From d1d7a6dcbd4bd0d689d0d379d2d887d01b0beacb Mon Sep 17 00:00:00 2001
From: hch <305670599@qq.com>
Date: 星期二, 09 十二月 2025 16:21:07 +0800
Subject: [PATCH] 0312 优化字符串拼接函数

---
 Assets/Editor/Tool/UpdateSpritePackingSetting.cs |   32 ++++++++++++++++----------------
 1 files changed, 16 insertions(+), 16 deletions(-)

diff --git a/Assets/Editor/Tool/UpdateSpritePackingSetting.cs b/Assets/Editor/Tool/UpdateSpritePackingSetting.cs
index 2ec3e79..0cc3ee4 100644
--- a/Assets/Editor/Tool/UpdateSpritePackingSetting.cs
+++ b/Assets/Editor/Tool/UpdateSpritePackingSetting.cs
@@ -1,19 +1,19 @@
-锘縰sing System.Collections;
-using System.Collections.Generic;
-using UnityEngine;
-using UnityEditor;
-using System.IO;
-using System;
-using UnityEditor.U2D;
-using UnityEngine.U2D;
-
-
+锘縰sing System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+using UnityEditor;
+using System.IO;
+using System;
+using UnityEditor.U2D;
+using UnityEngine.U2D;
+
+
 public class UpdateSpritePackingSetting
-{
-    static string rootPath = Application.dataPath + "/ResourcesOut/Sprite";
+{
+    static string rootPath = Application.dataPath + "/ResourcesOut/Sprite";
     static string spriteRelativePath = "Assets/ResourcesOut/Sprite";
 
-    [MenuItem("绋嬪簭/Sprite/鏍囧噯鍖朣prite璁剧疆")]
+    [MenuItem("绋嬪簭/Sprite/鏍囧噯鍖朣prite璁剧疆")]
     public static void UpdateAllSpritePackingSetting()
     {
         var path = "Assets/Editor/SpritePacking/SpriteSettings.asset";
@@ -26,7 +26,7 @@
 
         foreach (var setting in so.spriteSettings)
         {
-            var directoryPath = StringUtility.Contact(rootPath, Path.DirectorySeparatorChar, setting.folderName);
+            var directoryPath = StringUtility.Contact(rootPath, Path.DirectorySeparatorChar.ToString(), setting.folderName);
 
             if (!Directory.Exists(directoryPath))
             {
@@ -164,7 +164,7 @@
         int index = 0;
         foreach (SpriteSettingConfig.SpriteSetting setting in so.spriteSettings)
         {
-            var directoryPath = StringUtility.Contact(rootPath, Path.DirectorySeparatorChar, setting.folderName);
+            var directoryPath = StringUtility.Contact(rootPath, Path.DirectorySeparatorChar.ToString(), setting.folderName);
 
             if (!Directory.Exists(directoryPath))
             {
@@ -275,7 +275,7 @@
         AssetDatabase.Refresh();
     }
 
-    
+    
 
     /// <summary>
     /// 姣忎釜鍥鹃泦鐨勬墍鏈夊浘鐗囪矾寰�  --  璁板緱鐢ㄤ箣鍓嶆竻绌�

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