From 46fc9a59116b765e0fff4cf767c9831c12e3f2d6 Mon Sep 17 00:00:00 2001 From: hch <305670599@qq.com> Date: 星期一, 08 九月 2025 00:51:51 +0800 Subject: [PATCH] 117 【武将】武将系统 - 觉醒 --- UIComp/HeroShowBaseCell.prefab | 85 +++++++++++++++++++++++++++++++++++++----- 1 files changed, 74 insertions(+), 11 deletions(-) diff --git a/UIComp/HeroShowBaseCell.prefab b/UIComp/HeroShowBaseCell.prefab index 10d1988..1eb2af1 100644 --- a/UIComp/HeroShowBaseCell.prefab +++ b/UIComp/HeroShowBaseCell.prefab @@ -31,8 +31,7 @@ - {fileID: 9046987288423336908} - {fileID: 8330977735963725552} - {fileID: 3497291367917460648} - - {fileID: 7103395602129824323} - - {fileID: 5664525047500422973} + - {fileID: 31483756581590253} m_Father: {fileID: 0} m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} m_AnchorMin: {x: 0.5, y: 0.5} @@ -71,11 +70,11 @@ m_LocalScale: {x: 1, y: 1, z: 1} m_ConstrainProportionsScale: 0 m_Children: [] - m_Father: {fileID: 224677353599006658} + m_Father: {fileID: 31483756581590253} m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} - m_AnchorMin: {x: 0.5, y: 0.5} - m_AnchorMax: {x: 0.5, y: 0.5} - m_AnchoredPosition: {x: 0, y: -46.5} + m_AnchorMin: {x: 0, y: 0} + m_AnchorMax: {x: 0, y: 0} + m_AnchoredPosition: {x: 0, y: 0} m_SizeDelta: {x: 115.84, y: 28} m_Pivot: {x: 0.5, y: 0.5} --- !u!222 &899416818182139293 @@ -316,18 +315,18 @@ m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 4376415048515950074} - m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} + m_LocalRotation: {x: -0, y: -0, z: -0, w: 1} m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalScale: {x: 1, y: 1, z: 1} m_ConstrainProportionsScale: 0 m_Children: - {fileID: 6598860590050294866} - {fileID: 7432353648334000013} - m_Father: {fileID: 224677353599006658} + m_Father: {fileID: 31483756581590253} m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} - m_AnchorMin: {x: 0.5, y: 0.5} - m_AnchorMax: {x: 0.5, y: 0.5} - m_AnchoredPosition: {x: 0, y: -83.824974} + m_AnchorMin: {x: 0, y: 0} + m_AnchorMax: {x: 0, y: 0} + m_AnchoredPosition: {x: 0, y: 0} m_SizeDelta: {x: 158.19, y: 52.65} m_Pivot: {x: 0.5, y: 0.5} --- !u!114 &1207930642709606690 @@ -829,6 +828,70 @@ m_PixelsPerUnitMultiplier: 1 m_Gray: 0 m_IconKey: +--- !u!1 &8316942631868860402 +GameObject: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + serializedVersion: 6 + m_Component: + - component: {fileID: 31483756581590253} + - component: {fileID: 7008423382145566498} + m_Layer: 5 + m_Name: layout + m_TagString: Untagged + m_Icon: {fileID: 0} + m_NavMeshLayer: 0 + m_StaticEditorFlags: 0 + m_IsActive: 1 +--- !u!224 &31483756581590253 +RectTransform: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 8316942631868860402} + m_LocalRotation: {x: -0, y: -0, z: -0, w: 1} + m_LocalPosition: {x: 0, y: 0, z: 0} + m_LocalScale: {x: 1, y: 1, z: 1} + m_ConstrainProportionsScale: 0 + m_Children: + - {fileID: 7103395602129824323} + - {fileID: 5664525047500422973} + m_Father: {fileID: 224677353599006658} + m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} + m_AnchorMin: {x: 0.5, y: 0.5} + m_AnchorMax: {x: 0.5, y: 0.5} + m_AnchoredPosition: {x: 0, y: -55} + m_SizeDelta: {x: 100, y: 50} + m_Pivot: {x: 0.5, y: 0.5} +--- !u!114 &7008423382145566498 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 8316942631868860402} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: 59f8146938fff824cb5fd77236b75775, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Padding: + m_Left: 0 + m_Right: 0 + m_Top: 3 + m_Bottom: 0 + m_ChildAlignment: 7 + m_Spacing: 0 + m_ChildForceExpandWidth: 0 + m_ChildForceExpandHeight: 0 + m_ChildControlWidth: 0 + m_ChildControlHeight: 0 + m_ChildScaleWidth: 0 + m_ChildScaleHeight: 0 + m_ReverseArrangement: 0 --- !u!1 &8403751261268931970 GameObject: m_ObjectHideFlags: 0 -- Gitblit v1.8.0