From fcce9ab0e54e4580569ba4ed5be0f4e3ba4d37fa Mon Sep 17 00:00:00 2001
From: hch <305670599@qq.com>
Date: 星期二, 09 十二月 2025 17:12:02 +0800
Subject: [PATCH] 0312 优化字符串拼接 - 改名

---
 Assets/Editor/Tool/AssetBundleBuildTool.cs |    6 +++---
 1 files changed, 3 insertions(+), 3 deletions(-)

diff --git a/Assets/Editor/Tool/AssetBundleBuildTool.cs b/Assets/Editor/Tool/AssetBundleBuildTool.cs
index 6c70301..3aac266 100644
--- a/Assets/Editor/Tool/AssetBundleBuildTool.cs
+++ b/Assets/Editor/Tool/AssetBundleBuildTool.cs
@@ -13,8 +13,8 @@
     //     {
     //         BuildAssetBundleOptions opt = BuildAssetBundleOptions.ChunkBasedCompression | BuildAssetBundleOptions.DeterministicAssetBundle | BuildAssetBundleOptions.StrictMode;
 
-    //         string outputPath = StringUtility.Contact(System.Environment.CurrentDirectory, "/AssetBundles/", EditorUserBuildSettings.activeBuildTarget.ToString());
-    //         string streamingPath = StringUtility.Contact(Application.streamingAssetsPath, Path.AltDirectorySeparatorChar, EditorUserBuildSettings.activeBuildTarget.ToString());
+    //         string outputPath = StringUtility.Concat(System.Environment.CurrentDirectory, "/AssetBundles/", EditorUserBuildSettings.activeBuildTarget.ToString());
+    //         string streamingPath = StringUtility.Concat(Application.streamingAssetsPath, Path.AltDirectorySeparatorChar, EditorUserBuildSettings.activeBuildTarget.ToString());
 
     //         if (!Directory.Exists(outputPath))
     //             Directory.CreateDirectory(outputPath);
@@ -26,7 +26,7 @@
     //         AssetBundleBuildExtersion.Build(outputPath, "mobeffectshader", opt, EditorUserBuildSettings.activeBuildTarget, false);
 
     //         AssetBundleBuildExtersion.Build(outputPath, "config", opt, EditorUserBuildSettings.activeBuildTarget, false);
-    //         TableTool.CopyConfigsToOutPutPath(StringUtility.Contact(outputPath, "/config"));
+    //         TableTool.CopyConfigsToOutPutPath(StringUtility.Concat(outputPath, "/config"));
 
     //         LuaBuildHelper.OnPreBuild();
     //         UpdateLuaSetting.SetAllLuaAssetBundleName();

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