From fcce9ab0e54e4580569ba4ed5be0f4e3ba4d37fa Mon Sep 17 00:00:00 2001
From: hch <305670599@qq.com>
Date: 星期二, 09 十二月 2025 17:12:02 +0800
Subject: [PATCH] 0312 优化字符串拼接 - 改名

---
 Assets/Editor/Tool/AssetBundleBuildExtersion.cs |   10 +++++-----
 1 files changed, 5 insertions(+), 5 deletions(-)

diff --git a/Assets/Editor/Tool/AssetBundleBuildExtersion.cs b/Assets/Editor/Tool/AssetBundleBuildExtersion.cs
index 7dc8aab..bcb716e 100644
--- a/Assets/Editor/Tool/AssetBundleBuildExtersion.cs
+++ b/Assets/Editor/Tool/AssetBundleBuildExtersion.cs
@@ -47,11 +47,11 @@
             assets.Add(assetBundleBuild);
         }
 
-        var rootPath = StringUtility.Contact(output, Path.AltDirectorySeparatorChar.ToString(), category);
-        var mainFile = StringUtility.Contact(output, Path.AltDirectorySeparatorChar.ToString(), GetMainFestFileName(buildTarget));//鏀瑰悕瀛楀墠
-        var mainFileRename = StringUtility.Contact(output, Path.AltDirectorySeparatorChar.ToString(), AssetVersionUtility.EncodeFileName(category), "_assetbundle");//鏀瑰悕瀛楀悗
-        var manifest = StringUtility.Contact(output, Path.AltDirectorySeparatorChar.ToString(), GetMainFestFileName(buildTarget), ".manifest");
-        var manifestRename = StringUtility.Contact(output, Path.AltDirectorySeparatorChar.ToString(), AssetVersionUtility.EncodeFileName(category), "_assetbundle.manifest");
+        var rootPath = StringUtility.Concat(output, Path.AltDirectorySeparatorChar.ToString(), category);
+        var mainFile = StringUtility.Concat(output, Path.AltDirectorySeparatorChar.ToString(), GetMainFestFileName(buildTarget));//鏀瑰悕瀛楀墠
+        var mainFileRename = StringUtility.Concat(output, Path.AltDirectorySeparatorChar.ToString(), AssetVersionUtility.EncodeFileName(category), "_assetbundle");//鏀瑰悕瀛楀悗
+        var manifest = StringUtility.Concat(output, Path.AltDirectorySeparatorChar.ToString(), GetMainFestFileName(buildTarget), ".manifest");
+        var manifestRename = StringUtility.Concat(output, Path.AltDirectorySeparatorChar.ToString(), AssetVersionUtility.EncodeFileName(category), "_assetbundle.manifest");
 
         if (rebuild && Directory.Exists(rootPath))
             Directory.Delete(rootPath, true);

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