From 93bbbb834cc246f9fc354b98e75ab6540d054654 Mon Sep 17 00:00:00 2001
From: yyl <yyl>
Date: 星期二, 09 九月 2025 14:12:08 +0800
Subject: [PATCH] 125 【战斗】战斗系统 战斗角色节点位置改变 血条位置改变
---
Battle/Prefabs/BattleRootNode.prefab | 12 ++++++------
Hero/SpineRes/Hero_001.prefab | 2 +-
2 files changed, 7 insertions(+), 7 deletions(-)
diff --git a/Battle/Prefabs/BattleRootNode.prefab b/Battle/Prefabs/BattleRootNode.prefab
index 0b1e901..387597c 100644
--- a/Battle/Prefabs/BattleRootNode.prefab
+++ b/Battle/Prefabs/BattleRootNode.prefab
@@ -32,7 +32,7 @@
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0.5, y: 0.5}
m_AnchorMax: {x: 0.5, y: 0.5}
- m_AnchoredPosition: {x: -130, y: -140}
+ m_AnchoredPosition: {x: -130, y: -180}
m_SizeDelta: {x: 100, y: 100}
m_Pivot: {x: 0.5, y: 0.5}
--- !u!1 &640602583834906894
@@ -144,7 +144,7 @@
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0.5, y: 0.5}
m_AnchorMax: {x: 0.5, y: 0.5}
- m_AnchoredPosition: {x: -130, y: 220}
+ m_AnchoredPosition: {x: -130, y: 180}
m_SizeDelta: {x: 100, y: 100}
m_Pivot: {x: 0.5, y: 0.5}
--- !u!1 &1742688219717404095
@@ -214,7 +214,7 @@
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0.5, y: 0.5}
m_AnchorMax: {x: 0.5, y: 0.5}
- m_AnchoredPosition: {x: -130, y: 40}
+ m_AnchoredPosition: {x: -130, y: 0}
m_SizeDelta: {x: 100, y: 100}
m_Pivot: {x: 0.5, y: 0.5}
--- !u!1 &2674298843862673639
@@ -480,7 +480,7 @@
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0.5, y: 0.5}
m_AnchorMax: {x: 0.5, y: 0.5}
- m_AnchoredPosition: {x: -130, y: -140}
+ m_AnchoredPosition: {x: -130, y: -180}
m_SizeDelta: {x: 100, y: 100}
m_Pivot: {x: 0.5, y: 0.5}
--- !u!1 &5517101789064705313
@@ -599,7 +599,7 @@
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0.5, y: 0.5}
m_AnchorMax: {x: 0.5, y: 0.5}
- m_AnchoredPosition: {x: -130, y: 220}
+ m_AnchoredPosition: {x: -130, y: 180}
m_SizeDelta: {x: 100, y: 100}
m_Pivot: {x: 0.5, y: 0.5}
--- !u!1 &7448047187578396776
@@ -704,7 +704,7 @@
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0.5, y: 0.5}
m_AnchorMax: {x: 0.5, y: 0.5}
- m_AnchoredPosition: {x: -130, y: 40}
+ m_AnchoredPosition: {x: -130, y: 0}
m_SizeDelta: {x: 100, y: 100}
m_Pivot: {x: 0.5, y: 0.5}
--- !u!1 &8246063382885510010
diff --git a/Hero/SpineRes/Hero_001.prefab b/Hero/SpineRes/Hero_001.prefab
index 981b440..1195613 100644
--- a/Hero/SpineRes/Hero_001.prefab
+++ b/Hero/SpineRes/Hero_001.prefab
@@ -926,7 +926,7 @@
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0.5, y: 0.5}
m_AnchorMax: {x: 0.5, y: 0.5}
- m_AnchoredPosition: {x: 0, y: 100}
+ m_AnchoredPosition: {x: 0, y: 50}
m_SizeDelta: {x: 100, y: 100}
m_Pivot: {x: 0.5, y: 0.5}
--- !u!114 &3495301166647834969
--
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