From 28c0caa68ed079f6a965f35582374c625637be7f Mon Sep 17 00:00:00 2001
From: hch <305670599@qq.com>
Date: 星期二, 24 六月 2025 21:23:56 +0800
Subject: [PATCH] 0312 去除安全适配代码,后续需要直接改UIBase的根节点

---
 UI/GMInputWin.prefab |   45 ++++++++++++++++++++++++++++++++++++++++-----
 1 files changed, 40 insertions(+), 5 deletions(-)

diff --git a/UI/GMInputWin.prefab b/UI/GMInputWin.prefab
index 8a53be7..cb503e4 100644
--- a/UI/GMInputWin.prefab
+++ b/UI/GMInputWin.prefab
@@ -1609,7 +1609,7 @@
   m_LocalScale: {x: 1, y: 1, z: 1}
   m_ConstrainProportionsScale: 0
   m_Children:
-  - {fileID: 224569546162098348}
+  - {fileID: 6594155704074661748}
   m_Father: {fileID: 0}
   m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
   m_AnchorMin: {x: 0, y: 0}
@@ -1637,13 +1637,12 @@
   maxIdleRounds: 20
   openAnimationType: 0
   closeAnimationType: 0
-  _rectTransform: {fileID: 0}
+  _rectTransform: {fileID: 6594155704074661748}
   animeDuration: 0.2
   scaleOverInOutCurve: {fileID: 0}
   animationEase: 6
   lastUsedRound: 0
   parentUI: {fileID: 0}
-  rootNode: {fileID: 0}
   childrenUI: []
   openMask: 0
   clickEmptySpaceClose: 1
@@ -2098,7 +2097,7 @@
   m_PrefabInstance: {fileID: 0}
   m_PrefabAsset: {fileID: 0}
   m_GameObject: {fileID: 1912431099975444}
-  m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
+  m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
   m_LocalPosition: {x: 0, y: 0, z: 0}
   m_LocalScale: {x: 1, y: 1, z: 1}
   m_ConstrainProportionsScale: 0
@@ -2113,7 +2112,7 @@
   - {fileID: 224598316297495752}
   - {fileID: 224043541292703844}
   - {fileID: 224515191386742150}
-  m_Father: {fileID: 224163939948043050}
+  m_Father: {fileID: 6594155704074661748}
   m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
   m_AnchorMin: {x: 0.5, y: 0.5}
   m_AnchorMax: {x: 0.5, y: 0.5}
@@ -2195,3 +2194,39 @@
   m_AnchoredPosition: {x: 0, y: -177.19983}
   m_SizeDelta: {x: 0, y: 0}
   m_Pivot: {x: 0, y: 0}
+--- !u!1 &3470526546236080093
+GameObject:
+  m_ObjectHideFlags: 0
+  m_CorrespondingSourceObject: {fileID: 0}
+  m_PrefabInstance: {fileID: 0}
+  m_PrefabAsset: {fileID: 0}
+  serializedVersion: 6
+  m_Component:
+  - component: {fileID: 6594155704074661748}
+  m_Layer: 5
+  m_Name: panel
+  m_TagString: Untagged
+  m_Icon: {fileID: 0}
+  m_NavMeshLayer: 0
+  m_StaticEditorFlags: 0
+  m_IsActive: 1
+--- !u!224 &6594155704074661748
+RectTransform:
+  m_ObjectHideFlags: 0
+  m_CorrespondingSourceObject: {fileID: 0}
+  m_PrefabInstance: {fileID: 0}
+  m_PrefabAsset: {fileID: 0}
+  m_GameObject: {fileID: 3470526546236080093}
+  m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
+  m_LocalPosition: {x: 0, y: 0, z: 0}
+  m_LocalScale: {x: 1, y: 1, z: 1}
+  m_ConstrainProportionsScale: 0
+  m_Children:
+  - {fileID: 224569546162098348}
+  m_Father: {fileID: 224163939948043050}
+  m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+  m_AnchorMin: {x: 0, y: 0}
+  m_AnchorMax: {x: 1, y: 1}
+  m_AnchoredPosition: {x: 0, y: 0}
+  m_SizeDelta: {x: 0, y: 0}
+  m_Pivot: {x: 0.5, y: 0.5}

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