask.ValueTaskSourceAsTask<System.ValueTuple<byte,object>>
+ // System.Threading.Tasks.ValueTask.ValueTaskSourceAsTask<byte>
+ // System.Threading.Tasks.ValueTask.ValueTaskSourceAsTask<int>
// System.Threading.Tasks.ValueTask.ValueTaskSourceAsTask<object>
+ // System.Threading.Tasks.ValueTask<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,byte>>>>>>>>>>
// System.Threading.Tasks.ValueTask<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>>>>
+ // System.Threading.Tasks.ValueTask<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,byte>>>>>>>>>
// System.Threading.Tasks.ValueTask<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>>>
+ // System.Threading.Tasks.ValueTask<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,byte>>>>>>>>
+ // System.Threading.Tasks.ValueTask<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,int>>>>>>>>
// System.Threading.Tasks.ValueTask<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>>
+ // System.Threading.Tasks.ValueTask<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,byte>>>>>>>
+ // System.Threading.Tasks.ValueTask<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,int>>>>>>>
// System.Threading.Tasks.ValueTask<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>
+ // System.Threading.Tasks.ValueTask<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,byte>>>>>>
+ // System.Threading.Tasks.ValueTask<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,int>>>>>>
// System.Threading.Tasks.ValueTask<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>
+ // System.Threading.Tasks.ValueTask<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,byte>>>>>
+ // System.Threading.Tasks.ValueTask<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,int>>>>>
// System.Threading.Tasks.ValueTask<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>
+ // System.Threading.Tasks.ValueTask<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,byte>>>>
+ // System.Threading.Tasks.ValueTask<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,int>>>>
// System.Threading.Tasks.ValueTask<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>
+ // System.Threading.Tasks.ValueTask<System.ValueTuple<byte,System.ValueTuple<byte,byte>>>
+ // System.Threading.Tasks.ValueTask<System.ValueTuple<byte,System.ValueTuple<byte,int>>>
// System.Threading.Tasks.ValueTask<System.ValueTuple<byte,System.ValueTuple<byte,object>>>
+ // System.Threading.Tasks.ValueTask<System.ValueTuple<byte,byte>>
+ // System.Threading.Tasks.ValueTask<System.ValueTuple<byte,int>>
// System.Threading.Tasks.ValueTask<System.ValueTuple<byte,object>>
+ // System.Threading.Tasks.ValueTask<byte>
+ // System.Threading.Tasks.ValueTask<int>
// System.Threading.Tasks.ValueTask<object>
+ // System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,byte>>>>>>>>>>
// System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>>>>
+ // System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,byte>>>>>>>>>
// System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>>>
+ // System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,byte>>>>>>>>
+ // System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,int>>>>>>>>
// System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>>
+ // System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,byte>>>>>>>
+ // System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,int>>>>>>>
// System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>
+ // System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,byte>>>>>>
+ // System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,int>>>>>>
// System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>
+ // System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,byte>>>>>
+ // System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,int>>>>>
// System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>
+ // System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,byte>>>>
+ // System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,int>>>>
// System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>
+ // System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,byte>>>
+ // System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,int>>>
// System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>
+ // System.ValueTuple<byte,System.ValueTuple<byte,byte>>
+ // System.ValueTuple<byte,System.ValueTuple<byte,int>>
// System.ValueTuple<byte,System.ValueTuple<byte,object>>
+ // System.ValueTuple<byte,byte>
+ // System.ValueTuple<byte,int>
// System.ValueTuple<byte,object>
+ // System.ValueTuple<ulong,object>
// UnityEngine.EventSystems.ExecuteEvents.EventFunction<object>
// UnityEngine.Events.InvokableCall<UnityEngine.Vector2>
// UnityEngine.Events.InvokableCall<byte>
@@ -1187,107 +1628,69 @@
public void RefMethods()
{
- // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter,AdaptiveLayout.<Co_DelayShow>d__22>(Cysharp.Threading.Tasks.UniTask.Awaiter&,AdaptiveLayout.<Co_DelayShow>d__22&)
- // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter,AssetBundleUtility.<Co_DoLoadAsset>d__24>(Cysharp.Threading.Tasks.UniTask.Awaiter&,AssetBundleUtility.<Co_DoLoadAsset>d__24&)
- // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter,AssetBundleUtility.<Initialize>d__16>(Cysharp.Threading.Tasks.UniTask.Awaiter&,AssetBundleUtility.<Initialize>d__16&)
- // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter,ConfigManager.<InitConfigs>d__6>(Cysharp.Threading.Tasks.UniTask.Awaiter&,ConfigManager.<InitConfigs>d__6&)
- // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter,CyclicScroll.<Co_StepByStepAppear>d__68>(Cysharp.Threading.Tasks.UniTask.Awaiter&,CyclicScroll.<Co_StepByStepAppear>d__68&)
- // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter,DownLoadAndDiscompressTask.<Co_StartDownLoad>d__33>(Cysharp.Threading.Tasks.UniTask.Awaiter&,DownLoadAndDiscompressTask.<Co_StartDownLoad>d__33&)
- // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter,DownloadTask.<Co_DownloadFile>d__40>(Cysharp.Threading.Tasks.UniTask.Awaiter&,DownloadTask.<Co_DownloadFile>d__40&)
- // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter,DownloadTask.<Co_GetHeader>d__39>(Cysharp.Threading.Tasks.UniTask.Awaiter&,DownloadTask.<Co_GetHeader>d__39&)
- // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter,EffectPlayer.<PlayAsync>d__34>(Cysharp.Threading.Tasks.UniTask.Awaiter&,EffectPlayer.<PlayAsync>d__34&)
- // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter,EquipExchangeCell.<RefreshEffect>d__31>(Cysharp.Threading.Tasks.UniTask.Awaiter&,EquipExchangeCell.<RefreshEffect>d__31&)
- // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter,EquipTipWin.<RefreshEffect>d__21>(Cysharp.Threading.Tasks.UniTask.Awaiter&,EquipTipWin.<RefreshEffect>d__21&)
- // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter,GameObjectPoolManager.<CheckPoolUsage>d__13>(Cysharp.Threading.Tasks.UniTask.Awaiter&,GameObjectPoolManager.<CheckPoolUsage>d__13&)
- // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter,HeroCallResultCell.<DisplayAsync>d__7>(Cysharp.Threading.Tasks.UniTask.Awaiter&,HeroCallResultCell.<DisplayAsync>d__7&)
- // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter,HeroCallResultWin.<MoveToNextState>d__35>(Cysharp.Threading.Tasks.UniTask.Awaiter&,HeroCallResultWin.<MoveToNextState>d__35&)
- // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter,HeroGiftWashWin.<SendPack>d__19>(Cysharp.Threading.Tasks.UniTask.Awaiter&,HeroGiftWashWin.<SendPack>d__19&)
- // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter,HeroPosWin.<RunTaskAsync>d__46>(Cysharp.Threading.Tasks.UniTask.Awaiter&,HeroPosWin.<RunTaskAsync>d__46&)
- // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter,HeroScenePosCell.<DelayShow>d__13>(Cysharp.Threading.Tasks.UniTask.Awaiter&,HeroScenePosCell.<DelayShow>d__13&)
- // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter,LayoutElementSizeClamp.<UpdateRect>d__9>(Cysharp.Threading.Tasks.UniTask.Awaiter&,LayoutElementSizeClamp.<UpdateRect>d__9&)
- // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter,SmallTipWin.<UpdatePos>d__10>(Cysharp.Threading.Tasks.UniTask.Awaiter&,SmallTipWin.<UpdatePos>d__10&)
- // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter,StageManager.<OnLoading>d__9>(Cysharp.Threading.Tasks.UniTask.Awaiter&,StageManager.<OnLoading>d__9&)
- // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter,SystemSetting.<Co_WaitFewMinute>d__35>(Cysharp.Threading.Tasks.UniTask.Awaiter&,SystemSetting.<Co_WaitFewMinute>d__35&)
- // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter,UIBase.<ApplyClickEmptySpaceClose>d__34>(Cysharp.Threading.Tasks.UniTask.Awaiter&,UIBase.<ApplyClickEmptySpaceClose>d__34&)
- // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter,UniTaskExtension.<DelayFrameInternal>d__2>(Cysharp.Threading.Tasks.UniTask.Awaiter&,UniTaskExtension.<DelayFrameInternal>d__2&)
- // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter,UniTaskExtension.<DelayTimeInternal>d__8>(Cysharp.Threading.Tasks.UniTask.Awaiter&,UniTaskExtension.<DelayTimeInternal>d__8&)
- // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter<object>,AssetBundleUtility.<Co_DoLoadAsset>d__23>(Cysharp.Threading.Tasks.UniTask.Awaiter<object>&,AssetBundleUtility.<Co_DoLoadAsset>d__23&)
- // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter<object>,AssetBundleUtility.<Co_LoadAssetBundleDependenice>d__22>(Cysharp.Threading.Tasks.UniTask.Awaiter<object>&,AssetBundleUtility.<Co_LoadAssetBundleDependenice>d__22&)
- // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter<object>,AssetBundleUtility.<Initialize>d__16>(Cysharp.Threading.Tasks.UniTask.Awaiter<object>&,AssetBundleUtility.<Initialize>d__16&)
- // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UnityAsyncExtensions.AssetBundleRequestAwaiter,AssetBundleUtility.<Co_DoLoadAsset>d__23>(Cysharp.Threading.Tasks.UnityAsyncExtensions.AssetBundleRequestAwaiter&,AssetBundleUtility.<Co_DoLoadAsset>d__23&)
- // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UnityAsyncExtensions.UnityWebRequestAsyncOperationAwaiter,DownloadTask.<Co_GetHeader>d__39>(Cysharp.Threading.Tasks.UnityAsyncExtensions.UnityWebRequestAsyncOperationAwaiter&,DownloadTask.<Co_GetHeader>d__39&)
- // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.YieldAwaitable.Awaiter,AssetBundleUtility.<Co_DoLoadAsset>d__23>(Cysharp.Threading.Tasks.YieldAwaitable.Awaiter&,AssetBundleUtility.<Co_DoLoadAsset>d__23&)
- // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.YieldAwaitable.Awaiter,ChatCenter.<Co_CheckAfterCollect>d__59>(Cysharp.Threading.Tasks.YieldAwaitable.Awaiter&,ChatCenter.<Co_CheckAfterCollect>d__59&)
- // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.YieldAwaitable.Awaiter,ChatSendComponent.<Co_ClientBan>d__32>(Cysharp.Threading.Tasks.YieldAwaitable.Awaiter&,ChatSendComponent.<Co_ClientBan>d__32&)
- // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.YieldAwaitable.Awaiter,EquipOnMainUI.<FlyToEquipCell>d__12>(Cysharp.Threading.Tasks.YieldAwaitable.Awaiter&,EquipOnMainUI.<FlyToEquipCell>d__12&)
- // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.YieldAwaitable.Awaiter,Main.<InitManagers>d__4>(Cysharp.Threading.Tasks.YieldAwaitable.Awaiter&,Main.<InitManagers>d__4&)
- // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.YieldAwaitable.Awaiter,ServerTipDetails.<Co_StageLoadFinish>d__4>(Cysharp.Threading.Tasks.YieldAwaitable.Awaiter&,ServerTipDetails.<Co_StageLoadFinish>d__4&)
- // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.YieldAwaitable.Awaiter,StageManager.<OnLoading>d__9>(Cysharp.Threading.Tasks.YieldAwaitable.Awaiter&,StageManager.<OnLoading>d__9&)
- // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.YieldAwaitable.Awaiter,SysNotifyMgr.<Co_Instance>d__11>(Cysharp.Threading.Tasks.YieldAwaitable.Awaiter&,SysNotifyMgr.<Co_Instance>d__11&)
- // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder<object>.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter,AssetBundleUtility.<Co_LoadAssetBundle>d__21>(Cysharp.Threading.Tasks.UniTask.Awaiter&,AssetBundleUtility.<Co_LoadAssetBundle>d__21&)
- // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder<object>.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UnityAsyncExtensions.AssetBundleCreateRequestAwaiter,AssetBundleUtility.<Co_LoadAssetBundle>d__21>(Cysharp.Threading.Tasks.UnityAsyncExtensions.AssetBundleCreateRequestAwaiter&,AssetBundleUtility.<Co_LoadAssetBundle>d__21&)
- // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder<object>.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.YieldAwaitable.Awaiter,AssetBundleUtility.<Co_LoadAssetBundle>d__21>(Cysharp.Threading.Tasks.YieldAwaitable.Awaiter&,AssetBundleUtility.<Co_LoadAssetBundle>d__21&)
- // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.Start<AdaptiveLayout.<Co_DelayShow>d__22>(AdaptiveLayout.<Co_DelayShow>d__22&)
- // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.Start<AssetBundleUtility.<Co_DoLoadAsset>d__23>(AssetBundleUtility.<Co_DoLoadAsset>d__23&)
- // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.Start<AssetBundleUtility.<Co_DoLoadAsset>d__24>(AssetBundleUtility.<Co_DoLoadAsset>d__24&)
- // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.Start<AssetBundleUtility.<Co_LoadAssetBundleDependenice>d__22>(AssetBundleUtility.<Co_LoadAssetBundleDependenice>d__22&)
- // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.Start<AssetBundleUtility.<Co_LoadMainfestFile>d__17>(AssetBundleUtility.<Co_LoadMainfestFile>d__17&)
- // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.Start<AssetBundleUtility.<Initialize>d__16>(AssetBundleUtility.<Initialize>d__16&)
- // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.Start<ChatCenter.<Co_CheckAfterCollect>d__59>(ChatCenter.<Co_CheckAfterCollect>d__59&)
- // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.Start<ChatSendComponent.<Co_ClientBan>d__32>(ChatSendComponent.<Co_ClientBan>d__32&)
- // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.Start<ConfigManager.<InitConfigs>d__6>(ConfigManager.<InitConfigs>d__6&)
- // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.Start<ConfigManager.<LoadConfig>d__9<object>>(ConfigManager.<LoadConfig>d__9<object>&)
- // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.Start<ConfigManager.<LoadConfigs>d__7>(ConfigManager.<LoadConfigs>d__7&)
- // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.Start<CyclicScroll.<Co_StepByStepAppear>d__68>(CyclicScroll.<Co_StepByStepAppear>d__68&)
- // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.Start<DownLoadAndDiscompressTask.<Co_StartDownLoad>d__33>(DownLoadAndDiscompressTask.<Co_StartDownLoad>d__33&)
- // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.Start<DownloadTask.<Co_DownloadFile>d__40>(DownloadTask.<Co_DownloadFile>d__40&)
- // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.Start<DownloadTask.<Co_GetHeader>d__39>(DownloadTask.<Co_GetHeader>d__39&)
- // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.Start<DownloadTask.<Move>d__41>(DownloadTask.<Move>d__41&)
- // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.Start<EffectPlayer.<PlayAsync>d__34>(EffectPlayer.<PlayAsync>d__34&)
- // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.Start<EquipExchangeCell.<RefreshEffect>d__31>(EquipExchangeCell.<RefreshEffect>d__31&)
- // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.Start<EquipOnMainUI.<FlyToEquipCell>d__12>(EquipOnMainUI.<FlyToEquipCell>d__12&)
- // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.Start<EquipTipWin.<RefreshEffect>d__21>(EquipTipWin.<RefreshEffect>d__21&)
- // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.Start<GameObjectPoolManager.<CheckPoolUsage>d__13>(GameObjectPoolManager.<CheckPoolUsage>d__13&)
- // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.Start<HeroCallResultCell.<DisplayAsync>d__7>(HeroCallResultCell.<DisplayAsync>d__7&)
- // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.Start<HeroCallResultWin.<MoveToNextState>d__35>(HeroCallResultWin.<MoveToNextState>d__35&)
- // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.Start<HeroGiftWashWin.<SendPack>d__19>(HeroGiftWashWin.<SendPack>d__19&)
- // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.Start<HeroPosWin.<RunTaskAsync>d__46>(HeroPosWin.<RunTaskAsync>d__46&)
- // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.Start<HeroScenePosCell.<DelayShow>d__13>(HeroScenePosCell.<DelayShow>d__13&)
- // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.Start<LayoutElementSizeClamp.<UpdateRect>d__9>(LayoutElementSizeClamp.<UpdateRect>d__9&)
- // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.Start<Main.<InitManagers>d__4>(Main.<InitManagers>d__4&)
- // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.Start<ServerTipDetails.<Co_StageLoadFinish>d__4>(ServerTipDetails.<Co_StageLoadFinish>d__4&)
- // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.Start<SmallTipWin.<UpdatePos>d__10>(SmallTipWin.<UpdatePos>d__10&)
- // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.Start<StageManager.<OnLoading>d__9>(StageManager.<OnLoading>d__9&)
- // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.Start<SysNotifyMgr.<Co_Instance>d__11>(SysNotifyMgr.<Co_Instance>d__11&)
- // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.Start<SystemSetting.<Co_WaitFewMinute>d__35>(SystemSetting.<Co_WaitFewMinute>d__35&)
- // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.Start<UIBase.<ApplyClickEmptySpaceClose>d__34>(UIBase.<ApplyClickEmptySpaceClose>d__34&)
- // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.Start<UniTaskExtension.<DelayFrameInternal>d__2>(UniTaskExtension.<DelayFrameInternal>d__2&)
- // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.Start<UniTaskExtension.<DelayTimeInternal>d__8>(UniTaskExtension.<DelayTimeInternal>d__8&)
- // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder<object>.Start<AssetBundleUtility.<Co_LoadAssetBundle>d__21>(AssetBundleUtility.<Co_LoadAssetBundle>d__21&)
- // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter,StageManager.<ToGameScene>d__8>(Cysharp.Threading.Tasks.UniTask.Awaiter&,StageManager.<ToGameScene>d__8&)
- // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter,StageManager.<ToLoginScene>d__6>(Cysharp.Threading.Tasks.UniTask.Awaiter&,StageManager.<ToLoginScene>d__6&)
- // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder.Start<StageManager.<ToGameScene>d__8>(StageManager.<ToGameScene>d__8&)
- // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder.Start<StageManager.<ToLoginScene>d__6>(StageManager.<ToLoginScene>d__6&)
+ // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter,object>(Cysharp.Threading.Tasks.UniTask.Awaiter&,object&)
+ // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter<byte>,object>(Cysharp.Threading.Tasks.UniTask.Awaiter<byte>&,object&)
+ // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter<object>,object>(Cysharp.Threading.Tasks.UniTask.Awaiter<object>&,object&)
+ // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UnityAsyncExtensions.AssetBundleRequestAwaiter,object>(Cysharp.Threading.Tasks.UnityAsyncExtensions.AssetBundleRequestAwaiter&,object&)
+ // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UnityAsyncExtensions.ResourceRequestAwaiter,object>(Cysharp.Threading.Tasks.UnityAsyncExtensions.ResourceRequestAwaiter&,object&)
+ // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UnityAsyncExtensions.UnityWebRequestAsyncOperationAwaiter,object>(Cysharp.Threading.Tasks.UnityAsyncExtensions.UnityWebRequestAsyncOperationAwaiter&,object&)
+ // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.YieldAwaitable.Awaiter,object>(Cysharp.Threading.Tasks.YieldAwaitable.Awaiter&,object&)
+ // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder<System.ValueTuple<byte,object>>.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter<object>,object>(Cysharp.Threading.Tasks.UniTask.Awaiter<object>&,object&)
+ // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder<byte>.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter<object>,object>(Cysharp.Threading.Tasks.UniTask.Awaiter<object>&,object&)
+ // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder<byte>.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UnityAsyncExtensions.ResourceRequestAwaiter,object>(Cysharp.Threading.Tasks.UnityAsyncExtensions.ResourceRequestAwaiter&,object&)
+ // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder<int>.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter<object>,object>(Cysharp.Threading.Tasks.UniTask.Awaiter<object>&,object&)
+ // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder<object>.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter,object>(Cysharp.Threading.Tasks.UniTask.Awaiter&,object&)
+ // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder<object>.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter<object>,object>(Cysharp.Threading.Tasks.UniTask.Awaiter<object>&,object&)
+ // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder<object>.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UnityAsyncExtensions.AssetBundleCreateRequestAwaiter,object>(Cysharp.Threading.Tasks.UnityAsyncExtensions.AssetBundleCreateRequestAwaiter&,object&)
+ // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder<object>.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UnityAsyncExtensions.ResourceRequestAwaiter,object>(Cysharp.Threading.Tasks.UnityAsyncExtensions.ResourceRequestAwaiter&,object&)
+ // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder<object>.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.YieldAwaitable.Awaiter,object>(Cysharp.Threading.Tasks.YieldAwaitable.Awaiter&,object&)
+ // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder<object>.AwaitUnsafeOnCompleted<System.Runtime.CompilerServices.TaskAwaiter<object>,object>(System.Runtime.CompilerServices.TaskAwaiter<object>&,object&)
+ // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.Start<object>(object&)
+ // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder<System.ValueTuple<byte,object>>.Start<object>(object&)
+ // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder<byte>.Start<object>(object&)
+ // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder<int>.Start<object>(object&)
+ // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder<object>.Start<object>(object&)
+ // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter,object>(Cysharp.Threading.Tasks.UniTask.Awaiter&,object&)
+ // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter<byte>,object>(Cysharp.Threading.Tasks.UniTask.Awaiter<byte>&,object&)
+ // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter<object>,object>(Cysharp.Threading.Tasks.UniTask.Awaiter<object>&,object&)
+ // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UnityAsyncExtensions.AsyncOperationAwaiter,object>(Cysharp.Threading.Tasks.UnityAsyncExtensions.AsyncOperationAwaiter&,object&)
+ // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.YieldAwaitable.Awaiter,object>(Cysharp.Threading.Tasks.YieldAwaitable.Awaiter&,object&)
+ // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder.Start<object>(object&)
+ // Cysharp.Threading.Tasks.Internal.StateTuple<Cysharp.Threading.Tasks.UniTask.Awaiter<object>> Cysharp.Threading.Tasks.Internal.StateTuple.Create<Cysharp.Threading.Tasks.UniTask.Awaiter<object>>(Cysharp.Threading.Tasks.UniTask.Awaiter<object>)
+ // Cysharp.Threading.Tasks.UniTask Cysharp.Threading.Tasks.UniTaskExtensions.ContinueWith<byte>(Cysharp.Threading.Tasks.UniTask<byte>,System.Action<byte>)
+ // Cysharp.Threading.Tasks.UniTask Cysharp.Threading.Tasks.UniTaskExtensions.ContinueWith<object>(Cysharp.Threading.Tasks.UniTask<object>,System.Action<object>)
+ // Cysharp.Threading.Tasks.UniTask<object> Cysharp.Threading.Tasks.UniTaskExtensions.ContinueWith<object,object>(Cysharp.Threading.Tasks.UniTask<object>,System.Func<object,object>)
+ // System.Void Cysharp.Threading.Tasks.UniTaskExtensions.Forget<object>(Cysharp.Threading.Tasks.UniTask<object>)
// object DG.Tweening.TweenExtensions.Pause<object>(object)
// object DG.Tweening.TweenExtensions.Play<object>(object)
// object DG.Tweening.TweenSettingsExtensions.OnComplete<object>(object,DG.Tweening.TweenCallback)
+ // object DG.Tweening.TweenSettingsExtensions.SetAutoKill<object>(object,bool)
// object DG.Tweening.TweenSettingsExtensions.SetEase<object>(object,DG.Tweening.Ease)
// object DG.Tweening.TweenSettingsExtensions.SetEase<object>(object,UnityEngine.AnimationCurve)
- // ItemTipUtility.CustomItemPlus LitJson.JsonMapper.ToObject<ItemTipUtility.CustomItemPlus>(string)
- // LocalChatHistory.LocalChat LitJson.JsonMapper.ToObject<LocalChatHistory.LocalChat>(string)
- // LocalChatHistory.LocalFriendChat LitJson.JsonMapper.ToObject<LocalChatHistory.LocalFriendChat>(string)
+ // object DG.Tweening.TweenSettingsExtensions.SetTarget<object>(object,object)
// UnityEngine.Vector2 LitJson.JsonMapper.ToObject<UnityEngine.Vector2>(string)
// object LitJson.JsonMapper.ToObject<object>(string)
// object System.Activator.CreateInstance<object>()
// object[] System.Array.Empty<object>()
+ // bool System.Array.Exists<int>(int[],System.Predicate<int>)
+ // bool System.Array.Exists<ushort>(ushort[],System.Predicate<ushort>)
+ // object[] System.Array.FindAll<object>(object[],System.Predicate<object>)
+ // int System.Array.FindIndex<int>(int[],System.Predicate<int>)
+ // int System.Array.FindIndex<int>(int[],int,int,System.Predicate<int>)
+ // int System.Array.FindIndex<ushort>(ushort[],System.Predicate<ushort>)
+ // int System.Array.FindIndex<ushort>(ushort[],int,int,System.Predicate<ushort>)
// int System.Array.IndexOf<int>(int[],int)
// int System.Array.IndexOf<object>(object[],object)
+ // int System.Array.IndexOf<ushort>(ushort[],ushort)
// int System.Array.IndexOfImpl<int>(int[],int,int,int)
// int System.Array.IndexOfImpl<object>(object[],object,int,int)
+ // int System.Array.IndexOfImpl<ushort>(ushort[],ushort,int,int)
// System.Void System.Array.Resize<byte>(byte[]&,int)
// System.Void System.Array.Resize<int>(int[]&,int)
+ // System.Void System.Array.Resize<object>(object[]&,int)
// System.Void System.Array.Resize<uint>(uint[]&,int)
// System.Void System.Array.Sort<object>(object[],System.Comparison<object>)
+ // bool System.Array.TrueForAll<byte>(byte[],System.Predicate<byte>)
// System.Collections.ObjectModel.ReadOnlyCollection<object> System.Dynamic.Utils.CollectionExtensions.ToReadOnly<object>(System.Collections.Generic.IEnumerable<object>)
// int System.Enum.Parse<int>(string)
// int System.Enum.Parse<int>(string,bool)
@@ -1299,8 +1702,8 @@
// bool System.Linq.Enumerable.Any<object>(System.Collections.Generic.IEnumerable<object>,System.Func<object,bool>)
// System.Collections.Generic.IEnumerable<object> System.Linq.Enumerable.Cast<object>(System.Collections.IEnumerable)
// System.Collections.Generic.IEnumerable<object> System.Linq.Enumerable.CastIterator<object>(System.Collections.IEnumerable)
- // bool System.Linq.Enumerable.Contains<int>(System.Collections.Generic.IEnumerable<int>,int)
- // bool System.Linq.Enumerable.Contains<int>(System.Collections.Generic.IEnumerable<int>,int,System.Collections.Generic.IEqualityComparer<int>)
+ // System.Collections.Generic.IEnumerable<int> System.Linq.Enumerable.Concat<int>(System.Collections.Generic.IEnumerable<int>,System.Collections.Generic.IEnumerable<int>)
+ // System.Collections.Generic.IEnumerable<int> System.Linq.Enumerable.ConcatIterator<int>(System.Collections.Generic.IEnumerable<int>,System.Collections.Generic.IEnumerable<int>)
// int System.Linq.Enumerable.Count<object>(System.Collections.Generic.IEnumerable<object>,System.Func<object,bool>)
// System.Collections.Generic.IEnumerable<int> System.Linq.Enumerable.Distinct<int>(System.Collections.Generic.IEnumerable<int>)
// System.Collections.Generic.IEnumerable<int> System.Linq.Enumerable.DistinctIterator<int>(System.Collections.Generic.IEnumerable<int>,System.Collections.Generic.IEqualityComparer<int>)
@@ -1310,19 +1713,39 @@
// float System.Linq.Enumerable.Last<float>(System.Collections.Generic.IEnumerable<float>)
// int System.Linq.Enumerable.Last<int>(System.Collections.Generic.IEnumerable<int>)
// object System.Linq.Enumerable.Last<object>(System.Collections.Generic.IEnumerable<object>)
+ // System.Linq.IOrderedEnumerable<System.Collections.Generic.KeyValuePair<object,object>> System.Linq.Enumerable.OrderBy<System.Collections.Generic.KeyValuePair<object,object>,float>(System.Collections.Generic.IEnumerable<System.Collections.Generic.KeyValuePair<object,object>>,System.Func<System.Collections.Generic.KeyValuePair<object,object>,float>)
// System.Linq.IOrderedEnumerable<System.Collections.Generic.KeyValuePair<object,object>> System.Linq.Enumerable.OrderBy<System.Collections.Generic.KeyValuePair<object,object>,long>(System.Collections.Generic.IEnumerable<System.Collections.Generic.KeyValuePair<object,object>>,System.Func<System.Collections.Generic.KeyValuePair<object,object>,long>)
+ // System.Linq.IOrderedEnumerable<int> System.Linq.Enumerable.OrderBy<int,byte>(System.Collections.Generic.IEnumerable<int>,System.Func<int,byte>)
+ // System.Linq.IOrderedEnumerable<int> System.Linq.Enumerable.OrderBy<int,int>(System.Collections.Generic.IEnumerable<int>,System.Func<int,int>)
+ // System.Linq.IOrderedEnumerable<object> System.Linq.Enumerable.OrderBy<object,byte>(System.Collections.Generic.IEnumerable<object>,System.Func<object,byte>)
+ // System.Linq.IOrderedEnumerable<object> System.Linq.Enumerable.OrderBy<object,int>(System.Collections.Generic.IEnumerable<object>,System.Func<object,int>)
+ // System.Linq.IOrderedEnumerable<object> System.Linq.Enumerable.OrderBy<object,uint>(System.Collections.Generic.IEnumerable<object>,System.Func<object,uint>)
+ // System.Linq.IOrderedEnumerable<int> System.Linq.Enumerable.OrderByDescending<int,byte>(System.Collections.Generic.IEnumerable<int>,System.Func<int,byte>)
+ // System.Linq.IOrderedEnumerable<int> System.Linq.Enumerable.OrderByDescending<int,int>(System.Collections.Generic.IEnumerable<int>,System.Func<int,int>)
// System.Linq.IOrderedEnumerable<object> System.Linq.Enumerable.OrderByDescending<object,System.DateTime>(System.Collections.Generic.IEnumerable<object>,System.Func<object,System.DateTime>)
+ // System.Linq.IOrderedEnumerable<object> System.Linq.Enumerable.OrderByDescending<object,int>(System.Collections.Generic.IEnumerable<object>,System.Func<object,int>)
+ // System.Linq.IOrderedEnumerable<object> System.Linq.Enumerable.OrderByDescending<object,long>(System.Collections.Generic.IEnumerable<object>,System.Func<object,long>)
// System.Collections.Generic.IEnumerable<double> System.Linq.Enumerable.Select<object,double>(System.Collections.Generic.IEnumerable<object>,System.Func<object,double>)
// System.Collections.Generic.IEnumerable<int> System.Linq.Enumerable.Select<object,int>(System.Collections.Generic.IEnumerable<object>,System.Func<object,int>)
+ // System.Collections.Generic.IEnumerable<long> System.Linq.Enumerable.Select<object,long>(System.Collections.Generic.IEnumerable<object>,System.Func<object,long>)
+ // System.Collections.Generic.IEnumerable<object> System.Linq.Enumerable.Select<System.Collections.Generic.KeyValuePair<int,int>,object>(System.Collections.Generic.IEnumerable<System.Collections.Generic.KeyValuePair<int,int>>,System.Func<System.Collections.Generic.KeyValuePair<int,int>,object>)
// System.Collections.Generic.IEnumerable<object> System.Linq.Enumerable.Select<System.Collections.Generic.KeyValuePair<object,object>,object>(System.Collections.Generic.IEnumerable<System.Collections.Generic.KeyValuePair<object,object>>,System.Func<System.Collections.Generic.KeyValuePair<object,object>,object>)
// System.Collections.Generic.IEnumerable<object> System.Linq.Enumerable.Select<double,object>(System.Collections.Generic.IEnumerable<double>,System.Func<double,object>)
// System.Collections.Generic.IEnumerable<object> System.Linq.Enumerable.Select<int,object>(System.Collections.Generic.IEnumerable<int>,System.Func<int,object>)
// System.Collections.Generic.IEnumerable<object> System.Linq.Enumerable.Select<object,object>(System.Collections.Generic.IEnumerable<object>,System.Func<object,object>)
+ // System.Collections.Generic.IEnumerable<ushort> System.Linq.Enumerable.Select<object,ushort>(System.Collections.Generic.IEnumerable<object>,System.Func<object,ushort>)
+ // long System.Linq.Enumerable.Sum<object>(System.Collections.Generic.IEnumerable<object>,System.Func<object,long>)
// System.Collections.Generic.IEnumerable<object> System.Linq.Enumerable.Take<object>(System.Collections.Generic.IEnumerable<object>,int)
// System.Collections.Generic.IEnumerable<object> System.Linq.Enumerable.TakeIterator<object>(System.Collections.Generic.IEnumerable<object>,int)
+ // System.Linq.IOrderedEnumerable<int> System.Linq.Enumerable.ThenBy<int,int>(System.Linq.IOrderedEnumerable<int>,System.Func<int,int>)
+ // System.Linq.IOrderedEnumerable<object> System.Linq.Enumerable.ThenBy<object,byte>(System.Linq.IOrderedEnumerable<object>,System.Func<object,byte>)
+ // System.Linq.IOrderedEnumerable<object> System.Linq.Enumerable.ThenBy<object,int>(System.Linq.IOrderedEnumerable<object>,System.Func<object,int>)
+ // System.Linq.IOrderedEnumerable<object> System.Linq.Enumerable.ThenBy<object,uint>(System.Linq.IOrderedEnumerable<object>,System.Func<object,uint>)
// Jace.Execution.ParameterInfo[] System.Linq.Enumerable.ToArray<Jace.Execution.ParameterInfo>(System.Collections.Generic.IEnumerable<Jace.Execution.ParameterInfo>)
// object[] System.Linq.Enumerable.ToArray<object>(System.Collections.Generic.IEnumerable<object>)
+ // ushort[] System.Linq.Enumerable.ToArray<ushort>(System.Collections.Generic.IEnumerable<ushort>)
// System.Collections.Generic.List<Item> System.Linq.Enumerable.ToList<Item>(System.Collections.Generic.IEnumerable<Item>)
+ // System.Collections.Generic.List<System.Collections.Generic.KeyValuePair<object,object>> System.Linq.Enumerable.ToList<System.Collections.Generic.KeyValuePair<object,object>>(System.Collections.Generic.IEnumerable<System.Collections.Generic.KeyValuePair<object,object>>)
// System.Collections.Generic.List<double> System.Linq.Enumerable.ToList<double>(System.Collections.Generic.IEnumerable<double>)
// System.Collections.Generic.List<int> System.Linq.Enumerable.ToList<int>(System.Collections.Generic.IEnumerable<int>)
// System.Collections.Generic.List<object> System.Linq.Enumerable.ToList<object>(System.Collections.Generic.IEnumerable<object>)
@@ -1330,19 +1753,25 @@
// System.Collections.Generic.IEnumerable<object> System.Linq.Enumerable.Where<object>(System.Collections.Generic.IEnumerable<object>,System.Func<object,bool>)
// System.Collections.Generic.IEnumerable<double> System.Linq.Enumerable.Iterator<object>.Select<double>(System.Func<object,double>)
// System.Collections.Generic.IEnumerable<int> System.Linq.Enumerable.Iterator<object>.Select<int>(System.Func<object,int>)
+ // System.Collections.Generic.IEnumerable<long> System.Linq.Enumerable.Iterator<object>.Select<long>(System.Func<object,long>)
+ // System.Collections.Generic.IEnumerable<object> System.Linq.Enumerable.Iterator<System.Collections.Generic.KeyValuePair<int,int>>.Select<object>(System.Func<System.Collections.Generic.KeyValuePair<int,int>,object>)
// System.Collections.Generic.IEnumerable<object> System.Linq.Enumerable.Iterator<System.Collections.Generic.KeyValuePair<object,object>>.Select<object>(System.Func<System.Collections.Generic.KeyValuePair<object,object>,object>)
// System.Collections.Generic.IEnumerable<object> System.Linq.Enumerable.Iterator<double>.Select<object>(System.Func<double,object>)
// System.Collections.Generic.IEnumerable<object> System.Linq.Enumerable.Iterator<int>.Select<object>(System.Func<int,object>)
// System.Collections.Generic.IEnumerable<object> System.Linq.Enumerable.Iterator<object>.Select<object>(System.Func<object,object>)
+ // System.Collections.Generic.IEnumerable<ushort> System.Linq.Enumerable.Iterator<object>.Select<ushort>(System.Func<object,ushort>)
// System.Linq.Expressions.Expression<object> System.Linq.Expressions.Expression.Lambda<object>(System.Linq.Expressions.Expression,System.Linq.Expressions.ParameterExpression[])
// System.Linq.Expressions.Expression<object> System.Linq.Expressions.Expression.Lambda<object>(System.Linq.Expressions.Expression,bool,System.Collections.Generic.IEnumerable<System.Linq.Expressions.ParameterExpression>)
// System.Linq.Expressions.Expression<object> System.Linq.Expressions.Expression.Lambda<object>(System.Linq.Expressions.Expression,string,bool,System.Collections.Generic.IEnumerable<System.Linq.Expressions.ParameterExpression>)
- // System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter,DamageContent.<SetDamage>d__7>(Cysharp.Threading.Tasks.UniTask.Awaiter&,DamageContent.<SetDamage>d__7&)
- // System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter,GroupButtonExManager.<ExecuteNextFrame>d__10>(Cysharp.Threading.Tasks.UniTask.Awaiter&,GroupButtonExManager.<ExecuteNextFrame>d__10&)
- // System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter,UIBase.<ExecuteNextFrame>d__36>(Cysharp.Threading.Tasks.UniTask.Awaiter&,UIBase.<ExecuteNextFrame>d__36&)
- // System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start<DamageContent.<SetDamage>d__7>(DamageContent.<SetDamage>d__7&)
- // System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start<GroupButtonExManager.<ExecuteNextFrame>d__10>(GroupButtonExManager.<ExecuteNextFrame>d__10&)
- // System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start<UIBase.<ExecuteNextFrame>d__36>(UIBase.<ExecuteNextFrame>d__36&)
+ // System.Linq.IOrderedEnumerable<int> System.Linq.IOrderedEnumerable<int>.CreateOrderedEnumerable<int>(System.Func<int,int>,System.Collections.Generic.IComparer<int>,bool)
+ // System.Linq.IOrderedEnumerable<object> System.Linq.IOrderedEnumerable<object>.CreateOrderedEnumerable<byte>(System.Func<object,byte>,System.Collections.Generic.IComparer<byte>,bool)
+ // System.Linq.IOrderedEnumerable<object> System.Linq.IOrderedEnumerable<object>.CreateOrderedEnumerable<int>(System.Func<object,int>,System.Collections.Generic.IComparer<int>,bool)
+ // System.Linq.IOrderedEnumerable<object> System.Linq.IOrderedEnumerable<object>.CreateOrderedEnumerable<uint>(System.Func<object,uint>,System.Collections.Generic.IComparer<uint>,bool)
+ // System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter,object>(Cysharp.Threading.Tasks.UniTask.Awaiter&,object&)
+ // System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter<byte>,object>(Cysharp.Threading.Tasks.UniTask.Awaiter<byte>&,object&)
+ // System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter<object>,object>(Cysharp.Threading.Tasks.UniTask.Awaiter<object>&,object&)
+ // System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.AwaitUnsafeOnCompleted<System.Runtime.CompilerServices.TaskAwaiter,object>(System.Runtime.CompilerServices.TaskAwaiter&,object&)
+ // System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start<object>(object&)
// object& System.Runtime.CompilerServices.Unsafe.As<object,object>(object&)
// System.Void* System.Runtime.CompilerServices.Unsafe.AsPointer<object>(object&)
// object UnityEngine.AndroidJNIHelper.ConvertFromJNIArray<object>(System.IntPtr)
@@ -1375,16 +1804,26 @@
// System.Void UnityEngine.GameObject.GetComponentsInChildren<object>(bool,System.Collections.Generic.List<object>)
// object[] UnityEngine.GameObject.GetComponentsInChildren<object>()
// object[] UnityEngine.GameObject.GetComponentsInChildren<object>(bool)
- // object UnityEngine.JsonUtility.FromJson<object>(string)
+ // object[] UnityEngine.Object.FindObjectsOfType<object>()
// object UnityEngine.Object.Instantiate<object>(object)
// object UnityEngine.Object.Instantiate<object>(object,UnityEngine.Transform)
// object UnityEngine.Object.Instantiate<object>(object,UnityEngine.Transform,bool)
// object UnityEngine.Object.Instantiate<object>(object,UnityEngine.Vector3,UnityEngine.Quaternion)
- // object UnityEngine.Resources.Load<object>(string)
+ // object[] UnityEngine.Resources.ConvertObjects<object>(UnityEngine.Object[])
+ // UnityEngine.ResourceRequest UnityEngine.Resources.LoadAsync<object>(string)
// object UnityEngine.ScriptableObject.CreateInstance<object>()
// object UnityEngine._AndroidJNIHelper.ConvertFromJNIArray<object>(System.IntPtr)
// System.IntPtr UnityEngine._AndroidJNIHelper.GetFieldID<object>(System.IntPtr,string,bool)
// System.IntPtr UnityEngine._AndroidJNIHelper.GetMethodID<object>(System.IntPtr,string,object[],bool)
// string UnityEngine._AndroidJNIHelper.GetSignature<object>(object[])
+ // object YooAsset.AssetHandle.GetAssetObject<object>()
+ // YooAsset.AllAssetsHandle YooAsset.ResourcePackage.LoadAllAssetsAsync<object>(string,uint)
+ // YooAsset.AllAssetsHandle YooAsset.ResourcePackage.LoadAllAssetsSync<object>(string)
+ // YooAsset.AssetHandle YooAsset.ResourcePackage.LoadAssetAsync<object>(string,uint)
+ // YooAsset.SubAssetsHandle YooAsset.ResourcePackage.LoadSubAssetsAsync<object>(string,uint)
+ // string string.Join<int>(string,System.Collections.Generic.IEnumerable<int>)
+ // string string.Join<uint>(string,System.Collections.Generic.IEnumerable<uint>)
+ // string string.JoinCore<int>(System.Char*,int,System.Collections.Generic.IEnumerable<int>)
+ // string string.JoinCore<uint>(System.Char*,int,System.Collections.Generic.IEnumerable<uint>)
}
}
\ No newline at end of file
diff --git a/Assets/HybridCLRGenerate/link.xml b/Assets/HybridCLRGenerate/link.xml
index 142f319..7387745 100644
--- a/Assets/HybridCLRGenerate/link.xml
+++ b/Assets/HybridCLRGenerate/link.xml
@@ -35,11 +35,16 @@
<type fullname="HttpBehaviour" preserve="all" />
<type fullname="HttpRequest" preserve="all" />
<type fullname="Launch" preserve="all" />
+ <type fullname="LaunchCommon.AssetVersion" preserve="all" />
+ <type fullname="LaunchCommon.InitialFunctionConfig" preserve="all" />
+ <type fullname="LaunchUtility" preserve="all" />
<type fullname="LitJson.JsonData" preserve="all" />
<type fullname="LitJson.JsonMapper" preserve="all" />
<type fullname="LocalResManager" preserve="all" />
<type fullname="LocalSave" preserve="all" />
<type fullname="LogicEngine" preserve="all" />
+ <type fullname="ProjSG.Resource.IYooAssetBridge" preserve="all" />
+ <type fullname="ProjSG.Resource.YooAssetBridgeHolder" preserve="all" />
<type fullname="ResourcesPath" preserve="all" />
<type fullname="SingletonMonobehaviour`1" preserve="all" />
<type fullname="Singleton`1" preserve="all" />
@@ -51,25 +56,15 @@
<type fullname="System.Collections.Generic.Queue`1" preserve="all" />
<type fullname="System.Collections.Generic.Queue`1/Enumerator" preserve="all" />
<type fullname="System.Collections.Generic.Stack`1" preserve="all" />
+ <type fullname="System.Collections.Generic.Stack`1/Enumerator" preserve="all" />
<type fullname="System.Collections.Specialized.OrderedDictionary" preserve="all" />
<type fullname="System.ComponentModel.EditorBrowsableAttribute" preserve="all" />
<type fullname="System.ComponentModel.EditorBrowsableState" preserve="all" />
<type fullname="System.Diagnostics.Process" preserve="all" />
<type fullname="System.Diagnostics.ProcessStartInfo" preserve="all" />
- <type fullname="System.Diagnostics.Stopwatch" preserve="all" />
- <type fullname="System.Net.Dns" preserve="all" />
- <type fullname="System.Net.EndPoint" preserve="all" />
- <type fullname="System.Net.IPAddress" preserve="all" />
- <type fullname="System.Net.IPEndPoint" preserve="all" />
<type fullname="System.Net.NetworkInformation.NetworkInterface" preserve="all" />
<type fullname="System.Net.NetworkInformation.PhysicalAddress" preserve="all" />
<type fullname="System.Net.ServicePointManager" preserve="all" />
- <type fullname="System.Net.Sockets.AddressFamily" preserve="all" />
- <type fullname="System.Net.Sockets.ProtocolType" preserve="all" />
- <type fullname="System.Net.Sockets.Socket" preserve="all" />
- <type fullname="System.Net.Sockets.SocketFlags" preserve="all" />
- <type fullname="System.Net.Sockets.SocketShutdown" preserve="all" />
- <type fullname="System.Net.Sockets.SocketType" preserve="all" />
<type fullname="System.Net.WebRequest" preserve="all" />
<type fullname="System.Net.WebResponse" preserve="all" />
<type fullname="System.Text.RegularExpressions.Capture" preserve="all" />
@@ -113,9 +108,12 @@
<type fullname="Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder" preserve="all" />
<type fullname="Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1" preserve="all" />
<type fullname="Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder" preserve="all" />
+ <type fullname="Cysharp.Threading.Tasks.EnumeratorAsyncExtensions" preserve="all" />
<type fullname="Cysharp.Threading.Tasks.PlayerLoopTiming" preserve="all" />
<type fullname="Cysharp.Threading.Tasks.UniTask" preserve="all" />
<type fullname="Cysharp.Threading.Tasks.UniTask/Awaiter" preserve="all" />
+ <type fullname="Cysharp.Threading.Tasks.UniTaskCancellationExtensions" preserve="all" />
+ <type fullname="Cysharp.Threading.Tasks.UniTaskCompletionSource" preserve="all" />
<type fullname="Cysharp.Threading.Tasks.UniTaskExtensions" preserve="all" />
<type fullname="Cysharp.Threading.Tasks.UniTaskVoid" preserve="all" />
<type fullname="Cysharp.Threading.Tasks.UniTask`1" preserve="all" />
@@ -123,9 +121,15 @@
<type fullname="Cysharp.Threading.Tasks.UnityAsyncExtensions" preserve="all" />
<type fullname="Cysharp.Threading.Tasks.UnityAsyncExtensions/AssetBundleCreateRequestAwaiter" preserve="all" />
<type fullname="Cysharp.Threading.Tasks.UnityAsyncExtensions/AssetBundleRequestAwaiter" preserve="all" />
+ <type fullname="Cysharp.Threading.Tasks.UnityAsyncExtensions/AsyncOperationAwaiter" preserve="all" />
+ <type fullname="Cysharp.Threading.Tasks.UnityAsyncExtensions/ResourceRequestAwaiter" preserve="all" />
<type fullname="Cysharp.Threading.Tasks.UnityAsyncExtensions/UnityWebRequestAsyncOperationAwaiter" preserve="all" />
<type fullname="Cysharp.Threading.Tasks.YieldAwaitable" preserve="all" />
<type fullname="Cysharp.Threading.Tasks.YieldAwaitable/Awaiter" preserve="all" />
+ </assembly>
+ <assembly fullname="UniTask.YooAsset">
+ <type fullname="Cysharp.Threading.Tasks.AsyncOperationBaseExtensions" preserve="all" />
+ <type fullname="Cysharp.Threading.Tasks.HandleBaseExtensions" preserve="all" />
</assembly>
<assembly fullname="UnityEngine.AndroidJNIModule">
<type fullname="UnityEngine.AndroidJavaClass" preserve="all" />
@@ -170,6 +174,7 @@
<type fullname="UnityEngine.Events.UnityEventBase" preserve="all" />
<type fullname="UnityEngine.Events.UnityEvent`1" preserve="all" />
<type fullname="UnityEngine.ExecuteAlways" preserve="all" />
+ <type fullname="UnityEngine.ExecuteInEditMode" preserve="all" />
<type fullname="UnityEngine.FilterMode" preserve="all" />
<type fullname="UnityEngine.GL" preserve="all" />
<type fullname="UnityEngine.GameObject" preserve="all" />
@@ -178,6 +183,7 @@
<type fullname="UnityEngine.HeaderAttribute" preserve="all" />
<type fullname="UnityEngine.HideFlags" preserve="all" />
<type fullname="UnityEngine.HideInInspector" preserve="all" />
+ <type fullname="UnityEngine.ILogger" preserve="all" />
<type fullname="UnityEngine.KeyCode" preserve="all" />
<type fullname="UnityEngine.Keyframe" preserve="all" />
<type fullname="UnityEngine.LayerMask" preserve="all" />
@@ -202,8 +208,11 @@
<type fullname="UnityEngine.Renderer" preserve="all" />
<type fullname="UnityEngine.RequireComponent" preserve="all" />
<type fullname="UnityEngine.Resolution" preserve="all" />
+ <type fullname="UnityEngine.ResourceRequest" preserve="all" />
<type fullname="UnityEngine.Resources" preserve="all" />
<type fullname="UnityEngine.RuntimePlatform" preserve="all" />
+ <type fullname="UnityEngine.SceneManagement.LoadSceneMode" preserve="all" />
+ <type fullname="UnityEngine.SceneManagement.LocalPhysicsMode" preserve="all" />
<type fullname="UnityEngine.SceneManagement.SceneManager" preserve="all" />
<type fullname="UnityEngine.Screen" preserve="all" />
<type fullname="UnityEngine.ScriptableObject" preserve="all" />
@@ -225,7 +234,9 @@
<type fullname="UnityEngine.TooltipAttribute" preserve="all" />
<type fullname="UnityEngine.Transform" preserve="all" />
<type fullname="UnityEngine.U2D.SpriteAtlas" preserve="all" />
+ <type fullname="UnityEngine.U2D.SpriteAtlasManager" preserve="all" />
<type fullname="UnityEngine.Vector2" preserve="all" />
+ <type fullname="UnityEngine.Vector2Int" preserve="all" />
<type fullname="UnityEngine.Vector3" preserve="all" />
<type fullname="UnityEngine.Vector4" preserve="all" />
<type fullname="UnityEngine.WaitForSeconds" preserve="all" />
@@ -233,13 +244,11 @@
<assembly fullname="UnityEngine.IMGUIModule">
<type fullname="UnityEngine.GUILayout" preserve="all" />
<type fullname="UnityEngine.GUILayoutOption" preserve="all" />
+ <type fullname="UnityEngine.GUIUtility" preserve="all" />
</assembly>
<assembly fullname="UnityEngine.InputLegacyModule">
<type fullname="UnityEngine.Input" preserve="all" />
<type fullname="UnityEngine.Touch" preserve="all" />
- </assembly>
- <assembly fullname="UnityEngine.JSONSerializeModule">
- <type fullname="UnityEngine.JsonUtility" preserve="all" />
</assembly>
<assembly fullname="UnityEngine.ParticleSystemModule">
<type fullname="UnityEngine.ParticleSystem" preserve="all" />
@@ -255,6 +264,7 @@
</assembly>
<assembly fullname="UnityEngine.UI">
<type fullname="UnityEngine.EventSystems.BaseEventData" preserve="all" />
+ <type fullname="UnityEngine.EventSystems.BaseInputModule" preserve="all" />
<type fullname="UnityEngine.EventSystems.EventSystem" preserve="all" />
<type fullname="UnityEngine.EventSystems.EventTrigger" preserve="all" />
<type fullname="UnityEngine.EventSystems.ExecuteEvents" preserve="all" />
@@ -273,6 +283,7 @@
<type fullname="UnityEngine.EventSystems.PointerEventData" preserve="all" />
<type fullname="UnityEngine.EventSystems.PointerEventData/InputButton" preserve="all" />
<type fullname="UnityEngine.EventSystems.RaycastResult" preserve="all" />
+ <type fullname="UnityEngine.EventSystems.StandaloneInputModule" preserve="all" />
<type fullname="UnityEngine.EventSystems.UIBehaviour" preserve="all" />
<type fullname="UnityEngine.UI.BaseMeshEffect" preserve="all" />
<type fullname="UnityEngine.UI.Button" preserve="all" />
@@ -285,12 +296,14 @@
<type fullname="UnityEngine.UI.DefaultControls/Resources" preserve="all" />
<type fullname="UnityEngine.UI.Dropdown" preserve="all" />
<type fullname="UnityEngine.UI.Dropdown/DropdownEvent" preserve="all" />
+ <type fullname="UnityEngine.UI.Dropdown/OptionData" preserve="all" />
<type fullname="UnityEngine.UI.Graphic" preserve="all" />
<type fullname="UnityEngine.UI.GraphicRaycaster" preserve="all" />
<type fullname="UnityEngine.UI.GridLayoutGroup" preserve="all" />
<type fullname="UnityEngine.UI.HorizontalLayoutGroup" preserve="all" />
<type fullname="UnityEngine.UI.HorizontalOrVerticalLayoutGroup" preserve="all" />
<type fullname="UnityEngine.UI.Image" preserve="all" />
+ <type fullname="UnityEngine.UI.Image/Type" preserve="all" />
<type fullname="UnityEngine.UI.InputField" preserve="all" />
<type fullname="UnityEngine.UI.InputField/OnChangeEvent" preserve="all" />
<type fullname="UnityEngine.UI.InputField/OnValidateInput" preserve="all" />
@@ -298,7 +311,6 @@
<type fullname="UnityEngine.UI.LayoutGroup" preserve="all" />
<type fullname="UnityEngine.UI.LayoutRebuilder" preserve="all" />
<type fullname="UnityEngine.UI.MaskableGraphic" preserve="all" />
- <type fullname="UnityEngine.UI.Outline" preserve="all" />
<type fullname="UnityEngine.UI.RawImage" preserve="all" />
<type fullname="UnityEngine.UI.ScrollRect" preserve="all" />
<type fullname="UnityEngine.UI.ScrollRect/ScrollRectEvent" preserve="all" />
@@ -319,6 +331,7 @@
<type fullname="UnityEngine.CanvasGroup" preserve="all" />
<type fullname="UnityEngine.ICanvasRaycastFilter" preserve="all" />
<type fullname="UnityEngine.RectTransformUtility" preserve="all" />
+ <type fullname="UnityEngine.RenderMode" preserve="all" />
</assembly>
<assembly fullname="UnityEngine.UnityWebRequestModule">
<type fullname="UnityEngine.Networking.DownloadHandler" preserve="all" />
@@ -329,12 +342,56 @@
</assembly>
<assembly fullname="UnityEngine.VideoModule">
<type fullname="UnityEngine.Video.VideoClip" preserve="all" />
+ <type fullname="UnityEngine.Video.VideoPlayer" preserve="all" />
+ <type fullname="UnityEngine.Video.VideoPlayer/EventHandler" preserve="all" />
+ <type fullname="UnityEngine.Video.VideoSource" preserve="all" />
+ </assembly>
+ <assembly fullname="YooAsset">
+ <type fullname="YooAsset.AllAssetsHandle" preserve="all" />
+ <type fullname="YooAsset.AssetHandle" preserve="all" />
+ <type fullname="YooAsset.AssetInfo" preserve="all" />
+ <type fullname="YooAsset.AsyncOperationBase" preserve="all" />
+ <type fullname="YooAsset.DestroyOperation" preserve="all" />
+ <type fullname="YooAsset.DownloaderOperation" preserve="all" />
+ <type fullname="YooAsset.EOperationStatus" preserve="all" />
+ <type fullname="YooAsset.EPlayMode" preserve="all" />
+ <type fullname="YooAsset.FileSystemParameters" preserve="all" />
+ <type fullname="YooAsset.HandleBase" preserve="all" />
+ <type fullname="YooAsset.HostPlayModeParameters" preserve="all" />
+ <type fullname="YooAsset.IDecryptionServices" preserve="all" />
+ <type fullname="YooAsset.ILogger" preserve="all" />
+ <type fullname="YooAsset.IRemoteServices" preserve="all" />
+ <type fullname="YooAsset.IWebDecryptionServices" preserve="all" />
+ <type fullname="YooAsset.InitializationOperation" preserve="all" />
+ <type fullname="YooAsset.InitializeParameters" preserve="all" />
+ <type fullname="YooAsset.OfflinePlayModeParameters" preserve="all" />
+ <type fullname="YooAsset.RawFileHandle" preserve="all" />
+ <type fullname="YooAsset.RequestPackageVersionOperation" preserve="all" />
+ <type fullname="YooAsset.ResourceDownloaderOperation" preserve="all" />
+ <type fullname="YooAsset.ResourcePackage" preserve="all" />
+ <type fullname="YooAsset.SceneHandle" preserve="all" />
+ <type fullname="YooAsset.SubAssetsHandle" preserve="all" />
+ <type fullname="YooAsset.UnloadAllAssetsOperation" preserve="all" />
+ <type fullname="YooAsset.UnloadUnusedAssetsOperation" preserve="all" />
+ <type fullname="YooAsset.UpdatePackageManifestOperation" preserve="all" />
+ <type fullname="YooAsset.WebPlayModeParameters" preserve="all" />
+ <type fullname="YooAsset.YooAssets" preserve="all" />
+ </assembly>
+ <assembly fullname="endel.nativewebsocket">
+ <type fullname="NativeWebSocket.WebSocket" preserve="all" />
+ <type fullname="NativeWebSocket.WebSocketCloseCode" preserve="all" />
+ <type fullname="NativeWebSocket.WebSocketCloseEventHandler" preserve="all" />
+ <type fullname="NativeWebSocket.WebSocketErrorEventHandler" preserve="all" />
+ <type fullname="NativeWebSocket.WebSocketMessageEventHandler" preserve="all" />
+ <type fullname="NativeWebSocket.WebSocketOpenEventHandler" preserve="all" />
+ <type fullname="NativeWebSocket.WebSocketState" preserve="all" />
</assembly>
<assembly fullname="mscorlib">
<type fullname="System.Action" preserve="all" />
<type fullname="System.Action`1" preserve="all" />
<type fullname="System.Action`2" preserve="all" />
<type fullname="System.Action`3" preserve="all" />
+ <type fullname="System.Action`4" preserve="all" />
<type fullname="System.Action`5" preserve="all" />
<type fullname="System.Activator" preserve="all" />
<type fullname="System.ArgumentException" preserve="all" />
@@ -357,6 +414,7 @@
<type fullname="System.Collections.Generic.Dictionary`2/KeyCollection/Enumerator" preserve="all" />
<type fullname="System.Collections.Generic.Dictionary`2/ValueCollection" preserve="all" />
<type fullname="System.Collections.Generic.Dictionary`2/ValueCollection/Enumerator" preserve="all" />
+ <type fullname="System.Collections.Generic.EqualityComparer`1" preserve="all" />
<type fullname="System.Collections.Generic.ICollection`1" preserve="all" />
<type fullname="System.Collections.Generic.IDictionary`2" preserve="all" />
<type fullname="System.Collections.Generic.IEnumerable`1" preserve="all" />
@@ -366,6 +424,7 @@
<type fullname="System.Collections.Generic.List`1" preserve="all" />
<type fullname="System.Collections.Generic.List`1/Enumerator" preserve="all" />
<type fullname="System.Collections.ICollection" preserve="all" />
+ <type fullname="System.Collections.IDictionary" preserve="all" />
<type fullname="System.Collections.IDictionaryEnumerator" preserve="all" />
<type fullname="System.Collections.IEnumerable" preserve="all" />
<type fullname="System.Collections.IEnumerator" preserve="all" />
@@ -373,12 +432,17 @@
<type fullname="System.Comparison`1" preserve="all" />
<type fullname="System.Convert" preserve="all" />
<type fullname="System.DateTime" preserve="all" />
+ <type fullname="System.DateTimeOffset" preserve="all" />
<type fullname="System.DayOfWeek" preserve="all" />
<type fullname="System.Delegate" preserve="all" />
<type fullname="System.Diagnostics.ConditionalAttribute" preserve="all" />
<type fullname="System.Diagnostics.DebuggableAttribute" preserve="all" />
<type fullname="System.Diagnostics.DebuggableAttribute/DebuggingModes" preserve="all" />
+ <type fullname="System.Diagnostics.DebuggerBrowsableAttribute" preserve="all" />
+ <type fullname="System.Diagnostics.DebuggerBrowsableState" preserve="all" />
+ <type fullname="System.Diagnostics.DebuggerDisplayAttribute" preserve="all" />
<type fullname="System.Diagnostics.DebuggerHiddenAttribute" preserve="all" />
+ <type fullname="System.Diagnostics.DebuggerStepThroughAttribute" preserve="all" />
<type fullname="System.Double" preserve="all" />
<type fullname="System.Enum" preserve="all" />
<type fullname="System.Environment" preserve="all" />
@@ -397,6 +461,7 @@
<type fullname="System.Globalization.NumberStyles" preserve="all" />
<type fullname="System.Globalization.TextInfo" preserve="all" />
<type fullname="System.Globalization.UnicodeCategory" preserve="all" />
+ <type fullname="System.Guid" preserve="all" />
<type fullname="System.IAsyncResult" preserve="all" />
<type fullname="System.IComparable`1" preserve="all" />
<type fullname="System.IDisposable" preserve="all" />
@@ -404,22 +469,19 @@
<type fullname="System.IO.Directory" preserve="all" />
<type fullname="System.IO.DirectoryInfo" preserve="all" />
<type fullname="System.IO.File" preserve="all" />
- <type fullname="System.IO.FileAccess" preserve="all" />
<type fullname="System.IO.FileInfo" preserve="all" />
- <type fullname="System.IO.FileMode" preserve="all" />
- <type fullname="System.IO.FileStream" preserve="all" />
<type fullname="System.IO.FileSystemInfo" preserve="all" />
<type fullname="System.IO.Path" preserve="all" />
<type fullname="System.IO.Stream" preserve="all" />
<type fullname="System.IO.StreamReader" preserve="all" />
- <type fullname="System.IO.StreamWriter" preserve="all" />
<type fullname="System.IO.TextReader" preserve="all" />
- <type fullname="System.IO.TextWriter" preserve="all" />
+ <type fullname="System.IProgress`1" preserve="all" />
<type fullname="System.Int16" preserve="all" />
<type fullname="System.Int32" preserve="all" />
<type fullname="System.Int64" preserve="all" />
<type fullname="System.InvalidOperationException" preserve="all" />
<type fullname="System.Math" preserve="all" />
+ <type fullname="System.MathF" preserve="all" />
<type fullname="System.MulticastDelegate" preserve="all" />
<type fullname="System.NotSupportedException" preserve="all" />
<type fullname="System.NullReferenceException" preserve="all" />
@@ -429,6 +491,7 @@
<type fullname="System.OperationCanceledException" preserve="all" />
<type fullname="System.ParamArrayAttribute" preserve="all" />
<type fullname="System.Predicate`1" preserve="all" />
+ <type fullname="System.Progress`1" preserve="all" />
<type fullname="System.Random" preserve="all" />
<type fullname="System.Reflection.Assembly" preserve="all" />
<type fullname="System.Reflection.BindingFlags" preserve="all" />
@@ -452,10 +515,14 @@
<type fullname="System.Runtime.CompilerServices.IteratorStateMachineAttribute" preserve="all" />
<type fullname="System.Runtime.CompilerServices.RuntimeCompatibilityAttribute" preserve="all" />
<type fullname="System.Runtime.CompilerServices.RuntimeHelpers" preserve="all" />
+ <type fullname="System.Runtime.CompilerServices.TaskAwaiter" preserve="all" />
+ <type fullname="System.Runtime.CompilerServices.TaskAwaiter`1" preserve="all" />
+ <type fullname="System.Runtime.CompilerServices.TupleElementNamesAttribute" preserve="all" />
<type fullname="System.RuntimeFieldHandle" preserve="all" />
<type fullname="System.RuntimeTypeHandle" preserve="all" />
<type fullname="System.Single" preserve="all" />
<type fullname="System.String" preserve="all" />
+ <type fullname="System.StringComparison" preserve="all" />
<type fullname="System.StringSplitOptions" preserve="all" />
<type fullname="System.Text.Encoding" preserve="all" />
<type fullname="System.Text.StringBuilder" preserve="all" />
@@ -463,15 +530,15 @@
<type fullname="System.Threading.CancellationTokenSource" preserve="all" />
<type fullname="System.Threading.Interlocked" preserve="all" />
<type fullname="System.Threading.Monitor" preserve="all" />
+ <type fullname="System.Threading.Tasks.Task" preserve="all" />
+ <type fullname="System.Threading.Tasks.Task`1" preserve="all" />
<type fullname="System.Threading.Thread" preserve="all" />
- <type fullname="System.Threading.ThreadPool" preserve="all" />
- <type fullname="System.Threading.ThreadStart" preserve="all" />
- <type fullname="System.Threading.WaitCallback" preserve="all" />
<type fullname="System.TimeSpan" preserve="all" />
<type fullname="System.Type" preserve="all" />
<type fullname="System.UInt16" preserve="all" />
<type fullname="System.UInt32" preserve="all" />
<type fullname="System.UInt64" preserve="all" />
+ <type fullname="System.ValueTuple`2" preserve="all" />
<type fullname="System.ValueType" preserve="all" />
</assembly>
<assembly fullname="spine-csharp">
@@ -480,6 +547,7 @@
<type fullname="Spine.AnimationState/TrackEntryDelegate" preserve="all" />
<type fullname="Spine.AnimationStateData" preserve="all" />
<type fullname="Spine.BlendMode" preserve="all" />
+ <type fullname="Spine.Bone" preserve="all" />
<type fullname="Spine.ExposedList`1" preserve="all" />
<type fullname="Spine.ExposedList`1/Enumerator" preserve="all" />
<type fullname="Spine.Skeleton" preserve="all" />
@@ -489,13 +557,13 @@
<type fullname="Spine.TrackEntry" preserve="all" />
</assembly>
<assembly fullname="spine-unity">
- <type fullname="Spine.Unity.ISkeletonAnimation" preserve="all" />
+ <type fullname="Spine.Unity.BoneFollower" preserve="all" />
+ <type fullname="Spine.Unity.BoneFollowerGraphic" preserve="all" />
<type fullname="Spine.Unity.MeshGenerator" preserve="all" />
<type fullname="Spine.Unity.MeshGenerator/Settings" preserve="all" />
<type fullname="Spine.Unity.SkeletonAnimation" preserve="all" />
<type fullname="Spine.Unity.SkeletonDataAsset" preserve="all" />
<type fullname="Spine.Unity.SkeletonGraphic" preserve="all" />
<type fullname="Spine.Unity.SkeletonRenderer" preserve="all" />
- <type fullname="Spine.Unity.UpdateBonesDelegate" preserve="all" />
</assembly>
</linker>
\ No newline at end of file
diff --git a/Assets/Launch/Common/Clock.cs b/Assets/Launch/Common/Clock.cs
index 83aeab9..12a17a3 100644
--- a/Assets/Launch/Common/Clock.cs
+++ b/Assets/Launch/Common/Clock.cs
@@ -9,6 +9,8 @@
DateTime alarmTime;
UnityAction alarmCallBack;
+ private static LogicUpdate logicUpdate;
+
public Clock(DateTime alarmTime, UnityAction callBack)
{
this.alarmTime = alarmTime;
@@ -33,7 +35,9 @@
public static void Init()
{
- new LogicUpdate().Start(OnUpdate);
+ if (logicUpdate != null) return;
+ logicUpdate = new LogicUpdate();
+ logicUpdate.Start(OnUpdate);
}
public static Clock AlarmAt(DateTime alarmTime, UnityAction callBack)
diff --git a/Assets/Launch/Common/DownLoadAndDiscompressTask.cs b/Assets/Launch/Common/DownLoadAndDiscompressTask.cs
index 770151a..eb2dded 100644
--- a/Assets/Launch/Common/DownLoadAndDiscompressTask.cs
+++ b/Assets/Launch/Common/DownLoadAndDiscompressTask.cs
@@ -1,146 +1,146 @@
-锘縰sing System.Collections;
-using System.Collections.Generic;
-using UnityEngine;
-using System;
-using LaunchCommon;
-using Cysharp.Threading.Tasks;
+锘�// using System.Collections;
+// using System.Collections.Generic;
+// using UnityEngine;
+// using System;
+// using LaunchCommon;
+// using Cysharp.Threading.Tasks;
-public class DownLoadAndDiscompressTask : Singleton<DownLoadAndDiscompressTask>
-{
- public const int BYTE_PER_KILOBYTE = 1024;
+// public class DownLoadAndDiscompressTask : Singleton<DownLoadAndDiscompressTask>
+// {
+// public const int BYTE_PER_KILOBYTE = 1024;
- public float progress { get { return Mathf.Clamp01((float)DownloadMgr.Instance.DownloadedBytes / totalSize); } }
+// public float progress { get { return Mathf.Clamp01((float)DownloadMgr.Instance.DownloadedBytes / totalSize); } }
- List<AssetVersion> tasks = new List<AssetVersion>();
- public bool isDone { get { return step == Step.Completed; } }
- public int totalSize { get; private set; }
- public int totalCount { get; private set; }
+// List<AssetVersion> tasks = new List<AssetVersion>();
+// public bool isDone { get { return step == Step.Completed; } }
+// public int totalSize { get; private set; }
+// public int totalCount { get; private set; }
- public event Action<Step> downLoadStepChangeEvent;
+// public event Action<Step> downLoadStepChangeEvent;
- Action downLoadOkCallBack;
+// Action downLoadOkCallBack;
- Step m_Step = Step.None;
- public Step step
- {
- get { return m_Step; }
- set
- {
- if (m_Step != value)
- {
- m_Step = value;
+// Step m_Step = Step.None;
+// public Step step
+// {
+// get { return m_Step; }
+// set
+// {
+// if (m_Step != value)
+// {
+// m_Step = value;
- if (downLoadStepChangeEvent != null)
- {
- downLoadStepChangeEvent(m_Step);
- }
- }
- }
- }
+// if (downLoadStepChangeEvent != null)
+// {
+// downLoadStepChangeEvent(m_Step);
+// }
+// }
+// }
+// }
- public void Prepare(List<AssetVersion> _downLoadTasks, Action _downLoadOkCallBack)
- {
- tasks = _downLoadTasks;
- downLoadOkCallBack = _downLoadOkCallBack;
+// public void Prepare(List<AssetVersion> _downLoadTasks, Action _downLoadOkCallBack)
+// {
+// tasks = _downLoadTasks;
+// downLoadOkCallBack = _downLoadOkCallBack;
- totalCount = tasks.Count;
- step = Step.DownLoadPrepared;
- totalSize = 0;
+// totalCount = tasks.Count;
+// step = Step.DownLoadPrepared;
+// totalSize = 0;
- for (int i = 0; i < tasks.Count; i++)
- {
- var task = tasks[i];
- totalSize += task.size;
- }
+// for (int i = 0; i < tasks.Count; i++)
+// {
+// var task = tasks[i];
+// totalSize += task.size;
+// }
- StartDownLoad();
- }
+// StartDownLoad();
+// }
- public void StartDownLoad()
- {
- step = Step.DownLoad;
- Co_StartDownLoad().Forget();
- }
+// public void StartDownLoad()
+// {
+// step = Step.DownLoad;
+// Co_StartDownLoad().Forget();
+// }
- async UniTask Co_StartDownLoad()
- {
- int downLoadTryCount = 0;
- List<bool> checkDownFile = new List<bool>();
- while (tasks.Count > 0)
- {
- DownloadMgr.MaxDownLoadTask = 10;
- DownloadMgr.Instance.Prepare();
- for (int i = 0; i < tasks.Count; i++)
- {
- var assetVersion = tasks[i];
- VersionConfigEx config = await VersionConfigEx.Get();
- var remoteURL = StringUtility.Concat(LocalResManager.Instance.versionInfo.GetResourcesURL(config.branch), LocalResManager.fixPath, "/", assetVersion.relativePath);
- var localURL = StringUtility.Concat(LocalResManager.Instance.ExternalStorePath, assetVersion.relativePath);
- DownloadMgr.Instance.AddTask(new DownloadTask(remoteURL, localURL));
- }
+// async UniTask Co_StartDownLoad()
+// {
+// int downLoadTryCount = 0;
+// List<bool> checkDownFile = new List<bool>();
+// while (tasks.Count > 0)
+// {
+// DownloadMgr.MaxDownLoadTask = 10;
+// DownloadMgr.Instance.Prepare();
+// for (int i = 0; i < tasks.Count; i++)
+// {
+// var assetVersion = tasks[i];
+// VersionConfigEx config = await VersionConfigEx.Get();
+// var remoteURL = StringUtility.Concat(LocalResManager.Instance.versionInfo.GetResourcesURL(config.branch), LocalResManager.fixPath, "/", assetVersion.relativePath);
+// var localURL = StringUtility.Concat(LocalResManager.Instance.ExternalStorePath, assetVersion.relativePath);
+// DownloadMgr.Instance.AddTask(new DownloadTask(remoteURL, localURL));
+// }
- DownloadMgr.Instance.Begin();
+// DownloadMgr.Instance.Begin();
- while (!DownloadMgr.Instance.IsFinished)
- {
- await UniTask.Yield();
- }
+// while (!DownloadMgr.Instance.IsFinished)
+// {
+// await UniTask.Yield();
+// }
- checkDownFile = new List<bool>();
- //妫�鏌ヤ笅杞藉畬鎴愬悗鐨勬枃浠舵槸鍚︽湁鏁�
- var filledTasks = new List<AssetVersion>();//鏃犳晥鐨勬枃浠�
- for (int i = 0; i < tasks.Count; i++)
- {
- var assetVersion = tasks[i];
- var correctFile = assetVersion.CheckLocalFileValid(checkDownFile);
- if (correctFile)
- assetVersion.localValid = true;
- else
- filledTasks.Add(assetVersion);
- }
+// checkDownFile = new List<bool>();
+// //妫�鏌ヤ笅杞藉畬鎴愬悗鐨勬枃浠舵槸鍚︽湁鏁�
+// var filledTasks = new List<AssetVersion>();//鏃犳晥鐨勬枃浠�
+// for (int i = 0; i < tasks.Count; i++)
+// {
+// var assetVersion = tasks[i];
+// var correctFile = assetVersion.CheckLocalFileValid(checkDownFile);
+// if (correctFile)
+// assetVersion.localValid = true;
+// else
+// filledTasks.Add(assetVersion);
+// }
- if (filledTasks.Count > 0)
- {
- //鏂囦欢澶у皬鎴栬�匨D5涓嶅锛�1. cdn璧勬簮纭疄閿欒 2.cdn鎺ㄩ�佽繃绋嬩腑 鏂囦欢涓嶅尮閰�
- //闇�瑕侀噸鏂颁笅杞絃ogicVersion鏂囦欢
- if (checkDownFile.Count > 0)
- {
- downLoadTryCount++;
- }
- Debug.LogErrorFormat("璧勬簮涓嬭浇瀹屽悗鏈墈0}涓枃浠舵棤鏁�({1})锛岄噸鏂板紑濮嬩笅杞�", filledTasks.Count, filledTasks[0].fileName);
- }
- tasks = filledTasks;
- if (downLoadTryCount >= 1)
- {
- LocalResManager.step = LocalResManager.LoadDllStep.PrepareDownLoad;
- break;
- }
- }
+// if (filledTasks.Count > 0)
+// {
+// //鏂囦欢澶у皬鎴栬�匨D5涓嶅锛�1. cdn璧勬簮纭疄閿欒 2.cdn鎺ㄩ�佽繃绋嬩腑 鏂囦欢涓嶅尮閰�
+// //闇�瑕侀噸鏂颁笅杞絃ogicVersion鏂囦欢
+// if (checkDownFile.Count > 0)
+// {
+// downLoadTryCount++;
+// }
+// Debug.LogErrorFormat("璧勬簮涓嬭浇瀹屽悗鏈墈0}涓枃浠舵棤鏁�({1})锛岄噸鏂板紑濮嬩笅杞�", filledTasks.Count, filledTasks[0].fileName);
+// }
+// tasks = filledTasks;
+// if (downLoadTryCount >= 1)
+// {
+// LocalResManager.step = LocalResManager.LoadDllStep.ReadBytes;
+// break;
+// }
+// }
- if (downLoadTryCount >= 1)
- {
- Debug.LogError("logic璧勬簮涓嬭浇澶辫触锛岃鍛婃彁绀猴紝閫�鍑哄崗绋�");
- LocalResManager.downLoadCount++;
- return;
- }
+// if (downLoadTryCount >= 1)
+// {
+// Debug.LogError("logic璧勬簮涓嬭浇澶辫触锛岃鍛婃彁绀猴紝閫�鍑哄崗绋�");
+// LocalResManager.downLoadCount++;
+// return;
+// }
- Debug.Log("璧勬簮鍏ㄩ儴涓嬭浇瀹屾垚");
+// Debug.Log("璧勬簮鍏ㄩ儴涓嬭浇瀹屾垚");
- step = Step.Completed;
+// step = Step.Completed;
- if (downLoadOkCallBack != null)
- {
- downLoadOkCallBack();
- downLoadOkCallBack = null;
- }
- }
+// if (downLoadOkCallBack != null)
+// {
+// downLoadOkCallBack();
+// downLoadOkCallBack = null;
+// }
+// }
- public enum Step
- {
- None,
- DownLoadPrepared,
- DownLoad,
- Completed,
- }
-}
\ No newline at end of file
+// public enum Step
+// {
+// None,
+// DownLoadPrepared,
+// DownLoad,
+// Completed,
+// }
+// }
\ No newline at end of file
diff --git a/Assets/Launch/Common/DownloadMgr.cs b/Assets/Launch/Common/DownloadMgr.cs
index 18732fa..bac2cfd 100644
--- a/Assets/Launch/Common/DownloadMgr.cs
+++ b/Assets/Launch/Common/DownloadMgr.cs
@@ -9,6 +9,7 @@
using UnityEngine;
using UnityEngine.Networking;
+#if !UNITY_WEBGL
public class DownloadMgr : SingletonMonobehaviour<DownloadMgr>
{
@@ -445,7 +446,6 @@
var copyState = 0;//澶嶅埗鏂囦欢鐘舵�侊紝0绛夊緟锛�1鎴愬姛锛�2澶辫触
try
{
- // if (speedLimit)
ThreadPool.QueueUserWorkItem((object _obj) =>
{
if (File.Exists(destFile))
@@ -453,13 +453,6 @@
File.Move(sourceFile, destFile);
System.Threading.Interlocked.Exchange(ref copyState, 1);
});
- // else
- // {
- // if (File.Exists(destFile))
- // File.Delete(destFile);
- // File.Move(sourceFile, destFile);
- // copyState = 1;
- // }
}
catch (Exception ex)
{
@@ -477,4 +470,6 @@
SetFailed("涓存椂鏂囦欢鏀瑰悕鍑洪敊");
}
- }
\ No newline at end of file
+ }
+
+#endif // !UNITY_WEBGL
\ No newline at end of file
diff --git a/Assets/Launch/Common/LocalSave.cs b/Assets/Launch/Common/LocalSave.cs
index 29fe81d..29b6cc5 100644
--- a/Assets/Launch/Common/LocalSave.cs
+++ b/Assets/Launch/Common/LocalSave.cs
@@ -7,192 +7,216 @@
using System;
-using System.Threading.Tasks;
-#if WX_GAME
-using UnityEngine;
-using System.Runtime.InteropServices;
-#endif
-using Cysharp.Threading.Tasks;
-
public static class LocalSave
{
-// WX_GAME 涓嬮�氳繃 JSBridge 璋冪敤鍚屾 API
-#if WX_GAME
-using UnityEngine;
-using System.Runtime.InteropServices;
- [DllImport("__Internal")]
- private static extern void WXSetStorageSync(string key, string value);
- [DllImport("__Internal")]
- private static extern string WXGetStorageSync(string key);
- [DllImport("__Internal")]
- private static extern void WXRemoveStorageSync(string key);
- [DllImport("__Internal")]
- private static extern void WXClearStorageSync();
-#endif
- // --- 鍚屾鎺ュ彛 ---
- public static void SetString(string key, string value)
+ public static void DeleteAll()
{
-#if WX_GAME
- WXSetStorageSync(key, value);
-#else
- PlayerPrefs.SetString(key, value);
-#endif
+ PlayerPrefs.DeleteAll();
}
- public static string GetString(string key, string defaultValue = "")
+ public static void DeleteKey(string _key)
{
-#if WX_GAME
- var v = WXGetStorageSync(key);
- return string.IsNullOrEmpty(v) ? defaultValue : v;
-#else
- if (!PlayerPrefs.HasKey(key)) return defaultValue;
- return PlayerPrefs.GetString(key);
-#endif
+ PlayerPrefs.DeleteKey(_key);
+ }
+
+ public static bool HasKey(string _key)
+ {
+ return PlayerPrefs.HasKey(_key);
}
public static void SetInt(string key, int value)
{
- SetString(key, value.ToString());
+ PlayerPrefs.SetInt(key, value);
}
- public static int GetInt(string key, int defaultValue = 0)
+ public static int GetInt(string key, int _default = 0)
{
- var str = GetString(key, null);
- if (string.IsNullOrEmpty(str)) return defaultValue;
- int.TryParse(str, out var v);
- return v;
+ if (!PlayerPrefs.HasKey(key))
+ {
+ return _default;
+ }
+ else
+ {
+ return PlayerPrefs.GetInt(key);
+ }
}
public static void SetFloat(string key, float value)
{
- SetString(key, value.ToString());
+
+ PlayerPrefs.SetFloat(key, value);
}
- public static float GetFloat(string key, float defaultValue = 0f)
+ public static float GetFloat(string key, float _default = 0f)
{
- var str = GetString(key, null);
- if (string.IsNullOrEmpty(str)) return defaultValue;
- float.TryParse(str, out var v);
- return v;
+ if (!PlayerPrefs.HasKey(key))
+ {
+ return _default;
+ }
+ else
+ {
+ return PlayerPrefs.GetFloat(key);
+ }
}
public static void SetBool(string key, bool value)
{
- SetInt(key, value ? 1 : 0);
+
+ PlayerPrefs.SetInt(key, value ? 1 : 0);
}
- public static bool GetBool(string key, bool defaultValue = false)
+ public static bool GetBool(string key, bool _default = false)
{
- var v = GetInt(key, defaultValue ? 1 : 0);
- return v == 1;
+ if (!PlayerPrefs.HasKey(key))
+ {
+ return _default;
+ }
+ else
+ {
+ return PlayerPrefs.GetInt(key) == 1;
+ }
+ }
+
+ public static void SetString(string key, string value)
+ {
+
+ PlayerPrefs.SetString(key, value);
+ }
+
+ public static string GetString(string key)
+ {
+ if (!PlayerPrefs.HasKey(key))
+ {
+ return string.Empty;
+ }
+ else
+ {
+ return PlayerPrefs.GetString(key);
+ }
}
public static void SetVector3(string key, Vector3 value)
{
- var str = $"{value.x};{value.y};{value.z}";
- SetString(key, str);
+ var sb = new StringBuilder();
+ sb.Append(value.x);
+ sb.Append(";");
+ sb.Append(value.y);
+ sb.Append(";");
+ sb.Append(value.z);
+
+ PlayerPrefs.SetString(key, sb.ToString());
}
public static Vector3 GetVector3(string key)
{
- var str = GetString(key, null);
- if (string.IsNullOrEmpty(str)) return Vector3.zero;
- var arr = str.Split(';');
- if (arr.Length != 3) return Vector3.zero;
- float.TryParse(arr[0], out var x);
- float.TryParse(arr[1], out var y);
- float.TryParse(arr[2], out var z);
- return new Vector3(x, y, z);
+ if (!PlayerPrefs.HasKey(key))
+ {
+ return Vector3.zero;
+ }
+ else
+ {
+ var v = new Vector3();
+ var strArray = PlayerPrefs.GetString(key).Split(';');
+ v.x = float.Parse(strArray[0]);
+ v.y = float.Parse(strArray[2]);
+ v.z = float.Parse(strArray[4]);
+
+ return v;
+ }
}
public static void SetIntArray(string key, int[] value)
{
- if (value == null || value.Length == 0)
+ if (value != null && value.Length > 0)
{
- DeleteKey(key);
- return;
+ var sb = new StringBuilder();
+ for (var i = 0; i < value.Length; i++)
+ {
+ sb.Append(value[i]);
+ sb.Append(';');
+ }
+
+ sb.Remove(sb.Length - 1, 1);
+ PlayerPrefs.SetString(key, sb.ToString());
}
- var str = string.Join(";", value);
- SetString(key, str);
+ else
+ {
+ PlayerPrefs.DeleteKey(key);
+ }
}
public static int[] GetIntArray(string key)
{
- var str = GetString(key, null);
- if (string.IsNullOrEmpty(str)) return null;
- var arr = str.Split(';');
- var result = new int[arr.Length];
- for (int i = 0; i < arr.Length; i++)
- int.TryParse(arr[i], out result[i]);
- return result;
+ if (!PlayerPrefs.HasKey(key))
+ {
+ return null;
+ }
+ else
+ {
+ var value = PlayerPrefs.GetString(key);
+
+ var strArray = value.Split(';');
+ var intArray = new int[strArray.Length];
+ for (var i = 0; i < strArray.Length; i++)
+ {
+ int.TryParse(strArray[i], out intArray[i]);
+ }
+
+ return intArray;
+ }
}
public static void SetFloatArray(string key, float[] value)
{
- if (value == null || value.Length == 0)
+ var sb = new StringBuilder();
+ for (var i = 0; i < value.Length; i++)
{
- DeleteKey(key);
- return;
+ sb.Append(value[i]);
+ sb.Append(";");
}
- var str = string.Join(";", value);
- SetString(key, str);
+
+ sb.Remove(sb.Length - 1, 1);
+ PlayerPrefs.SetString(key, sb.ToString());
}
public static float[] GetFloatArray(string key)
{
- var str = GetString(key, null);
- if (string.IsNullOrEmpty(str)) return null;
- var arr = str.Split(';');
- var result = new float[arr.Length];
- for (int i = 0; i < arr.Length; i++)
- float.TryParse(arr[i], out result[i]);
- return result;
+ if (!PlayerPrefs.HasKey(key))
+ {
+ return null;
+ }
+ else
+ {
+ var value = PlayerPrefs.GetString(key);
+ var strArray = value.Split(';');
+ var array = new float[strArray.Length];
+ for (var i = 0; i < strArray.Length; i++)
+ {
+ float.TryParse(strArray[i], out array[i]);
+ }
+
+ return array;
+ }
+
}
public static void SetStringArray(string key, string[] value)
{
- if (value == null || value.Length == 0)
- {
- DeleteKey(key);
- return;
- }
- var str = string.Join(";", value);
- SetString(key, str);
+ var valueGroup = string.Join(";", value);
+ PlayerPrefs.SetString(key, valueGroup);
}
public static string[] GeStringArray(string key)
{
- var str = GetString(key, null);
- if (string.IsNullOrEmpty(str)) return null;
- return str.Split(';');
- }
-
- public static void DeleteKey(string key)
- {
-#if WX_GAME
- WXRemoveStorageSync(key);
-#else
- PlayerPrefs.DeleteKey(key);
-#endif
- }
-
- public static void DeleteAll()
- {
-#if WX_GAME
- WXClearStorageSync();
-#else
- PlayerPrefs.DeleteAll();
-#endif
- }
-
- public static bool HasKey(string key)
- {
-#if WX_GAME
- var v = WXGetStorageSync(key);
- return !string.IsNullOrEmpty(v);
-#else
- return PlayerPrefs.HasKey(key);
-#endif
+ if (!PlayerPrefs.HasKey(key))
+ {
+ return null;
+ }
+ else
+ {
+ var value = PlayerPrefs.GetString(key);
+ return value.Split(';');
+ }
}
}
diff --git a/Assets/Launch/Common/PreserveEngineTypes.cs b/Assets/Launch/Common/PreserveEngineTypes.cs
new file mode 100644
index 0000000..a32fc38
--- /dev/null
+++ b/Assets/Launch/Common/PreserveEngineTypes.cs
@@ -0,0 +1,21 @@
+// 姝ゆ枃浠堕槻姝� Unity WebGL 鏋勫缓鐨� Strip Engine Code 瑁佸壀鐑洿鏂颁唬鐮佹墍浣跨敤鐨勫師鐢熷紩鎿庣被銆�
+// HybridCLR 鐑洿鏂� DLL 涓紩鐢ㄧ殑绫诲瀷鍦ㄦ瀯寤烘椂闈欐�佸垎鏋愪笉鍙锛岄渶瑕佸湪 AOT 绋嬪簭闆嗕腑鏄惧紡淇濈暀銆�
+using UnityEngine;
+using UnityEngine.Audio;
+using UnityEngine.Scripting;
+
+[Preserve]
+internal static class PreserveEngineTypes
+{
+ [Preserve]
+ static void KeepTypes()
+ {
+ // 淇濈暀 AudioSource (Class ID 81)
+ _ = typeof(AudioSource);
+ // 淇濈暀 AudioMixerSnapshotController (Class ID 245)
+ _ = typeof(AudioMixerSnapshot);
+ _ = typeof(AudioMixer);
+ }
+
+ static System.Type _;
+}
diff --git a/Assets/Launch/FirstPackLang.cs.meta b/Assets/Launch/Common/PreserveEngineTypes.cs.meta
similarity index 83%
rename from Assets/Launch/FirstPackLang.cs.meta
rename to Assets/Launch/Common/PreserveEngineTypes.cs.meta
index 94ca447..7bb035a 100644
--- a/Assets/Launch/FirstPackLang.cs.meta
+++ b/Assets/Launch/Common/PreserveEngineTypes.cs.meta
@@ -1,5 +1,5 @@
fileFormatVersion: 2
-guid: 2024c0ab267b19244a4f367fbab5523b
+guid: c69257156b872f54ab22328a45587e02
MonoImporter:
externalObjects: {}
serializedVersion: 2
diff --git a/Assets/Launch/Config/AssetSource.cs b/Assets/Launch/Config/AssetSource.cs
index a8279ae..0f62b8a 100644
--- a/Assets/Launch/Config/AssetSource.cs
+++ b/Assets/Launch/Config/AssetSource.cs
@@ -18,4 +18,46 @@
#endif
}
}
+
+ /// <summary>
+ /// 缂栬緫鍣ㄤ笅妯℃嫙 WebGL 鍔犺浇鏂瑰紡锛圚ost/Offline + 瀹屾暣鐗堟湰妫�鏌ユ祦绋嬶級銆�
+ /// 寮�鍚墠璇峰厛寮�鍚� AB 妯″紡骞剁‘淇濊祫婧愬凡鎵撳寘鍒� StreamingAssets銆�
+ /// 闈炵紪杈戝櫒鐜濮嬬粓杩斿洖 false銆�
+ /// </summary>
+ public static bool simulateWebGL
+ {
+ get
+ {
+#if UNITY_EDITOR
+ return UnityEditor.EditorPrefs.GetBool("YooAsset_SimulateWebGL", false);
+#else
+ return false;
+#endif
+ }
+ }
+
+ /// <summary>
+ /// Editor 涓嬬敤鏈湴纭洏鐩綍妯℃嫙 CDN 鏍硅矾寰勶紙鍙�夛級銆�
+ /// 鐣欑┖鍒� WebPlayMode 浠呬粠 StreamingAssets锛圵ebServer锛夊姞杞斤紝涓嶅惎鐢ㄨ繙绋嬫枃浠剁郴缁熴��
+ /// 璁句负鏈湴缁濆璺緞锛堝 E:/ProjSG/Bundles/StandaloneWindows64/UI/1.0.0锛夛紝
+ /// 杩愯鏃惰嚜鍔ㄥ姞 file:/// 鍓嶇紑渚� UnityWebRequest 璁块棶銆�
+ /// 闈炵紪杈戝櫒鐜濮嬬粓杩斿洖绌哄瓧绗︿覆銆�
+ /// </summary>
+ public static string simLocalCdnPath
+ {
+ get
+ {
+#if UNITY_EDITOR
+ return UnityEditor.EditorPrefs.GetString("YooAsset_SimLocalCdnPath", "");
+#else
+ return "";
+#endif
+ }
+ set
+ {
+#if UNITY_EDITOR
+ UnityEditor.EditorPrefs.SetString("YooAsset_SimLocalCdnPath", value ?? "");
+#endif
+ }
+ }
}
diff --git a/Assets/Launch/FirstPackLang.cs b/Assets/Launch/FirstPackLang.cs
deleted file mode 100644
index 23c7227..0000000
--- a/Assets/Launch/FirstPackLang.cs
+++ /dev/null
@@ -1,111 +0,0 @@
-using System.Collections;
-using System.Collections.Generic;
-using UnityEngine;
-using System.IO;
-using System.Text;
-
-/// <summary>
-/// 棣栧寘璇█绠$悊绫�
-/// </summary>
-public class FirstPackLang
-{
- private static FirstPackLang _instance;
- private Dictionary<string, string> _langDict = new Dictionary<string, string>();
- private List<string> _langList = new List<string>();
-
- // 璇█鏂囨湰绱㈠紩
- public static class TextIndex
- {
- public const int HotUpdate = 0;
- public const int InitSDK = 1;
- public const int ExtractResources = 2;
- public const int CheckVersion = 3;
- public const int EnterHotUpdateAssembly = 4;
- public const int PrepareUpdate = 5;
- public const int SkipHotUpdate = 6;
- public const int LatestVersion = 7;
- public const int DownloadingUpdate = 8;
- public const int ApplyingUpdate = 9;
- public const int RestartRequired = 10;
- public const int InitializingSDK = 11;
- public const int CheckingResources = 12;
- public const int ExtractingResources = 13;
- public const int ResourceCheckComplete = 14;
- public const int CheckingVersion = 15;
- public const int MinorUpdateDetected = 16;
- public const int MediumUpdateDetected = 17;
- public const int MajorUpdateDetected = 18;
- public const int EnteringGame = 19;
-
- // LaunchLoadingWin 鐩稿叧鏂囨湰
- public const int LoadingResources = 20; // 姝e湪鍔犺浇娓告垙璧勬簮...
- public const int CheckingVersionUpdate = 21; // 姝e湪妫�鏌ョ増鏈洿鏂�...
- public const int InitializingGame = 22; // 姝e湪鍒濆鍖栨父鎴�...
- public const int EnteringGameWorld = 23; // 鍑嗗杩涘叆娓告垙涓栫晫...
- }
-
- public static FirstPackLang Instance
- {
- get
- {
- if (_instance == null)
- {
- _instance = new FirstPackLang();
- _instance.Init();
- }
- return _instance;
- }
- }
-
- private void Init()
- {
- LoadLanguageFile();
- }
-
- private void LoadLanguageFile()
- {
- TextAsset textAsset = Resources.Load<TextAsset>("firstpackLang");
- if (textAsset == null)
- {
- Debug.LogError("鏃犳硶鍔犺浇璇█鏂囦欢: firstpackLang.txt");
- return;
- }
-
- string[] lines = textAsset.text.Split('\n');
- for (int i = 0; i < lines.Length; i++)
- {
- string line = lines[i].Trim();
- if (!string.IsNullOrEmpty(line))
- {
- _langList.Add(line);
- _langDict[line] = i.ToString();
- }
- }
-
- Debug.Log($"宸插姞杞� {_langList.Count} 鏉¤瑷�鏉$洰");
- }
-
- /// <summary>
- /// 閫氳繃绱㈠紩鑾峰彇鏂囨湰
- /// </summary>
- public string GetText(int index)
- {
- if (index >= 0 && index < _langList.Count)
- {
- return _langList[index];
- }
- return $"[Missing Text: {index}]";
- }
-
- /// <summary>
- /// 閫氳繃鍘熷涓枃鑾峰彇绱㈠紩
- /// </summary>
- public int GetIndex(string originalText)
- {
- if (_langDict.TryGetValue(originalText, out string indexStr))
- {
- return int.Parse(indexStr);
- }
- return -1;
- }
-}
\ No newline at end of file
diff --git a/Assets/Launch/HttpRequest/HttpBehaviour.cs b/Assets/Launch/HttpRequest/HttpBehaviour.cs
index 18bc6c9..45f11d9 100644
--- a/Assets/Launch/HttpRequest/HttpBehaviour.cs
+++ b/Assets/Launch/HttpRequest/HttpBehaviour.cs
@@ -1,15 +1,17 @@
锘縰sing System.Collections;
using System.Collections.Generic;
using UnityEngine;
+using UnityEngine.Networking;
using System;
using System.Net;
using System.Text;
using System.IO;
using System.Net.Security;
using System.Security.Cryptography.X509Certificates;
+using Cysharp.Threading.Tasks;
- public class HttpBehaviour : MonoBehaviour
+public class HttpBehaviour : MonoBehaviour
{
string url;
@@ -41,6 +43,52 @@
behaviour.Begin(_url, _method, _content, _contentType, _retry, _result);
}
+ /// <summary>
+ /// Create 鐨勫紓姝ョ増鏈紝浣跨敤 UnityWebRequest 瀹炵幇锛屾敮鎸佹墍鏈夊钩鍙帮紙鍚� WebGL锛夈��
+ /// </summary>
+ public static async UniTask<(bool ok, string message)> CreateAsync(string _url, string _method, string _content, string _contentType, int _retry = 3, Action<bool, string> _result = null)
+ {
+ bool ok = false;
+ string message = string.Empty;
+
+ for (int attempt = 0; attempt <= _retry; attempt++)
+ {
+ UnityWebRequest www;
+ if (_method == "POST")
+ {
+ var bodyRaw = Encoding.UTF8.GetBytes(_content);
+ www = new UnityWebRequest(_url, "POST");
+ www.uploadHandler = new UploadHandlerRaw(bodyRaw);
+ www.downloadHandler = new DownloadHandlerBuffer();
+ www.SetRequestHeader("Content-Type", _contentType);
+ }
+ else
+ {
+ www = UnityWebRequest.Get(_url);
+ www.SetRequestHeader("Content-Type", _contentType);
+ }
+
+ using (www)
+ {
+ await www.SendWebRequest();
+ ok = www.result == UnityWebRequest.Result.Success;
+ message = ok ? www.downloadHandler.text : www.error;
+ }
+
+ if (ok)
+ {
+ ConnectAllTimes = 0;
+ break;
+ }
+
+ ConnectAllTimes++;
+ Debug.LogWarning($"[HttpBehaviour] CreateAsync failed (attempt {attempt + 1}/{_retry + 1}): {message} url={_url}");
+ }
+
+ _result?.Invoke(ok, message);
+ return (ok, message);
+ }
+
void Begin(string _url, string _method, string _content, string _contentType, int _retry = 3, Action<bool, string> _result = null)
{
this.url = _url;
diff --git a/Assets/Launch/HttpRequest/HttpRequest.cs b/Assets/Launch/HttpRequest/HttpRequest.cs
index 4b009f0..7c4859a 100644
--- a/Assets/Launch/HttpRequest/HttpRequest.cs
+++ b/Assets/Launch/HttpRequest/HttpRequest.cs
@@ -15,45 +15,48 @@
public const string defaultHttpContentType = "application/x-www-form-urlencoded";
public const string jsonHttpContentType = "application/json ; charset=utf-8";
- public void RequestHttpPost(string _url, IDictionary<string, string> _parameters, string _contentType, int _retry = 3, Action<bool, string> _result = null)
+ public async void RequestHttpPost(string _url, IDictionary<string, string> _parameters, string _contentType, int _retry = 3, Action<bool, string> _result = null)
{
var content = HashtablaToString(_parameters);
- HttpBehaviour.Create(_url, "POST", content, _contentType, _retry, _result);
+ var task = HttpBehaviour.CreateAsync(_url, "POST", content, _contentType, _retry, _result);
+ task.Forget();
}
- public void RequestHttpPost(string _url, string _content, string _contentType, int _retry = 3, Action<bool, string> _result = null)
+ public async void RequestHttpPost(string _url, string _content, string _contentType, int _retry = 3, Action<bool, string> _result = null)
{
- HttpBehaviour.Create(_url, "POST", _content, _contentType, _retry, _result);
+ var task = HttpBehaviour.CreateAsync(_url, "POST", _content, _contentType, _retry, _result);
+ task.Forget();
}
- public void RequestHttpGet(string _url, string _contentType, int _retry = 3, Action<bool, string> _result = null)
+ public async void RequestHttpGet(string _url, string _contentType, int _retry = 3, Action<bool, string> _result = null)
{
- HttpBehaviour.Create(_url, "GET", "", _contentType, _retry, _result);
+ var task = HttpBehaviour.CreateAsync(_url, "GET", "", _contentType, _retry, _result);
+ task.Forget();
+ }
+
+ public async UniTask<(bool ok, string message)> UnityWebRequestGetAsync(string _url, string _contentType, int _retry = 3, Action<bool, string> _result = null)
+ {
+ return await HttpBehaviour.CreateAsync(_url, "GET", "", _contentType, _retry, _result);
}
//2024-09-26 HttpWebRequest Get CDN璧勬簮鍦ㄦ煇浜涜妭鏃ュ彲鑳芥棤娉曡闂� 鍖呭惈keepalive鐨勮瀹氱瓑涓嶅悓鎯呭喌 鏀圭敤UnityWebRequest
//鑾峰彇CDN璧勬簮涓嶅缓璁娇鐢℉ttpWebRequest
- public void UnityWebRequestGet(string _url, int timeout = 5, Action<bool, string> _result = null)
+ public async UniTask<(bool ok, string message)> UnityWebRequestGet(string _url, int timeout = 5, Action<bool, string> _result = null)
{
- StartCoroutine(GetDataB(_url, timeout, _result));
+ return await GetDataAsync(_url, timeout, _result);
}
- IEnumerator GetDataB(string remoteURL, int timeout, Action<bool, string> _result = null)
+ private static async UniTask<(bool ok, string message)> GetDataAsync(string remoteURL, int timeout, Action<bool, string> _result = null)
{
- UnityWebRequest request = UnityWebRequest.Get(remoteURL);
- request.timeout = timeout;
- yield return request.SendWebRequest();
-
- if (request.isDone)
+ using (UnityWebRequest request = UnityWebRequest.Get(remoteURL))
{
- if (request.result == UnityWebRequest.Result.Success)
- {
- _result(true, request.downloadHandler.text);
- }
- else
- {
- _result(false, request.result.ToString());
- }
+ request.timeout = timeout;
+ await request.SendWebRequest();
+
+ var ok = request.result == UnityWebRequest.Result.Success;
+ var message = ok ? request.downloadHandler.text : request.error;
+ _result?.Invoke(ok, message);
+ return (ok, message);
}
}
diff --git a/Assets/Launch/Launch.cs b/Assets/Launch/Launch.cs
index 6d98644..72eeccc 100644
--- a/Assets/Launch/Launch.cs
+++ b/Assets/Launch/Launch.cs
@@ -24,10 +24,17 @@
private static Assembly _hotUpdateAss;
-//缃戠粶鑾峰彇
+ //缃戠粶鑾峰彇
private static List<string> AOTMetaAssemblyFiles { get; } = new List<string>();
private static Dictionary<string, byte[]> s_assetDatas = new Dictionary<string, byte[]>();
+
+ /// <summary>
+ /// DLL 鍔犺浇杩涘害 [0, 1]銆�
+ /// 0 = 鏈紑濮嬶紝1 = 鍏ㄩ儴鍔犺浇瀹屾垚銆�
+ /// 鐢� LaunchExWin.UpdateProgress() 璇诲彇銆�
+ /// </summary>
+ public static float DllLoadProgress { get; private set; } = 0f;
public static Launch Instance
{
@@ -50,7 +57,7 @@
m_Instance = this;
-#if !UNITY_EDITOR
+#if !UNITY_EDITOR && !UNITY_WEBGL
if (File.Exists(Directory.GetParent(Application.persistentDataPath) + "/Debug") ||
LocalSave.GetString("#@#BrancH") != string.Empty)
{
@@ -72,8 +79,8 @@
InitPlugins();
- // 1. 灏芥棭鍒濆鍖� YooAsset锛岀‘淇� LocalResManager 鍔犺浇璧勬簮鏃跺彲浣跨敤 YooAsset
- await InitYooAssetEarlyAsync();
+ // 1. 灏芥棭鍒濆锟�?YooAsset锛岀‘锟�?LocalResManager 鍔犺浇璧勬簮鏃跺彲浣跨敤 YooAsset
+ // await InitYooAssetEarlyAsync();
InitSetting();
@@ -81,25 +88,53 @@
}
/// <summary>
- /// 鍦� Launch 闃舵灏芥棭鍒濆鍖� YooAsset銆�
- /// 瀹屾垚鍚� LocalResManager.LoadSprite/LoadBuiltInPrefab 灏嗛�氳繃 YooAsset 鍔犺浇璧勬簮銆�
+ /// 锟�?Launch 闃舵灏芥棭鍒濆锟�?YooAsset锟�?
+ /// 瀹屾垚锟�?LocalResManager.LoadSprite/LoadBuiltInPrefab 灏嗛�氳繃 YooAsset 鍔犺浇璧勬簮锟�?
/// </summary>
- private async UniTask InitYooAssetEarlyAsync()
+ public async UniTask InitYooAssetEarlyAsync()
{
try
{
-#if UNITY_WEBGL
- // WebGL 骞冲彴锛堝惈 Editor 鍒囧埌 WebGL target锛夛細BuildInFileSystem 涓嶆敮鎸� WebGL锛屽繀椤荤敤 WebPlayMode
- var playMode = EPlayMode.WebPlayMode;
+ YooAsset.IRemoteServices remoteServices = null;
+#if UNITY_EDITOR && (UNITY_WEBGL || UNITY_ANDROID || UNITY_IOS)
+ // Editor + 绉诲姩/WebGL 鏋勫缓鐩爣锛歒ooAsset 涓嶆敮鎸佸湪杩欎簺骞冲彴 Editor 鍐呰鍙� Buildin bundle 鏂囦欢
+ // 寮哄埗浣跨敤 EditorSimulateMode锛堜笉璧扮湡瀹炴枃浠剁郴缁燂級
+ var playMode = EPlayMode.EditorSimulateMode;
#elif UNITY_EDITOR
- // Editor 闈� WebGL target锛欰B 妯″紡寮�鍏虫帶鍒讹紙鑿滃崟锛歒ooAsset宸ュ叿/鍒囨崲AB妯″紡锛�
- var playMode = AssetSource.isUseAssetBundle ? EPlayMode.OfflinePlayMode : EPlayMode.EditorSimulateMode;
+ // Editor + 闈濿ebGL 鏋勫缓鐩爣锛�
+ // 1) 妯℃嫙WebGL + 閰嶇疆浜嗘湰鍦� CDN 璺緞 -> HostPlayMode
+ // 2) 妯℃嫙WebGL + 鏈厤缃湰鍦� CDN 璺緞 -> OfflinePlayMode
+ // 3) 鍏抽棴妯℃嫙涓斿紑鍚� AB -> OfflinePlayMode
+ // 4) 榛樿 -> EditorSimulateMode
+ EPlayMode playMode;
+ if (AssetSource.simulateWebGL)
+ {
+ string localCdnPath = AssetSource.simLocalCdnPath;
+ if (!string.IsNullOrEmpty(localCdnPath))
+ {
+ playMode = EPlayMode.HostPlayMode;
+ remoteServices = new LocalFileRemoteServices(localCdnPath);
+ }
+ else
+ {
+ playMode = EPlayMode.OfflinePlayMode;
+ }
+ }
+ else if (AssetSource.isUseAssetBundle)
+ playMode = EPlayMode.OfflinePlayMode;
+ else
+ playMode = EPlayMode.EditorSimulateMode;
+#elif UNITY_WEBGL
+ // 鐪熷疄 WebGL 骞冲彴浣跨敤 WebPlayMode锛堜笉鍦� Editor 鍐呮墽琛岋級
+ var playMode = EPlayMode.WebPlayMode;
#else
var playMode = EPlayMode.OfflinePlayMode;
#endif
Debug.Log($"[Launch] Initializing YooAsset early with PlayMode={playMode}");
- await YooAssetInitializer.Instance.InitializeAsync(playMode);
+ await YooAssetInitializer.Instance.InitializeAsync(playMode, remoteServices);
+
+ await VersionConfigEx.Get();
if (YooAssetInitializer.Instance.State == YooAssetInitializer.InitState.InitFailed)
{
@@ -107,8 +142,8 @@
return;
}
- // EditorSimulateMode 鍜� OfflinePlayMode 涓嶉渶瑕佽繙绋嬬増鏈鐞嗭紝
- // 鐩存帴鏍囪涓� Ready
+ // EditorSimulateMode 锟�?OfflinePlayMode 涓嶉渶瑕佽繙绋嬬増鏈鐞嗭紝
+ // 鐩存帴鏍囪锟�?Ready
await YooAssetInitializer.Instance.RequestVersionAndUpdateAsync();
Debug.Log("[Launch] YooAsset early init completed. State: " + YooAssetInitializer.Instance.State);
}
@@ -128,33 +163,22 @@
System.Net.ServicePointManager.DefaultConnectionLimit = 100;
StringUtility.WarmupPool();
-#if UNITY_EDITOR
- //鍐呯綉涓嬭浇娴嬭瘯
- _hotUpdateAss = System.AppDomain.CurrentDomain.GetAssemblies().First(a => a.GetName().Name == "Main");
- Type type = _hotUpdateAss.GetType("InGameDownTestUtility");
- LocalResManager.Instance.isPCTestDownLoad = (bool)type.GetMethod("GetReadVerionEx").Invoke(null, null);
- LocalResManager.Instance.isOpenDownLoad = (bool)type.GetMethod("GetDownloadEnable").Invoke(null, null);
-#endif
SDKInit();
LocalResManager.Instance.Init();
- LocalResManager.Instance.InitTable(() =>
+ LocalResManager.Instance.InitTable(async () =>
{
LocalResManager.Instance.InitDefaultLanguage();
- launchExWin = LaunchExWin.OpenWindow();
- // LocalResManager.Instance.OpenWindow("LaunchExWin", m_UICanvas);
+ launchExWin = await LaunchExWin.OpenWindow();
#if !UNITY_EDITOR
LocalResManager.step = LocalResManager.LoadDllStep.RequestVersion;
#else
- if (LocalResManager.Instance.isOpenDownLoad)
- {
+ // 妯℃嫙 WebGL 娴佺▼锛氳蛋瀹屾暣鐗堟湰妫�鏌� + DLL 鍔犺浇娴佺▼
+ if (AssetSource.simulateWebGL)
LocalResManager.step = LocalResManager.LoadDllStep.RequestVersion;
- }
else
- {
StartGame();
- }
#endif
- });
+ }).Forget();
}
private void InitPlugins()
@@ -168,13 +192,13 @@
}
/// <summary>
- /// 涓篴ot assembly鍔犺浇鍘熷metadata锛� 杩欎釜浠g爜鏀綼ot鎴栬�呯儹鏇存柊閮借銆�
+ /// 涓篴ot assembly鍔犺浇鍘熷metadata锟�?杩欎釜浠g爜鏀綼ot鎴栬�呯儹鏇存柊閮借锟�?
/// 涓�鏃﹀姞杞藉悗锛屽鏋淎OT娉涘瀷鍑芥暟瀵瑰簲native瀹炵幇涓嶅瓨鍦紝鍒欒嚜鍔ㄦ浛鎹负瑙i噴妯″紡鎵ц
/// </summary>
private void LoadMetadataForAOTAssemblies()
{
- /// 娉ㄦ剰锛岃ˉ鍏呭厓鏁版嵁鏄粰AOT dll琛ュ厖鍏冩暟鎹紝鑰屼笉鏄粰鐑洿鏂癲ll琛ュ厖鍏冩暟鎹��
- /// 鐑洿鏂癲ll涓嶇己鍏冩暟鎹紝涓嶉渶瑕佽ˉ鍏咃紝濡傛灉璋冪敤LoadMetadataForAOTAssembly浼氳繑鍥為敊璇�
+ /// 娉ㄦ剰锛岃ˉ鍏呭厓鏁版嵁鏄粰AOT dll琛ュ厖鍏冩暟鎹紝鑰屼笉鏄粰鐑洿鏂癲ll琛ュ厖鍏冩暟鎹拷?
+ /// 鐑洿鏂癲ll涓嶇己鍏冩暟鎹紝涓嶉渶瑕佽ˉ鍏咃紝濡傛灉璋冪敤LoadMetadataForAOTAssembly浼氳繑鍥為敊锟�?
///
HomologousImageMode mode = HomologousImageMode.SuperSet;
foreach (var aotDllName in AOTMetaAssemblyFiles)
@@ -227,10 +251,10 @@
LocalResManager.Instance.Release();
LocalResManager.Destroy();
}
- if (DownloadMgr.IsValid())
- {
- Destroy(DownloadMgr.Instance);
- }
+ // if (DownloadMgr.IsValid())
+ // {
+ // Destroy(DownloadMgr.Instance);
+ // }
if (LogicEngine.IsValid())
{
Destroy(LogicEngine.Instance);
@@ -239,14 +263,14 @@
{
Destroy(HttpRequest.Instance);
}
- if (DownLoadAndDiscompressTask.IsValid())
- {
- DownLoadAndDiscompressTask.Destroy();
- }
+ // if (DownLoadAndDiscompressTask.IsValid())
+ // {
+ // DownLoadAndDiscompressTask.Destroy();
+ // }
- // YooAssetInitializer 涓嶅湪姝ゅ閿�姣� 鈥斺�� 鍏� DefaultPackage 闇�瑕佷繚鐣�
- // 渚� Main 绋嬪簭闆嗕腑 YooAssetService 鎺ョ浣跨敤锛堥�氳繃 IYooAssetBridge锛�
- // YooAssetInitializer 鐨� Release 鐢� YooAssetService 鍒濆鍖栨椂鍐冲畾
+ // YooAssetInitializer 涓嶅湪姝ゅ閿�锟�?鈥旓拷?锟�?DefaultPackage 闇�瑕佷繚锟�?
+ // 锟�?Main 绋嬪簭闆嗕腑 YooAssetService 鎺ョ浣跨敤锛堥�氳繃 IYooAssetBridge锟�?
+ // YooAssetInitializer 锟�?Release 锟�?YooAssetService 鍒濆鍖栨椂鍐冲畾
if (null != launchExWin)
{
@@ -270,21 +294,10 @@
LocalResManager.step = LocalResManager.LoadDllStep.Wait;
LocalResManager.Instance.RequestVersionCheck();
}
- else if (LocalResManager.step == LocalResManager.LoadDllStep.PrepareDownLoad)
- {
- LocalResManager.step = LocalResManager.LoadDllStep.Wait;
- //涓嬭浇鍓嶅噯澶囷紝璇昏〃鍒ゆ柇鏄惁闇�瑕佸璇█涓嶅悓涓嬭浇璺緞
- PrepareDownLoad();
- }
- else if (LocalResManager.step == LocalResManager.LoadDllStep.DownLoad)
- {
- LocalResManager.step = LocalResManager.LoadDllStep.Wait;
- BeginDownload();
- }
else if (LocalResManager.step == LocalResManager.LoadDllStep.ReadBytes)
{
LocalResManager.step = LocalResManager.LoadDllStep.Wait;
- ReadDllBytes(this.StartGame);
+ ReadDllBytes(this.StartGame).Forget();
}
//else if (LocalResManager.step == LocalResManager.LoadDllStep.Completed)
//{
@@ -295,121 +308,107 @@
}
- private string GetWebRequestPath(string asset)
+ // DLL 鍚嶇О鍒楄〃锛堜笌 AOTGenericReferences.PatchedAOTAssemblyList + Main.dll 淇濇寔涓�鑷达級
+ private static readonly string[] ALL_DLL_NAMES =
{
- var path = LocalResManager.Instance.GetAssetFilePath(string.Concat(LocalResManager.bytesFolderName, asset));
+ "Main.dll.bytes",
+ "DOTween.dll.bytes",
+ "Launch.dll.bytes",
+ "System.Core.dll.bytes",
+ "UniTask.dll.bytes",
+ "UnityEngine.AndroidJNIModule.dll.bytes",
+ "UnityEngine.AssetBundleModule.dll.bytes",
+ "UnityEngine.CoreModule.dll.bytes",
+ "UnityEngine.JSONSerializeModule.dll.bytes",
+ "UnityEngine.UI.dll.bytes",
+ "mscorlib.dll.bytes",
+ "spine-csharp.dll.bytes",
+ };
- if (!path.Contains("file:"))
+ private async UniTask ReadDllBytes(Action callback)
+ {
+ var dllPackage = YooAssets.TryGetPackage("Dll");
+ if (dllPackage == null)
{
- //ExternalStorePath 璺緞闇�瑕佹坊鍔�
- path = "file://" + path;
+ Debug.LogError("[Launch] Dll package not found! 璇风‘淇濆凡鍒濆鍖� Dll 鍖呫��");
+ DllLoadProgress = 1f;
+ callback?.Invoke();
+ return;
}
- return path;
- }
- private async void ReadDllBytes(Action callback, bool isIgnoreDownLoad = false)
- {
- foreach (var assetVersion in LocalResManager.Instance.assetVersions.Values)
+ DllLoadProgress = 0f;
+ int total = ALL_DLL_NAMES.Length;
+
+ for (int i = 0; i < total; i++)
{
- if (assetVersion.localValid)
+ var dllName = ALL_DLL_NAMES[i];
+ AOTMetaAssemblyFiles.Add(dllName);
+
+ var location = $"Assets/HybridCLRDlls/{dllName}";
+ var handle = dllPackage.LoadAssetAsync<TextAsset>(location);
+ await handle.ToUniTask();
+
+ if (handle.Status != EOperationStatus.Succeed)
{
- AOTMetaAssemblyFiles.Add(string.Concat(assetVersion.fileName, assetVersion.extersion));
+ Debug.LogError($"[Launch] 鍔犺浇 DLL 澶辫触: {dllName}: {handle.LastError}");
}
else
{
- Debug.LogErrorFormat("鏂囦欢鏃犳晥 {0}", assetVersion.fileName);
+ s_assetDatas[dllName] = ((TextAsset)handle.AssetObject).bytes;
+ Debug.Log($"[Launch] Loaded DLL: {dllName} size:{s_assetDatas[dllName].Length}");
}
- }
- foreach (var asset in AOTMetaAssemblyFiles)
- {
- string dllPath = GetWebRequestPath(asset);
- Debug.Log($"dllPath:{dllPath}");
- UnityWebRequest www = UnityWebRequest.Get(dllPath);
- await www.SendWebRequest();
-
-#if UNITY_2020_1_OR_NEWER
- if (www.result != UnityWebRequest.Result.Success)
- {
- Debug.Log(www.error);
- }
-#else
- if (www.isHttpError || www.isNetworkError)
- {
- Debug.Log(www.error);
- }
-#endif
- else
- {
- // 鐗规畩澶勭悊
- byte[] assetData;
- // if (asset == "Main.dll.bytes")
- // {
- // assetData = new byte[www.downloadHandler.data.Length - 3];
- // Array.Copy(www.downloadHandler.data, 3, assetData, 0, assetData.Length);
- // }
- // else
- {
- assetData = www.downloadHandler.data;
- }
-
- Debug.Log($"dll:{asset} size:{assetData.Length}");
- s_assetDatas[asset] = assetData;
- }
+ DllLoadProgress = (float)(i + 1) / total;
}
callback?.Invoke();
}
- private void PrepareDownLoad()
+#if UNITY_EDITOR
+ /// <summary>
+ /// Editor 涓撶敤锛氶�掑綊鎵弿鏈湴鐩綍锛屽缓绔嬫枃浠跺悕鈫扷RI 绱㈠紩锛屾ā鎷� CDN Remote File System銆�
+ /// 鏀寔 YooAsset 鐨勬墦鍖呰緭鍑虹洰褰曠粨鏋勶細{Root}/{PackageName}/{version}/{files}
+ /// 瀵瑰悓鍚嶆枃浠讹紙澶氱増鏈級锛屾寜璺緞闄嶅簭鎺掑垪浼樺厛鍙栨渶鏂扮増鏈��
+ /// </summary>
+ private class LocalFileRemoteServices : YooAsset.IRemoteServices
{
- if (LocalResManager.downLoadCount > 3)
- {
- LocalResManager.step = LocalResManager.LoadDllStep.None;
- stop = true;
- HttpBehaviour.ConnectAllTimes = 9999;
- return;
- }
+ private readonly System.Collections.Generic.Dictionary<string, string> _index;
- LocalResManager.Instance.RequestLogicBytes();
- }
-
- private void BeginDownload()
- {
- List<AssetVersion> priorDownLoadAssetVersions = new List<AssetVersion>();
- foreach (var assetVersion in LocalResManager.Instance.assetVersions.Values)
+ public LocalFileRemoteServices(string localPath)
{
- AssetVersion localAssetVersion = null;
- LocalResManager.Instance.localAssetVersions.TryGetValue(assetVersion.relativePath, out localAssetVersion);
- if (!assetVersion.CheckLocalFileValid(localAssetVersion))
+ _index = new System.Collections.Generic.Dictionary<string, string>(
+ System.StringComparer.OrdinalIgnoreCase);
+
+ if (System.IO.Directory.Exists(localPath))
{
- priorDownLoadAssetVersions.Add(assetVersion);
- assetVersion.localValid = false;
+ var files = System.IO.Directory.GetFiles(
+ localPath, "*", System.IO.SearchOption.AllDirectories);
+
+ // 闄嶅簭鎺掑垪锛氬悓鍚嶆枃浠舵椂璺緞鏇村ぇ锛堟洿鏂扮殑鐗堟湰鏂囦欢澶癸級鐨勪紭鍏�
+ System.Array.Sort(files,
+ (a, b) => string.Compare(b, a, System.StringComparison.OrdinalIgnoreCase));
+
+ foreach (var file in files)
+ {
+ var name = System.IO.Path.GetFileName(file);
+ if (!_index.ContainsKey(name))
+ _index[name] = new System.Uri(file).AbsoluteUri;
+ }
}
- else
- {
- assetVersion.localValid = true;
- }
+
+ Debug.Log($"[LocalFileRemoteServices] 绱㈠紩浜� {_index.Count} 涓枃浠讹紝鏍圭洰褰�: {localPath}");
}
- Debug.LogFormat("闇�瑕佷笅杞界殑鏂囦欢鏁伴噺锛歿0}", priorDownLoadAssetVersions.Count);
- if (priorDownLoadAssetVersions.Count == 0)
+ public string GetRemoteMainURL(string fileName)
{
- DownloadComplete();
- return;
- }
- var targetDirectory = LocalResManager.Instance.ExternalStorePath;
- if (!Directory.Exists(targetDirectory))
- {
- Directory.CreateDirectory(targetDirectory);
+ if (_index.TryGetValue(fileName, out var uri))
+ return uri;
+ Debug.LogWarning($"[LocalFileRemoteServices] 鏂囦欢鏈壘鍒�: {fileName}");
+ return $"file:///NOT_FOUND/{fileName}";
}
- DownLoadAndDiscompressTask.Instance.Prepare(priorDownLoadAssetVersions, DownloadComplete);
+ public string GetRemoteFallbackURL(string fileName) => GetRemoteMainURL(fileName);
}
-
- void DownloadComplete()
- {
- LocalResManager.step = LocalResManager.LoadDllStep.ReadBytes;
- }
+#endif
}
diff --git a/Assets/Launch/Manager/LocalResManager.cs b/Assets/Launch/Manager/LocalResManager.cs
index 23aa7ff..3172297 100644
--- a/Assets/Launch/Manager/LocalResManager.cs
+++ b/Assets/Launch/Manager/LocalResManager.cs
@@ -3,7 +3,6 @@
using System.Collections.Generic;
using Cysharp.Threading.Tasks;
using System;
-using System.Threading;
using UnityEngine.U2D;
using LitJson;
using System.IO;
@@ -23,7 +22,6 @@
{
//涓嶄笅杞芥椂鏈湴瀹夊崜娴嬭瘯璺緞
public string assetBundlesPath = Application.dataPath + "/../AssetBundles/Android/";
- public static string bytesFolderName = "logicbytes/";
public string StreamingAssetPath
{
get
@@ -64,14 +62,11 @@
}
}
- public bool isPCTestDownLoad = false; //寮�鍚笅杞藉苟寮�鍚笅杞絙ytes
- public bool isOpenDownLoad = false; //鍙紑鍚笅杞�
-
public static int downLoadCount = 0;
public static readonly string[] VERSION_URL = new string[]
{
- "http://xssgcenter.secondworld.net.cn:11000/center/appversion_new.php/?",
+ "http://gamecenter.secondworld.net.cn:11000/center/appversion_new.php/?",
"http://106.55.151.92:11000/center/appversion_new.php/?",
};
@@ -96,16 +91,6 @@
Debug.Log("LoadDllStep:" + m_step);
}
}
-
- string assetBytesUrl;
-
- //浠庣綉缁滆幏鍙栫殑璧勬簮鐗堟湰淇℃伅
- public Dictionary<string, AssetVersion> assetVersions = new Dictionary<string, AssetVersion>();
-
- //鏈湴LogicBytes鏂囦欢鍜� assetVersions 姣旇緝鏄惁闇�瑕佷笅杞�
- public Dictionary<string, AssetVersion> localAssetVersions = new Dictionary<string, AssetVersion>();
-
- public static Dictionary<string, AssetVersion> assetVersionsForHotCheck = new Dictionary<string, AssetVersion>();
public static string versionUrlResult { get; private set; }
@@ -139,18 +124,49 @@
}
}
- [Obsolete("Legacy AB loading 鈥� use YooAsset via YooAssetInitializer")]
- private AssetBundle spriteBundle = null; //闇�瑕佸嵏杞�
- [Obsolete("Legacy AB loading 鈥� use YooAsset via YooAssetInitializer")]
- private AssetBundle prefabBundle = null; //闇�瑕佸嵏杞�
- private SpriteAtlas spriteAtlas = null;
+
/// <summary>
/// YooAsset 鏄惁宸插氨缁紙鐢� YooAssetInitializer 鍒濆鍖栵級
/// </summary>
private bool IsYooAssetReady => YooAssetInitializer.IsValid()
&& YooAssetInitializer.Instance.State == YooAssetInitializer.InitState.Ready
- && YooAssetInitializer.Instance.DefaultPackage != null;
+ && YooAssetInitializer.Instance.DefaultPackage != null
+ && YooAssetInitializer.Instance.PrefabPackage != null;
+
+// #if !UNITY_EDITOR
+ // 瀵归綈 YooAssetService.ExecuteWithRetryAsync锛氭寚鏁伴��閬块噸璇曪紙500鈫�1000鈫�2000ms锛�
+ private const int YOO_MAX_RETRY = 3;
+ private const int YOO_BASE_DELAY_MS = 500;
+
+ private async UniTask<T> LoadAssetWithRetryAsync<T>(string location) where T : UnityEngine.Object
+ {
+ Exception lastEx = null;
+ for (int attempt = 0; attempt <= YOO_MAX_RETRY; attempt++)
+ {
+ try
+ {
+ var handle = YooAssetInitializer.Instance.PrefabPackage.LoadAssetAsync<T>(location);
+ await handle.ToUniTask();
+ if (handle.Status != YooAsset.EOperationStatus.Succeed)
+ throw new Exception($"YooAsset load failed for '{location}': {handle.LastError}");
+ return handle.GetAssetObject<T>();
+ }
+ catch (Exception ex)
+ {
+ lastEx = ex;
+ if (attempt < YOO_MAX_RETRY)
+ {
+ int delayMs = YOO_BASE_DELAY_MS * (1 << attempt);
+ Debug.LogWarning($"[LocalResManager] Load '{location}' failed (attempt {attempt + 1}/{YOO_MAX_RETRY + 1}), retry in {delayMs}ms: {ex.Message}");
+ await UniTask.Delay(delayMs);
+ }
+ }
+ }
+ Debug.LogError($"[LocalResManager] Load '{location}' failed after {YOO_MAX_RETRY + 1} attempts: {lastEx?.Message}");
+ return null;
+ }
+// #endif
public void Init()
{
@@ -162,8 +178,8 @@
debugBranch = tmpbranch;
}
- var parentDirectory = Directory.GetParent(Application.persistentDataPath);
#if !UNITY_WEBGL
+ var parentDirectory = Directory.GetParent(Application.persistentDataPath);
if (File.Exists(parentDirectory + "/Debug"))
{
var content = File.ReadAllText(parentDirectory + "/Debug");
@@ -181,126 +197,118 @@
public void Release()
{
-#pragma warning disable CS0612, CS0618 // Suppress obsolete warnings for legacy cleanup
- spriteBundle?.Unload(true); //true瀹屽叏鍗歌浇锛屾洿鏂板悗閲嶆柊鍔犺浇
- prefabBundle?.Unload(true);
-#pragma warning restore CS0612, CS0618
- assetVersions = null;
- localAssetVersions = null;
- spriteAtlas = null;
Debug.Log("鎻愬墠ResManager.Release璧勬簮");
}
public async void RequestVersionCheck()
{
- var versionConfig = await VersionConfigEx.Get();
- var tables = new Dictionary<string, string>();
- tables["channel"] = versionConfig.appId;
- tables["versioncode"] = versionConfig.version;
- if (versionConfig.branch != 0)
+ try
{
- tables["branch"] = versionConfig.branch.ToString();
+ var versionConfig = await VersionConfigEx.Get();
+ var tables = new Dictionary<string, string>();
+ tables["channel"] = versionConfig.appId;
+ tables["versioncode"] = versionConfig.version;
+ if (versionConfig.branch != 0)
+ {
+ tables["branch"] = versionConfig.branch.ToString();
+ }
+
+ tables["game"] = versionConfig.gameId;
+
+ var url = string.Concat(VERSION_URL[urlIndex % VERSION_URL.Length], HttpRequest.HashtablaToString(tables));
+
+ urlIndex++;
+ versionUrl = url;
+ Debug.Log("http鍦板潃:versionUrl " + url);
+ HttpRequest.Instance.RequestHttpGet(url, HttpRequest.defaultHttpContentType, 1, OnVersionCheckResult);
+ }
+ catch (Exception ex)
+ {
+ Debug.LogError($"RequestVersionCheck failed: {ex}");
}
- tables["game"] = versionConfig.gameId;
-
- var url = string.Concat(VERSION_URL[urlIndex % VERSION_URL.Length], HttpRequest.HashtablaToString(tables));
-
- urlIndex++;
- versionUrl = url;
- Debug.Log("http鍦板潃:versionUrl " + url);
- HttpRequest.Instance.RequestHttpGet(url, HttpRequest.defaultHttpContentType, 1, OnVersionCheckResult);
}
- private async void OnVersionCheckResult(bool _ok, string _result)
+ private void OnVersionCheckResult(bool _ok, string _result)
{
- if (_ok)
- {
- versionUrlResult = _result.Replace("{}", "null");
- versionInfo = JsonMapper.ToObject<VersionInfo>(versionUrlResult);
-
-#if UNITY_EDITOR
- assetVersions = localAssetVersions;
- step = LoadDllStep.ReadBytes;
-#else
- var versionConfig = await VersionConfigEx.Get();
- if (versionConfig.assetAccess == VersionConfigEx.InstalledAsset.IngoreDownLoad)
+ // try
+ // {
+ if (_ok)
{
- assetVersions = localAssetVersions;
- step = LoadDllStep.ReadBytes;
- return;
+ Debug.Log("OK OnVersionCheckResult " + _result);
+ Launch.Instance.InitYooAssetEarlyAsync().ContinueWith(() =>
+ {
+ if (YooAssetInitializer.Instance.State != YooAssetInitializer.InitState.Ready)
+ {
+ Debug.LogError($"[LocalResManager] YooAsset 鍒濆鍖栧け璐ワ紙State={YooAssetInitializer.Instance.State}锛夛紝鏃犳硶缁х画鍔犺浇璧勬簮");
+ return;
+ }
+ versionUrlResult = NormalizeVersionJson(_result);
+ try
+ {
+ versionInfo = JsonMapper.ToObject<VersionInfo>(versionUrlResult);
+ }
+ catch (Exception ex)
+ {
+ var firstChar = versionUrlResult.Length > 0 ? ((int)versionUrlResult[0]).ToString() : "<empty>";
+ var preview = versionUrlResult.Length > 32 ? versionUrlResult.Substring(0, 32) : versionUrlResult;
+ Debug.LogError($"[LocalResManager] Version json parse failed. firstChar={firstChar}, preview='{preview}', error={ex}");
+ return;
+ }
+ step = LoadDllStep.ReadBytes;
+ }).Forget();
}
- step = LoadDllStep.PrepareDownLoad;
-#endif
+ else
+ {
+ Debug.Log("http 鏁版嵁閫氳: VersionUtility:" + versionUrl + " result:" + versionUrlResult);
+ Clock.AlarmAt(DateTime.Now + new TimeSpan(TimeSpan.TicksPerSecond), RequestVersionCheck);
+ }
+ // }
+ // catch (Exception ex)
+ // {
+ // Debug.LogError($"OnVersionCheckResult failed: {ex}");
+ // }
+
+ }
-
- }
- else
+ private static string NormalizeVersionJson(string raw)
+ {
+ if (string.IsNullOrEmpty(raw))
{
- Debug.Log("http 鏁版嵁閫氳: VersionUtility:" + versionUrl + " result:" + versionUrlResult);
- Clock.AlarmAt(DateTime.Now + new TimeSpan(TimeSpan.TicksPerSecond), RequestVersionCheck);
+ return string.Empty;
}
+
+ var normalized = raw.Trim();
+ normalized = normalized.TrimStart('\uFEFF', '\u200B', '\0');
+
+ if (normalized == "{}")
+ {
+ return "null";
+ }
+
+ return normalized;
}
public string GetAssetFilePath(string _assetKey)
{
+#if UNITY_WEBGL
+ return Path.Combine(StreamingAssetPath, _assetKey);
+#else
var path = Path.Combine(ExternalStorePath, _assetKey);
if (!File.Exists(path))
{
path = Path.Combine(StreamingAssetPath, _assetKey);
}
-
return path;
- }
-
- /// <summary>
- /// 鍚屾鍔犺浇 Sprite銆�
- /// 浼樺厛浣跨敤 YooAsset锛堣嫢宸插垵濮嬪寲锛夛紝鍚﹀垯鍥為��鍒颁紶缁� AssetBundle 鍔犺浇銆�
- /// </summary>
- public Sprite LoadSprite(string name)
- {
- Sprite sprite = null;
-#if UNITY_EDITOR
- if (excludePngs.Contains(StringUtility.Concat(name, ".png")))
- {
- var path = StringUtility.Concat("Assets/ResourcesOut/BuiltIn/Sprites/", name, ".png");
- sprite = UnityEditor.AssetDatabase.LoadAssetAtPath<Sprite>(path);
- }
- else
- {
- var spriteAtlas = UnityEditor.AssetDatabase.LoadAssetAtPath<SpriteAtlas>("Assets/ResourcesOut/BuiltIn/Sprites/sprites.spriteatlasv2");
- sprite = spriteAtlas.GetSprite(name);
- }
-#else
- if (IsYooAssetReady)
- {
- var handle = YooAssetInitializer.Instance.DefaultPackage.LoadAssetSync<Sprite>(name);
- sprite = handle.AssetObject as Sprite;
- }
- else
- {
- // Legacy fallback 鈥� AssetBundle.LoadFromFile
- if (spriteBundle == null)
- {
- string _path = GetAssetFilePath("builtin/sprites");
- spriteBundle = AssetBundle.LoadFromFile(_path);
- }
- sprite = spriteBundle.LoadAsset(name, typeof(Sprite)) as Sprite;
- }
#endif
- if (sprite == null)
- {
- Debug.LogErrorFormat("LoadSprite() => 鍔犺浇涓嶅埌璧勬簮: {0}.", name);
- }
-
- return sprite;
}
+
/// <summary>
/// 寮傛鍔犺浇 Sprite锛圵ebGL 鍏煎锛夈��
/// 浣跨敤 YooAsset 寮傛鍔犺浇 API锛岄�傜敤浜庢墍鏈夊钩鍙般��
/// </summary>
- public async UniTask<Sprite> LoadSpriteAsync(string name, CancellationToken cancellationToken = default)
+ public async UniTask<Sprite> LoadSpriteAsync(string name)
{
Sprite sprite = null;
#if UNITY_EDITOR
@@ -314,18 +322,18 @@
var atlas = UnityEditor.AssetDatabase.LoadAssetAtPath<SpriteAtlas>("Assets/ResourcesOut/BuiltIn/Sprites/sprites.spriteatlasv2");
sprite = atlas.GetSprite(name);
}
+ await UniTask.Yield(); // Simulate async for editor loading
+
#else
if (IsYooAssetReady)
{
- var handle = YooAssetInitializer.Instance.DefaultPackage.LoadAssetAsync<Sprite>(name);
- await handle.ToUniTask(cancellationToken: cancellationToken);
- sprite = handle.AssetObject as Sprite;
+ var path = $"Assets/ResourcesOut/BuiltIn/Sprites/{name}.png";
+ sprite = await LoadAssetWithRetryAsync<Sprite>(path);
}
else
{
- // Fallback to sync if YooAsset not ready (should not happen in normal flow)
- Debug.LogWarning($"[LocalResManager] LoadSpriteAsync: YooAsset not ready, falling back to sync for '{name}'");
- sprite = LoadSprite(name);
+ Debug.LogError($"[LocalResManager] LoadSpriteAsync: YooAsset not ready, cannot load '{name}'");
+ await UniTask.Yield();
}
#endif
if (sprite == null)
@@ -339,42 +347,42 @@
/// 鍚屾鍔犺浇鍐呯疆棰勫埗浣撱��
/// 浼樺厛浣跨敤 YooAsset锛堣嫢宸插垵濮嬪寲锛夛紝鍚﹀垯鍥為��鍒颁紶缁� AssetBundle 鍔犺浇銆�
/// </summary>
- public GameObject LoadBuiltInPrefab(string name)
- {
- GameObject prefab = null;
-#if UNITY_EDITOR
- var path = string.Concat("Assets/ResourcesOut/BuiltIn/Prefabs/", name, ".prefab");
- prefab = UnityEditor.AssetDatabase.LoadAssetAtPath<GameObject>(path);
-#else
- if (IsYooAssetReady)
- {
- var handle = YooAssetInitializer.Instance.DefaultPackage.LoadAssetSync<GameObject>(name);
- prefab = handle.AssetObject as GameObject;
- }
- else
- {
- // Legacy fallback 鈥� AssetBundle.LoadFromFile
- if (prefabBundle == null)
- {
- string _path = GetAssetFilePath("builtin/prefabs");
- prefabBundle = AssetBundle.LoadFromFile(_path);
- }
- prefab = prefabBundle.LoadAsset(name) as GameObject;
- }
-#endif
- if (prefab == null)
- {
- Debug.LogErrorFormat("LoadBuiltInPrefab() => 鍔犺浇涓嶅埌璧勬簮: {0}.", name);
- }
+// public GameObject LoadBuiltInPrefab(string name)
+// {
+// GameObject prefab = null;
+// #if UNITY_EDITOR
+// var path = string.Concat("Assets/ResourcesOut/BuiltIn/Prefabs/", name, ".prefab");
+// prefab = UnityEditor.AssetDatabase.LoadAssetAtPath<GameObject>(path);
+// #else
+// if (IsYooAssetReady)
+// {
+// var handle = YooAssetInitializer.Instance.DefaultPackage.LoadAssetSync<GameObject>(name);
+// prefab = handle.AssetObject as GameObject;
+// }
+// else
+// {
+// // Legacy fallback 鈥� AssetBundle.LoadFromFile
+// if (prefabBundle == null)
+// {
+// string _path = GetAssetFilePath("builtin/prefabs");
+// prefabBundle = AssetBundle.LoadFromFile(_path);
+// }
+// prefab = prefabBundle.LoadAsset(name) as GameObject;
+// }
+// #endif
+// if (prefab == null)
+// {
+// Debug.LogErrorFormat("LoadBuiltInPrefab() => 鍔犺浇涓嶅埌璧勬簮: {0}.", name);
+// }
- return prefab;
- }
+// return prefab;
+// }
/// <summary>
/// 寮傛鍔犺浇鍐呯疆棰勫埗浣擄紙WebGL 鍏煎锛夈��
/// 浣跨敤 YooAsset 寮傛鍔犺浇 API锛岄�傜敤浜庢墍鏈夊钩鍙般��
/// </summary>
- public async UniTask<GameObject> LoadBuiltInPrefabAsync(string name, CancellationToken cancellationToken = default)
+ public async UniTask<GameObject> LoadBuiltInPrefabAsync(string name)
{
GameObject prefab = null;
#if UNITY_EDITOR
@@ -383,14 +391,12 @@
#else
if (IsYooAssetReady)
{
- var handle = YooAssetInitializer.Instance.DefaultPackage.LoadAssetAsync<GameObject>(name);
- await handle.ToUniTask(cancellationToken: cancellationToken);
- prefab = handle.AssetObject as GameObject;
+ var path = $"Assets/ResourcesOut/BuiltIn/Prefabs/{name}.prefab";
+ prefab = await LoadAssetWithRetryAsync<GameObject>(path);
}
else
{
- Debug.LogWarning($"[LocalResManager] LoadBuiltInPrefabAsync: YooAsset not ready, falling back to sync for '{name}'");
- prefab = LoadBuiltInPrefab(name);
+ Debug.LogError($"[LocalResManager] LoadBuiltInPrefabAsync: YooAsset not ready, cannot load '{name}'");
}
#endif
if (prefab == null)
@@ -435,114 +441,44 @@
Debug.LogFormat("绯荤粺璇█锛歿0} 璁剧疆涓簕1}", Application.systemLanguage, Id);
}
- //LogicBytes鏂囦欢鐨凪D5淇℃伅
- public async void RequestLogicBytes()
+ // 閫氳繃 YooAsset 鍔犺浇 TextAsset 绫诲瀷鐨勬枃鏈枃浠躲��
+ // location: 瀹屾暣鐨� YooAsset 璺緞锛屽 "Assets/ResourcesOut/Config/InitialFunction.txt"
+ // Editor 涓嬬洿鎺ヨ鐗╃悊鏂囦欢锛堝墺绂� Assets/ 鍓嶇紑鍚庢嫾 Application.dataPath锛�
+ private async UniTask ReadText(string location, Action<bool, string> OnComplete = null)
{
- var config = await VersionConfigEx.Get();
- var remoteURL = string.Concat(versionInfo.GetResourcesURL(config.branch), fixPath, "/logicbytes.txt");
- //var localURL = string.Concat(.ExternalStorePath, "/logicbytes.txt");
- assetBytesUrl = remoteURL;
- Debug.Log("http鍦板潃:logicbytesUrl " + assetBytesUrl);
- //HttpRequest.Instance.RequestHttpGet(assetBytesUrl, HttpRequest.defaultHttpContentType, 3, OnGetAssetVersionFile);
- HttpRequest.Instance.UnityWebRequestGet(assetBytesUrl, 5, OnGetAssetVersionFile);
- }
-
- private void OnGetAssetVersionFile(bool _ok, string _result)
- {
- Debug.LogFormat("RequestLogicBytes鏂囦欢缁撴灉锛氭椂闂� {0}锛岀粨鏋� {1}, 鏂囦欢澶у皬 {2}", DateTime.Now, _ok, _result.Length);
- if (_ok)
- {
- UpdateAssetVersions(_result);
- step = LoadDllStep.DownLoad;
- }
- else
- {
- Debug.Log("http 鏁版嵁閫氳: RequestLogicBytes:" + assetBytesUrl + " result:" + _result);
- Clock.AlarmAt(DateTime.Now + new TimeSpan(TimeSpan.TicksPerSecond * 3), RequestLogicBytes);
- }
- }
-
- public Dictionary<string, AssetVersion> UpdateAssetVersions(string _assetVersionFile)
- {
- var lines = _assetVersionFile.Split(new string[] { FileExtersion.lineSplit }, StringSplitOptions.RemoveEmptyEntries);
- assetVersions.Clear();
- for (int i = 0; i < lines.Length; i++)
- {
- var assetVersion = new AssetVersion(lines[i]);
- assetVersions[assetVersion.relativePath] = assetVersion;
- }
- assetVersionsForHotCheck = assetVersions;
- return assetVersions;
- }
-
- //璇昏〃 浣跨敤UnityWebRequest 鑰冭檻瀹夊崜鐜
- private async UniTask ReadText(string table, Action<bool, string> OnComplete = null, string filePath = "")
- {
- var path = string.Empty;
string content = string.Empty;
bool result = false;
- if (filePath != "")
- {
- path = Path.Combine(filePath + $"{table}.txt");
- }
- else
- {
+
#if UNITY_EDITOR
- path = CONFIG_FODLER + $"/{table}.txt";
-#else
- path = GetAssetFilePath($"config/{table}.txt");
-#endif
- }
- if (!path.Contains("file:"))
+ // location 褰㈠ "Assets/ResourcesOut/Config/Foo.txt" 鈫� 鐗╃悊璺緞
+ var editorPath = Application.dataPath + "/" + location.Substring("Assets/".Length);
+ if (File.Exists(editorPath))
{
- //ExternalStorePath 璺緞闇�瑕佹坊鍔�
- path = "file://" + path;
+ content = File.ReadAllText(editorPath);
+ result = true;
}
- Debug.LogFormat("ReadText() => path: {0}", path);
- UnityWebRequest www = UnityWebRequest.Get(path);
- await www.SendWebRequest();
-
-#if UNITY_2020_1_OR_NEWER
- if (www.result != UnityWebRequest.Result.Success)
- {
- Debug.Log(www.error);
- OnComplete(result, content);
- }
-#else
- if (www.isHttpError || www.isNetworkError)
- {
- Debug.Log(www.error);
- OnComplete(result, content);
- }
-#endif
else
{
- content = www.downloadHandler.text;
- Debug.Log($"table:{table} size:{content.Length}");
- result = true;
- OnComplete(result, content);
+ Debug.LogError($"ReadText: file not found at '{editorPath}'");
}
-
+ await UniTask.Yield();
+#else
+ var textAsset = await LoadAssetWithRetryAsync<TextAsset>(location);
+ if (textAsset != null)
+ {
+ content = textAsset.text;
+ result = true;
+ Debug.Log($"ReadText '{location}' size:{content.Length}");
+ }
+#endif
+ OnComplete?.Invoke(result, content);
}
- public async void InitTable(Action OnComplete = null)
+ public async UniTask InitTable(Action OnComplete = null)
{
- if (isPCTestDownLoad || Application.isMobilePlatform)// || VersionConfigEx.Get().assetAccess == VersionConfigEx.InstalledAsset.IngoreDownLoad)
- {
- //璇诲彇鐨勪竴瀹氭槸StreamingAssetPath璺緞
- await ReadText("logicbytes", (isOK, value) =>
- {
- if (isOK)
- {
- InitLocalLogicbytes(value);
+ await Launch.Instance.InitYooAssetEarlyAsync();
- }
- else
- Debug.LogWarning("InitTable logicbytes error");
- }, StreamingAssetPath);
- }
-
- await ReadText("InitialFunction", (isOK, value) =>
+ await ReadText("Assets/ResourcesOut/Config/InitialFunction.txt", (isOK, value) =>
{
if (isOK)
{
@@ -554,32 +490,6 @@
Debug.LogError("InitTable InitialFunctionConfig error");
}
});
- }
-
- //闅忓寘瀹夎鐨勮祫婧愪笉鍚屽钩鍙颁笉涓�瀹氬彲浠ヨ幏鍙朏ileInfo锛屾墍浠ラ渶瑕佷笅杞戒竴涓枃浠舵潵鑾峰彇璧勬簮鐨凪D5淇℃伅
- //璇ユ枃浠跺湪鎵撳寘鏃剁敓鎴� 璁板綍闅忓寘鐨勬墍鏈夎祫婧愮殑淇℃伅
- //璇ユ枃浠惰褰曠殑璧勬簮鍦ㄥ寘涓偗瀹氬瓨鍦紝鎵�浠ヤ笉鐢ㄥ幓鍙栨寚瀹氱殑璧勬簮鏂囦欢鑾峰緱FileInfo 璁$畻MD5
- //闅忓寘LogicBytes鏂囦欢鐨凪D5淇℃伅 鐢ㄤ簬涓嬭浇瀵规瘮
- void InitLocalLogicbytes(string content)
- {
- using (StringReader reader = new StringReader(content))
- {
- string line;
- while ((line = reader.ReadLine()) != null)
- {
- try
- {
- var assetVersion = new AssetVersion(line);
- assetVersion.localValid = true;
- localAssetVersions[assetVersion.relativePath] = assetVersion;
- }
- catch (System.Exception ex)
- {
- Debug.LogError(ex);
- }
- }
- }
-
}
public class VersionInfo
@@ -614,10 +524,8 @@
public enum LoadDllStep
{
None,
- Wait, //姣忎釜闃舵鐨勭瓑寰呮椂闂� 姣斿鍦ㄤ笅杞戒腑灏卞浜庣瓑寰呯姸鎬侊紝瀹屾垚鍚庡啀杩涘叆涓嬩竴涓樁娈�
+ Wait,
RequestVersion,
- PrepareDownLoad,
- DownLoad,
ReadBytes,
Completed,
}
diff --git a/Assets/Launch/Manager/YooAssetInitializer.cs b/Assets/Launch/Manager/YooAssetInitializer.cs
index 2d96519..3770d74 100644
--- a/Assets/Launch/Manager/YooAssetInitializer.cs
+++ b/Assets/Launch/Manager/YooAssetInitializer.cs
@@ -38,16 +38,20 @@
// ====================================================================
/// <summary>榛樿鍖呭悕 鈥� Prefab 鍖呭惈鍚姩蹇呴渶璧勬簮</summary>
- public const string DEFAULT_PACKAGE_NAME = "Prefab";
+ public const string DEFAULT_PACKAGE_NAME = "Builtin";
+
+ public const string CONFIG_PACKAGE_NAME = "Prefab";
/// <summary>
/// Launch 闃舵闇�瑕佸垵濮嬪寲鐨勫寘鍚嶏紙涓� Collector 涓�鑷达級銆�
/// </summary>
- private static readonly string[] LAUNCH_PACKAGES = new[] { "Prefab", "UI", "UIEffect", "Battle", "Audio" };
+ private static readonly string[] LAUNCH_PACKAGES = new[] { "Prefab", "UI", "UIEffect", "Battle", "Audio", "Builtin", "Video", "Dll" };
private EPlayMode _playMode;
private IRemoteServices _remoteServices;
private ResourcePackage _defaultPackage;
+ private ResourcePackage _prefabPackage;
+
private readonly Dictionary<string, ResourcePackage> _packages = new Dictionary<string, ResourcePackage>();
/// <summary>
@@ -64,6 +68,8 @@
/// 鑾峰彇宸插垵濮嬪寲鐨勯粯璁ゅ寘瑁癸紙鍚戝悗鍏煎 LocalResManager锛�
/// </summary>
public ResourcePackage DefaultPackage => _defaultPackage;
+
+ public ResourcePackage PrefabPackage => _prefabPackage;
/// <summary>
/// 褰撳墠杩愯妯″紡
@@ -137,7 +143,7 @@
if (initOp.Status != EOperationStatus.Succeed)
{
- Debug.LogWarning($"[YooAssetInitializer] Package '{pkgName}' init failed: {initOp.Error}");
+ Debug.LogError($"[YooAssetInitializer] Package '{pkgName}' init failed: {initOp.Error}");
// 娓呯悊澶辫触鐨勫寘瑁癸紝閬垮厤鍍靛案鍖呰9
try
{
@@ -157,6 +163,12 @@
{
_defaultPackage = package;
YooAssets.SetDefaultPackage(package);
+ }
+
+ // CONFIG_PACKAGE_NAME 鍖呬綔涓洪厤缃寘
+ if (pkgName == CONFIG_PACKAGE_NAME)
+ {
+ _prefabPackage = package;
}
Debug.Log($"[YooAssetInitializer] Package '{pkgName}' initialized.");
@@ -182,7 +194,7 @@
}
catch { /* ignore cleanup errors */ }
}
- Debug.LogWarning($"[YooAssetInitializer] Package '{pkgName}' init exception (skipped): {ex.Message}");
+ Debug.LogError($"[YooAssetInitializer] Package '{pkgName}' init exception (skipped): {ex.Message}");
}
}
@@ -440,4 +452,16 @@
LastError = null;
State = InitState.Uninitialized;
}
+
+#if UNITY_EDITOR
+ /// <summary>
+ /// 鏀寔 Enter Play Mode 鏈惎鐢� Domain Reload 鏃剁殑鐘舵�侀噸缃��
+ /// YooAssets 鑷韩宸查�氳繃 SubsystemRegistration 娓呯┖ packages锛屾澶勫悓姝ラ噸缃� Initializer 鐘舵�併��
+ /// </summary>
+ [UnityEngine.RuntimeInitializeOnLoadMethod(UnityEngine.RuntimeInitializeLoadType.SubsystemRegistration)]
+ private static void ResetOnDomainReload()
+ {
+ Singleton<YooAssetInitializer>.Instance.Release();
+ }
+#endif
}
diff --git a/Assets/Launch/UI/LaunchWins/LaunchExWin.cs b/Assets/Launch/UI/LaunchWins/LaunchExWin.cs
index f4ec2e7..6d0e134 100644
--- a/Assets/Launch/UI/LaunchWins/LaunchExWin.cs
+++ b/Assets/Launch/UI/LaunchWins/LaunchExWin.cs
@@ -1,4 +1,4 @@
-using System.Collections;
+锘縰sing System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
@@ -36,13 +36,15 @@
// var sprite = LocalResManager.Instance.LoadSprite("Launch_1");
// m_BackGround.overrideSprite = sprite;
// m_BackGround.preserveAspect = true;
- sliderText = InitialFunctionConfig.Get("Language").Numerical3;
- // 鍚屾鍔犺浇淇濈暀锛圷ooAsset 鍒濆鍖栧悗璧� YooAsset sync API锛屽惁鍒欒蛋 legacy AB锛�
- imagebg1.sprite = LocalResManager.Instance.LoadSprite("TY_TB_JH1");
- imagebg2.sprite = LocalResManager.Instance.LoadSprite("TY_TB_JH1");
- imageCircle.sprite = LocalResManager.Instance.LoadSprite("TY_TB_JH2");
- imagebg3.sprite = LocalResManager.Instance.LoadSprite("LoadingBottom");
- imageloding.sprite = LocalResManager.Instance.LoadSprite("LoadingSlider");
+ InitSpritesAsync().Forget();
+ //
+ // sliderText = InitialFunctionConfig.Get("Language").Numerical3;
+ // // 鍚屾鍔犺浇淇濈暀锛圷ooAsset 鍒濆鍖栧悗璧� YooAsset sync API锛屽惁鍒欒蛋 legacy AB锛�
+ // imagebg1.sprite = LocalResManager.Instance.LoadSprite("TY_TB_JH1");
+ // imagebg2.sprite = LocalResManager.Instance.LoadSprite("TY_TB_JH1");
+ // imageCircle.sprite = LocalResManager.Instance.LoadSprite("TY_TB_JH2");
+ // imagebg3.sprite = LocalResManager.Instance.LoadSprite("LoadingBottom");
+ // imageloding.sprite = LocalResManager.Instance.LoadSprite("LoadingSlider");
}
/// <summary>
@@ -92,12 +94,11 @@
m_IosProgressContainer.gameObject.SetActive(false);
//鎵撳寘鐗堟湰 + 鍔熻兘鐗堟湰 + 璇█ID
- VersionConfigEx.Get().ContinueWith(config =>
- {
- if (this == null) return; // destroyed check after await
- m_Version.text = StringUtility.Concat(config.version, "_", config.buildIndex.ToString(),
- "_", InitialFunctionConfig.Get("version").Numerical1, " ", LocalResManager.Id);
- }).Forget();
+ var config = VersionConfigEx.config;
+
+ m_Version.text = StringUtility.Concat(config.version, "_", config.buildIndex.ToString(),
+ "_", InitialFunctionConfig.Get("version").Numerical1, " ", LocalResManager.Id);
+
// m_Version.text = StringUtility.Concat(VersionConfigEx.Get().version, "_", VersionConfigEx.Get().buildIndex.ToString(),
// "_", InitialFunctionConfig.Get("version").Numerical1, " ", LocalResManager.Id);
}
@@ -136,11 +137,9 @@
private void UpdateProgress()
{
- float value;
- if (LocalResManager.step == LocalResManager.LoadDllStep.None)
- value = 0.05f;
- else
- value = DownLoadAndDiscompressTask.Instance.progress;
+ float value = LocalResManager.step == LocalResManager.LoadDllStep.None
+ ? 0.05f
+ : Mathf.Max(0.05f, Launch.DllLoadProgress);
if (float.IsNaN(value) || value < 0.05)
{
@@ -159,36 +158,10 @@
}
- public static GameObject OpenWindow()
+ public static async UniTask<GameObject> OpenWindow()
{
- GameObject window = GameObject.Instantiate(LocalResManager.Instance.LoadBuiltInPrefab("LaunchExWin"));
+ GameObject window = GameObject.Instantiate(await LocalResManager.Instance.LoadBuiltInPrefabAsync("LaunchExWin"));
window.transform.localScale = Vector3.zero;
- return window;
- }
-
- /// <summary>
- /// 寮傛鎵撳紑 Launch 绐楀彛锛圵ebGL 鍏煎锛夈��
- /// 閫氳繃 YooAsset 寮傛鍔犺浇棰勫埗浣撳拰绮剧伒锛岄�傜敤浜庢墍鏈夊钩鍙般��
- /// </summary>
- public static async UniTask<GameObject> OpenWindowAsync()
- {
- var prefab = await LocalResManager.Instance.LoadBuiltInPrefabAsync("LaunchExWin");
- if (prefab == null)
- {
- Debug.LogError("[LaunchExWin] Failed to load LaunchExWin prefab asynchronously.");
- return null;
- }
-
- GameObject window = GameObject.Instantiate(prefab);
- window.transform.localScale = Vector3.zero;
-
- // 寮傛鍔犺浇绮剧伒
- var launchWin = window.GetComponent<LaunchExWin>();
- if (launchWin != null)
- {
- await launchWin.InitSpritesAsync();
- }
-
return window;
}
}
\ No newline at end of file
diff --git a/Assets/Launch/Utility/LaunchUtility.cs b/Assets/Launch/Utility/LaunchUtility.cs
index becbf52..c626827 100644
--- a/Assets/Launch/Utility/LaunchUtility.cs
+++ b/Assets/Launch/Utility/LaunchUtility.cs
@@ -19,6 +19,12 @@
MajorUpdate // 澶х増鏈洿鏂帮紝闇�瑕侀噸鏂颁笅杞�
}
+ //澶嶅埗鍒板壀璐存澘
+#if UNITY_WEBGL && !UNITY_EDITOR
+ [System.Runtime.InteropServices.DllImport("__Internal")]
+ public static extern void UIHelper_CopyToClipboard(string text);
+#endif
+
/// <summary>
/// 姣旇緝鐗堟湰骞惰繑鍥炴洿鏂扮被鍨�
/// </summary>
@@ -117,7 +123,9 @@
try
{
// 棣栧厛灏濊瘯浠嶳esources鍔犺浇鐗堟湰鏂囦欢
- TextAsset versionAsset = Resources.Load<TextAsset>("version");
+ var resRequest = Resources.LoadAsync<TextAsset>("version");
+ await resRequest;
+ TextAsset versionAsset = resRequest.asset as TextAsset;
if (versionAsset != null)
{
diff --git a/Assets/Launch/VersionConfigEx.cs b/Assets/Launch/VersionConfigEx.cs
index 00a3651..4dd908d 100644
--- a/Assets/Launch/VersionConfigEx.cs
+++ b/Assets/Launch/VersionConfigEx.cs
@@ -66,20 +66,8 @@
{
get
{
- if (string.IsNullOrEmpty(m_GameId))
- {
- var gameText = Resources.Load<TextAsset>("Game");
- if (gameText != null)
- {
- m_GameId = gameText.text;
- }
- else
- {
- m_GameId = "xssg";
- }
- }
-
- return m_GameId;
+ // m_GameId 鐢� Get() 寮傛棰勫姞杞斤紝姝ゅ鐩存帴杩斿洖缂撳瓨鍊�
+ return string.IsNullOrEmpty(m_GameId) ? "xssg" : m_GameId;
}
}
@@ -159,7 +147,7 @@
set { m_SdkFileName = value; }
}
- static VersionConfigEx config = null;
+ public static VersionConfigEx config = null;
public async static UniTask<VersionConfigEx> Get()
{
if (config == null)
@@ -173,6 +161,15 @@
}
}
+ // 棰勫姞杞� gameId
+ if (config != null && string.IsNullOrEmpty(config.m_GameId))
+ {
+ var gameReq = Resources.LoadAsync<TextAsset>("Game");
+ await gameReq;
+ TextAsset gameText = gameReq.asset as TextAsset;
+ config.m_GameId = gameText != null ? gameText.text : "xssg";
+ }
+
return config;
}
diff --git a/Assets/Plugins/Android/launcherTemplate.gradle b/Assets/Plugins/Android/launcherTemplate.gradle
index e38cc06..d4eca26 100644
--- a/Assets/Plugins/Android/launcherTemplate.gradle
+++ b/Assets/Plugins/Android/launcherTemplate.gradle
@@ -5,6 +5,7 @@
}
android {
+ namespace "**NAMESPACE**"
ndkPath "**NDKPATH**"
compileSdkVersion **APIVERSION**
diff --git a/Assets/Plugins/Android/mainTemplate.gradle b/Assets/Plugins/Android/mainTemplate.gradle
index 82d0557..100760b 100644
--- a/Assets/Plugins/Android/mainTemplate.gradle
+++ b/Assets/Plugins/Android/mainTemplate.gradle
@@ -3,8 +3,8 @@
dependencies {
implementation fileTree(dir: 'libs', include: ['*.jar'])
- implementation(name: 'vndjgp_v', ext: 'aar') //x.x.x为具体版本
- //SDK基础能力
+ implementation(name: 'vndjgp_v', ext: 'aar') //x.x.x为锟斤拷锟斤拷姹�
+ //SDK锟斤拷锟斤拷锟斤拷锟斤拷
implementation 'com.appsflyer:af-android-sdk:6.9.0'
implementation 'com.android.installreferrer:installreferrer:2.2'
api 'androidx.annotation:annotation:1.5.0'
@@ -19,21 +19,22 @@
}
//base theme
api 'androidx.appcompat:appcompat:1.2.0'
- //ald ui用
+ //ald ui锟斤拷
api 'androidx.cardview:cardview:1.0.0'
- //谷歌能力
- implementation 'com.google.android.gms:play-services-auth:20.1.0' //google服务
- implementation("com.android.billingclient:billing:7.0.0") // google内购
- implementation 'androidx.percentlayout:percentlayout:1.0.0' //google提供的支持库
- implementation 'com.google.android.play:review:2.0.1' //google评价
+ //锟饺革拷锟斤拷锟斤拷
+ implementation 'com.google.android.gms:play-services-auth:20.1.0' //google锟斤拷锟斤拷
+ implementation("com.android.billingclient:billing:7.0.0") // google锟节癸拷
+ implementation 'androidx.percentlayout:percentlayout:1.0.0' //google锟结供锟斤拷支锟街匡拷
+ implementation 'com.google.android.play:review:2.0.1' //google锟斤拷锟斤拷
- //facebook能力
+ //facebook锟斤拷锟斤拷
implementation 'com.facebook.android:facebook-login:latest.release'
implementation 'com.facebook.android:facebook-share:latest.release'
**DEPS**}
android {
+ namespace "com.unity3d.player"
ndkPath "**NDKPATH**"
compileSdkVersion **APIVERSION**
diff --git a/Assets/Plugins/NativeWebSocket/Assets/WebSocket/WebSocket.jslib b/Assets/Plugins/NativeWebSocket/Assets/WebSocket/WebSocket.jslib
index 9d8e42f..07ce4f5 100644
--- a/Assets/Plugins/NativeWebSocket/Assets/WebSocket/WebSocket.jslib
+++ b/Assets/Plugins/NativeWebSocket/Assets/WebSocket/WebSocket.jslib
@@ -198,7 +198,26 @@
if (webSocketState.onError) {
- var msg = "WebSocket error.";
+ var pageProtocol = (typeof window !== 'undefined' && window.location) ? window.location.protocol : 'unknown:';
+ var pageHref = (typeof window !== 'undefined' && window.location) ? window.location.href : 'unknown';
+ var readyState = instance.ws ? instance.ws.readyState : -1;
+ var hints = [];
+
+ if (pageProtocol === 'https:' && instance.url.indexOf('ws://') === 0)
+ hints.push('HTTPS 椤甸潰涓嶈兘杩炴帴闈炲畨鍏� ws://锛岄渶瑕佹敼涓� wss://');
+
+ if (readyState === 3)
+ hints.push('杩炴帴鍦ㄦ彙鎵嬮樁娈靛凡鍏抽棴锛屽父瑙佸師鍥狅細鐩爣绔彛涓嶆槸 WebSocket 鏈嶅姟銆佹湇鍔$鏈鐞� Upgrade 鎻℃墜銆佺鍙f湭寮�鏀炬垨鍙嶅悜浠g悊鏈�忎紶 Upgrade 澶�');
+
+ var msg = '[JSLIB WebSocket] error url=' + instance.url +
+ ' pageProtocol=' + pageProtocol +
+ ' readyState=' + readyState +
+ ' hasSubProtocols=' + (instance.subprotocols && instance.subprotocols.length > 0 ? 'true' : 'false') +
+ ' page=' + pageHref;
+
+ if (hints.length > 0)
+ msg += ' hints=' + hints.join(' | ');
+
var length = lengthBytesUTF8(msg) + 1;
var buffer = _malloc(length);
stringToUTF8(msg, buffer, length);
@@ -218,6 +237,24 @@
if (webSocketState.debug)
console.log("[JSLIB WebSocket] Closed.");
+ if (webSocketState.onError && ev.code === 1006) {
+ var pageProtocol = (typeof window !== 'undefined' && window.location) ? window.location.protocol : 'unknown:';
+ var msg = '[JSLIB WebSocket] abnormal close code=1006 url=' + instance.url +
+ ' pageProtocol=' + pageProtocol +
+ ' reason=' + (ev.reason || '') +
+ ' wasClean=' + (ev.wasClean ? 'true' : 'false') +
+ ' hint=閫氬父琛ㄧず鎻℃墜澶辫触鎴栫綉缁滃眰鐩存帴鎷掔粷锛涘鏋滃綋鍓嶇鍙e師鏈槸 TCP 娓告垙鏈嶇鍙o紝闇�瑕佸崟鐙彁渚� WebSocket 缃戝叧';
+ var length = lengthBytesUTF8(msg) + 1;
+ var buffer = _malloc(length);
+ stringToUTF8(msg, buffer, length);
+
+ try {
+ Module.dynCall_vii(webSocketState.onError, instanceId, buffer);
+ } finally {
+ _free(buffer);
+ }
+ }
+
if (webSocketState.onClose)
Module.dynCall_vii(webSocketState.onClose, instanceId, ev.code);
diff --git a/Assets/Plugins/WebGL.meta b/Assets/Plugins/WebGL.meta
new file mode 100644
index 0000000..6771c39
--- /dev/null
+++ b/Assets/Plugins/WebGL.meta
@@ -0,0 +1,8 @@
+fileFormatVersion: 2
+guid: a9f0f8eb5c775554f921082286aae669
+folderAsset: yes
+DefaultImporter:
+ externalObjects: {}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/Plugins/WebGL/Clipboard.jslib b/Assets/Plugins/WebGL/Clipboard.jslib
new file mode 100644
index 0000000..66821b3
--- /dev/null
+++ b/Assets/Plugins/WebGL/Clipboard.jslib
@@ -0,0 +1,21 @@
+mergeInto(LibraryManager.library, {
+ UIHelper_CopyToClipboard: function(textPtr) {
+ var text = UTF8ToString(textPtr);
+ if (navigator.clipboard && navigator.clipboard.writeText) {
+ navigator.clipboard.writeText(text).catch(function(err) {
+ console.warn("navigator.clipboard.writeText failed: " + err);
+ });
+ } else {
+ // 闄嶇骇鏂规锛歟xecCommand锛堥儴鍒嗘棫娴忚鍣級
+ var el = document.createElement("textarea");
+ el.value = text;
+ el.style.position = "fixed";
+ el.style.opacity = "0";
+ document.body.appendChild(el);
+ el.focus();
+ el.select();
+ try { document.execCommand("copy"); } catch(e) {}
+ document.body.removeChild(el);
+ }
+ }
+});
diff --git a/Assets/Plugins/WebGL/Clipboard.jslib.meta b/Assets/Plugins/WebGL/Clipboard.jslib.meta
new file mode 100644
index 0000000..00634b3
--- /dev/null
+++ b/Assets/Plugins/WebGL/Clipboard.jslib.meta
@@ -0,0 +1,32 @@
+fileFormatVersion: 2
+guid: ccfd2e77c51e4b745a0a42d02c271480
+PluginImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ iconMap: {}
+ executionOrder: {}
+ defineConstraints: []
+ isPreloaded: 0
+ isOverridable: 0
+ isExplicitlyReferenced: 0
+ validateReferences: 1
+ platformData:
+ - first:
+ Any:
+ second:
+ enabled: 0
+ settings: {}
+ - first:
+ Editor: Editor
+ second:
+ enabled: 0
+ settings:
+ DefaultValueInitialized: true
+ - first:
+ WebGL: WebGL
+ second:
+ enabled: 1
+ settings: {}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/Resources/Scenes/Launch.unity b/Assets/Resources/Scenes/Launch.unity
index ea0b58f..bcb90c2 100644
--- a/Assets/Resources/Scenes/Launch.unity
+++ b/Assets/Resources/Scenes/Launch.unity
@@ -152,8 +152,8 @@
m_Script: {fileID: 11500000, guid: b3c8dbd062ed4d5459217dccb0ee389f, type: 3}
m_Name:
m_EditorClassIdentifier:
- isOpenConfigTesting: 0
isOpenBattleDebug: 1
+ isOpenSkillLogFile: 0
--- !u!4 &421128702
Transform:
m_ObjectHideFlags: 0
diff --git a/Assets/Spine/Runtime/spine-unity/Components/SkeletonRenderer.cs b/Assets/Spine/Runtime/spine-unity/Components/SkeletonRenderer.cs
index 3ba2c43..648bb1a 100644
--- a/Assets/Spine/Runtime/spine-unity/Components/SkeletonRenderer.cs
+++ b/Assets/Spine/Runtime/spine-unity/Components/SkeletonRenderer.cs
@@ -812,6 +812,19 @@
}
this.meshRenderer.materials = maskMaterials.materialsOutsideMask;
}
+
+#if UNITY_EDITOR
+ if (Application.isPlaying)
+ {
+ for (int i = 0; i < meshRenderer.materials.Length; i++) {
+ Material _material = meshRenderer.materials[i];
+ if (_material != null)
+ {
+ _material.shader = Shader.Find(_material.shader.name);
+ }
+ }
+ }
+#endif
}
private bool InitSpriteMaskMaterialsInsideMask () {
diff --git a/Assets/Spine/Runtime/spine-unity/Shaders/BlendModes/Spine-Skeleton-PMA-Additive.shader b/Assets/Spine/Runtime/spine-unity/Shaders/BlendModes/Spine-Skeleton-PMA-Additive.shader
index a9cb2cb..0e4fe27 100644
--- a/Assets/Spine/Runtime/spine-unity/Shaders/BlendModes/Spine-Skeleton-PMA-Additive.shader
+++ b/Assets/Spine/Runtime/spine-unity/Shaders/BlendModes/Spine-Skeleton-PMA-Additive.shader
@@ -1,4 +1,4 @@
-锘�// Spine/Skeleton PMA Screen
+// Spine/Skeleton PMA Screen
// - single color multiply tint
// - unlit
// - Premultiplied alpha Multiply blending
@@ -48,7 +48,7 @@
CGPROGRAM
#pragma vertex vert
#pragma fragment frag
- #pragma shader_feature _ _STRAIGHT_ALPHA_INPUT
+ #pragma multi_compile _ _STRAIGHT_ALPHA_INPUT
#include "../CGIncludes/Spine-BlendModes-NormalPass.cginc"
ENDCG
}
diff --git a/Assets/Spine/Runtime/spine-unity/Shaders/BlendModes/Spine-Skeleton-PMA-Multiply.shader b/Assets/Spine/Runtime/spine-unity/Shaders/BlendModes/Spine-Skeleton-PMA-Multiply.shader
index 574facd..434bbc1 100644
--- a/Assets/Spine/Runtime/spine-unity/Shaders/BlendModes/Spine-Skeleton-PMA-Multiply.shader
+++ b/Assets/Spine/Runtime/spine-unity/Shaders/BlendModes/Spine-Skeleton-PMA-Multiply.shader
@@ -1,4 +1,4 @@
-锘�// Spine/Skeleton PMA Multiply
+// Spine/Skeleton PMA Multiply
// - single color multiply tint
// - unlit
// - Premultiplied alpha Multiply blending
@@ -48,7 +48,7 @@
CGPROGRAM
#pragma vertex vert
#pragma fragment frag
- #pragma shader_feature _ _STRAIGHT_ALPHA_INPUT
+ #pragma multi_compile _ _STRAIGHT_ALPHA_INPUT
#include "../CGIncludes/Spine-BlendModes-NormalPass.cginc"
ENDCG
}
diff --git a/Assets/Spine/Runtime/spine-unity/Shaders/BlendModes/Spine-Skeleton-PMA-Screen.shader b/Assets/Spine/Runtime/spine-unity/Shaders/BlendModes/Spine-Skeleton-PMA-Screen.shader
index 53298c6..1ff90bb 100644
--- a/Assets/Spine/Runtime/spine-unity/Shaders/BlendModes/Spine-Skeleton-PMA-Screen.shader
+++ b/Assets/Spine/Runtime/spine-unity/Shaders/BlendModes/Spine-Skeleton-PMA-Screen.shader
@@ -1,4 +1,4 @@
-锘�// Spine/Skeleton PMA Screen
+// Spine/Skeleton PMA Screen
// - single color multiply tint
// - unlit
// - Premultiplied alpha Multiply blending
@@ -48,7 +48,7 @@
CGPROGRAM
#pragma vertex vert
#pragma fragment frag
- #pragma shader_feature _ _STRAIGHT_ALPHA_INPUT
+ #pragma multi_compile _ _STRAIGHT_ALPHA_INPUT
#include "../CGIncludes/Spine-BlendModes-NormalPass.cginc"
ENDCG
}
diff --git a/Assets/Spine/Runtime/spine-unity/Shaders/Outline/SkeletonGraphic/Spine-SkeletonGraphic-Outline.shader b/Assets/Spine/Runtime/spine-unity/Shaders/Outline/SkeletonGraphic/Spine-SkeletonGraphic-Outline.shader
index 6ef6cb0..c36c97f 100644
--- a/Assets/Spine/Runtime/spine-unity/Shaders/Outline/SkeletonGraphic/Spine-SkeletonGraphic-Outline.shader
+++ b/Assets/Spine/Runtime/spine-unity/Shaders/Outline/SkeletonGraphic/Spine-SkeletonGraphic-Outline.shader
@@ -66,8 +66,8 @@
#pragma vertex vertOutlineGraphic
#pragma fragment fragOutline
#define SKELETON_GRAPHIC
- #pragma shader_feature _ _USE8NEIGHBOURHOOD_ON
- #pragma shader_feature _ _USE_SCREENSPACE_OUTLINE_WIDTH
+ #pragma multi_compile _ _USE8NEIGHBOURHOOD_ON
+ #pragma multi_compile _ _USE_SCREENSPACE_OUTLINE_WIDTH
#include "../CGIncludes/Spine-Outline-Pass.cginc"
ENDCG
}
diff --git a/Assets/Spine/Runtime/spine-unity/Shaders/Outline/Spine-Skeleton-Outline.shader b/Assets/Spine/Runtime/spine-unity/Shaders/Outline/Spine-Skeleton-Outline.shader
index 4e6aed0..d314473 100644
--- a/Assets/Spine/Runtime/spine-unity/Shaders/Outline/Spine-Skeleton-Outline.shader
+++ b/Assets/Spine/Runtime/spine-unity/Shaders/Outline/Spine-Skeleton-Outline.shader
@@ -41,9 +41,9 @@
CGPROGRAM
#pragma vertex vertOutline
#pragma fragment fragOutline
- #pragma shader_feature _ _USE8NEIGHBOURHOOD_ON
- #pragma shader_feature _ _USE_SCREENSPACE_OUTLINE_WIDTH
- #pragma shader_feature _ _OUTLINE_FILL_INSIDE
+ #pragma multi_compile _ _USE8NEIGHBOURHOOD_ON
+ #pragma multi_compile _ _USE_SCREENSPACE_OUTLINE_WIDTH
+ #pragma multi_compile _ _OUTLINE_FILL_INSIDE
#include "CGIncludes/Spine-Outline-Pass.cginc"
ENDCG
}
diff --git a/Assets/Spine/Runtime/spine-unity/Shaders/Outline/Spine-Skeleton-OutlineOnly-ZWrite.shader b/Assets/Spine/Runtime/spine-unity/Shaders/Outline/Spine-Skeleton-OutlineOnly-ZWrite.shader
index e1f7c03..41838b5 100644
--- a/Assets/Spine/Runtime/spine-unity/Shaders/Outline/Spine-Skeleton-OutlineOnly-ZWrite.shader
+++ b/Assets/Spine/Runtime/spine-unity/Shaders/Outline/Spine-Skeleton-OutlineOnly-ZWrite.shader
@@ -55,9 +55,9 @@
CGPROGRAM
#pragma vertex vertOutline
#pragma fragment fragOutline
- #pragma shader_feature _ _USE8NEIGHBOURHOOD_ON
- #pragma shader_feature _ _USE_SCREENSPACE_OUTLINE_WIDTH
- #pragma shader_feature _ _OUTLINE_FILL_INSIDE
+ #pragma multi_compile _ _USE8NEIGHBOURHOOD_ON
+ #pragma multi_compile _ _USE_SCREENSPACE_OUTLINE_WIDTH
+ #pragma multi_compile _ _OUTLINE_FILL_INSIDE
#include "CGIncludes/Spine-Outline-Pass.cginc"
ENDCG
}
diff --git a/Assets/Spine/Runtime/spine-unity/Shaders/SkeletonGraphic/Spine-SkeletonGraphic-Additive.shader b/Assets/Spine/Runtime/spine-unity/Shaders/SkeletonGraphic/Spine-SkeletonGraphic-Additive.shader
index 6d0862f..21032b5 100644
--- a/Assets/Spine/Runtime/spine-unity/Shaders/SkeletonGraphic/Spine-SkeletonGraphic-Additive.shader
+++ b/Assets/Spine/Runtime/spine-unity/Shaders/SkeletonGraphic/Spine-SkeletonGraphic-Additive.shader
@@ -65,8 +65,8 @@
Name "Normal"
CGPROGRAM
- #pragma shader_feature _ _STRAIGHT_ALPHA_INPUT
- #pragma shader_feature _ _CANVAS_GROUP_COMPATIBLE
+ #pragma multi_compile _ _STRAIGHT_ALPHA_INPUT
+ #pragma multi_compile _ _CANVAS_GROUP_COMPATIBLE
#pragma vertex vert
#pragma fragment frag
#pragma target 2.0
diff --git a/Assets/Spine/Runtime/spine-unity/Shaders/SkeletonGraphic/Spine-SkeletonGraphic-Fill.shader b/Assets/Spine/Runtime/spine-unity/Shaders/SkeletonGraphic/Spine-SkeletonGraphic-Fill.shader
index dbc3dc3..8b6f3e1 100644
--- a/Assets/Spine/Runtime/spine-unity/Shaders/SkeletonGraphic/Spine-SkeletonGraphic-Fill.shader
+++ b/Assets/Spine/Runtime/spine-unity/Shaders/SkeletonGraphic/Spine-SkeletonGraphic-Fill.shader
@@ -65,8 +65,8 @@
Name "Normal"
CGPROGRAM
- #pragma shader_feature _ _STRAIGHT_ALPHA_INPUT
- #pragma shader_feature _ _CANVAS_GROUP_COMPATIBLE
+ #pragma multi_compile _ _STRAIGHT_ALPHA_INPUT
+ #pragma multi_compile _ _CANVAS_GROUP_COMPATIBLE
#pragma vertex vert
#pragma fragment frag
#pragma target 2.0
diff --git a/Assets/Spine/Runtime/spine-unity/Shaders/SkeletonGraphic/Spine-SkeletonGraphic-Grayscale.shader b/Assets/Spine/Runtime/spine-unity/Shaders/SkeletonGraphic/Spine-SkeletonGraphic-Grayscale.shader
index 6499e4f..604cab5 100644
--- a/Assets/Spine/Runtime/spine-unity/Shaders/SkeletonGraphic/Spine-SkeletonGraphic-Grayscale.shader
+++ b/Assets/Spine/Runtime/spine-unity/Shaders/SkeletonGraphic/Spine-SkeletonGraphic-Grayscale.shader
@@ -63,8 +63,8 @@
Name "Normal"
CGPROGRAM
- #pragma shader_feature _ _STRAIGHT_ALPHA_INPUT
- #pragma shader_feature _ _CANVAS_GROUP_COMPATIBLE
+ #pragma multi_compile _ _STRAIGHT_ALPHA_INPUT
+ #pragma multi_compile _ _CANVAS_GROUP_COMPATIBLE
#pragma vertex vert
#pragma fragment frag
#pragma target 2.0
diff --git a/Assets/Spine/Runtime/spine-unity/Shaders/SkeletonGraphic/Spine-SkeletonGraphic-Multiply.shader b/Assets/Spine/Runtime/spine-unity/Shaders/SkeletonGraphic/Spine-SkeletonGraphic-Multiply.shader
index 5ebecc1..70b0190 100644
--- a/Assets/Spine/Runtime/spine-unity/Shaders/SkeletonGraphic/Spine-SkeletonGraphic-Multiply.shader
+++ b/Assets/Spine/Runtime/spine-unity/Shaders/SkeletonGraphic/Spine-SkeletonGraphic-Multiply.shader
@@ -65,8 +65,8 @@
Name "Normal"
CGPROGRAM
- #pragma shader_feature _ _STRAIGHT_ALPHA_INPUT
- #pragma shader_feature _ _CANVAS_GROUP_COMPATIBLE
+ #pragma multi_compile _ _STRAIGHT_ALPHA_INPUT
+ #pragma multi_compile _ _CANVAS_GROUP_COMPATIBLE
#pragma vertex vert
#pragma fragment frag
#pragma target 2.0
diff --git a/Assets/Spine/Runtime/spine-unity/Shaders/SkeletonGraphic/Spine-SkeletonGraphic-Screen.shader b/Assets/Spine/Runtime/spine-unity/Shaders/SkeletonGraphic/Spine-SkeletonGraphic-Screen.shader
index e7953b9..a1a4f7c 100644
--- a/Assets/Spine/Runtime/spine-unity/Shaders/SkeletonGraphic/Spine-SkeletonGraphic-Screen.shader
+++ b/Assets/Spine/Runtime/spine-unity/Shaders/SkeletonGraphic/Spine-SkeletonGraphic-Screen.shader
@@ -65,8 +65,8 @@
Name "Normal"
CGPROGRAM
- #pragma shader_feature _ _STRAIGHT_ALPHA_INPUT
- #pragma shader_feature _ _CANVAS_GROUP_COMPATIBLE
+ #pragma multi_compile _ _STRAIGHT_ALPHA_INPUT
+ #pragma multi_compile _ _CANVAS_GROUP_COMPATIBLE
#pragma vertex vert
#pragma fragment frag
#pragma target 2.0
diff --git a/Assets/Spine/Runtime/spine-unity/Shaders/SkeletonGraphic/Spine-SkeletonGraphic.shader b/Assets/Spine/Runtime/spine-unity/Shaders/SkeletonGraphic/Spine-SkeletonGraphic.shader
index 0932e5e..2dc85b1 100644
--- a/Assets/Spine/Runtime/spine-unity/Shaders/SkeletonGraphic/Spine-SkeletonGraphic.shader
+++ b/Assets/Spine/Runtime/spine-unity/Shaders/SkeletonGraphic/Spine-SkeletonGraphic.shader
@@ -65,8 +65,8 @@
Name "Normal"
CGPROGRAM
- #pragma shader_feature _ _STRAIGHT_ALPHA_INPUT
- #pragma shader_feature _ _CANVAS_GROUP_COMPATIBLE
+ #pragma multi_compile _ _STRAIGHT_ALPHA_INPUT
+ #pragma multi_compile _ _CANVAS_GROUP_COMPATIBLE
#pragma vertex vert
#pragma fragment frag
#pragma target 2.0
diff --git a/Assets/Spine/Runtime/spine-unity/Shaders/SkeletonGraphic/TintBlack/Spine-SkeletonGraphic-TintBlack-Additive.shader b/Assets/Spine/Runtime/spine-unity/Shaders/SkeletonGraphic/TintBlack/Spine-SkeletonGraphic-TintBlack-Additive.shader
index b569b76..0a2de4a 100644
--- a/Assets/Spine/Runtime/spine-unity/Shaders/SkeletonGraphic/TintBlack/Spine-SkeletonGraphic-TintBlack-Additive.shader
+++ b/Assets/Spine/Runtime/spine-unity/Shaders/SkeletonGraphic/TintBlack/Spine-SkeletonGraphic-TintBlack-Additive.shader
@@ -66,9 +66,9 @@
Name "Normal"
CGPROGRAM
- #pragma shader_feature _ _STRAIGHT_ALPHA_INPUT
- #pragma shader_feature _ _CANVAS_GROUP_COMPATIBLE
- #pragma shader_feature _ _DARK_COLOR_ALPHA_ADDITIVE
+ #pragma multi_compile _ _STRAIGHT_ALPHA_INPUT
+ #pragma multi_compile _ _CANVAS_GROUP_COMPATIBLE
+ #pragma multi_compile _ _DARK_COLOR_ALPHA_ADDITIVE
#pragma vertex vert
#pragma fragment frag
diff --git a/Assets/Spine/Runtime/spine-unity/Shaders/SkeletonGraphic/TintBlack/Spine-SkeletonGraphic-TintBlack-Multiply.shader b/Assets/Spine/Runtime/spine-unity/Shaders/SkeletonGraphic/TintBlack/Spine-SkeletonGraphic-TintBlack-Multiply.shader
index a528577..71880ac 100644
--- a/Assets/Spine/Runtime/spine-unity/Shaders/SkeletonGraphic/TintBlack/Spine-SkeletonGraphic-TintBlack-Multiply.shader
+++ b/Assets/Spine/Runtime/spine-unity/Shaders/SkeletonGraphic/TintBlack/Spine-SkeletonGraphic-TintBlack-Multiply.shader
@@ -66,9 +66,9 @@
Name "Normal"
CGPROGRAM
- #pragma shader_feature _ _STRAIGHT_ALPHA_INPUT
- #pragma shader_feature _ _CANVAS_GROUP_COMPATIBLE
- #pragma shader_feature _ _DARK_COLOR_ALPHA_ADDITIVE
+ #pragma multi_compile _ _STRAIGHT_ALPHA_INPUT
+ #pragma multi_compile _ _CANVAS_GROUP_COMPATIBLE
+ #pragma multi_compile _ _DARK_COLOR_ALPHA_ADDITIVE
#pragma vertex vert
#pragma fragment frag
diff --git a/Assets/Spine/Runtime/spine-unity/Shaders/SkeletonGraphic/TintBlack/Spine-SkeletonGraphic-TintBlack-Screen.shader b/Assets/Spine/Runtime/spine-unity/Shaders/SkeletonGraphic/TintBlack/Spine-SkeletonGraphic-TintBlack-Screen.shader
index 56e0ed5..59a43fc 100644
--- a/Assets/Spine/Runtime/spine-unity/Shaders/SkeletonGraphic/TintBlack/Spine-SkeletonGraphic-TintBlack-Screen.shader
+++ b/Assets/Spine/Runtime/spine-unity/Shaders/SkeletonGraphic/TintBlack/Spine-SkeletonGraphic-TintBlack-Screen.shader
@@ -66,9 +66,9 @@
Name "Normal"
CGPROGRAM
- #pragma shader_feature _ _STRAIGHT_ALPHA_INPUT
- #pragma shader_feature _ _CANVAS_GROUP_COMPATIBLE
- #pragma shader_feature _ _DARK_COLOR_ALPHA_ADDITIVE
+ #pragma multi_compile _ _STRAIGHT_ALPHA_INPUT
+ #pragma multi_compile _ _CANVAS_GROUP_COMPATIBLE
+ #pragma multi_compile _ _DARK_COLOR_ALPHA_ADDITIVE
#pragma vertex vert
#pragma fragment frag
diff --git a/Assets/Spine/Runtime/spine-unity/Shaders/SkeletonGraphic/TintBlack/Spine-SkeletonGraphic-TintBlack.shader b/Assets/Spine/Runtime/spine-unity/Shaders/SkeletonGraphic/TintBlack/Spine-SkeletonGraphic-TintBlack.shader
index 678ac9a..8a8aaf0 100644
--- a/Assets/Spine/Runtime/spine-unity/Shaders/SkeletonGraphic/TintBlack/Spine-SkeletonGraphic-TintBlack.shader
+++ b/Assets/Spine/Runtime/spine-unity/Shaders/SkeletonGraphic/TintBlack/Spine-SkeletonGraphic-TintBlack.shader
@@ -66,9 +66,9 @@
Name "Normal"
CGPROGRAM
- #pragma shader_feature _ _STRAIGHT_ALPHA_INPUT
- #pragma shader_feature _ _CANVAS_GROUP_COMPATIBLE
- #pragma shader_feature _ _DARK_COLOR_ALPHA_ADDITIVE
+ #pragma multi_compile _ _STRAIGHT_ALPHA_INPUT
+ #pragma multi_compile _ _CANVAS_GROUP_COMPATIBLE
+ #pragma multi_compile _ _DARK_COLOR_ALPHA_ADDITIVE
#pragma vertex vert
#pragma fragment frag
diff --git a/Assets/Spine/Runtime/spine-unity/Shaders/Spine-Skeleton-Fill.shader b/Assets/Spine/Runtime/spine-unity/Shaders/Spine-Skeleton-Fill.shader
index af7ba9c..77b8201 100644
--- a/Assets/Spine/Runtime/spine-unity/Shaders/Spine-Skeleton-Fill.shader
+++ b/Assets/Spine/Runtime/spine-unity/Shaders/Spine-Skeleton-Fill.shader
@@ -41,7 +41,7 @@
Name "Normal"
CGPROGRAM
- #pragma shader_feature _ _STRAIGHT_ALPHA_INPUT
+ #pragma multi_compile _ _STRAIGHT_ALPHA_INPUT
#pragma vertex vert
#pragma fragment frag
#include "UnityCG.cginc"
diff --git a/Assets/Spine/Runtime/spine-unity/Shaders/Spine-Skeleton-Lit-ZWrite.shader b/Assets/Spine/Runtime/spine-unity/Shaders/Spine-Skeleton-Lit-ZWrite.shader
index 2f33d2f..c95a5cf 100644
--- a/Assets/Spine/Runtime/spine-unity/Shaders/Spine-Skeleton-Lit-ZWrite.shader
+++ b/Assets/Spine/Runtime/spine-unity/Shaders/Spine-Skeleton-Lit-ZWrite.shader
@@ -46,9 +46,9 @@
Blend One OneMinusSrcAlpha
CGPROGRAM
- #pragma shader_feature _ _STRAIGHT_ALPHA_INPUT
- #pragma shader_feature _ _DOUBLE_SIDED_LIGHTING
- #pragma shader_feature _ _LIGHT_AFFECTS_ADDITIVE
+ #pragma multi_compile _ _STRAIGHT_ALPHA_INPUT
+ #pragma multi_compile _ _DOUBLE_SIDED_LIGHTING
+ #pragma multi_compile _ _LIGHT_AFFECTS_ADDITIVE
#pragma vertex vert
#pragma fragment frag
#pragma target 2.0
diff --git a/Assets/Spine/Runtime/spine-unity/Shaders/Spine-Skeleton-Lit.shader b/Assets/Spine/Runtime/spine-unity/Shaders/Spine-Skeleton-Lit.shader
index f01806f..e0a3b86 100644
--- a/Assets/Spine/Runtime/spine-unity/Shaders/Spine-Skeleton-Lit.shader
+++ b/Assets/Spine/Runtime/spine-unity/Shaders/Spine-Skeleton-Lit.shader
@@ -45,9 +45,9 @@
Blend One OneMinusSrcAlpha
CGPROGRAM
- #pragma shader_feature _ _STRAIGHT_ALPHA_INPUT
- #pragma shader_feature _ _DOUBLE_SIDED_LIGHTING
- #pragma shader_feature _ _LIGHT_AFFECTS_ADDITIVE
+ #pragma multi_compile _ _STRAIGHT_ALPHA_INPUT
+ #pragma multi_compile _ _DOUBLE_SIDED_LIGHTING
+ #pragma multi_compile _ _LIGHT_AFFECTS_ADDITIVE
#pragma vertex vert
#pragma fragment frag
#pragma target 2.0
diff --git a/Assets/Spine/Runtime/spine-unity/Shaders/Spine-Skeleton-Tint.shader b/Assets/Spine/Runtime/spine-unity/Shaders/Spine-Skeleton-Tint.shader
index 424dcf6..5745952 100644
--- a/Assets/Spine/Runtime/spine-unity/Shaders/Spine-Skeleton-Tint.shader
+++ b/Assets/Spine/Runtime/spine-unity/Shaders/Spine-Skeleton-Tint.shader
@@ -47,8 +47,8 @@
Name "Normal"
CGPROGRAM
- #pragma shader_feature _ _STRAIGHT_ALPHA_INPUT
- #pragma shader_feature _ _DARK_COLOR_ALPHA_ADDITIVE
+ #pragma multi_compile _ _STRAIGHT_ALPHA_INPUT
+ #pragma multi_compile _ _DARK_COLOR_ALPHA_ADDITIVE
#pragma vertex vert
#pragma fragment frag
#include "UnityCG.cginc"
diff --git a/Assets/Spine/Runtime/spine-unity/Shaders/Spine-Skeleton-TintBlack.shader b/Assets/Spine/Runtime/spine-unity/Shaders/Spine-Skeleton-TintBlack.shader
index 3288349..b538009 100644
--- a/Assets/Spine/Runtime/spine-unity/Shaders/Spine-Skeleton-TintBlack.shader
+++ b/Assets/Spine/Runtime/spine-unity/Shaders/Spine-Skeleton-TintBlack.shader
@@ -50,8 +50,8 @@
Name "Normal"
CGPROGRAM
- #pragma shader_feature _ _STRAIGHT_ALPHA_INPUT
- #pragma shader_feature _ _DARK_COLOR_ALPHA_ADDITIVE
+ #pragma multi_compile _ _STRAIGHT_ALPHA_INPUT
+ #pragma multi_compile _ _DARK_COLOR_ALPHA_ADDITIVE
#pragma vertex vert
#pragma fragment frag
#include "UnityCG.cginc"
diff --git a/Assets/Spine/Runtime/spine-unity/Shaders/Spine-Skeleton.shader b/Assets/Spine/Runtime/spine-unity/Shaders/Spine-Skeleton.shader
index 708a50a..5d32681 100644
--- a/Assets/Spine/Runtime/spine-unity/Shaders/Spine-Skeleton.shader
+++ b/Assets/Spine/Runtime/spine-unity/Shaders/Spine-Skeleton.shader
@@ -38,7 +38,7 @@
Name "Normal"
CGPROGRAM
- #pragma shader_feature _ _STRAIGHT_ALPHA_INPUT
+ #pragma multi_compile _ _STRAIGHT_ALPHA_INPUT
#pragma vertex vert
#pragma fragment frag
#include "UnityCG.cginc"
diff --git a/Assets/Spine/Runtime/spine-unity/Shaders/Spine-Special-Skeleton-Grayscale.shader b/Assets/Spine/Runtime/spine-unity/Shaders/Spine-Special-Skeleton-Grayscale.shader
index a2f3618..98ae611 100644
--- a/Assets/Spine/Runtime/spine-unity/Shaders/Spine-Special-Skeleton-Grayscale.shader
+++ b/Assets/Spine/Runtime/spine-unity/Shaders/Spine-Special-Skeleton-Grayscale.shader
@@ -41,7 +41,7 @@
Name "Normal"
CGPROGRAM
- #pragma shader_feature _ _STRAIGHT_ALPHA_INPUT
+ #pragma multi_compile _ _STRAIGHT_ALPHA_INPUT
#pragma vertex vert
#pragma fragment frag
#include "UnityCG.cginc"
diff --git a/Assets/Spine/Runtime/spine-unity/Shaders/Sprite/SpritesPixelLit.shader b/Assets/Spine/Runtime/spine-unity/Shaders/Sprite/SpritesPixelLit.shader
index 8910d40..db50d59 100644
--- a/Assets/Spine/Runtime/spine-unity/Shaders/Sprite/SpritesPixelLit.shader
+++ b/Assets/Spine/Runtime/spine-unity/Shaders/Sprite/SpritesPixelLit.shader
@@ -85,21 +85,21 @@
CGPROGRAM
#pragma target 3.0
- #pragma shader_feature _ _ALPHABLEND_ON _ALPHAPREMULTIPLY_ON _ALPHAPREMULTIPLY_VERTEX_ONLY _ADDITIVEBLEND _ADDITIVEBLEND_SOFT _MULTIPLYBLEND _MULTIPLYBLEND_X2
- #pragma shader_feature _ _FIXED_NORMALS_VIEWSPACE _FIXED_NORMALS_VIEWSPACE_BACKFACE _FIXED_NORMALS_MODELSPACE _FIXED_NORMALS_MODELSPACE_BACKFACE _FIXED_NORMALS_WORLDSPACE
- #pragma shader_feature _ _SPECULAR _SPECULAR_GLOSSMAP
- #pragma shader_feature _NORMALMAP
- #pragma shader_feature _ALPHA_CLIP
- #pragma shader_feature _EMISSION
- #pragma shader_feature _RIM_LIGHTING
- #pragma shader_feature _DIFFUSE_RAMP
- #pragma shader_feature _ _FULLRANGE_HARD_RAMP _FULLRANGE_SOFT_RAMP _OLD_HARD_RAMP _OLD_SOFT_RAMP
- #pragma shader_feature _COLOR_ADJUST
- #pragma shader_feature _TEXTURE_BLEND
- #pragma shader_feature _SPHERICAL_HARMONICS
- #pragma shader_feature _FOG
- #pragma shader_feature _LIGHT_AFFECTS_ADDITIVE
- #pragma shader_feature _TINT_BLACK_ON
+ #pragma multi_compile _ _ALPHABLEND_ON _ALPHAPREMULTIPLY_ON _ALPHAPREMULTIPLY_VERTEX_ONLY _ADDITIVEBLEND _ADDITIVEBLEND_SOFT _MULTIPLYBLEND _MULTIPLYBLEND_X2
+ #pragma multi_compile _ _FIXED_NORMALS_VIEWSPACE _FIXED_NORMALS_VIEWSPACE_BACKFACE _FIXED_NORMALS_MODELSPACE _FIXED_NORMALS_MODELSPACE_BACKFACE _FIXED_NORMALS_WORLDSPACE
+ #pragma multi_compile _ _SPECULAR _SPECULAR_GLOSSMAP
+ #pragma multi_compile _NORMALMAP
+ #pragma multi_compile _ALPHA_CLIP
+ #pragma multi_compile _EMISSION
+ #pragma multi_compile _RIM_LIGHTING
+ #pragma multi_compile _DIFFUSE_RAMP
+ #pragma multi_compile _ _FULLRANGE_HARD_RAMP _FULLRANGE_SOFT_RAMP _OLD_HARD_RAMP _OLD_SOFT_RAMP
+ #pragma multi_compile _COLOR_ADJUST
+ #pragma multi_compile _TEXTURE_BLEND
+ #pragma multi_compile _SPHERICAL_HARMONICS
+ #pragma multi_compile _FOG
+ #pragma multi_compile _LIGHT_AFFECTS_ADDITIVE
+ #pragma multi_compile _TINT_BLACK_ON
#pragma multi_compile_fwdbase
#pragma fragmentoption ARB_precision_hint_fastest
@@ -124,16 +124,16 @@
CGPROGRAM
#pragma target 3.0
- #pragma shader_feature _ _ALPHABLEND_ON _ALPHAPREMULTIPLY_ON _ALPHAPREMULTIPLY_VERTEX_ONLY _ADDITIVEBLEND _ADDITIVEBLEND_SOFT _MULTIPLYBLEND _MULTIPLYBLEND_X2
- #pragma shader_feature _ _FIXED_NORMALS_VIEWSPACE _FIXED_NORMALS_VIEWSPACE_BACKFACE _FIXED_NORMALS_MODELSPACE _FIXED_NORMALS_MODELSPACE_BACKFACE _FIXED_NORMALS_WORLDSPACE
- #pragma shader_feature _ _SPECULAR _SPECULAR_GLOSSMAP
- #pragma shader_feature _NORMALMAP
- #pragma shader_feature _ALPHA_CLIP
- #pragma shader_feature _DIFFUSE_RAMP
- #pragma shader_feature _ _FULLRANGE_HARD_RAMP _FULLRANGE_SOFT_RAMP _OLD_HARD_RAMP _OLD_SOFT_RAMP
- #pragma shader_feature _COLOR_ADJUST
- #pragma shader_feature _TEXTURE_BLEND
- #pragma shader_feature _FOG
+ #pragma multi_compile _ _ALPHABLEND_ON _ALPHAPREMULTIPLY_ON _ALPHAPREMULTIPLY_VERTEX_ONLY _ADDITIVEBLEND _ADDITIVEBLEND_SOFT _MULTIPLYBLEND _MULTIPLYBLEND_X2
+ #pragma multi_compile _ _FIXED_NORMALS_VIEWSPACE _FIXED_NORMALS_VIEWSPACE_BACKFACE _FIXED_NORMALS_MODELSPACE _FIXED_NORMALS_MODELSPACE_BACKFACE _FIXED_NORMALS_WORLDSPACE
+ #pragma multi_compile _ _SPECULAR _SPECULAR_GLOSSMAP
+ #pragma multi_compile _NORMALMAP
+ #pragma multi_compile _ALPHA_CLIP
+ #pragma multi_compile _DIFFUSE_RAMP
+ #pragma multi_compile _ _FULLRANGE_HARD_RAMP _FULLRANGE_SOFT_RAMP _OLD_HARD_RAMP _OLD_SOFT_RAMP
+ #pragma multi_compile _COLOR_ADJUST
+ #pragma multi_compile _TEXTURE_BLEND
+ #pragma multi_compile _FOG
#pragma multi_compile_fwdadd_fullshadows
#pragma fragmentoption ARB_precision_hint_fastest
diff --git a/Assets/Spine/Runtime/spine-unity/Shaders/Sprite/SpritesUnlit.shader b/Assets/Spine/Runtime/spine-unity/Shaders/Sprite/SpritesUnlit.shader
index 124586e..1330bec 100644
--- a/Assets/Spine/Runtime/spine-unity/Shaders/Sprite/SpritesUnlit.shader
+++ b/Assets/Spine/Runtime/spine-unity/Shaders/Sprite/SpritesUnlit.shader
@@ -66,12 +66,12 @@
Lighting Off
CGPROGRAM
- #pragma shader_feature _ _ALPHABLEND_ON _ALPHAPREMULTIPLY_ON _ALPHAPREMULTIPLY_VERTEX_ONLY _ADDITIVEBLEND _ADDITIVEBLEND_SOFT _MULTIPLYBLEND _MULTIPLYBLEND_X2
- #pragma shader_feature _ALPHA_CLIP
- #pragma shader_feature _TEXTURE_BLEND
- #pragma shader_feature _COLOR_ADJUST
- #pragma shader_feature _FOG
- #pragma shader_feature _TINT_BLACK_ON
+ #pragma multi_compile _ _ALPHABLEND_ON _ALPHAPREMULTIPLY_ON _ALPHAPREMULTIPLY_VERTEX_ONLY _ADDITIVEBLEND _ADDITIVEBLEND_SOFT _MULTIPLYBLEND _MULTIPLYBLEND_X2
+ #pragma multi_compile _ALPHA_CLIP
+ #pragma multi_compile _TEXTURE_BLEND
+ #pragma multi_compile _COLOR_ADJUST
+ #pragma multi_compile _FOG
+ #pragma multi_compile _TINT_BLACK_ON
#pragma fragmentoption ARB_precision_hint_fastest
#pragma multi_compile_fog
diff --git a/Assets/Spine/Runtime/spine-unity/Shaders/Sprite/SpritesVertexLit.shader b/Assets/Spine/Runtime/spine-unity/Shaders/Sprite/SpritesVertexLit.shader
index 45e8f7a..84a1e08 100644
--- a/Assets/Spine/Runtime/spine-unity/Shaders/Sprite/SpritesVertexLit.shader
+++ b/Assets/Spine/Runtime/spine-unity/Shaders/Sprite/SpritesVertexLit.shader
@@ -86,21 +86,21 @@
CGPROGRAM
#pragma target 3.0
- #pragma shader_feature _ _ALPHABLEND_ON _ALPHAPREMULTIPLY_ON _ALPHAPREMULTIPLY_VERTEX_ONLY _ADDITIVEBLEND _ADDITIVEBLEND_SOFT _MULTIPLYBLEND _MULTIPLYBLEND_X2
- #pragma shader_feature _ _FIXED_NORMALS_VIEWSPACE _FIXED_NORMALS_VIEWSPACE_BACKFACE _FIXED_NORMALS_MODELSPACE _FIXED_NORMALS_MODELSPACE_BACKFACE _FIXED_NORMALS_WORLDSPACE
- #pragma shader_feature _ _SPECULAR _SPECULAR_GLOSSMAP
- #pragma shader_feature _NORMALMAP
- #pragma shader_feature _ALPHA_CLIP
- #pragma shader_feature _EMISSION
- #pragma shader_feature _DIFFUSE_RAMP
- #pragma shader_feature _ _FULLRANGE_HARD_RAMP _FULLRANGE_SOFT_RAMP _OLD_HARD_RAMP _OLD_SOFT_RAMP
- #pragma shader_feature _COLOR_ADJUST
- #pragma shader_feature _RIM_LIGHTING
- #pragma shader_feature _TEXTURE_BLEND
- #pragma shader_feature _SPHERICAL_HARMONICS
- #pragma shader_feature _FOG
- #pragma shader_feature _LIGHT_AFFECTS_ADDITIVE
- #pragma shader_feature _TINT_BLACK_ON
+ #pragma multi_compile _ _ALPHABLEND_ON _ALPHAPREMULTIPLY_ON _ALPHAPREMULTIPLY_VERTEX_ONLY _ADDITIVEBLEND _ADDITIVEBLEND_SOFT _MULTIPLYBLEND _MULTIPLYBLEND_X2
+ #pragma multi_compile _ _FIXED_NORMALS_VIEWSPACE _FIXED_NORMALS_VIEWSPACE_BACKFACE _FIXED_NORMALS_MODELSPACE _FIXED_NORMALS_MODELSPACE_BACKFACE _FIXED_NORMALS_WORLDSPACE
+ #pragma multi_compile _ _SPECULAR _SPECULAR_GLOSSMAP
+ #pragma multi_compile _NORMALMAP
+ #pragma multi_compile _ALPHA_CLIP
+ #pragma multi_compile _EMISSION
+ #pragma multi_compile _DIFFUSE_RAMP
+ #pragma multi_compile _ _FULLRANGE_HARD_RAMP _FULLRANGE_SOFT_RAMP _OLD_HARD_RAMP _OLD_SOFT_RAMP
+ #pragma multi_compile _COLOR_ADJUST
+ #pragma multi_compile _RIM_LIGHTING
+ #pragma multi_compile _TEXTURE_BLEND
+ #pragma multi_compile _SPHERICAL_HARMONICS
+ #pragma multi_compile _FOG
+ #pragma multi_compile _LIGHT_AFFECTS_ADDITIVE
+ #pragma multi_compile _TINT_BLACK_ON
#pragma fragmentoption ARB_precision_hint_fastest
#pragma multi_compile_fog
diff --git a/ProjectSettings/GraphicsSettings.asset b/ProjectSettings/GraphicsSettings.asset
index c165afb..d4b24f8 100644
--- a/ProjectSettings/GraphicsSettings.asset
+++ b/ProjectSettings/GraphicsSettings.asset
@@ -3,7 +3,7 @@
--- !u!30 &1
GraphicsSettings:
m_ObjectHideFlags: 0
- serializedVersion: 13
+ serializedVersion: 15
m_Deferred:
m_Mode: 1
m_Shader: {fileID: 69, guid: 0000000000000000f000000000000000, type: 0}
@@ -13,9 +13,6 @@
m_ScreenSpaceShadows:
m_Mode: 1
m_Shader: {fileID: 64, guid: 0000000000000000f000000000000000, type: 0}
- m_LegacyDeferred:
- m_Mode: 1
- m_Shader: {fileID: 63, guid: 0000000000000000f000000000000000, type: 0}
m_DepthNormals:
m_Mode: 1
m_Shader: {fileID: 62, guid: 0000000000000000f000000000000000, type: 0}
@@ -37,7 +34,14 @@
- {fileID: 10753, guid: 0000000000000000f000000000000000, type: 0}
- {fileID: 10770, guid: 0000000000000000f000000000000000, type: 0}
- {fileID: 10783, guid: 0000000000000000f000000000000000, type: 0}
+ - {fileID: 4800000, guid: fa95b0fb6983c0f40a152e6f9aa82bfb, type: 3}
+ - {fileID: 4800000, guid: a1e4ab34b07f81e4e94f0d241c416669, type: 3}
+ - {fileID: 4800000, guid: c02377d9afbb50e49ab27049e59fb5f8, type: 3}
+ - {fileID: 4800000, guid: 81eed00979b4e554cb3022dc0b83b517, type: 3}
+ - {fileID: 4800000, guid: cfbf95ed0fe6c554c8c2ee6c8325937c, type: 3}
+ - {fileID: 4800000, guid: c61244023592f95479fddd71b5067683, type: 3}
m_PreloadedShaders: []
+ m_PreloadShadersBatchTimeLimit: -1
m_SpritesDefaultMaterial: {fileID: 10754, guid: 0000000000000000f000000000000000, type: 0}
m_CustomRenderPipeline: {fileID: 0}
m_TransparencySortMode: 0
@@ -48,6 +52,7 @@
m_LightmapStripping: 0
m_FogStripping: 0
m_InstancingStripping: 0
+ m_BrgStripping: 0
m_LightmapKeepPlain: 1
m_LightmapKeepDirCombined: 1
m_LightmapKeepDynamicPlain: 1
@@ -62,3 +67,7 @@
m_LightsUseColorTemperature: 0
m_DefaultRenderingLayerMask: 1
m_LogWhenShaderIsCompiled: 0
+ m_SRPDefaultSettings: {}
+ m_LightProbeOutsideHullStrategy: 0
+ m_CameraRelativeLightCulling: 0
+ m_CameraRelativeShadowCulling: 0
diff --git a/ProjectSettings/ProjectSettings.asset b/ProjectSettings/ProjectSettings.asset
index 5bac9e4..bdb983c 100644
--- a/ProjectSettings/ProjectSettings.asset
+++ b/ProjectSettings/ProjectSettings.asset
@@ -44,8 +44,8 @@
m_HolographicTrackingLossScreen: {fileID: 0}
defaultScreenWidth: 1920
defaultScreenHeight: 1080
- defaultScreenWidthWeb: 960
- defaultScreenHeightWeb: 600
+ defaultScreenWidthWeb: 750
+ defaultScreenHeightWeb: 1334
m_StereoRenderingPath: 0
m_ActiveColorSpace: 0
unsupportedMSAAFallback: 0
@@ -175,7 +175,7 @@
AndroidTargetSdkVersion: 0
AndroidPreferredInstallLocation: 1
aotOptions:
- stripEngineCode: 1
+ stripEngineCode: 0
iPhoneStrippingLevel: 0
iPhoneScriptCallOptimization: 0
ForceInternetPermission: 0
@@ -673,21 +673,21 @@
blurSplashScreenBackground: 0
spritePackerPolicy:
webGLMemorySize: 32
- webGLExceptionSupport: 1
+ webGLExceptionSupport: 3
webGLNameFilesAsHashes: 0
webGLShowDiagnostics: 0
- webGLDataCaching: 1
- webGLDebugSymbols: 0
+ webGLDataCaching: 0
+ webGLDebugSymbols: 2
webGLEmscriptenArgs:
webGLModulesDirectory:
webGLTemplate: APPLICATION:Default
webGLAnalyzeBuildSize: 0
webGLUseEmbeddedResources: 0
- webGLCompressionFormat: 0
+ webGLCompressionFormat: 2
webGLWasmArithmeticExceptions: 0
webGLLinkerTarget: 1
webGLThreadsSupport: 0
- webGLDecompressionFallback: 0
+ webGLDecompressionFallback: 1
webGLInitialMemorySize: 32
webGLMaximumMemorySize: 2048
webGLMemoryGrowthMode: 2
@@ -717,6 +717,7 @@
platformArchitecture: {}
scriptingBackend:
Android: 1
+ Standalone: 1
il2cppCompilerConfiguration: {}
il2cppCodeGeneration: {}
managedStrippingLevel:
--
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