From b689754acfb6b2503631bbfb019cbbed04fd7b5f Mon Sep 17 00:00:00 2001
From: yyl <yyl>
Date: 星期四, 04 十二月 2025 09:19:51 +0800
Subject: [PATCH] 125 战斗 新增预加载资源编辑器查看状态功能

---
 Assets/Editor/Tool/PrefabCreateTool.cs |   36 +++++++++++++++++++++++++++++++++---
 1 files changed, 33 insertions(+), 3 deletions(-)

diff --git a/Assets/Editor/Tool/PrefabCreateTool.cs b/Assets/Editor/Tool/PrefabCreateTool.cs
index 56f7713..fa50434 100644
--- a/Assets/Editor/Tool/PrefabCreateTool.cs
+++ b/Assets/Editor/Tool/PrefabCreateTool.cs
@@ -108,8 +108,8 @@
     [MenuItem("GameObject/UI/鐗规晥")]
     public static void CreateUIEffect()
     {
-        var instance = new GameObject("EffectPlayer");
-        instance.AddComponent<EffectPlayer>();
+        var instance = new GameObject("UIEffectPlayer");
+        instance.AddComponent<UIEffectPlayer>();
         instance.AddComponent<RectTransform>();
         SetParent(instance);
     }
@@ -130,6 +130,20 @@
         SetParent(instance);
     }
 
+    [MenuItem("GameObject/UI/娓愬彉鏂囨湰")]
+    public static void CreateGradientText()
+    {
+        var instance = new GameObject("GradientText");
+        var text = instance.AddComponent<GradientText>();
+        text.font = FontUtility.preferred;
+        text.fontSize = 22;
+        text.alignment = TextAnchor.MiddleCenter;
+        text.raycastTarget = false;
+        text.horizontalOverflow = HorizontalWrapMode.Overflow;
+        text.verticalOverflow = VerticalWrapMode.Overflow;
+        SetParent(instance);
+    }
+
     [MenuItem("GameObject/UI/TextEx")]
     public static void CreateTextEx()
     {
@@ -139,6 +153,8 @@
         text.fontSize = 22;
         text.alignment = TextAnchor.MiddleCenter;
         text.raycastTarget = false;
+        text.horizontalOverflow = HorizontalWrapMode.Overflow;
+        text.verticalOverflow = VerticalWrapMode.Overflow;
         SetParent(instance);
     }
 
@@ -155,6 +171,9 @@
     public static void CreateButtonEx()
     {
         var button = UIUtility.CreateWidget("CommonButton", "CommonButton");
+        var buttonEx = button.GetComponent<ButtonEx>();
+        buttonEx.interval = 0.1f;
+        buttonEx.pressedScale = 1.05f;
         SetParent(button);
     }
 
@@ -165,7 +184,7 @@
         SetParent(button);
     }
 
-    [MenuItem("GameObject/UI/浜岀骇妗�")]
+    [MenuItem("GameObject/UI/浜岀骇搴曟")]
     public static void CreateSecondFrameLoad()
     {
         var prefab = LoadUIPattern("SecondFrameLoad");
@@ -174,7 +193,18 @@
         SetParent(instance);
     }
 
+    [MenuItem("GameObject/UI/浜岀骇甯﹀姛鑳芥")]
+    public static void CreateSecondLevelWin()
+    {
+        var prefab = UIUtility.CreateWidget("SecondLevelWin", "Panel");
+        SetParent(prefab);
+        var rectTransform = prefab.GetComponent<RectTransform>();
+        // 瀹屽叏濉厖鐖跺鍣�
+        rectTransform.anchorMin = Vector2.zero;
+        rectTransform.anchorMax = Vector2.one;
+        rectTransform.sizeDelta = Vector2.zero;
 
+    }
 }
 
 

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