From 47921ce315e894bbbed712cbf04ee358be345113 Mon Sep 17 00:00:00 2001
From: yyl <yyl>
Date: 星期四, 09 七月 2026 11:08:41 +0800
Subject: [PATCH] Merge branch 'master' of http://192.168.1.20:10010/r/Project_SG_client

---
 Assets/Plugins/NativeWebSocket/Assets/Samples~/WebSocketExample/Connection.cs |   69 ++++++++++++++++++++++++++++++++++
 1 files changed, 69 insertions(+), 0 deletions(-)

diff --git a/Assets/Plugins/NativeWebSocket/Assets/Samples~/WebSocketExample/Connection.cs b/Assets/Plugins/NativeWebSocket/Assets/Samples~/WebSocketExample/Connection.cs
new file mode 100644
index 0000000..32acbd8
--- /dev/null
+++ b/Assets/Plugins/NativeWebSocket/Assets/Samples~/WebSocketExample/Connection.cs
@@ -0,0 +1,69 @@
+using System;
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+
+using NativeWebSocket;
+
+public class Connection : MonoBehaviour
+{
+  WebSocket websocket;
+
+  // Start is called before the first frame update
+  async void Start()
+  {
+    // websocket = new WebSocket("ws://echo.websocket.org");
+    websocket = new WebSocket("ws://localhost:3000");
+
+    websocket.OnOpen += () =>
+    {
+      Debug.Log("Connection open!");
+    };
+
+    websocket.OnError += (e) =>
+    {
+      Debug.Log("Error! " + e);
+    };
+
+    websocket.OnClose += (e) =>
+    {
+      Debug.Log("Connection closed!");
+    };
+
+    websocket.OnMessage += (bytes) =>
+    {
+      // Reading a plain text message
+      var message = System.Text.Encoding.UTF8.GetString(bytes);
+      Debug.Log("Received OnMessage! (" + bytes.Length + " bytes) " + message);
+    };
+
+    // Keep sending messages at every 0.3s
+    InvokeRepeating("SendWebSocketMessage", 0.0f, 0.3f);
+
+    await websocket.Connect();
+  }
+
+  void Update()
+  {
+    #if !UNITY_WEBGL || UNITY_EDITOR
+      websocket.DispatchMessageQueue();
+    #endif
+  }
+
+  async void SendWebSocketMessage()
+  {
+    if (websocket.State == WebSocketState.Open)
+    {
+      // Sending bytes
+      await websocket.Send(new byte[] { 10, 20, 30 });
+
+      // Sending plain text
+      await websocket.SendText("plain text message");
+    }
+  }
+
+  private async void OnApplicationQuit()
+  {
+    await websocket.Close();
+  }
+}

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