From 353319502b03db708c692a22be0c4e4b7cb1e75a Mon Sep 17 00:00:00 2001
From: yyl <yyl>
Date: 星期五, 06 六月 2025 16:15:46 +0800
Subject: [PATCH] 18 子 2D卡牌客户端搭建 / 2D卡牌客户端搭建

---
 Assets/Launch/Config/AssetSource.cs |  258 ---------------------------------------------------
 1 files changed, 2 insertions(+), 256 deletions(-)

diff --git a/Assets/Launch/Config/AssetSource.cs b/Assets/Launch/Config/AssetSource.cs
index 0bec777..e87a647 100644
--- a/Assets/Launch/Config/AssetSource.cs
+++ b/Assets/Launch/Config/AssetSource.cs
@@ -5,268 +5,14 @@
 
 public class AssetSource
 {
-
-    public static bool allFromEditor
-    {
-        get
-        {
-            return audioFromEditor
-                && videoFromEditor
-                && effectFromEditor
-                && mobFromEditor
-                && refdataFromEditor
-                && sceneFromEditor
-                && shaderFromEditor
-                && uiFromEditor
-                && builtInFromEditor
-                && patchFromEditor
-                && logicFromEditor;
-        }
-        set
-        {
-            audioFromEditor = value;
-            videoFromEditor = value;
-            effectFromEditor = value;
-            mobFromEditor = value;
-            refdataFromEditor = value;
-            shaderFromEditor = value;
-            sceneFromEditor = value;
-            uiFromEditor = value;
-            builtInFromEditor = value;
-            patchFromEditor = value;
-            logicFromEditor = value;
-        }
-    }
-
-    static bool m_AudioFromEditor = false;
-    public static bool audioFromEditor
+    public static bool isUseAssetBundle
     {
         get
         {
 #if UNITY_EDITOR
-            return LocalSave.GetBool("Asset_AudioFromEditor", true);
-#else
             return false;
-#endif
-        }
-        set
-        {
-#if UNITY_EDITOR
-            LocalSave.SetBool("Asset_AudioFromEditor", value);
 #else
-            m_AudioFromEditor=value;
-#endif
-        }
-    }
-
-    static bool m_VideoFromEditor = false;
-    public static bool videoFromEditor
-    {
-        get
-        {
-#if UNITY_EDITOR
-            return LocalSave.GetBool("Asset_VideoFromEditor", true);
-#else
-            return false;
-#endif
-        }
-        set
-        {
-#if UNITY_EDITOR
-            LocalSave.SetBool("Asset_VideoFromEditor", value);
-#else
-            m_VideoFromEditor=value;
-#endif
-        }
-    }
-
-    static bool m_EffectFromEditor = false;
-    public static bool effectFromEditor
-    {
-        get
-        {
-#if UNITY_EDITOR
-            return LocalSave.GetBool("Asset_EffectFromEditor", true);
-#else
-            return false;
-#endif
-        }
-        set
-        {
-#if UNITY_EDITOR
-            LocalSave.SetBool("Asset_EffectFromEditor", value);
-#else
-            m_AudioFromEditor=value;
-#endif
-        }
-    }
-
-    static bool m_MobFromEditor = false;
-    public static bool mobFromEditor
-    {
-        get
-        {
-#if UNITY_EDITOR
-            return LocalSave.GetBool("Asset_MobFromEditor", true);
-#else
-            return false;
-#endif
-        }
-        set
-        {
-#if UNITY_EDITOR
-            LocalSave.SetBool("Asset_MobFromEditor", value);
-#else
-            m_MobFromEditor=value;
-#endif
-        }
-    }
-
-    static bool m_RefdataFromEditor = false;
-    public static bool refdataFromEditor
-    {
-        get
-        {
-#if UNITY_EDITOR
-            return LocalSave.GetBool("Asset_RefdataFromEditor", true);
-#else
-            return false;
-#endif
-        }
-        set
-        {
-#if UNITY_EDITOR
-            LocalSave.SetBool("Asset_RefdataFromEditor", value);
-#else
-            m_RefdataFromEditor=value;
-#endif
-        }
-    }
-
-    static bool m_SceneFromEditor = false;
-    public static bool sceneFromEditor
-    {
-        get
-        {
-#if UNITY_EDITOR
-            return LocalSave.GetBool("Asset_SceneFromEditor", true);
-#else
-            return false;
-#endif
-        }
-        set
-        {
-#if UNITY_EDITOR
-            LocalSave.SetBool("Asset_SceneFromEditor", value);
-#else
-            m_SceneFromEditor=value;
-#endif
-        }
-    }
-
-    static bool m_ShaderFromEditor = false;
-    public static bool shaderFromEditor
-    {
-        get
-        {
-#if UNITY_EDITOR
-            return LocalSave.GetBool("Asset_ShaderFromEditor", true);
-#else
-            return false;
-#endif
-        }
-        set
-        {
-#if UNITY_EDITOR
-            LocalSave.SetBool("Asset_ShaderFromEditor", value);
-#else
-            m_ShaderFromEditor=value;
-#endif
-        }
-    }
-
-    static bool m_UIFromEditor = false;
-    public static bool uiFromEditor
-    {
-        get
-        {
-#if UNITY_EDITOR
-            return LocalSave.GetBool("Asset_UIFromEditor", true);
-#else
-            return false;
-#endif
-        }
-        set
-        {
-#if UNITY_EDITOR
-            LocalSave.SetBool("Asset_UIFromEditor", value);
-#else
-            m_UIFromEditor=value;
-#endif
-        }
-    }
-
-    static bool m_BuiltInFromEditor = false;
-    public static bool builtInFromEditor
-    {
-        get
-        {
-#if UNITY_EDITOR
-            return LocalSave.GetBool("Asset_BuiltInFromEditor", true);
-#else
-            return false;
-#endif
-        }
-        set
-        {
-#if UNITY_EDITOR
-            LocalSave.SetBool("Asset_BuiltInFromEditor", value);
-#else
-            m_BuiltInFromEditor=value;
-#endif
-        }
-    }
-
-
-    static bool m_patchFromEditor = false;
-    public static bool patchFromEditor
-    {
-        get
-        {
-#if UNITY_EDITOR
-            return LocalSave.GetBool("Asset_PatchFromEditor", true);
-#else
-            return false;
-#endif
-        }
-        set
-        {
-#if UNITY_EDITOR
-            LocalSave.SetBool("Asset_PatchFromEditor", value);
-#else
-            m_patchFromEditor=value;
-#endif
-        }
-    }
-
-
-    static bool m_logicFromEditor = false;
-    public static bool logicFromEditor
-    {
-        get
-        {
-#if UNITY_EDITOR
-            return LocalSave.GetBool("Asset_LogicFromEditor", true);
-#else
-            return false;
-#endif
-        }
-        set
-        {
-#if UNITY_EDITOR
-            LocalSave.SetBool("Asset_LogicFromEditor", value);
-#else
-            m_logicFromEditor=value;
+            return true;
 #endif
         }
     }

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