From 03942026b95aba9f0af1c637749ad27de399b932 Mon Sep 17 00:00:00 2001
From: hch <305670599@qq.com>
Date: 星期二, 11 十一月 2025 22:54:58 +0800
Subject: [PATCH] 0312 优化掉落战力计算卡顿问题

---
 Main/System/Main/FightPowerManager.cs |  138 +++++++++++++++++++++++++++++++++++----------
 1 files changed, 107 insertions(+), 31 deletions(-)

diff --git a/Main/System/Main/FightPowerManager.cs b/Main/System/Main/FightPowerManager.cs
index 05a4476..a73bea9 100644
--- a/Main/System/Main/FightPowerManager.cs
+++ b/Main/System/Main/FightPowerManager.cs
@@ -4,7 +4,7 @@
 using System.Linq;
 using UnityEngine;
 using LitJson;
-using Spine;
+
 
 //锛佸崟鑻遍泟鏌ョ湅鎴樺姏 鍙畻鑷繁鐨勪笂闃靛睘鎬�  涓嶇畻缇佺粖 鎬讳笂闃靛睘鎬�  鍏夌幆
 // 鎴樺姏鐨勮绠楁柟寮�
@@ -20,7 +20,7 @@
     Dictionary<string, double> propertyVariables = new Dictionary<string, double>();
     Dictionary<string, double> fightPowerVariables = new Dictionary<string, double>();  //鎬绘垬鍔涗腑鐨勫崟姝﹀皢鎴樺姏
 
-
+    int useFormulaType = 0;  //鍏紡璋冪敤鏂瑰紡0 浠g爜 1鍏紡
     public FightPowerManager()
     {
         // 鏁板��1锛氬熀纭�涓夌淮灞炴�ц绠楀叕寮�
@@ -53,7 +53,7 @@
 
         dropIndexCalc = dropindex;
 #if UNITY_EDITOR
-        Debug.Log("鎴樺姏锛氬垵濮嬪寲鍙傛暟 dropIndex锛�" + dropIndexCalc + " 闃靛瀷锛�" + teamTypeCalc + " ispreview:" + ispreview);
+        // Debug.Log("鎴樺姏锛氬垵濮嬪寲鍙傛暟 dropIndex锛�" + dropIndexCalc + " 闃靛瀷锛�" + teamTypeCalc + " ispreview:" + ispreview);
 #endif
     }
     #endregion
@@ -74,14 +74,14 @@
     //绛夌骇灞炴��
     void RefreshLVAttrs()
     {
-        lvAttrs.Clear();
+        // lvAttrs.Clear();
         var playerLVConfig = PlayerLVConfig.Get(PlayerDatas.Instance.baseData.LV);
         foreach (var attrType in PlayerPropertyConfig.baseAttrs)
         {
             lvAttrs[attrType] = GetPlayerLVValue(playerLVConfig, attrType);
         }
 #if UNITY_EDITOR
-        Debug.Log("鎴樺姏锛氱瓑绾у睘鎬� " + JsonMapper.ToJson(lvAttrs));
+        // Debug.Log("鎴樺姏锛氱瓑绾у睘鎬� " + JsonMapper.ToJson(lvAttrs));
 #endif
 
     }
@@ -107,7 +107,7 @@
     //瀹樿亴灞炴��
     void RefreshOfficialAttrs()
     {
-        officialAttrs.Clear();
+        // officialAttrs.Clear();
         var config = RealmConfig.Get(PlayerDatas.Instance.baseData.realmLevel);
         for (int i = 0; i < config.AddAttrType.Length; i++)
         {
@@ -115,7 +115,7 @@
             officialAttrs[id] = config.AddAttrNum[i];
         }
 #if UNITY_EDITOR
-        Debug.Log("鎴樺姏锛氬畼鑱屽睘鎬� " + JsonMapper.ToJson(officialAttrs));
+        // Debug.Log("鎴樺姏锛氬畼鑱屽睘鎬� " + JsonMapper.ToJson(officialAttrs));
 #endif
 
     }
@@ -175,7 +175,7 @@
         }
 
 #if UNITY_EDITOR
-        Debug.Log("鎴樺姏锛氳澶囧睘鎬� " + JsonMapper.ToJson(equipAttrs));
+        // Debug.Log("鎴樺姏锛氳澶囧睘鎬� " + JsonMapper.ToJson(equipAttrs));
 #endif
     }
 
@@ -187,12 +187,12 @@
         lineUpPerDict = HeroUIManager.Instance.GetLineupPer(teamTypeCalc, isPreviewTeamPower);
 
 #if UNITY_EDITOR
-        Debug.Log("鎴樺姏锛氫笂闃靛睘鎬� " + JsonMapper.ToJson(lineUpPerDict));
+        // Debug.Log("鎴樺姏锛氫笂闃靛睘鎬� " + JsonMapper.ToJson(lineUpPerDict));
 #endif
         // 闃靛锛氬浗瀹讹紙鍏夌幆锛夊睘鎬�
         countryAttrs = HeroUIManager.Instance.GetCountryAttrs(teamTypeCalc, isPreviewTeamPower);
 #if UNITY_EDITOR
-        Debug.Log("鎴樺姏锛氬浗瀹讹紙鍏夌幆锛夊睘鎬� " + JsonMapper.ToJson(countryAttrs));
+        // Debug.Log("鎴樺姏锛氬浗瀹讹紙鍏夌幆锛夊睘鎬� " + JsonMapper.ToJson(countryAttrs));
 #endif
     }
 
@@ -223,7 +223,7 @@
     // 鍗曞熀纭�灞炴�ц绠�
     public double GetPropertyVaule(int attrType, HeroInfo hero, string formula)
     {
-        propertyVariables.Clear();
+        // propertyVariables.Clear();
         propertyVariables["lvValue"] = lvAttrs.ContainsKey(attrType) ? lvAttrs[attrType] : 0;
         propertyVariables["equipValue"] = equipAttrs.ContainsKey(attrType) ? equipAttrs[attrType] : 0;
         propertyVariables["bookValue"] = 0;
@@ -263,12 +263,66 @@
 
 #if UNITY_EDITOR
         //鎺掗櫎鍊间负0鐨勫睘鎬ц緭鍑�
-        var tmpPropertyVariables = propertyVariables.Where(x => x.Value > 0).ToDictionary(x => x.Key, x => x.Value);
-        if (!tmpPropertyVariables.IsNullOrEmpty())
-            propertyStrForDebug += $"灞炴�D {attrType} - {JsonMapper.ToJson(tmpPropertyVariables)}";
+        // var tmpPropertyVariables = propertyVariables.Where(x => x.Value > 0).ToDictionary(x => x.Key, x => x.Value);
+        // if (!tmpPropertyVariables.IsNullOrEmpty())
+        //     propertyStrForDebug += $"灞炴�D {attrType} - {JsonMapper.ToJson(tmpPropertyVariables)}";
 #endif
         return JaceCalculator.Calculate(formula, propertyVariables);
     }
+
+    public double GetPropertyVaule(int attrType, HeroInfo hero, int type)
+    {
+        // propertyVariables.Clear();
+        propertyVariables["lvValue"] = lvAttrs.ContainsKey(attrType) ? lvAttrs[attrType] : 0;
+        propertyVariables["equipValue"] = equipAttrs.ContainsKey(attrType) ? equipAttrs[attrType] : 0;
+        propertyVariables["bookValue"] = 0;
+        propertyVariables["bookPer"] = GetBookPer(attrType) / 10000.0f;
+        propertyVariables["realmValue"] = officialAttrs.ContainsKey(attrType) ? officialAttrs[attrType] : 0;
+        propertyVariables["realmPer"] = GetOfficialPer(attrType) / 10000.0f;
+        propertyVariables["gubaoValue"] = 0;
+        propertyVariables["gubaoPer"] = 0;
+        propertyVariables["hjgValue"] = 0;
+        propertyVariables["hjgPer"] = 0;
+        propertyVariables["horseValue"] = 0;
+        propertyVariables["horsePer"] = 0;
+
+        //锛侊紒锛佸崟姝﹀皢鎴樺姏棰勮鐨勮瘽闇�瑕佹帓闄ら槦浼嶅奖鍝嶆垬鍔涳紝鍙畻姝﹀皢鑷韩鐨勪笂闃靛睘鎬�
+        propertyVariables["lineupInitAddPer"] = GetLineUpPer(attrType, "lineupInitAddPer") / 10000.0f;
+        propertyVariables["lineupLVAddPer"] = GetLineUpPer(attrType, "lineupLVAddPer") / 10000.0f;
+        propertyVariables["lineupBreakLVAddPer"] = GetLineUpPer(attrType, "lineupBreakLVAddPer") / 10000.0f;
+        propertyVariables["lineupStarAddPer"] = GetLineUpPer(attrType, "lineupStarAddPer") / 10000.0f;
+
+        //闃靛鍏夌幆 涓夊洿鐧惧垎姣斿姞鎴�
+        propertyVariables["lineupHaloValue"] = countryAttrs.ContainsKey(attrType) ? countryAttrs[attrType] : 0;
+        propertyVariables["lineupHaloPer"] = GetCountryPer(attrType) / 10000.0f;
+
+
+        //姝﹀皢灞炴��
+        propertyVariables["inheritPer"] = hero.GetInheritAttrPer(attrType) / 10000.0f;
+        propertyVariables["heroSelfValue"] = hero.GetSelfAddValue(attrType);
+        propertyVariables["heroSelfPer"] = hero.GetSelfAddPer(attrType) / 10000.0f;
+        propertyVariables["starTalentValue"] = hero.GetTalentAttrValue(attrType);
+        propertyVariables["starTalentPer"] = hero.GetTalentAttrPer(attrType) / 10000.0f;
+        propertyVariables["breakLVValue"] = hero.GetBreakAttrValue(attrType);
+        propertyVariables["breakLVPer"] = hero.GetBreakAttrPer(attrType) / 10000.0f;
+        propertyVariables["awakeTalentValue"] = hero.GetAwakeAttrValue(attrType);
+        propertyVariables["awakeTalentPer"] = hero.GetAwakeAttrPer(attrType) / 10000.0f;
+        propertyVariables["fetterValue"] = hero.GetFetterAttrValue(attrType);
+        propertyVariables["fetterPer"] = hero.GetFetterAttrPer(attrType) / 10000.0f;
+
+#if UNITY_EDITOR
+        //鎺掗櫎鍊间负0鐨勫睘鎬ц緭鍑�
+        // var tmpPropertyVariables = propertyVariables.Where(x => x.Value > 0).ToDictionary(x => x.Key, x => x.Value);
+        // if (!tmpPropertyVariables.IsNullOrEmpty())
+        //     propertyStrForDebug += $"灞炴�D {attrType} - {JsonMapper.ToJson(tmpPropertyVariables)}";
+#endif
+        if (type == 0)
+            return FightPowerFormula.GetBaseAttr(propertyVariables);
+        else
+            return FightPowerFormula.GetFightAttr(propertyVariables);
+    }
+
+
 
 
     int GetLineUpPer(int attrType, string key)
@@ -325,7 +379,7 @@
     public long CalculatePower()
     {
 #if UNITY_EDITOR
-        Debug.Log("鎴樺姏锛氬紑濮嬭绠�");
+        // Debug.Log("鎴樺姏锛氬紑濮嬭绠�");
 #endif
         // --- 鍏堣绠楁墍鏈夊姛鑳界殑姹囨�诲睘鎬� ---
         RefreshLVAttrs();
@@ -359,7 +413,7 @@
         }
 
 #if UNITY_EDITOR
-        Debug.Log("鎴樺姏锛氳绠楀畬姣� " + fightPower);
+        // Debug.Log("鎴樺姏锛氳绠楀畬姣� " + fightPower);
 #endif
         return fightPower;
     }
@@ -386,16 +440,22 @@
             }
             if (config.showType == 1)
             {
-                fightPowerVariables[config.Parameter] = Math.Round(GetPropertyVaule(config.ID, hero, propertyFormula), 3);
+                if (useFormulaType == 0)
+                    fightPowerVariables[config.Parameter] = Math.Round(GetPropertyVaule(config.ID, hero, 0), 3);
+                else
+                    fightPowerVariables[config.Parameter] = Math.Round(GetPropertyVaule(config.ID, hero, propertyFormula), 3);
             }
             else
             {
-                fightPowerVariables[config.Parameter] = Math.Round(GetPropertyVaule(config.ID, hero, fightPropertyFormula), 3);
+                if (useFormulaType == 0)
+                    fightPowerVariables[config.Parameter] = Math.Round(GetPropertyVaule(config.ID, hero, 1), 3);
+                else
+                    fightPowerVariables[config.Parameter] = Math.Round(GetPropertyVaule(config.ID, hero, fightPropertyFormula), 3);
             }
         }
 
 #if UNITY_EDITOR
-        Debug.Log($"鎴樺姏锛氭灏咺D {hero.heroId} 灞炴�т俊鎭� {propertyStrForDebug}");
+        // Debug.Log($"鎴樺姏锛氭灏咺D {hero.heroId} 灞炴�т俊鎭� {propertyStrForDebug}");
 #endif
 
         //灞炴�х郴鏁版牴鎹畼鑱岀瓑绾х殑鍔犳垚
@@ -443,13 +503,21 @@
         fightPowerVariables["CurePerRatio"] = fightPowerRatioConfig.CurePerRatio;
         fightPowerVariables["CurePerDefRatio"] = fightPowerRatioConfig.CurePerDefRatio;
 
+        long fightPower;
+        if (useFormulaType == 0)
+        {
+            fightPower = (long)FightPowerFormula.GetFightPower(fightPowerVariables);
+        }
+        else
+        {
 
-        long fightPower = (long)JaceCalculator.Calculate(fightPowerFormula, fightPowerVariables);
+            fightPower = (long)JaceCalculator.Calculate(fightPowerFormula, fightPowerVariables);
+        }        
 #if UNITY_EDITOR
-        //鎺掗櫎鍊间负0鐨勫睘鎬ц緭鍑�
-        var tmpFightPowerVariables = fightPowerVariables.Where(x => x.Value > 0).ToDictionary(x => x.Key, x => x.Value);
-        if (!tmpFightPowerVariables.IsNullOrEmpty())
-            Debug.Log($"鎴樺姏锛氭灏咺D {hero.heroId} 灞炴�ф垬鍔� {fightPower} 灞炴�ф垬鍔涘弬鏁� {JsonMapper.ToJson(tmpFightPowerVariables)}");
+            //鎺掗櫎鍊间负0鐨勫睘鎬ц緭鍑�
+            // var tmpFightPowerVariables = fightPowerVariables.Where(x => x.Value > 0).ToDictionary(x => x.Key, x => x.Value);
+            // if (!tmpFightPowerVariables.IsNullOrEmpty())
+            //     Debug.Log($"鎴樺姏锛氭灏咺D {hero.heroId} 灞炴�ф垬鍔� {fightPower} 灞炴�ф垬鍔涘弬鏁� {JsonMapper.ToJson(tmpFightPowerVariables)}");
 #endif
 
         //鍔犱笂鎶�鑳芥垬鍔�
@@ -458,15 +526,23 @@
         fightPowerVariables["OfficialLV"] = PlayerDatas.Instance.baseData.realmLevel;
         fightPowerVariables["SkillPower"] = hero.GetSkillsFightPower();
 
-        long skillPower = (long)JaceCalculator.Calculate(skillFightPowerFormula, fightPowerVariables);
+        long skillPower;
+        if (useFormulaType == 0)
+        {
+            skillPower = (long)FightPowerFormula.GetSkillsFightPower(fightPowerVariables);
+        }
+        else
+        {
+            skillPower = (long)JaceCalculator.Calculate(skillFightPowerFormula, fightPowerVariables);
+        }        
 
 #if UNITY_EDITOR
-        Debug.Log($"鎴樺姏锛氭灏咺D {hero.heroId} 鎶�鑳芥垬鍔� {skillPower} 鎶�鑳藉弬鏁� {JsonMapper.ToJson(fightPowerVariables)}");
+            // Debug.Log($"鎴樺姏锛氭灏咺D {hero.heroId} 鎶�鑳芥垬鍔� {skillPower} 鎶�鑳藉弬鏁� {JsonMapper.ToJson(fightPowerVariables)}");
 
-        Debug.Log($"鎴樺姏锛氭灏咺D {hero.heroId} 鎬绘垬鍔� {fightPower + skillPower}");
+            // Debug.Log($"鎴樺姏锛氭灏咺D {hero.heroId} 鎬绘垬鍔� {fightPower + skillPower}");
 #endif
 
-        return fightPower + skillPower;
+            return fightPower + skillPower;
     }
 
 
@@ -550,15 +626,15 @@
             }
             if (config.showType == 1)
             {
-                tmpAttrs[config.ID] = (long)GetPropertyVaule(config.ID, hero, propertyFormula);
+                tmpAttrs[config.ID] = (long)GetPropertyVaule(config.ID, hero, 0);
             }
             else
             {
-                tmpAttrs[config.ID] = (long)GetPropertyVaule(config.ID, hero, fightPropertyFormula);
+                tmpAttrs[config.ID] = (long)GetPropertyVaule(config.ID, hero, 1);
             }
         }
 #if UNITY_EDITOR
-        Debug.Log($"鎴樺姏锛氭灏咺D {hero.heroId} 灞炴�т俊鎭� {propertyStrForDebug}");
+        // Debug.Log($"鎴樺姏锛氭灏咺D {hero.heroId} 灞炴�т俊鎭� {propertyStrForDebug}");
 #endif
         return tmpAttrs;
     }

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