From 0462601d173c2cb74fb12a18a4ffcaa130febc34 Mon Sep 17 00:00:00 2001
From: hch <305670599@qq.com>
Date: 星期二, 16 九月 2025 22:25:38 +0800
Subject: [PATCH] 0312 下载之后才加载ui
---
Main/ResModule/ResManager.cs | 37 ++++++++++++++++++++++++++++++-------
1 files changed, 30 insertions(+), 7 deletions(-)
diff --git a/Main/ResModule/ResManager.cs b/Main/ResModule/ResManager.cs
index 7c96210..56bbfb3 100644
--- a/Main/ResModule/ResManager.cs
+++ b/Main/ResModule/ResManager.cs
@@ -131,6 +131,17 @@
{
return LoadSprite(directory, name) as T;
}
+ else if (typeof(T) == typeof(SkeletonDataAsset))
+ {
+ //鏂囦欢鐩綍璋冩暣锛宯ame涓寘鍚簡璺緞
+ if (name.Contains("/"))
+ {
+ directory += name.Substring(0, name.LastIndexOf("/"));
+ name = name.Substring(name.LastIndexOf("/") + 1);
+ }
+
+ directory = directory.Replace("\\", "/");
+ }
return LoadAssetInternal<T>(directory, name);
}
@@ -148,10 +159,21 @@
}
else
{
- if (directory == "UI" || directory == "UIComp" || directory.StartsWith("Sprite") || directory == "Battle/Prefabs")
+ if (directory == "UI" || directory == "UIComp" || directory.StartsWith("Sprite")
+ || directory == "Battle/Prefabs" || directory == "Materials")
{
directory = "UI/" + directory;
}
+ else if (name == "Hero_001")
+ {
+ directory = "UI/Hero/SpineRes";
+ }
+
+ else if (directory.Contains("Texture"))
+ {
+ directory = "maps/"+name;
+ }
+
var assetInfo = new AssetInfo(directory.ToLower(), name.ToLower());
asset = AssetBundleUtility.Instance.Sync_LoadAsset(assetInfo, typeof(T)) as T;
}
@@ -183,12 +205,13 @@
private Sprite LoadSprite(string atlasName, string spriteName)
{
-#if !UNITY_EDITOR
- SpriteAtlas atlas = LoadAsset<SpriteAtlas>("Sprite", atlasName.Replace("Sprite/", ""));
- return atlas.GetSprite(spriteName);
-#else
- return ResManager.Instance.LoadAssetInternal<Sprite>(atlasName, spriteName);
-#endif
+ if (!AssetSource.isUseAssetBundle)
+ {
+ SpriteAtlas atlas = LoadAsset<SpriteAtlas>("Sprite", atlasName.Replace("Sprite/", ""));
+ return atlas.GetSprite(spriteName);
+ }
+ else
+ return LoadAssetInternal<Sprite>(atlasName, spriteName);
}
public void LoadAssetAsync<T>(string directory, string name, Action<bool, UnityEngine.Object> callBack) where T : UnityEngine.Object
--
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