From 353319502b03db708c692a22be0c4e4b7cb1e75a Mon Sep 17 00:00:00 2001 From: yyl <yyl> Date: 星期五, 06 六月 2025 16:15:46 +0800 Subject: [PATCH] 18 子 2D卡牌客户端搭建 / 2D卡牌客户端搭建 --- Assets/Launch/Config/AssetSource.cs | 258 --------------------------------------------------- 1 files changed, 2 insertions(+), 256 deletions(-) diff --git a/Assets/Launch/Config/AssetSource.cs b/Assets/Launch/Config/AssetSource.cs index 0bec777..e87a647 100644 --- a/Assets/Launch/Config/AssetSource.cs +++ b/Assets/Launch/Config/AssetSource.cs @@ -5,268 +5,14 @@ public class AssetSource { - - public static bool allFromEditor - { - get - { - return audioFromEditor - && videoFromEditor - && effectFromEditor - && mobFromEditor - && refdataFromEditor - && sceneFromEditor - && shaderFromEditor - && uiFromEditor - && builtInFromEditor - && patchFromEditor - && logicFromEditor; - } - set - { - audioFromEditor = value; - videoFromEditor = value; - effectFromEditor = value; - mobFromEditor = value; - refdataFromEditor = value; - shaderFromEditor = value; - sceneFromEditor = value; - uiFromEditor = value; - builtInFromEditor = value; - patchFromEditor = value; - logicFromEditor = value; - } - } - - static bool m_AudioFromEditor = false; - public static bool audioFromEditor + public static bool isUseAssetBundle { get { #if UNITY_EDITOR - return LocalSave.GetBool("Asset_AudioFromEditor", true); -#else return false; -#endif - } - set - { -#if UNITY_EDITOR - LocalSave.SetBool("Asset_AudioFromEditor", value); #else - m_AudioFromEditor=value; -#endif - } - } - - static bool m_VideoFromEditor = false; - public static bool videoFromEditor - { - get - { -#if UNITY_EDITOR - return LocalSave.GetBool("Asset_VideoFromEditor", true); -#else - return false; -#endif - } - set - { -#if UNITY_EDITOR - LocalSave.SetBool("Asset_VideoFromEditor", value); -#else - m_VideoFromEditor=value; -#endif - } - } - - static bool m_EffectFromEditor = false; - public static bool effectFromEditor - { - get - { -#if UNITY_EDITOR - return LocalSave.GetBool("Asset_EffectFromEditor", true); -#else - return false; -#endif - } - set - { -#if UNITY_EDITOR - LocalSave.SetBool("Asset_EffectFromEditor", value); -#else - m_AudioFromEditor=value; -#endif - } - } - - static bool m_MobFromEditor = false; - public static bool mobFromEditor - { - get - { -#if UNITY_EDITOR - return LocalSave.GetBool("Asset_MobFromEditor", true); -#else - return false; -#endif - } - set - { -#if UNITY_EDITOR - LocalSave.SetBool("Asset_MobFromEditor", value); -#else - m_MobFromEditor=value; -#endif - } - } - - static bool m_RefdataFromEditor = false; - public static bool refdataFromEditor - { - get - { -#if UNITY_EDITOR - return LocalSave.GetBool("Asset_RefdataFromEditor", true); -#else - return false; -#endif - } - set - { -#if UNITY_EDITOR - LocalSave.SetBool("Asset_RefdataFromEditor", value); -#else - m_RefdataFromEditor=value; -#endif - } - } - - static bool m_SceneFromEditor = false; - public static bool sceneFromEditor - { - get - { -#if UNITY_EDITOR - return LocalSave.GetBool("Asset_SceneFromEditor", true); -#else - return false; -#endif - } - set - { -#if UNITY_EDITOR - LocalSave.SetBool("Asset_SceneFromEditor", value); -#else - m_SceneFromEditor=value; -#endif - } - } - - static bool m_ShaderFromEditor = false; - public static bool shaderFromEditor - { - get - { -#if UNITY_EDITOR - return LocalSave.GetBool("Asset_ShaderFromEditor", true); -#else - return false; -#endif - } - set - { -#if UNITY_EDITOR - LocalSave.SetBool("Asset_ShaderFromEditor", value); -#else - m_ShaderFromEditor=value; -#endif - } - } - - static bool m_UIFromEditor = false; - public static bool uiFromEditor - { - get - { -#if UNITY_EDITOR - return LocalSave.GetBool("Asset_UIFromEditor", true); -#else - return false; -#endif - } - set - { -#if UNITY_EDITOR - LocalSave.SetBool("Asset_UIFromEditor", value); -#else - m_UIFromEditor=value; -#endif - } - } - - static bool m_BuiltInFromEditor = false; - public static bool builtInFromEditor - { - get - { -#if UNITY_EDITOR - return LocalSave.GetBool("Asset_BuiltInFromEditor", true); -#else - return false; -#endif - } - set - { -#if UNITY_EDITOR - LocalSave.SetBool("Asset_BuiltInFromEditor", value); -#else - m_BuiltInFromEditor=value; -#endif - } - } - - - static bool m_patchFromEditor = false; - public static bool patchFromEditor - { - get - { -#if UNITY_EDITOR - return LocalSave.GetBool("Asset_PatchFromEditor", true); -#else - return false; -#endif - } - set - { -#if UNITY_EDITOR - LocalSave.SetBool("Asset_PatchFromEditor", value); -#else - m_patchFromEditor=value; -#endif - } - } - - - static bool m_logicFromEditor = false; - public static bool logicFromEditor - { - get - { -#if UNITY_EDITOR - return LocalSave.GetBool("Asset_LogicFromEditor", true); -#else - return false; -#endif - } - set - { -#if UNITY_EDITOR - LocalSave.SetBool("Asset_LogicFromEditor", value); -#else - m_logicFromEditor=value; + return true; #endif } } -- Gitblit v1.8.0