From f24693f76ef0bd7ed993c968e20aed528016b012 Mon Sep 17 00:00:00 2001
From: hch <305670599@qq.com>
Date: 星期四, 15 十月 2026 18:09:20 +0800
Subject: [PATCH] 0312 关闭大部分调试输出,如果要打开启用 #if UNITY_EDITOR
---
Assets/Plugins/NativeWebSocket/Assets/WebSocket/WebSocket.cs | 12 ++++++------
1 files changed, 6 insertions(+), 6 deletions(-)
diff --git a/Assets/Plugins/NativeWebSocket/Assets/WebSocket/WebSocket.cs b/Assets/Plugins/NativeWebSocket/Assets/WebSocket/WebSocket.cs
index dbd3fcd..50d52b0 100644
--- a/Assets/Plugins/NativeWebSocket/Assets/WebSocket/WebSocket.cs
+++ b/Assets/Plugins/NativeWebSocket/Assets/WebSocket/WebSocket.cs
@@ -469,12 +469,12 @@
}
await m_Socket.ConnectAsync(uri, m_CancellationToken);
- Debug.Log($"[NativeWebSocket] ConnectAsync 瀹屾垚, Socket.State = {m_Socket.State}");
+ // Debug.Log($"[NativeWebSocket] ConnectAsync 瀹屾垚, Socket.State = {m_Socket.State}");
OnOpen?.Invoke();
- Debug.Log("[NativeWebSocket] 寮�濮嬭繘鍏� Receive 寰幆...");
+ // Debug.Log("[NativeWebSocket] 寮�濮嬭繘鍏� Receive 寰幆...");
await Receive();
- Debug.Log("[NativeWebSocket] Receive 寰幆宸茶繑鍥�");
+ // Debug.Log("[NativeWebSocket] Receive 寰幆宸茶繑鍥�");
}
catch (Exception ex)
{
@@ -647,7 +647,7 @@
WebSocketCloseCode closeCode = WebSocketCloseCode.Abnormal;
await new WaitForBackgroundThread();
- Debug.Log($"[NativeWebSocket] Receive 寰幆寮�濮�, Socket.State = {m_Socket.State}");
+ // Debug.Log($"[NativeWebSocket] Receive 寰幆寮�濮�, Socket.State = {m_Socket.State}");
int messageCount = 0;
ArraySegment<byte> buffer = new ArraySegment<byte>(new byte[8192]);
@@ -671,7 +671,7 @@
if (result.MessageType == WebSocketMessageType.Text)
{
messageCount++;
- Debug.Log($"[NativeWebSocket] 馃摡 鏀跺埌鏂囨湰娑堟伅 #{messageCount}, 澶у皬: {ms.Length} bytes");
+ // Debug.Log($"[NativeWebSocket] 馃摡 鏀跺埌鏂囨湰娑堟伅 #{messageCount}, 澶у皬: {ms.Length} bytes");
lock (IncomingMessageLock)
{
m_MessageList.Add(ms.ToArray());
@@ -686,7 +686,7 @@
else if (result.MessageType == WebSocketMessageType.Binary)
{
messageCount++;
- Debug.Log($"[NativeWebSocket] 馃摡 鏀跺埌浜岃繘鍒舵秷鎭� #{messageCount}, 澶у皬: {ms.Length} bytes");
+ // Debug.Log($"[NativeWebSocket] 馃摡 鏀跺埌浜岃繘鍒舵秷鎭� #{messageCount}, 澶у皬: {ms.Length} bytes");
lock (IncomingMessageLock)
{
m_MessageList.Add(ms.ToArray());
--
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