From 967b0232d8e24e2b1e89c6656fa62f02492bfcb5 Mon Sep 17 00:00:00 2001
From: hch <305670599@qq.com>
Date: 星期四, 09 十月 2025 15:42:22 +0800
Subject: [PATCH] 257 子 【配套功能】新手引导 / 【常规】引导

---
 Assets/Editor/ScriptEditor/TweenEditor.cs |   14 +++++++-------
 1 files changed, 7 insertions(+), 7 deletions(-)

diff --git a/Assets/Editor/ScriptEditor/TweenEditor.cs b/Assets/Editor/ScriptEditor/TweenEditor.cs
index d6c2b85..86adb78 100644
--- a/Assets/Editor/ScriptEditor/TweenEditor.cs
+++ b/Assets/Editor/ScriptEditor/TweenEditor.cs
@@ -1,31 +1,31 @@
 锘�//--------------------------------------------------------
-//    [Author]:           绗簩涓栫晫
+//    [Author]:           鐜╀釜娓告垙
 //    [  Date ]:           Wednesday, January 10, 2018
 //--------------------------------------------------------
 using UnityEngine;
 using System.Collections;
 using UnityEditor;
 
-[CustomEditor(typeof(Tween))]
+[CustomEditor(typeof(TweenEx))]
 public class TweenEditor : Editor
 {
 
     public override void OnInspectorGUI()
     {
-        var tween = (Tween)target;
+        var tween = (TweenEx)target;
 
         tween.curve = (TweenCurve)EditorGUILayout.ObjectField("鍔ㄧ敾鏇茬嚎", tween.curve, typeof(TweenCurve), true);
         tween.from = EditorGUILayout.Vector3Field("寮�濮�", tween.from);
         tween.to = EditorGUILayout.Vector3Field("缁撴潫", tween.to);
-        tween.delayMode = (Tween.DelayMode)EditorGUILayout.EnumPopup("寤惰繜鏂瑰紡", tween.delayMode);
+        tween.delayMode = (TweenEx.DelayMode)EditorGUILayout.EnumPopup("寤惰繜鏂瑰紡", tween.delayMode);
 
-        if (tween.delayMode == Tween.DelayMode.Time)
+        if (tween.delayMode == TweenEx.DelayMode.Time)
         {
             tween.delay = EditorGUILayout.FloatField("寤惰繜鏃堕棿", tween.delay);
         }
         tween.duration = EditorGUILayout.FloatField("鍔ㄧ敾鏃堕棿", tween.duration);
-        tween.trigger = (Tween.Trigger)EditorGUILayout.EnumPopup("瑙﹀彂妯″紡", tween.trigger);
-        tween.wrapMode = (Tween.WrapMode)EditorGUILayout.EnumPopup("寰幆妯″紡", tween.wrapMode);
+        tween.trigger = (TweenEx.Trigger)EditorGUILayout.EnumPopup("瑙﹀彂妯″紡", tween.trigger);
+        tween.wrapMode = (TweenEx.WrapMode)EditorGUILayout.EnumPopup("寰幆妯″紡", tween.wrapMode);
         tween.reversal = EditorGUILayout.Toggle("鍙嶈浆", tween.reversal);
     }
 

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