From f661375604d48478ea2b0716d11c9a31c336f013 Mon Sep 17 00:00:00 2001
From: lcy <1459594991@qq.com>
Date: 星期一, 11 五月 2026 10:53:25 +0800
Subject: [PATCH] 592 多语言适配 提交主干

---
 Assets/Editor/UIComponent/TextLanguageAdapterScanTool.cs |  150 ++++++++++++++++++++++++++++++++++++++++---------
 1 files changed, 121 insertions(+), 29 deletions(-)

diff --git a/Assets/Editor/UIComponent/TextLanguageAdapterScanTool.cs b/Assets/Editor/UIComponent/TextLanguageAdapterScanTool.cs
index c72f011..4960ad9 100644
--- a/Assets/Editor/UIComponent/TextLanguageAdapterScanTool.cs
+++ b/Assets/Editor/UIComponent/TextLanguageAdapterScanTool.cs
@@ -44,7 +44,10 @@
     public int TotalPrefabsScanned { get; set; }
     public int TotalAdaptersFound { get; set; } 
     public int AdaptersWithMissingConfig { get; private set; }
+    public int PrefabsWithIssueCount { get; private set; }
+    public int PrefabsWithoutIssueCount { get; private set; }
     public List<PrefabScanResult> PrefabResults { get; } = new List<PrefabScanResult>();
+    public List<PrefabScanResult> PrefabResultsWithoutIssue { get; } = new List<PrefabScanResult>();
 
     public ScanResultSummary(string dir) => ScanDirectory = dir;
 
@@ -55,13 +58,33 @@
         {
             prefabResult = new PrefabScanResult(item.PrefabPath, item.PrefabGUID);
             PrefabResults.Add(prefabResult);
+            PrefabsWithIssueCount++;
         }
         prefabResult.Items.Add(item);
-        AdaptersWithMissingConfig++;
+        
+        if (item.MissingLanguages.Count > 0)
+        {
+            AdaptersWithMissingConfig++;
+        }
+    }
+
+    public void AddPrefabWithoutIssue(string path, string guid, List<ScanResultItem> items)
+    {
+        var prefabResult = new PrefabScanResult(path, guid);
+        prefabResult.Items.AddRange(items);
+        PrefabResultsWithoutIssue.Add(prefabResult);
+        PrefabsWithoutIssueCount++;
     }
 }
 
 // ======================== TreeView 瀹炵幇 ========================
+
+public enum ScanResultFilterMode
+{
+    鍏ㄩ儴,
+    浠呮樉绀烘湁闂,
+    浠呮樉绀烘棤闂
+}
 
 public class MetadataTreeViewItem : TreeViewItem
 {
@@ -72,10 +95,12 @@
 public class ScanResultTreeView : TreeView
 {
     private ScanResultSummary m_Summary;
+    private ScanResultFilterMode m_FilterMode;
 
-    public ScanResultTreeView(TreeViewState state, ScanResultSummary summary) : base(state)
+    public ScanResultTreeView(TreeViewState state, ScanResultSummary summary, ScanResultFilterMode filterMode) : base(state)
     {
         m_Summary = summary;
+        m_FilterMode = filterMode;
         Reload();
         ExpandAll();
     }
@@ -84,28 +109,64 @@
     {
         var root = new TreeViewItem { id = 0, depth = -1, displayName = "Root" };
         
-        // 銆愬叧閿慨澶� 1銆戯細蹇呴』鍒濆鍖� children 鍒楄〃銆�
-        // 鍚﹀垯褰撴壂鎻忕粨鏋滃畬缇庯紙0涓敊璇級鏃讹紝root.children 涓� null 浼氬鑷� Unity 鎶ラ敊
         root.children = new List<TreeViewItem>();
 
-        if (m_Summary == null || m_Summary.PrefabResults.Count == 0) 
+        if (m_Summary == null) 
             return root;
 
         int itemId = 1;
-        foreach (var prefabResult in m_Summary.PrefabResults)
-        {
-            string prefabName = Path.GetFileNameWithoutExtension(prefabResult.PrefabPath);
-            var prefabItem = new MetadataTreeViewItem(itemId++, $"{prefabName} ({prefabResult.Items.Count}涓棶棰�)", prefabResult);
 
-            foreach (var adapterItem in prefabResult.Items)
+        bool showWithIssue = m_FilterMode == ScanResultFilterMode.鍏ㄩ儴 || 
+                            m_FilterMode == ScanResultFilterMode.浠呮樉绀烘湁闂;
+        bool showWithoutIssue = m_FilterMode == ScanResultFilterMode.鍏ㄩ儴 || 
+                               m_FilterMode == ScanResultFilterMode.浠呮樉绀烘棤闂;
+
+        if (showWithIssue)
+        {
+            foreach (var prefabResult in m_Summary.PrefabResults)
             {
-                var adapterTreeItem = new MetadataTreeViewItem(itemId++, adapterItem.GetDisplayName(), adapterItem);
-                prefabItem.AddChild(adapterTreeItem);
+                string prefabName = Path.GetFileNameWithoutExtension(prefabResult.PrefabPath);
+                
+                int issueCount = 0;
+                foreach (var item in prefabResult.Items)
+                {
+                    if (item.MissingLanguages != null && item.MissingLanguages.Count > 0)
+                        issueCount++;
+                }
+
+                var prefabItem = new MetadataTreeViewItem(itemId++, $"{prefabName} ({issueCount}涓棶棰�)", prefabResult);
+
+                foreach (var adapterItem in prefabResult.Items)
+                {
+                    string displayName;
+                    if (adapterItem.MissingLanguages.Count > 0)
+                        displayName = adapterItem.GetDisplayName();
+                    else
+                        displayName = $"{adapterItem.GameObjectPath} (閰嶇疆瀹屾暣)";
+                    var adapterTreeItem = new MetadataTreeViewItem(itemId++, displayName, adapterItem);
+                    prefabItem.AddChild(adapterTreeItem);
+                }
+                root.AddChild(prefabItem);
             }
-            root.AddChild(prefabItem);
         }
 
-        // 銆愬叧閿慨澶� 2銆戯細Unity 瀹樻柟瑙勮寖瑕佹眰锛屾墜鍔ㄤ娇鐢� AddChild 鏋勫缓鏍戜箣鍚庯紝蹇呴』璋冪敤姝ゆ柟娉曞埛鏂版繁搴﹀拰灞傜骇鍏崇郴
+        if (showWithoutIssue)
+        {
+            foreach (var prefabResult in m_Summary.PrefabResultsWithoutIssue)
+            {
+                string prefabName = Path.GetFileNameWithoutExtension(prefabResult.PrefabPath);
+                var prefabItem = new MetadataTreeViewItem(itemId++, $"{prefabName} (鏃犻棶棰�)", prefabResult);
+
+                foreach (var adapterItem in prefabResult.Items)
+                {
+                    var displayName = $"{adapterItem.GameObjectPath} (閰嶇疆瀹屾暣)";
+                    var adapterTreeItem = new MetadataTreeViewItem(itemId++, displayName, adapterItem);
+                    prefabItem.AddChild(adapterTreeItem);
+                }
+                root.AddChild(prefabItem);
+            }
+        }
+
         SetupDepthsFromParentsAndChildren(root);
 
         return root;
@@ -117,7 +178,12 @@
         if (item != null && item.Metadata is PrefabScanResult)
             GUI.Label(args.rowRect, item.displayName, EditorStyles.boldLabel);
         else if (item != null && item.Metadata is ScanResultItem adapterItem)
-            GUI.Label(args.rowRect, $"{adapterItem.GameObjectPath} (缂哄皯: {string.Join(", ", adapterItem.MissingLanguages)})");
+        {
+            if (adapterItem.MissingLanguages.Count > 0)
+                GUI.Label(args.rowRect, $"{adapterItem.GameObjectPath} (缂哄皯: {string.Join(", ", adapterItem.MissingLanguages)})");
+            else
+                GUI.Label(args.rowRect, item.displayName);
+        }
         else
             base.RowGUI(args);
     }
@@ -173,8 +239,8 @@
     
     private ScanResultTreeView m_TreeView;
     private TreeViewState m_TreeViewState;
+    private ScanResultFilterMode m_ResultFilterMode = ScanResultFilterMode.鍏ㄩ儴;
 
-    // 鎵归噺鎿嶄綔鐨刄I鐘舵��
     private int m_SourceLangIndex = 0;
     private int m_TargetLangIndex = 0;
     private bool m_OverwriteExisting = false;
@@ -279,7 +345,20 @@
 
             if (m_ScanResult != null)
             {
-                EditorGUILayout.LabelField($"棰勫埗浣撴�绘暟: {m_ScanResult.TotalPrefabsScanned} | Adapter鎬绘暟: {m_ScanResult.TotalAdaptersFound} | 缂哄け閰嶇疆: {m_ScanResult.AdaptersWithMissingConfig}");
+                EditorGUILayout.LabelField($"棰勫埗浣撴�绘暟: {m_ScanResult.TotalPrefabsScanned} | 鏈堿dapter鐨勯鍒朵綋: {m_ScanResult.PrefabsWithIssueCount + m_ScanResult.PrefabsWithoutIssueCount} | Adapter鎬绘暟: {m_ScanResult.TotalAdaptersFound} | 缂哄け閰嶇疆: {m_ScanResult.AdaptersWithMissingConfig} | 鏈夐棶棰橀鍒朵綋: {m_ScanResult.PrefabsWithIssueCount} | 鏃犻棶棰橀鍒朵綋: {m_ScanResult.PrefabsWithoutIssueCount}");
+                EditorGUILayout.Space(5f);
+
+                using (new EditorGUILayout.HorizontalScope())
+                {
+                    EditorGUILayout.LabelField("鏄剧ず妯″紡:", GUILayout.Width(60f));
+                    EditorGUI.BeginChangeCheck();
+                    m_ResultFilterMode = (ScanResultFilterMode)EditorGUILayout.EnumPopup(m_ResultFilterMode);
+                    if (EditorGUI.EndChangeCheck() && m_TreeView != null)
+                    {
+                        m_TreeViewState ??= new TreeViewState();
+                        m_TreeView = new ScanResultTreeView(m_TreeViewState, m_ScanResult, m_ResultFilterMode);
+                    }
+                }
                 EditorGUILayout.Space(5f);
 
                 if (m_TreeView != null)
@@ -304,7 +383,6 @@
         }
     }
 
-    // ======================== 鏂板锛氭壒閲忔搷浣滃姛鑳� ========================
     private void DrawBatchOperations()
     {
         using (new EditorGUILayout.VerticalScope(EditorStyles.helpBox))
@@ -370,7 +448,6 @@
                 string path = AssetDatabase.GUIDToAssetPath(prefabGuids[i]);
                 EditorUtility.DisplayProgressBar("鎵归噺澶嶅埗閰嶇疆", $"澶勭悊涓� ({i + 1}/{prefabGuids.Length}): {path}", (float)i / prefabGuids.Length);
 
-                // 銆愭牳蹇冧慨鏀广�戯細鐩存帴鍔犺浇璧勪骇鍐呭瓨锛屼笉浣跨敤 LoadPrefabContents 杩涜瀹炰緥鍖�
                 GameObject prefabAsset = AssetDatabase.LoadAssetAtPath<GameObject>(path);
                 bool isModified = false;
 
@@ -380,7 +457,6 @@
                     {
                         if (m_OverwriteExisting || !adapter.HasConfig(targetLang))
                         {
-                            // 蹇呴』鏍囪瀵硅薄涓鸿剰锛屽惁鍒� Unity 涓嶄細鎶婅祫浜х殑淇敼瀛樼洏
                             Undo.RecordObject(adapter, "Batch Copy Language Config");
                             
                             var clonedConfig = adapter.GetConfig(sourceLang).Clone();
@@ -402,7 +478,6 @@
         finally
         {
             EditorUtility.ClearProgressBar();
-            // 缁熶竴淇濆瓨鎵�鏈夋爣璁颁负 Dirty 鐨勮祫浜т慨鏀�
             AssetDatabase.SaveAssets();
             
             PerformScan();
@@ -412,8 +487,6 @@
                 "纭");
         }
     }
-
-    // ======================== 鏍稿績鎵弿閫昏緫 ========================
 
     private void StartScan()
     {
@@ -460,7 +533,7 @@
         }
 
         m_TreeViewState ??= new TreeViewState();
-        m_TreeView = new ScanResultTreeView(m_TreeViewState, m_ScanResult);
+        m_TreeView = new ScanResultTreeView(m_TreeViewState, m_ScanResult, m_ResultFilterMode);
         m_ScanStatus = $"鎵弿瀹屾垚! 鍙戠幇 {m_ScanResult.AdaptersWithMissingConfig} 涓己澶遍厤缃�";
         Repaint();
     }
@@ -471,8 +544,12 @@
         if (prefab == null) return;
 
         var adapters = prefab.GetComponentsInChildren<TextLanguageAdapter>(true);
-        
+        if (adapters.Length == 0) return;
+
         m_ScanResult.TotalAdaptersFound += adapters.Length;
+
+        bool hasIssue = false;
+        List<ScanResultItem> allItems = new List<ScanResultItem>();
 
         foreach (var adapter in adapters)
         {
@@ -483,15 +560,30 @@
                 if (!adapter.HasConfig(langId)) missing.Add(langId);
             }
 
+            var item = new ScanResultItem(path, GetGameObjectPath(adapter.gameObject, prefab), adapter.TargetTextType, guid)
+            {
+                MissingLanguages = missing
+            };
+            
+            allItems.Add(item);
+
             if (missing.Count > 0)
             {
-                var item = new ScanResultItem(path, GetGameObjectPath(adapter.gameObject, prefab), adapter.TargetTextType, guid)
-                {
-                    MissingLanguages = missing
-                };
+                hasIssue = true;
+            }
+        }
+
+        if (hasIssue)
+        {
+            foreach (var item in allItems)
+            {
                 m_ScanResult.AddResult(item);
             }
         }
+        else
+        {
+            m_ScanResult.AddPrefabWithoutIssue(path, guid, allItems);
+        }
     }
 
     private string GetGameObjectPath(GameObject go, GameObject root)

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