From 46fc9a59116b765e0fff4cf767c9831c12e3f2d6 Mon Sep 17 00:00:00 2001
From: hch <305670599@qq.com>
Date: 星期一, 08 九月 2025 00:51:51 +0800
Subject: [PATCH] 117 【武将】武将系统 - 觉醒

---
 UIComp/HeroShowBaseCell.prefab |   85 +++++++++++++++++++++++++++++++++++++-----
 1 files changed, 74 insertions(+), 11 deletions(-)

diff --git a/UIComp/HeroShowBaseCell.prefab b/UIComp/HeroShowBaseCell.prefab
index 10d1988..1eb2af1 100644
--- a/UIComp/HeroShowBaseCell.prefab
+++ b/UIComp/HeroShowBaseCell.prefab
@@ -31,8 +31,7 @@
   - {fileID: 9046987288423336908}
   - {fileID: 8330977735963725552}
   - {fileID: 3497291367917460648}
-  - {fileID: 7103395602129824323}
-  - {fileID: 5664525047500422973}
+  - {fileID: 31483756581590253}
   m_Father: {fileID: 0}
   m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
   m_AnchorMin: {x: 0.5, y: 0.5}
@@ -71,11 +70,11 @@
   m_LocalScale: {x: 1, y: 1, z: 1}
   m_ConstrainProportionsScale: 0
   m_Children: []
-  m_Father: {fileID: 224677353599006658}
+  m_Father: {fileID: 31483756581590253}
   m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
-  m_AnchorMin: {x: 0.5, y: 0.5}
-  m_AnchorMax: {x: 0.5, y: 0.5}
-  m_AnchoredPosition: {x: 0, y: -46.5}
+  m_AnchorMin: {x: 0, y: 0}
+  m_AnchorMax: {x: 0, y: 0}
+  m_AnchoredPosition: {x: 0, y: 0}
   m_SizeDelta: {x: 115.84, y: 28}
   m_Pivot: {x: 0.5, y: 0.5}
 --- !u!222 &899416818182139293
@@ -316,18 +315,18 @@
   m_PrefabInstance: {fileID: 0}
   m_PrefabAsset: {fileID: 0}
   m_GameObject: {fileID: 4376415048515950074}
-  m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
+  m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
   m_LocalPosition: {x: 0, y: 0, z: 0}
   m_LocalScale: {x: 1, y: 1, z: 1}
   m_ConstrainProportionsScale: 0
   m_Children:
   - {fileID: 6598860590050294866}
   - {fileID: 7432353648334000013}
-  m_Father: {fileID: 224677353599006658}
+  m_Father: {fileID: 31483756581590253}
   m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
-  m_AnchorMin: {x: 0.5, y: 0.5}
-  m_AnchorMax: {x: 0.5, y: 0.5}
-  m_AnchoredPosition: {x: 0, y: -83.824974}
+  m_AnchorMin: {x: 0, y: 0}
+  m_AnchorMax: {x: 0, y: 0}
+  m_AnchoredPosition: {x: 0, y: 0}
   m_SizeDelta: {x: 158.19, y: 52.65}
   m_Pivot: {x: 0.5, y: 0.5}
 --- !u!114 &1207930642709606690
@@ -829,6 +828,70 @@
   m_PixelsPerUnitMultiplier: 1
   m_Gray: 0
   m_IconKey: 
+--- !u!1 &8316942631868860402
+GameObject:
+  m_ObjectHideFlags: 0
+  m_CorrespondingSourceObject: {fileID: 0}
+  m_PrefabInstance: {fileID: 0}
+  m_PrefabAsset: {fileID: 0}
+  serializedVersion: 6
+  m_Component:
+  - component: {fileID: 31483756581590253}
+  - component: {fileID: 7008423382145566498}
+  m_Layer: 5
+  m_Name: layout
+  m_TagString: Untagged
+  m_Icon: {fileID: 0}
+  m_NavMeshLayer: 0
+  m_StaticEditorFlags: 0
+  m_IsActive: 1
+--- !u!224 &31483756581590253
+RectTransform:
+  m_ObjectHideFlags: 0
+  m_CorrespondingSourceObject: {fileID: 0}
+  m_PrefabInstance: {fileID: 0}
+  m_PrefabAsset: {fileID: 0}
+  m_GameObject: {fileID: 8316942631868860402}
+  m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
+  m_LocalPosition: {x: 0, y: 0, z: 0}
+  m_LocalScale: {x: 1, y: 1, z: 1}
+  m_ConstrainProportionsScale: 0
+  m_Children:
+  - {fileID: 7103395602129824323}
+  - {fileID: 5664525047500422973}
+  m_Father: {fileID: 224677353599006658}
+  m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+  m_AnchorMin: {x: 0.5, y: 0.5}
+  m_AnchorMax: {x: 0.5, y: 0.5}
+  m_AnchoredPosition: {x: 0, y: -55}
+  m_SizeDelta: {x: 100, y: 50}
+  m_Pivot: {x: 0.5, y: 0.5}
+--- !u!114 &7008423382145566498
+MonoBehaviour:
+  m_ObjectHideFlags: 0
+  m_CorrespondingSourceObject: {fileID: 0}
+  m_PrefabInstance: {fileID: 0}
+  m_PrefabAsset: {fileID: 0}
+  m_GameObject: {fileID: 8316942631868860402}
+  m_Enabled: 1
+  m_EditorHideFlags: 0
+  m_Script: {fileID: 11500000, guid: 59f8146938fff824cb5fd77236b75775, type: 3}
+  m_Name: 
+  m_EditorClassIdentifier: 
+  m_Padding:
+    m_Left: 0
+    m_Right: 0
+    m_Top: 3
+    m_Bottom: 0
+  m_ChildAlignment: 7
+  m_Spacing: 0
+  m_ChildForceExpandWidth: 0
+  m_ChildForceExpandHeight: 0
+  m_ChildControlWidth: 0
+  m_ChildControlHeight: 0
+  m_ChildScaleWidth: 0
+  m_ChildScaleHeight: 0
+  m_ReverseArrangement: 0
 --- !u!1 &8403751261268931970
 GameObject:
   m_ObjectHideFlags: 0

--
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