From 86665fb11a9093caa7408d5a37213eeeee68dd05 Mon Sep 17 00:00:00 2001
From: yyl <yyl>
Date: 星期二, 29 七月 2025 16:56:38 +0800
Subject: [PATCH] 125 【战斗】战斗系统

---
 Config/Skill.txt |   17 ++++++++---------
 1 files changed, 8 insertions(+), 9 deletions(-)

diff --git a/Config/Skill.txt b/Config/Skill.txt
index e580cfc..e5f44e3 100644
--- a/Config/Skill.txt
+++ b/Config/Skill.txt
@@ -1,9 +1,8 @@
-int	string	int	int	int	int	int	int	int	int	int	int	int	int	int	int	int	int	int	int	int	int	int	int	int	int	int	int	int	int	int	int	int	int	int	int	int	int	int	int	int	int	int	int	int	int	int	int	int	int	int	int	int	int	int	int	int	int	int	int	int	int	int	int	int	int	int	int	int	string	string	string	int	int	int	int[]	int[][]	string	int	int	float
-SkillID	SkillName	SkillTypeID	SkillLV	SkillMaxLV	UseType	FuncType	CastTime	SkillType	HurtType	ContinueUse	AtkType	AtkRadius	Tag	AtkDist	StiffTime	CoolDownTime	MP	HP	 XP	UseItemID	UseItemCount	Effect1	EffectValue11	EffectValue12	EffectValue13	Effect2	EffectValue21	EffectValue22	EffectValue23	Effect3	EffectValue31	EffectValue32	EffectValue33	Effect4	EffectValue41	EffectValue42	EffectValue43	Effect5	EffectValue51	EffectValue52	EffectValue53	Effect6	EffectValue61	EffectValue62	EffectValue63	HappenRate6	LastTime6	SkillEnhance1	SkillEnhance2	StateSkillLV	LearnSkillReq	LearnSkillLV	LearnLVReq	LearnSkillPointReq	FightPower	    LVUpCostMoneyType	LVUpCostMoney	LVUpCostExp	ClientActionLimit	ClientSkillSeriesLimit	SkillOfSeries	ExpendMPRate	ExAttr1	ExAttr3	ExAttr4	ExAttr5	BuffEffectID	EffectName	IconName	Description	BuffDescription	BuffDisplay	CastPosition	CastDistance	TriggerFrames	DamageDivide	SkillMotionName	EffectId	ExplotionEffectId	FlyTime
-?	鎶�鑳藉悕绉�	鎶�鑳絋YPEID	鎶�鑳界瓑绾�	鏈�楂樼瓑绾�	浣跨敤鑱屼笟	鎸夊姛鑳藉垎绫�	鏂芥硶鏃堕棿	鎶�鑳界被鍨�	浼ゅ绫诲瀷	鑳藉惁鑷姩鏂芥硶	閲婃斁鏂瑰紡	鏁堟灉鍗婂緞	閲婃斁瀵硅薄	閲婃斁璺濈	鍍垫寔鏃堕棿	鍐峰嵈鏃堕棿	鐢熷懡灞炴�P澧炲姞鐢熷懡鍊�	娑堣�桯P	娑堣�梄P	娑堣�楃墿鍝両D	娑堣�楃墿鍝佹暟閲�	鎶�鑳芥晥鏋�1	鏁堟灉a	鏁堟灉b	鏁堟灉c	鎶�鑳芥晥鏋�2	鏁堟灉a	鏁堟灉b	鏁堟灉c	鎶�鑳芥晥鏋�3	鏁堟灉a	鏁堟灉b	鏁堟灉c	鎶�鑳芥晥鏋�4	鏁堟灉a	鏁堟灉b	鏁堟灉c	鎶�鑳芥晥鏋�5	鏁堟灉a	鏁堟灉b	鏁堟灉c	鎶�鑳芥晥鏋�6	鏁堟灉a	鏁堟灉b	鏁堟灉c	鍑虹幇鍑犵巼(%)	鎸佺画鏃堕棿(姣)	瑙﹀彂鎶�鑳絀D_1	瑙﹀彂鎶�鑳絀D_2	灞炴�х偣闇�姹�	鍓嶇疆鎶�鑳絀D	鍓嶇疆鎶�鑳界瓑绾ч渶姹�	绛夌骇闇�姹�	姝ゅ垎鏀妧鑳界偣鎬诲拰闇�姹�	鎶�鑳芥垬鍔�	鎶�鑳藉崌绾ф秷鑰楅噾閽辩被鍨�	鍗囩骇娑堣�楄揣甯�	鍗囩骇娑堣�椾慨涓�	瀹㈡埛绔姩浣滆涓洪檺鍒跺瓧娈�,鎸変綅鎿嶄綔鐨�	瀹㈡埛绔妧鑳界郴闄愬埗	鎶�鑳芥墍灞炵殑绯�	鎶�鑳芥秷鑰桵P鐨勬瘮鐜�	鍏宠仈鎶�鑳絫ypeID	鎶�鑳芥湁鏁堝湴鍥�	鍗囩骇闇�姹傞亾鍏稩D	鍗囩骇闇�姹傞亾鍏锋暟閲�	Buff鐗规晥鏂囦欢鍚�	鐗规晥鍚�	鎶�鑳絀CON	鎶�鑳芥弿杩�	Buff鎻忚堪	buff鏄惁闅愯棌	閲婃斁浣嶇疆(0鍘熷湴1璐磋繎鐩爣2涓棿)	閲婃斁璺濈	鏀诲嚮瑙﹀彂甯�	浼ゅ鍒嗗竷(涓囧垎姣�)	鎶�鑳藉姩浣滃悕瀛�	鐗规晥ID	鐖嗙偢鐗规晥ID	椋炶鏃堕棿
-100	鏅�氭敾鍑�	100	1	1	2	8	0	1	0	0	2	6	40	5	0	0	0	0	0	0	0	1010	10000	0	0	1200	2	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	10000	0	0	0	0	0	0	0	0	0	0	0	0	0	0	1	0	0	0	0	0	0	0	TB_JN_SB_100	鏅�氭敾鍑�	鏅�氭敾鍑�	0	0							
-101	鏅�氭敾鍑�	101	1	1	2	8	0	1	0	0	12	13	40	5	0	0	0	0	0	0	0	1010	10000	0	0	1200	2	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	10000	0	0	0	0	0	0	0	0	0	0	0	0	0	0	1	0	0	0	0	0	0	0	TB_JN_SB_101	鏅�氭敾鍑�	鏅�氭敾鍑�	0	0							
-65200	鏅敾鍗曚綋	65200	1	1	2	23	0	1	0	0	1	6	41	5	0	0	0	0	0	0	0	1010	15000	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	10000	0	0	0	0	0	0	0	0	0	0	0	0	0	0	1	0	0	0	0	0	0	0	TB_JN_SB_100	150%鏀诲嚮	鏅�氭敾鍑�	0	0							
-65210	鏅敾娌荤枟	65210	1	1	2	23	0	2	0	0	8	6	51	5	0	0	0	0	0	0	0	0	1000	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	10000	0	0	0	0	0	0	0	0	0	0	0	0	0	0	1	0	0	0	0	0	0	0	TB_JN_SB_100	娌荤枟鏀诲嚮10%鐢熷懡	娌荤枟	0	0							
-65300	鎬掓皵鏀诲嚮	65300	1	1	2	0	0	1	0	0	1	6	41	5	0	0	0	0	1	0	0	1010	30000	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	10000	0	0	0	0	0	0	0	0	0	0	0	0	0	0	1	0	0	0	0	0	0	0	TB_JN_SB_100	300%鏀诲嚮	鎬掓皵鏀诲嚮	0	0							
-65310	鎬掓皵澶嶆椿	65310	1	1	2	0	0	8	0	0	0	6	161	5	0	0	0	0	1	0	0	0	2000	0	0	0	3000	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	10000	0	0	0	0	0	0	0	0	0	0	0	0	0	0	1	0	0	0	0	0	0	0	TB_JN_SB_100	澶嶆椿浠绘剰闃熷弸骞舵不鐤楁敾鍑�20%鐢熷懡锛屽鏋滄病鏈夋浜″崟浣嶅垯娌荤枟闃熷弸鏀诲嚮30%鐢熷懡	澶嶆椿娌荤枟	0	0							
+int	string	string	string	int	int	int	int	int	int	int	int	int[]	int	int[]	int	int[]	int	int[]	int	int	int	int	int	int	int	float	int[][]	int	int	int	int	int	int	string	int	int	int
+SkillID	SkillName	Description	IconName	FuncType	SkillType	HurtType	AtkType	TagAim	LastTime	CoolDownTime	EffectID1	EffectValues1	EffectID2	EffectValues2	EffectID3	EffectValues3	ConnSkill	EnhanceSkillList	FightPower	StartupFrames	ActiveFrames	RecoveryFrames	LoopCount	CastPosition	CastIndexNum	CastDistance	DamageDivide	BulletEffectId	BulletPos	BulletPath	BulletFlyTime	ExplosionEffectId	ExplosionPos	SkillMotionName	EffectId	EffectPos	EffectType
+鎶�鑳絀D	鎶�鑳藉悕绉�	鎶�鑳芥弿杩�	鎶�鑳藉浘鏍�	鎸夊姛鑳藉垎绫�	鎶�鑳界被鍨�	浼ゅ绫诲瀷	閲婃斁鏂瑰紡	鐬勫噯浣嶇疆	鎸佺画鏃堕棿	鍐峰嵈鏃堕棿	鏁堟灉ID1	鏁堟灉鍊煎垪琛�1	鏁堟灉ID2	鏁堟灉鍊煎垪琛�2	鏁堟灉ID3	鏁堟灉鍊煎垪琛�3	鍏宠仈鎶�鑳�	瑙﹀彂鎶�鑳絀D鍒楄〃	鎶�鑳芥垬鍔�	鍓嶆憞甯ф暟	涓憞甯ф暟	鍚庢憞甯ф暟	涓憞閲嶅娆℃暟	鏂芥硶浣嶇疆	CastPosition鏁屾垜鐨勬墿灞�	鏂芥硶璺濈	浼ゅ鍒嗗竷	瀛愬脊鐗规晥id	瀛愬脊缁戠偣	瀛愬脊杞ㄨ抗	瀛愬脊椋炶鏃堕棿	鐖嗙偢鐗规晥id	鐖嗙偢缁戠偣	鎶�鑳藉姩浣滃悕	鏂芥硶鐗规晥	鏂芥硶鐗规晥缁戠偣	鏂芥硶鐗规晥鐨勭被鍨�
+100	閫氱敤鍙嶅嚮	閫犳垚鏀诲嚮鍔�100%鐗╃悊浼ゅ		4	1	1	1	0	0	0	1010	10000	0		0		0		0																		
+100101	鏇瑰┐鏅妧	瀵硅閲忔渶浣庣殑鐩爣閫犳垚鏀诲嚮鍔�100%鐗╃悊浼ゅ		1	1	1	1	0	0	0	1010	10000	0		0		0		0																		
+100102	鏇瑰┐鎬掓妧	瀵圭旱鎺�2涓洰鏍囬�犳垚鏀诲嚮鍔�210%鐨勭墿鐞嗕激瀹�		2	1	1	1	5	0	0	1010	21000	0		0		0		0																		
+200101	绯滅鏅妧	瀵瑰崟浣撶洰鏍囬�犳垚鏀诲嚮鍔�105%鐨勭墿鐞嗕激瀹�		1	1	1	1	1	0	0	1010	10500	0		0		0		0																		
+200102	绯滅鎬掓妧	娌荤枟琛�閲忔渶浣�2涓洰鏍囨敾鍑诲姏210%鐢熷懡鍊�		2	2	1	2	0	0	0	1000	21000|1	0		0		0		0																		

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