From 28c0caa68ed079f6a965f35582374c625637be7f Mon Sep 17 00:00:00 2001
From: hch <305670599@qq.com>
Date: 星期二, 24 六月 2025 21:23:56 +0800
Subject: [PATCH] 0312 去除安全适配代码,后续需要直接改UIBase的根节点

---
 UI/NetLinkWin.prefab |   60 +++++++++++++++++++++++++++++++++++++++++++++++++-----------
 1 files changed, 49 insertions(+), 11 deletions(-)

diff --git a/UI/NetLinkWin.prefab b/UI/NetLinkWin.prefab
index b6152cc..64bf7af 100644
--- a/UI/NetLinkWin.prefab
+++ b/UI/NetLinkWin.prefab
@@ -25,17 +25,17 @@
   m_PrefabInstance: {fileID: 0}
   m_PrefabAsset: {fileID: 0}
   m_GameObject: {fileID: 1268676149483612}
-  m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
+  m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
   m_LocalPosition: {x: 0, y: 0, z: 0}
   m_LocalScale: {x: 1, y: 1, z: 1}
   m_ConstrainProportionsScale: 0
   m_Children: []
-  m_Father: {fileID: 224530140251995774}
+  m_Father: {fileID: 5177597542712892141}
   m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
-  m_AnchorMin: {x: 0.5, y: 0.5}
-  m_AnchorMax: {x: 0.5, y: 0.5}
+  m_AnchorMin: {x: 0, y: 0}
+  m_AnchorMax: {x: 1, y: 1}
   m_AnchoredPosition: {x: 0, y: 0}
-  m_SizeDelta: {x: 1446, y: 828}
+  m_SizeDelta: {x: 696, y: 399.99997}
   m_Pivot: {x: 0.5, y: 0.5}
 --- !u!222 &222346191561667630
 CanvasRenderer:
@@ -92,13 +92,13 @@
   m_PrefabInstance: {fileID: 0}
   m_PrefabAsset: {fileID: 0}
   m_GameObject: {fileID: 1378859157895888}
-  m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
+  m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
   m_LocalPosition: {x: 0, y: 0, z: 0}
   m_LocalScale: {x: 1, y: 1, z: 1}
   m_ConstrainProportionsScale: 0
   m_Children:
   - {fileID: 224849618917955388}
-  m_Father: {fileID: 224530140251995774}
+  m_Father: {fileID: 5177597542712892141}
   m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
   m_AnchorMin: {x: 0.5, y: 0.5}
   m_AnchorMax: {x: 0.5, y: 0.5}
@@ -305,12 +305,11 @@
   m_LocalScale: {x: 1, y: 1, z: 1}
   m_ConstrainProportionsScale: 0
   m_Children:
-  - {fileID: 224095362203955016}
-  - {fileID: 224076676124868608}
+  - {fileID: 5177597542712892141}
   m_Father: {fileID: 0}
   m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
-  m_AnchorMin: {x: 0.5, y: 0.5}
-  m_AnchorMax: {x: 0.5, y: 0.5}
+  m_AnchorMin: {x: 0, y: 0}
+  m_AnchorMax: {x: 1, y: 1}
   m_AnchoredPosition: {x: 0, y: 0}
   m_SizeDelta: {x: 0, y: 0}
   m_Pivot: {x: 0.5, y: 0.5}
@@ -400,7 +399,9 @@
   maxIdleRounds: 20
   openAnimationType: 0
   closeAnimationType: 0
+  _rectTransform: {fileID: 5177597542712892141}
   animeDuration: 0.2
+  scaleOverInOutCurve: {fileID: 0}
   animationEase: 6
   lastUsedRound: 0
   parentUI: {fileID: 0}
@@ -409,3 +410,40 @@
   clickEmptySpaceClose: 0
   backGround: {fileID: 224095362203955016}
   circle: {fileID: 224849618917955388}
+--- !u!1 &4344448289672313444
+GameObject:
+  m_ObjectHideFlags: 0
+  m_CorrespondingSourceObject: {fileID: 0}
+  m_PrefabInstance: {fileID: 0}
+  m_PrefabAsset: {fileID: 0}
+  serializedVersion: 6
+  m_Component:
+  - component: {fileID: 5177597542712892141}
+  m_Layer: 5
+  m_Name: panel
+  m_TagString: Untagged
+  m_Icon: {fileID: 0}
+  m_NavMeshLayer: 0
+  m_StaticEditorFlags: 0
+  m_IsActive: 1
+--- !u!224 &5177597542712892141
+RectTransform:
+  m_ObjectHideFlags: 0
+  m_CorrespondingSourceObject: {fileID: 0}
+  m_PrefabInstance: {fileID: 0}
+  m_PrefabAsset: {fileID: 0}
+  m_GameObject: {fileID: 4344448289672313444}
+  m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
+  m_LocalPosition: {x: 0, y: 0, z: 0}
+  m_LocalScale: {x: 1, y: 1, z: 1}
+  m_ConstrainProportionsScale: 0
+  m_Children:
+  - {fileID: 224095362203955016}
+  - {fileID: 224076676124868608}
+  m_Father: {fileID: 224530140251995774}
+  m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+  m_AnchorMin: {x: 0, y: 0}
+  m_AnchorMax: {x: 1, y: 1}
+  m_AnchoredPosition: {x: 0, y: 0}
+  m_SizeDelta: {x: 0, y: 0}
+  m_Pivot: {x: 0.5, y: 0.5}

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