From 51df3a72d0308843dfdb95180c557897b4fc32a8 Mon Sep 17 00:00:00 2001
From: hch <305670599@qq.com>
Date: 星期一, 15 九月 2025 01:31:11 +0800
Subject: [PATCH] 0312 非下载模式调整

---
 Assets/Launch/Launch.cs |   12 ++----------
 1 files changed, 2 insertions(+), 10 deletions(-)

diff --git a/Assets/Launch/Launch.cs b/Assets/Launch/Launch.cs
index 7f42eb5..4d809d6 100644
--- a/Assets/Launch/Launch.cs
+++ b/Assets/Launch/Launch.cs
@@ -98,14 +98,7 @@
             launchExWin = LaunchExWin.OpenWindow();
             // LocalResManager.Instance.OpenWindow("LaunchExWin", m_UICanvas);
 #if !UNITY_EDITOR
-            if (VersionConfigEx.Get().assetAccess == VersionConfigEx.InstalledAsset.IngoreDownLoad)
-            {
-                ReadDllBytes(this.StartGame, true);
-            }
-            else
-            { 
-                LocalResManager.step = LocalResManager.LoadDllStep.RequestVersion;
-            }
+            LocalResManager.step = LocalResManager.LoadDllStep.RequestVersion;
 #else
             if (LocalResManager.Instance.isPCTestDownLoad)
             {
@@ -266,8 +259,7 @@
 
     private async void ReadDllBytes(Action callback, bool isIgnoreDownLoad = false)
     {
-        var values = isIgnoreDownLoad ? LocalResManager.Instance.localAssetVersions.Values : LocalResManager.Instance.assetVersions.Values;
-        foreach (var assetVersion in values)
+        foreach (var assetVersion in LocalResManager.Instance.assetVersions.Values)
         {
             if (assetVersion.localValid)
             {

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