From ad52bd9b8426dc5df56ecf0d0bb9eb1fd358984b Mon Sep 17 00:00:00 2001
From: hch <305670599@qq.com>
Date: 星期三, 17 九月 2025 17:50:11 +0800
Subject: [PATCH] 0312 适配

---
 BuiltIn/Prefabs/LaunchWin.prefab |   38 ++++++++++++++++++
 UI/LoadingWin.prefab             |   38 ++++++++++++++++++
 2 files changed, 74 insertions(+), 2 deletions(-)

diff --git a/BuiltIn/Prefabs/LaunchWin.prefab b/BuiltIn/Prefabs/LaunchWin.prefab
index a032c25..3566b9e 100644
--- a/BuiltIn/Prefabs/LaunchWin.prefab
+++ b/BuiltIn/Prefabs/LaunchWin.prefab
@@ -10273,6 +10273,7 @@
   m_ConstrainProportionsScale: 0
   m_Children:
   - {fileID: 626387721904410095}
+  - {fileID: 2490853755455506163}
   m_Father: {fileID: 0}
   m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
   m_AnchorMin: {x: 0, y: 0}
@@ -10392,7 +10393,7 @@
   lastUsedRound: 0
   parentUI: {fileID: 0}
   childrenUI: []
-  _rectTransform: {fileID: 626387721904410095}
+  _rectTransform: {fileID: 2490853755455506163}
   openMask: 0
   clickEmptySpaceClose: 0
   screenMask: {fileID: 0}
@@ -16188,6 +16189,41 @@
   m_PrefabAsset: {fileID: 0}
   m_GameObject: {fileID: 2137753892541474202}
   m_CullTransparentMesh: 0
+--- !u!1 &5204657088880294478
+GameObject:
+  m_ObjectHideFlags: 0
+  m_CorrespondingSourceObject: {fileID: 0}
+  m_PrefabInstance: {fileID: 0}
+  m_PrefabAsset: {fileID: 0}
+  serializedVersion: 6
+  m_Component:
+  - component: {fileID: 2490853755455506163}
+  m_Layer: 5
+  m_Name: GameObject
+  m_TagString: Untagged
+  m_Icon: {fileID: 0}
+  m_NavMeshLayer: 0
+  m_StaticEditorFlags: 0
+  m_IsActive: 1
+--- !u!224 &2490853755455506163
+RectTransform:
+  m_ObjectHideFlags: 0
+  m_CorrespondingSourceObject: {fileID: 0}
+  m_PrefabInstance: {fileID: 0}
+  m_PrefabAsset: {fileID: 0}
+  m_GameObject: {fileID: 5204657088880294478}
+  m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
+  m_LocalPosition: {x: 0, y: 0, z: 0}
+  m_LocalScale: {x: 1, y: 1, z: 1}
+  m_ConstrainProportionsScale: 0
+  m_Children: []
+  m_Father: {fileID: 224707953458779256}
+  m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+  m_AnchorMin: {x: 0.5, y: 0.5}
+  m_AnchorMax: {x: 0.5, y: 0.5}
+  m_AnchoredPosition: {x: 0, y: 0}
+  m_SizeDelta: {x: 100, y: 100}
+  m_Pivot: {x: 0.5, y: 0.5}
 --- !u!1 &6751955879347601842
 GameObject:
   m_ObjectHideFlags: 0
diff --git a/UI/LoadingWin.prefab b/UI/LoadingWin.prefab
index 9a54ef6..0fb60b3 100644
--- a/UI/LoadingWin.prefab
+++ b/UI/LoadingWin.prefab
@@ -5059,6 +5059,7 @@
   m_Children:
   - {fileID: 988302788571378456}
   - {fileID: 1536919683418645680}
+  - {fileID: 5622538849070528560}
   m_Father: {fileID: 0}
   m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
   m_AnchorMin: {x: 0, y: 0}
@@ -5150,7 +5151,7 @@
   lastUsedRound: 0
   parentUI: {fileID: 0}
   childrenUI: []
-  _rectTransform: {fileID: 1536919683418645680}
+  _rectTransform: {fileID: 5622538849070528560}
   openMask: 0
   clickEmptySpaceClose: 0
   screenMask: {fileID: 4948891677471148557}
@@ -15693,6 +15694,41 @@
   m_PrefabAsset: {fileID: 0}
   m_GameObject: {fileID: 6725815453717995716}
   m_CullTransparentMesh: 0
+--- !u!1 &7185209947208111896
+GameObject:
+  m_ObjectHideFlags: 0
+  m_CorrespondingSourceObject: {fileID: 0}
+  m_PrefabInstance: {fileID: 0}
+  m_PrefabAsset: {fileID: 0}
+  serializedVersion: 6
+  m_Component:
+  - component: {fileID: 5622538849070528560}
+  m_Layer: 5
+  m_Name: GameObject
+  m_TagString: Untagged
+  m_Icon: {fileID: 0}
+  m_NavMeshLayer: 0
+  m_StaticEditorFlags: 0
+  m_IsActive: 1
+--- !u!224 &5622538849070528560
+RectTransform:
+  m_ObjectHideFlags: 0
+  m_CorrespondingSourceObject: {fileID: 0}
+  m_PrefabInstance: {fileID: 0}
+  m_PrefabAsset: {fileID: 0}
+  m_GameObject: {fileID: 7185209947208111896}
+  m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
+  m_LocalPosition: {x: 0, y: 0, z: 0}
+  m_LocalScale: {x: 1, y: 1, z: 1}
+  m_ConstrainProportionsScale: 0
+  m_Children: []
+  m_Father: {fileID: 149023521345137573}
+  m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+  m_AnchorMin: {x: 0.5, y: 0.5}
+  m_AnchorMax: {x: 0.5, y: 0.5}
+  m_AnchoredPosition: {x: 0, y: 0}
+  m_SizeDelta: {x: 100, y: 100}
+  m_Pivot: {x: 0.5, y: 0.5}
 --- !u!1 &8558736994510859735
 GameObject:
   m_ObjectHideFlags: 0

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