From ad52bd9b8426dc5df56ecf0d0bb9eb1fd358984b Mon Sep 17 00:00:00 2001 From: hch <305670599@qq.com> Date: 星期三, 17 九月 2025 17:50:11 +0800 Subject: [PATCH] 0312 适配 --- BuiltIn/Prefabs/LaunchWin.prefab | 38 ++++++++++++++++++ UI/LoadingWin.prefab | 38 ++++++++++++++++++ 2 files changed, 74 insertions(+), 2 deletions(-) diff --git a/BuiltIn/Prefabs/LaunchWin.prefab b/BuiltIn/Prefabs/LaunchWin.prefab index a032c25..3566b9e 100644 --- a/BuiltIn/Prefabs/LaunchWin.prefab +++ b/BuiltIn/Prefabs/LaunchWin.prefab @@ -10273,6 +10273,7 @@ m_ConstrainProportionsScale: 0 m_Children: - {fileID: 626387721904410095} + - {fileID: 2490853755455506163} m_Father: {fileID: 0} m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} m_AnchorMin: {x: 0, y: 0} @@ -10392,7 +10393,7 @@ lastUsedRound: 0 parentUI: {fileID: 0} childrenUI: [] - _rectTransform: {fileID: 626387721904410095} + _rectTransform: {fileID: 2490853755455506163} openMask: 0 clickEmptySpaceClose: 0 screenMask: {fileID: 0} @@ -16188,6 +16189,41 @@ m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 2137753892541474202} m_CullTransparentMesh: 0 +--- !u!1 &5204657088880294478 +GameObject: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + serializedVersion: 6 + m_Component: + - component: {fileID: 2490853755455506163} + m_Layer: 5 + m_Name: GameObject + m_TagString: Untagged + m_Icon: {fileID: 0} + m_NavMeshLayer: 0 + m_StaticEditorFlags: 0 + m_IsActive: 1 +--- !u!224 &2490853755455506163 +RectTransform: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 5204657088880294478} + m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} + m_LocalPosition: {x: 0, y: 0, z: 0} + m_LocalScale: {x: 1, y: 1, z: 1} + m_ConstrainProportionsScale: 0 + m_Children: [] + m_Father: {fileID: 224707953458779256} + m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} + m_AnchorMin: {x: 0.5, y: 0.5} + m_AnchorMax: {x: 0.5, y: 0.5} + m_AnchoredPosition: {x: 0, y: 0} + m_SizeDelta: {x: 100, y: 100} + m_Pivot: {x: 0.5, y: 0.5} --- !u!1 &6751955879347601842 GameObject: m_ObjectHideFlags: 0 diff --git a/UI/LoadingWin.prefab b/UI/LoadingWin.prefab index 9a54ef6..0fb60b3 100644 --- a/UI/LoadingWin.prefab +++ b/UI/LoadingWin.prefab @@ -5059,6 +5059,7 @@ m_Children: - {fileID: 988302788571378456} - {fileID: 1536919683418645680} + - {fileID: 5622538849070528560} m_Father: {fileID: 0} m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} m_AnchorMin: {x: 0, y: 0} @@ -5150,7 +5151,7 @@ lastUsedRound: 0 parentUI: {fileID: 0} childrenUI: [] - _rectTransform: {fileID: 1536919683418645680} + _rectTransform: {fileID: 5622538849070528560} openMask: 0 clickEmptySpaceClose: 0 screenMask: {fileID: 4948891677471148557} @@ -15693,6 +15694,41 @@ m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 6725815453717995716} m_CullTransparentMesh: 0 +--- !u!1 &7185209947208111896 +GameObject: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + serializedVersion: 6 + m_Component: + - component: {fileID: 5622538849070528560} + m_Layer: 5 + m_Name: GameObject + m_TagString: Untagged + m_Icon: {fileID: 0} + m_NavMeshLayer: 0 + m_StaticEditorFlags: 0 + m_IsActive: 1 +--- !u!224 &5622538849070528560 +RectTransform: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 7185209947208111896} + m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} + m_LocalPosition: {x: 0, y: 0, z: 0} + m_LocalScale: {x: 1, y: 1, z: 1} + m_ConstrainProportionsScale: 0 + m_Children: [] + m_Father: {fileID: 149023521345137573} + m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} + m_AnchorMin: {x: 0.5, y: 0.5} + m_AnchorMax: {x: 0.5, y: 0.5} + m_AnchoredPosition: {x: 0, y: 0} + m_SizeDelta: {x: 100, y: 100} + m_Pivot: {x: 0.5, y: 0.5} --- !u!1 &8558736994510859735 GameObject: m_ObjectHideFlags: 0 -- Gitblit v1.8.0