From b971112ba92ba116a76a6dfbc2dde3a6f3d34095 Mon Sep 17 00:00:00 2001
From: yyl <yyl>
Date: 星期四, 12 二月 2026 11:12:35 +0800
Subject: [PATCH] 编辑器 模拟使用资源部分
---
Assets/Launch/Config/AssetSource.cs | 18 ++++++------------
1 files changed, 6 insertions(+), 12 deletions(-)
diff --git a/Assets/Launch/Config/AssetSource.cs b/Assets/Launch/Config/AssetSource.cs
index 8e30144..a8279ae 100644
--- a/Assets/Launch/Config/AssetSource.cs
+++ b/Assets/Launch/Config/AssetSource.cs
@@ -1,24 +1,18 @@
-锘縰sing System.Collections;
-using System.Collections.Generic;
-using UnityEngine;
+锘縰sing UnityEngine;
public class AssetSource
{
+ /// <summary>
+ /// 缂栬緫鍣ㄤ笅閫氳繃 EditorPrefs 鎸佷箙鍖� AB 妯″紡寮�鍏筹紙涓嶅彈 PlayerPrefs 娓呯悊褰卞搷锛夈��
+ /// 闈炵紪杈戝櫒鐜濮嬬粓杩斿洖 true銆�
+ /// </summary>
public static bool isUseAssetBundle
{
get
{
#if UNITY_EDITOR
- //鏈満娴嬭瘯涓嬭浇璧勬簮 闇�鎷疯礉鍩烘湰鏂囨湰璧勬簮鍒� Assets\StreamingAssets\android涓嬶紝涓轰簡鏂逛究鐩存帴鎷疯礉鎵�鏈夎祫婧愬嵆鍙�
- if (!PlayerPrefs.HasKey("InGameDownLoadTestEanble"))
- {
- return false;
- }
- else
- {
- return PlayerPrefs.GetInt("InGameDownLoadTestEanble") == 1;
- }
+ return UnityEditor.EditorPrefs.GetBool("YooAsset_UseAssetBundle", false);
#else
return true;
#endif
--
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