From a67e179c57c75126d12ad005539097980f3db5e3 Mon Sep 17 00:00:00 2001
From: hch <305670599@qq.com>
Date: 星期一, 15 九月 2025 15:32:43 +0800
Subject: [PATCH] 0312 打包不修改代码里的版本号,后续要对版本号进行管理;安卓有对闪图特殊处理后续排查;新资源都放UI目录下

---
 Assets/Editor/Tool/UpdateAssetBundleName.cs |   14 ++++++++++++--
 1 files changed, 12 insertions(+), 2 deletions(-)

diff --git a/Assets/Editor/Tool/UpdateAssetBundleName.cs b/Assets/Editor/Tool/UpdateAssetBundleName.cs
index 8437527..be27dc5 100644
--- a/Assets/Editor/Tool/UpdateAssetBundleName.cs
+++ b/Assets/Editor/Tool/UpdateAssetBundleName.cs
@@ -54,7 +54,7 @@
         {
             var importerPath = spriteRelativePath + Path.DirectorySeparatorChar + file.Name;
             var importer = AssetImporter.GetAtPath(importerPath);
-            importer.assetBundleName = "sprite/" + file.Name.Split(".")[0].ToLower();
+            importer.assetBundleName = "ui/sprite/" + file.Name.Split(".")[0].ToLower();
             // EditorUtility.SetDirty(importer);
         }
 
@@ -65,7 +65,7 @@
             var pathStringArray = file.DirectoryName.Split(Path.DirectorySeparatorChar);
             var importerPath = spriteRelativePath + Path.DirectorySeparatorChar + pathStringArray[pathStringArray.Length - 1] + Path.DirectorySeparatorChar + file.Name;
             var importer = AssetImporter.GetAtPath(importerPath);
-            importer.assetBundleName = "sprite/" + pathStringArray[pathStringArray.Length - 1].ToLower();
+            importer.assetBundleName = "ui/sprite/" + pathStringArray[pathStringArray.Length - 1].ToLower();
             // EditorUtility.SetDirty(importer);
         }
 
@@ -95,6 +95,16 @@
             // EditorUtility.SetDirty(importer);
         }
 
+        //鎴樻枟棰勫埗浣�
+        guids = AssetDatabase.FindAssets("t:prefab", new string[] { "Assets/ResourcesOut/Battle/Prefabs" });
+        foreach (var guid in guids)
+        {
+            var path = AssetDatabase.GUIDToAssetPath(guid);
+            var importer = AssetImporter.GetAtPath(path);
+            importer.assetBundleName = "ui/battle/prefabs";
+
+            // EditorUtility.SetDirty(importer);
+        }
         Debug.Log("Window璧勬簮鍖呭悕鏇存柊瀹屾垚!");
         // AssetDatabase.SaveAssets();
         // AssetDatabase.Refresh();

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