From 039b2d01aeecf017dfcbabdf6c90073bf0301590 Mon Sep 17 00:00:00 2001
From: yyl <yyl>
Date: 星期二, 09 十二月 2025 11:44:15 +0800
Subject: [PATCH] 125 战斗 解决盈野的BOSS血量在战斗结束后还会剩余的问题
---
Main/System/Battle/Skill/SkillBase.cs | 2 ++
Main/System/Battle/BoneFieldBattleWin.cs | 19 +++++++++++++------
2 files changed, 15 insertions(+), 6 deletions(-)
diff --git a/Main/System/Battle/BoneFieldBattleWin.cs b/Main/System/Battle/BoneFieldBattleWin.cs
index c7c2af2..d5bf43c 100644
--- a/Main/System/Battle/BoneFieldBattleWin.cs
+++ b/Main/System/Battle/BoneFieldBattleWin.cs
@@ -138,19 +138,26 @@
}
}
-
protected override void OnDamageTaken(BattleDmgInfo info)
{
+ // Debug.LogError("OnDamageTaken 琚皟鐢� 璋冪敤鑰呮槸 " + info.battleHurtParam.caster.casterObj?.teamHero.name + " 瀵硅薄 " + info.battleHurtParam.hurter.hurtObj?.teamHero.name);
base.OnDamageTaken(info);
-
+
if (battleField == null || info.battleFieldGuid != battleField.guid)
return;
- if (bossBattleObject != null && info.hurtObj.ObjID == bossBattleObject.ObjID)
- {
- RefreshHP();
- }
+ if (null == bossBattleObject)
+ return;
+ // 鈽呪槄鈽� 瀹屽叏浣跨敤 StoryBossBattleWin 鐨勯�昏緫 鈽呪槄鈽�
+ if (info.battleHurtParam.hurter.hurtObj != null && bossBattleObject.teamHero.ObjID == info.battleHurtParam.hurter.hurtObj.teamHero.ObjID)
+ {
+ bossLifeBar.Show((ulong)info.battleHurtParam.hurter.toHp, (ulong)bossBattleObject.teamHero.maxHp);
+ }
+ else if (info.battleHurtParam.caster.casterObj != null && bossBattleObject.teamHero.ObjID == info.battleHurtParam.caster.casterObj.teamHero.ObjID)
+ {
+ bossLifeBar.Show((ulong)info.battleHurtParam.caster.toHp, (ulong)bossBattleObject.teamHero.maxHp);
+ }
}
protected override void OnClose()
diff --git a/Main/System/Battle/Skill/SkillBase.cs b/Main/System/Battle/Skill/SkillBase.cs
index b6ab66b..956779a 100644
--- a/Main/System/Battle/Skill/SkillBase.cs
+++ b/Main/System/Battle/Skill/SkillBase.cs
@@ -594,6 +594,8 @@
// 鍛戒腑鐩爣鍥炶皟锛氬鐞嗘墍鏈夎鍛戒腑鐨勭洰鏍囷紙鍖呮嫭涓荤洰鏍囥�佸脊灏勭洰鏍囥�佹簠灏勭洰鏍囷級
protected virtual void OnHitTargets(int _hitIndex, List<HB427_tagSCUseSkill.tagSCUseSkillHurt> hitList)
{
+ // Debug.LogError($"Skill {skillConfig.SkillID} hit targets _hitIndex: {_hitIndex} hit {string.Join(", ", hitList.Select(h => h.ObjID + ":" + battleField.battleObjMgr.GetBattleObject((int)h.ObjID)?.teamHero.name))}");
+
// 閫犳垚浼ゅ鍓嶅厛澶勭悊琛�閲忓埛鏂板寘
HandleRefreshHP();
--
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