From f5ae3a100b657620def968a4cd04c25afd307424 Mon Sep 17 00:00:00 2001
From: hch <305670599@qq.com>
Date: 星期二, 25 十一月 2025 12:40:36 +0800
Subject: [PATCH] 0312 增加打包MP3
---
Assets/Editor/Tool/UpdateAssetBundleName.cs | 10 ++++++++++
1 files changed, 10 insertions(+), 0 deletions(-)
diff --git a/Assets/Editor/Tool/UpdateAssetBundleName.cs b/Assets/Editor/Tool/UpdateAssetBundleName.cs
index 994190f..c2e690e 100644
--- a/Assets/Editor/Tool/UpdateAssetBundleName.cs
+++ b/Assets/Editor/Tool/UpdateAssetBundleName.cs
@@ -428,6 +428,7 @@
public static void SetAllAudioAssetBundleName()
{
var allFiles = new DirectoryInfo(rootPath).GetFiles("*.wav", SearchOption.AllDirectories);
+ var allFiles1 = new DirectoryInfo(rootPath).GetFiles("*.mp3", SearchOption.AllDirectories);
foreach (var file in allFiles)
{
@@ -437,6 +438,15 @@
importer.assetBundleName = "audio/" + pathStringArray[pathStringArray.Length - 1].ToLower();
// EditorUtility.SetDirty(importer);
}
+
+ foreach (var file in allFiles1)
+ {
+ var pathStringArray = file.DirectoryName.Split(Path.DirectorySeparatorChar);
+ var importerPath = assetPath + pathStringArray[pathStringArray.Length - 1] + Path.DirectorySeparatorChar + file.Name;
+ var importer = AssetImporter.GetAtPath(importerPath);
+ importer.assetBundleName = "audio/" + pathStringArray[pathStringArray.Length - 1].ToLower();
+ // EditorUtility.SetDirty(importer);
+ }
Debug.Log("Audio璧勬簮鍖呭悕鏇存柊瀹屾垚!");
// AssetDatabase.SaveAssets();
// AssetDatabase.Refresh();
--
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