From 04ffe31b6a2b2fbcfecc83abb44a8aa233f2e53f Mon Sep 17 00:00:00 2001
From: hch <305670599@qq.com>
Date: 星期一, 02 二月 2026 18:45:57 +0800
Subject: [PATCH] 54 【淘金】切后台淘金完成 时间显示负数
---
Main/System/Battle/Skill/SkillBase.cs | 1161 ++++++++++++++++++++++++++++++++++++++++++++++-----------
1 files changed, 922 insertions(+), 239 deletions(-)
diff --git a/Main/System/Battle/Skill/SkillBase.cs b/Main/System/Battle/Skill/SkillBase.cs
index 22c3082..8f6daea 100644
--- a/Main/System/Battle/Skill/SkillBase.cs
+++ b/Main/System/Battle/Skill/SkillBase.cs
@@ -17,40 +17,164 @@
189f / 255f);
protected SkillEffect skillEffect;
- protected HB427_tagSCUseSkill tagUseSkillAttack;
+ public HB427_tagSCUseSkill tagUseSkillAttack;
public SkillConfig skillConfig;
protected bool isFinished = false;
protected BattleField battleField = null; // 鎴樺満
protected RectTransform targetNode = null; // 鐩爣鑺傜偣
- protected BattleObject caster = null; // 鏂芥硶鑰�
+ public BattleObject caster = null; // 鏂芥硶鑰�
protected List<GameNetPackBasic> packList;
- protected List<SkillRecordAction> otherSkillActionList = new List<SkillRecordAction>();
+
+ protected List<RecordAction> currentWaitingSkill = new List<RecordAction>();
+
protected List<H0704_tagRolePackRefresh> dropPackList = new List<H0704_tagRolePackRefresh>();
protected List<HB405_tagMCAddExp> expPackList = new List<HB405_tagMCAddExp>();
+
protected bool moveFinished = false;
- public int fromSkillId;
+ public SkillBase fromSkill;
public bool isPlay = false;
+
+ // 鐖禦ecordAction锛圫killRecordAction锛夛紝鐢ㄤ簬瀛愭妧鑳藉缓绔嬬埗瀛愬叧绯�
+ protected SkillRecordAction ownRecordAction;
+
+ // 鎶�鑳藉姩鐢绘槸鍚︽挱鏀惧畬鎴愶紙閽堝鏈夊姩鐢荤殑鎶�鑳斤級
+ protected bool isMotionCompleted = false;
private float MoveSpeed = 750f;
private Dictionary<int, BattleDrops> tempDropList = new Dictionary<int, BattleDrops>();
- private Dictionary<int, HB422_tagMCTurnFightObjDead> tempDeadPackList = new Dictionary<int, HB422_tagMCTurnFightObjDead>();
+ private Dictionary<int, BattleDeadPack> tempDeadPackList = new Dictionary<int, BattleDeadPack>();
- protected List<HB428_tagSCBuffRefresh> buffCollections = new List<HB428_tagSCBuffRefresh>();
+ // Buff鐩稿叧鍖呴泦鍚堬紝鏀寔 HB428(鍒锋柊) 鍜� HB429(鍒犻櫎)
+ protected List<GameNetPackBasic> buffPackCollections = new List<GameNetPackBasic>();
// 鏋勯�犲嚱鏁帮細鍒濆鍖栨妧鑳藉熀纭�鏁版嵁
public SkillBase(BattleObject _caster, SkillConfig _skillCfg, HB427_tagSCUseSkill vNetData, List<GameNetPackBasic> _packList, BattleField _battleField = null)
{
caster = _caster;
- if (null == caster)
- {
- throw new Exception("SkillBase caster is null ");
- }
skillConfig = _skillCfg;
tagUseSkillAttack = vNetData;
battleField = _battleField;
packList = _packList;
+
+ // 娉ㄥ唽姝e湪閲婃斁鐨勬妧鑳�
+ if (battleField != null && caster != null)
+ {
+ battleField.AddCastingSkill(caster.ObjID, this);
+ }
+
+ SafetyCheck();
+ }
+
+ public virtual void AfterAddToQueue()
+ {
+
+ }
+
+ // 璁剧疆鐖禦ecordAction
+ public void SetOwnRecordAction(SkillRecordAction recordAction)
+ {
+ ownRecordAction = recordAction;
+ }
+
+#if UNITY_EDITOR
+ public static Dictionary<string, string> changeListDict = new Dictionary<string, string>();
+#endif
+ private void PinrtHB427Hp()
+ {
+#if UNITY_EDITOR
+ string skillDetail = "SkillCaster : " + tagUseSkillAttack.ObjID + " -> cast SkillID: " + skillConfig.SkillID + "\n";
+
+ skillDetail += "------------------ HurtList ------------------\n";
+ for (int i = 0; i < tagUseSkillAttack.HurtCount; i++)
+ {
+ var Hurt = tagUseSkillAttack.HurtList[i];
+ BattleObject battleObject = caster.battleField.battleObjMgr.GetBattleObject((int)Hurt.ObjID);
+
+ string targetName = battleObject != null ? battleObject.GetName() : "Unknown";
+ long hurtHp = GeneralDefine.GetFactValue(Hurt.HurtHP, Hurt.HurtHPEx);
+ long curHp = GeneralDefine.GetFactValue(Hurt.CurHP, Hurt.CurHPEx);
+
+ skillDetail += $" [{i}] Target: {targetName} (ObjID:{Hurt.ObjID})\n";
+ skillDetail += $" HurtHP: {hurtHp}\n";
+ skillDetail += $" CurHP: {curHp}\n";
+ skillDetail += $" SuckHP: {Hurt.SuckHP}\n";
+ skillDetail += $" BounceHP: {Hurt.BounceHP}\n";
+ skillDetail += $" AttackTypes: {Hurt.AttackTypes}\n";
+
+ if (Hurt.HurtListEx != null && Hurt.HurtListEx.Length > 0)
+ {
+ skillDetail += $" HurtListEx ({Hurt.HurtListEx.Length}):\n";
+ for (int j = 0; j < Hurt.HurtListEx.Length; j++)
+ {
+ var hurtEx = Hurt.HurtListEx[j];
+ long hurtExHp = GeneralDefine.GetFactValue(hurtEx.HurtHP, hurtEx.HurtHPEx);
+ long curExHp = GeneralDefine.GetFactValue(hurtEx.CurHP, hurtEx.CurHPEx);
+
+ skillDetail += $" [{j}] ObjID:{hurtEx.ObjID} HurtHP:{hurtExHp} CurHP:{curExHp} SuckHP:{hurtEx.SuckHP} AttackTypes:{hurtEx.AttackTypes}\n";
+ }
+ }
+ }
+
+ skillDetail += "------------------ HurtListEx ------------------\n";
+ if (tagUseSkillAttack.HurtListEx != null)
+ {
+ for (int i = 0; i < tagUseSkillAttack.HurtListEx.Length; i++)
+ {
+ var HurtEx = tagUseSkillAttack.HurtListEx[i];
+ BattleObject battleObject = caster.battleField.battleObjMgr.GetBattleObject((int)HurtEx.ObjID);
+
+ string targetName = battleObject != null ? battleObject.GetName() : "Unknown";
+ long hurtHp = GeneralDefine.GetFactValue(HurtEx.HurtHP, HurtEx.HurtHPEx);
+ long curHp = GeneralDefine.GetFactValue(HurtEx.CurHP, HurtEx.CurHPEx);
+
+ skillDetail += $" [{i}] Target: {targetName} (ObjID:{HurtEx.ObjID})\n";
+ skillDetail += $" HurtHP: {hurtHp}\n";
+ skillDetail += $" CurHP: {curHp}\n";
+ skillDetail += $" SuckHP: {HurtEx.SuckHP}\n";
+ skillDetail += $" AttackTypes: {HurtEx.AttackTypes}\n";
+ }
+ }
+
+ skillDetail += "------------------ END ------------------\n";
+
+ if (changeListDict.ContainsKey(caster.battleField.guid))
+ {
+ string origin = changeListDict[caster.battleField.guid];
+ origin += skillDetail;
+ changeListDict[caster.battleField.guid] = origin;
+
+ }
+ else
+ changeListDict.Add(caster.battleField.guid, skillDetail);
+
+ Debug.LogError("skillDetail : " + skillDetail);
+#endif
+ }
+
+ private void SafetyCheck()
+ {
+#if UNITY_EDITOR
+ if (Launch.Instance.isOpenSkillLogFile)
+ {
+ PinrtHB427Hp();
+ }
+#endif
+
+ bool safety = caster != null
+ && skillConfig != null
+ && tagUseSkillAttack != null
+ && battleField != null;
+
+
+ if (!safety)
+ {
+ Debug.LogError("SkillBase SafetyCheck failed! Caster or SkillConfig or TagUseSkillAttack or BattleField is null, or Caster is dead.");
+ ForceFinished();
+ }
+
+
}
// 鎶�鑳借繍琛屼富閫昏緫锛氬鐞嗘妧鑳芥晥鏋滃拰鍏朵粬鎶�鑳藉姩浣�
@@ -70,22 +194,7 @@
return;
}
- if (otherSkillActionList.Count > 0)
- {
- for (int i = otherSkillActionList.Count - 1; i >= 0; i--)
- {
- var action = otherSkillActionList[i];
- if (action.IsFinished())
- {
- otherSkillActionList.RemoveAt(i);
- OnSkillFinished();
- }
- else if (moveFinished)
- {
- action.Run();
- }
- }
- }
+
}
protected void ShadowIllutionCreate(bool create)
@@ -116,13 +225,13 @@
if (change)
{
MoveSpeed = 1125f;
- caster.motionBase.ShowIllusionShadow(true, color);
+ caster.ShowIllusionShadow(true, color);
}
}
else
{
MoveSpeed = 750f;
- caster.motionBase.ShowIllusionShadow(false);
+ caster.ShowIllusionShadow(false);
}
}
@@ -131,8 +240,19 @@
{
// 骞挎挱鎶�鑳介噴鏀句簨浠�
string guid = battleField.guid;
- TeamHero teamHero = caster.teamHero;
+ // 鑾峰彇閲婃斁鑰呮暟鎹細Hero 浼犻�� teamHero锛孧ingge 浼犻�� null锛堝洜涓轰簨浠剁洃鍚櫒鍙鐞� Hero 鏁版嵁锛�
+ TeamHero teamHero = null;
+ if (caster is HeroBattleObject heroBattleObject)
+ {
+ teamHero = heroBattleObject.teamHero;
+ }
+ // 鍛芥牸閲婃斁鎶�鑳芥椂 teamHero 涓� null锛岀洃鍚櫒浼氭纭鐞嗭紙宸叉湁 null 妫�鏌ワ級
EventBroadcast.Instance.Broadcast<string, SkillConfig, TeamHero>(EventName.BATTLE_CAST_SKILL, guid, skillConfig, teamHero);
+
+ if (skillConfig.SkinllSFX1 != 0)
+ {
+ battleField.soundManager.PlayEffectSound(skillConfig.SkinllSFX1, false);
+ }
if (caster != null)
{
@@ -151,11 +271,9 @@
hintConfig = DamageNumConfig.Get(BattleConst.BattleChaseAttack);
}
- if (hintConfig != null)
- {
- caster.heroInfoBar.ShowTips(((char)hintConfig.prefix).ToString(), true, false, 1.25f);
- // Debug.Break();
- }
+ Hint(caster, hintConfig);
+
+
}
// 楂樹寒鎵�鏈夋湰娆℃妧鑳界浉鍏崇殑鐩爣
@@ -187,6 +305,14 @@
}
}
+ protected void Hint(BattleObject battleObject, DamageNumConfig hintConfig)
+ {
+ if (hintConfig != null)
+ {
+ battleObject.ShowTips(((char)hintConfig.prefix).ToString(), true, false, 1.25f);
+ }
+ }
+
// 鍐叉挒鏀诲嚮妯″紡锛堝緟瀹炵幇锛�
protected void DashCast(Action _onComplete)
{
@@ -200,12 +326,19 @@
RectTransform target = battleField.GetTeamNode(caster.GetEnemyCamp(), skillConfig);
ExecuteMoveAndCastSequence(target, () =>
{
- // ShadowIllutionCreate(true);
- MoveToTarget(battleField.GetTeamNode(caster.Camp, caster.teamHero.positionNum), Vector2.zero, () =>
+ if (skillConfig.ClientTriggerTiming == 1)
{
- // ShadowIllutionCreate(false);
OnAttackFinish();
- }, MoveSpeed);
+ }
+ else
+ {
+ // ShadowIllutionCreate(true);
+ MoveToTarget(battleField.GetTeamNode(caster.Camp, caster.GetPositionNum()), Vector2.zero, () =>
+ {
+ // ShadowIllutionCreate(false);
+ OnAttackFinish();
+ }, MoveSpeed);
+ }
});
}
@@ -219,13 +352,13 @@
return;
}
- int mainTargetPosNum = BattleUtility.GetMainTargetPositionNum(caster, tagUseSkillAttack.HurtList.ToList(), skillConfig);
+ int mainTargetPosNum = BattleUtility.GetMainTargetPositionNum(this, caster, tagUseSkillAttack.HurtList.ToList(), skillConfig);
BattleCamp battleCamp = skillConfig.TagFriendly != 0 ? caster.Camp : caster.GetEnemyCamp();
RectTransform targetTrans = battleField.GetTeamNode(battleCamp, mainTargetPosNum);
ExecuteMoveAndCastSequence(targetTrans, () =>
{
- RectTransform rectTransform = battleField.GetTeamNode(caster.Camp, caster.teamHero.positionNum);
+ RectTransform rectTransform = battleField.GetTeamNode(caster.Camp, caster.GetPositionNum());
// ShadowIllutionCreate(true);
MoveToTarget(rectTransform, Vector2.zero, () =>
{
@@ -241,12 +374,19 @@
RectTransform target = battleField.GetTeamNode(caster.Camp, skillConfig);
ExecuteMoveAndCastSequence(target, () =>
{
- // ShadowIllutionCreate(true);
- MoveToTarget(battleField.GetTeamNode(caster.Camp, caster.teamHero.positionNum), Vector2.zero, () =>
+ if (skillConfig.ClientTriggerTiming == 1)
{
- // ShadowIllutionCreate(false);
OnAttackFinish();
- }, MoveSpeed);
+ }
+ else
+ {
+ // ShadowIllutionCreate(true);
+ MoveToTarget(battleField.GetTeamNode(caster.Camp, caster.GetPositionNum()), Vector2.zero, () =>
+ {
+ // ShadowIllutionCreate(false);
+ OnAttackFinish();
+ }, MoveSpeed);
+ }
});
}
@@ -256,9 +396,15 @@
ShadowIllutionCreate(true);
MoveToTarget(target, new Vector2(skillConfig.CastDistance, 0), () =>
{
+ if (skillConfig.CastDistance < 9999 && skillConfig.SkinllSFX2 != 0)
+ {
+ battleField.soundManager.PlayEffectSound(skillConfig.SkinllSFX2, false);
+ }
+
TurnBack(() =>
{
ShadowIllutionCreate(false);
+
CastImpl(() =>
{
TurnBack(() =>
@@ -287,10 +433,10 @@
return;
}
- caster.motionBase.PlayAnimation(MotionName.run, true);
- var tweener = BattleUtility.MoveToTarget(caster.heroRectTrans, target, offset, () =>
+ caster.PlayAnimation(MotionName.run, true);
+ var tweener = BattleUtility.MoveToTarget(caster.GetRectTransform(), target, offset, () =>
{
- caster.motionBase.PlayAnimation(MotionName.idle, true);
+ caster.PlayAnimation(MotionName.idle, true);
_onComplete?.Invoke();
}, speed);
battleField.battleTweenMgr.OnPlayTween(tweener);
@@ -301,9 +447,7 @@
{
if (skillConfig.CastDistance < 0)
{
- Vector3 scale = caster.heroGo.transform.localScale;
- scale.x = Mathf.Abs(scale.x) * forward;
- caster.heroGo.transform.localScale = scale;
+ caster.SetFacing(forward);
}
_onComplete?.Invoke();
}
@@ -313,7 +457,7 @@
{
TurnBack(null, 1f);
OnAllAttackMoveFinished();
- caster.motionBase.PlayAnimation(MotionName.idle, true);
+ caster.PlayAnimation(MotionName.idle, true);
}
// 鎵�鏈夋敾鍑荤Щ鍔ㄥ畬鎴愬悗鐨勫鐞嗭細鎭㈠UI鏄剧ず鐘舵��
@@ -324,7 +468,7 @@
foreach (BattleObject bo in allList)
{
bo.layerMgr.SetFront();
- bo.heroInfoBar.SetActive(true);
+ bo.GetHeroInfoBar()?.SetActive(true);
}
battleField.battleRootNode.skillMaskNode.SetActive(false);
}
@@ -332,23 +476,104 @@
// 鎵ц鎶�鑳介噴鏀惧姩鐢诲拰閫昏緫锛氭挱鏀炬柦娉曞姩浣滃苟鎻愪緵鍥炶皟
protected TrackEntry CastImpl(Action onComplete = null)
{
- return caster.motionBase.PlaySkillAnimation(skillConfig, this, tagUseSkillAttack.BattleType == 4, onComplete);
+ return caster.PlaySkillAnimation(skillConfig, this, tagUseSkillAttack.BattleType == 4, onComplete);
}
// 鎶�鑳藉紑濮嬪洖璋冿細澶勭悊姝讳骸銆佸瓙鎶�鑳姐�佹妧鑳芥晥鏋滃垵濮嬪寲
public void OnSkillStart()
{
- HandleDead();
-
- skillEffect = SkillEffectFactory.CreateSkillEffect(caster, skillConfig, tagUseSkillAttack);
- skillEffect.Play(OnHitTargets);
- foreach (var subSkillPack in tagUseSkillAttack.subSkillList)
+ if (isPlay)
{
- SkillRecordAction recordAction = CustomHB426CombinePack.CreateSkillAction(battleField.guid, new List<GameNetPackBasic>() { subSkillPack });
- otherSkillActionList.Add(recordAction);
- battleField.recordPlayer.ImmediatelyPlay(recordAction);
+ Debug.LogError(" play twice OnSkillStart skillId :" + skillConfig.SkillID);
+ return;
}
+
+ // 鍏堟妸姝讳骸鍖呮敹闆嗕簡
+ HandleDead();
+
+ // 鍐嶅鐞� 鍐呭祵鎶�鑳�
+ ProcessSubSkill();
+
+ skillEffect = SkillEffectFactory.CreateSkillEffect(this, caster, skillConfig, tagUseSkillAttack);
+ skillEffect.Play(OnHitTargets);
+
+
isPlay = true;
+ }
+
+ protected void ProcessSubSkill()
+ {
+ // 鎸塸ackUID鎺掑簭鎵�鏈夊瓙鎶�鑳�
+ var allSubSkills = new List<(ulong packUID, SkillRecordAction action)>();
+
+ List<GameNetPackBasic> removePackList = new List<GameNetPackBasic>();
+
+ foreach (var pack in packList)
+ {
+ if (pack is HB427_tagSCUseSkill skillPack)
+ {
+ SkillConfig ssc = SkillConfig.Get((int)skillPack.SkillID);
+ if (!string.IsNullOrEmpty(ssc.SkillMotionName))
+ {
+ break;
+ }
+ if (ssc.SkillType == 8)
+ {
+ break;
+ }
+ SkillRecordAction skillRecordAction = CustomHB426CombinePack.CreateSkillAction(battleField.guid, new List<GameNetPackBasic> { skillPack });
+ allSubSkills.Add((skillPack.packUID, skillRecordAction));
+ removePackList.Add(pack);
+ }
+ else if (pack is HB422_tagMCTurnFightObjDead dead)
+ {
+ break;
+ }
+ else if (pack is CustomHB426CombinePack combinePack)
+ {
+ HB427_tagSCUseSkill sp = combinePack.GetMainHB427SkillPack();
+ SkillConfig ssc = SkillConfig.Get((int)sp.SkillID);
+
+ if (!string.IsNullOrEmpty(ssc.SkillMotionName))
+ {
+ break;
+ }
+
+ if (ssc.SkillType == 8)
+ {
+ break;
+ }
+
+ SkillRecordAction skillRecordAction = combinePack.CreateSkillAction();
+ allSubSkills.Add((sp.packUID, skillRecordAction));
+ removePackList.Add(pack);
+
+ if (skillRecordAction.useParentRecordPlayer)
+ {
+ break;
+ }
+ }
+ }
+
+ for (int i = 0; i < removePackList.Count; i++)
+ {
+ packList.Remove(removePackList[i]);
+ }
+
+ // 鎸塸ackUID鎺掑簭
+ allSubSkills.Sort((a, b) => a.packUID.CompareTo(b.packUID));
+
+ foreach (var (packUID, recordAction) in allSubSkills)
+ {
+ if (recordAction.useParentRecordPlayer)
+ {
+ ownRecordAction.GetInnerRecordPlayer().PlayRecord(recordAction, ownRecordAction);
+ }
+ else
+ {
+ ownRecordAction.GetInnerRecordPlayer().ImmediatelyPlay(recordAction);
+ }
+ }
}
// 鎶�鑳藉墠鎽囩粨鏉熷洖璋�
@@ -375,6 +600,9 @@
// 鎶�鑳藉悗鎽囩粨鏉熷洖璋冿細閫氱煡鎶�鑳芥晥鏋滃鐞嗗悗鎽囩粨鏉�
public virtual void OnFinalFrameEnd()
{
+ // 鏍囪鍔ㄧ敾鎾斁瀹屾垚
+ isMotionCompleted = true;
+ BattleDebug.LogError($"SkillBase.OnFinalFrameEnd: 鎶�鑳� {skillConfig?.SkillID} 鍔ㄧ敾鎾斁瀹屾垚");
skillEffect?.OnFinalFrameEnd(); // 淇锛氭坊鍔犵┖鍊兼鏌�
}
@@ -382,26 +610,63 @@
// 楂樹寒鎵�鏈夌浉鍏崇洰鏍囷細璁剧疆鏂芥硶鑰呭拰鐩爣鐨勬樉绀哄眰绾�
protected void HighLightAllTargets()
{
- caster.layerMgr.SetSortingOrder(BattleConst.ActiveHeroActionSortingOrder);
+ caster.layerMgr.SetSortingOrder(BattleConst.SkillMaskOrder + BattleConst.BattleActiveHeroOffset);
if (skillConfig.FuncType != 2)
return;
- List<BattleObject> targetList = battleField.battleObjMgr.GetBattleObjList(tagUseSkillAttack);
- List<BattleObject> highlightList = new List<BattleObject>(targetList) { caster };
- List<BattleObject> allList = battleField.battleObjMgr.allBattleObjDict.Values.ToList<BattleObject>();
-
- // 淇锛氫娇鐢℉ashSet浼樺寲鎬ц兘锛岄伩鍏嶉噸澶嶈缃�
- var targetSet = new HashSet<BattleObject>(targetList);
+ // 鏀堕泦鎵�鏈夌洰鏍囷紙鍖呭惈 HurtList銆佹瘡涓� Hurt 鐨� HurtListEx銆佷互鍙婇《灞� HurtListEx锛�
+ var targetSet = new HashSet<BattleObject>();
+ if (tagUseSkillAttack != null)
+ {
+ // 涓荤洰鏍囧垪琛�
+ if (tagUseSkillAttack.HurtList != null)
+ {
+ foreach (var hurt in tagUseSkillAttack.HurtList)
+ {
+ var bo = battleField.battleObjMgr.GetBattleObject((int)hurt.ObjID);
+ if (bo != null) targetSet.Add(bo);
+
+ // 涓荤洰鏍囩殑棰濆鐩爣锛堝脊灏�/骞虫憡锛�
+ if (hurt.HurtListEx != null)
+ {
+ foreach (var hurtEx in hurt.HurtListEx)
+ {
+ var exBo = battleField.battleObjMgr.GetBattleObject((int)hurtEx.ObjID);
+ if (exBo != null) targetSet.Add(exBo);
+ }
+ }
+ }
+ }
+
+ // 鎶�鑳藉寘椤跺眰鐨� HurtListEx锛堝婧呭皠銆侀《灞傚钩鎽婏級
+ if (tagUseSkillAttack.HurtListEx != null)
+ {
+ foreach (var hurtEx in tagUseSkillAttack.HurtListEx)
+ {
+ var exBo = battleField.battleObjMgr.GetBattleObject((int)hurtEx.ObjID);
+ if (exBo != null) targetSet.Add(exBo);
+ }
+ }
+ }
+
+ // 纭繚鏂芥硶鑰呬篃琚珮浜紙鍘熼�昏緫锛�
+ var highlightList = new List<BattleObject>(targetSet) { caster };
+
+ var allList = battleField.battleObjMgr.allBattleObjDict.Values.ToList();
+
+ // 鏋勯�犻泦鍚堜究浜庡垽鏂�
+ var targetSetLookup = new HashSet<BattleObject>(targetSet);
var highlightSet = new HashSet<BattleObject>(highlightList);
-
- caster.heroInfoBar.SetActive(false);
+
+ // 鍏堟妸鏂芥硶鑰呯殑 InfoBar 闅愯棌锛堝師閫昏緫淇濈暀锛�
+ caster.GetHeroInfoBar()?.SetActive(false);
foreach (BattleObject bo in allList)
{
bool isHighlight = highlightSet.Contains(bo);
- bool isTarget = targetSet.Contains(bo);
-
+ bool isTarget = targetSetLookup.Contains(bo);
+
if (isHighlight)
{
bo.layerMgr.SetFront();
@@ -411,21 +676,27 @@
bo.layerMgr.SetBack();
}
- bo.heroInfoBar.SetActive(isTarget);
+ // 鐩爣锛堝惈 HurtListEx锛夐兘搴旀樉绀� InfoBar
+ bo.GetHeroInfoBar()?.SetActive(isTarget);
}
battleField.battleRootNode.skillMaskNode.SetActive(true);
- // battleField.battleRootNode.SetSortingOrder();
}
- // 鍛戒腑鐩爣鍥炶皟锛氬鐞嗘墍鏈夎鍛戒腑鐨勭洰鏍�
+
+ // 鍛戒腑鐩爣鍥炶皟锛氬鐞嗘墍鏈夎鍛戒腑鐨勭洰鏍囷紙鍖呮嫭涓荤洰鏍囥�佸脊灏勭洰鏍囥�佹簠灏勭洰鏍囷級
protected virtual void OnHitTargets(int _hitIndex, List<HB427_tagSCUseSkill.tagSCUseSkillHurt> hitList)
{
+ // Debug.LogError($"Skill {skillConfig.SkillID} hit targets _hitIndex: {_hitIndex} hit {string.Join(", ", hitList.Select(h => h.ObjID + ":" + battleField.battleObjMgr.GetBattleObject((int)h.ObjID)?.GetName()))}");
+
// 閫犳垚浼ゅ鍓嶅厛澶勭悊琛�閲忓埛鏂板寘
HandleRefreshHP();
+ bool suckHp = true;
+
+ // 澶勭悊涓荤洰鏍囧垪琛�
foreach (var hurt in hitList)
- {
+ {
BattleObject target = caster.battleField.battleObjMgr.GetBattleObject((int)hurt.ObjID);
if (target == null)
{
@@ -433,120 +704,219 @@
continue;
}
- OnHitEachTarget(_hitIndex, target, hurt);
+ OnHitEachTarget(_hitIndex, target, hurt, suckHp);
+
+ suckHp = false;
+
+ // 澶勭悊璇ョ洰鏍囩殑棰濆鐩爣鍒楄〃锛堝寮瑰皠浼ゅ鐨勫钩鎽婄洰鏍囷級
+ if (hurt.HurtListEx != null && hurt.HurtListEx.Length > 0)
+ {
+ foreach (var hurtEx in hurt.HurtListEx)
+ {
+ BattleObject exTarget = caster.battleField.battleObjMgr.GetBattleObject((int)hurtEx.ObjID);
+ if (exTarget == null)
+ {
+ Debug.LogError($"棰濆鐩爣涓虹┖ HurtListEx target == null ObjId : {hurtEx.ObjID}");
+ continue;
+ }
+
+ OnHitEachTargetEx(_hitIndex, exTarget, hurtEx);
+ }
+ }
+ }
+
+ // 澶勭悊鎶�鑳藉寘椤跺眰鐨勯澶栫洰鏍囧垪琛紙濡傛簠灏勪激瀹炽�佸钩鎽婁激瀹筹級
+ if (tagUseSkillAttack.HurtListEx != null && tagUseSkillAttack.HurtListEx.Length > 0)
+ {
+ foreach (var hurtEx in tagUseSkillAttack.HurtListEx)
+ {
+ BattleObject exTarget = caster.battleField.battleObjMgr.GetBattleObject((int)hurtEx.ObjID);
+ if (exTarget == null)
+ {
+ Debug.LogError($"椤跺眰棰濆鐩爣涓虹┖ tagUseSkillAttack.HurtListEx target == null ObjId : {hurtEx.ObjID}");
+ continue;
+ }
+
+ OnHitEachTargetEx(_hitIndex, exTarget, hurtEx);
+ }
+ }
+
+ HandleHint(_hitIndex, hitList);
+ }
+
+ protected void HandleHint(int _hitIndex, List<HB427_tagSCUseSkill.tagSCUseSkillHurt> hitList)
+ {
+ if (0 == _hitIndex)
+ {
+ bool needhint = false;
+
+ for (int i = 0; i < hitList.Count; i++)
+ {
+ var hurt = hitList[i];
+
+ //8-鍑绘檿
+ if ((hurt.AttackTypes & (int)DamageType.Stunned) == (int)DamageType.Stunned)
+ {
+ needhint = true;
+ break;
+ }
+
+ for (int j = 0; j < hurt.HurtListEx?.Length; j++)
+ {
+ var hurtex = hurt.HurtListEx[j];
+ //8-鍑绘檿
+ if ((hurtex.AttackTypes & (int)ServerDamageType.Stunned) == (int)ServerDamageType.Stunned)
+ {
+ needhint = true;
+ break;
+ }
+ }
+
+ if (needhint)
+ break;
+ }
+
+ if (needhint)
+ {
+ DamageNumConfig hintConfig = DamageNumConfig.Get(BattleConst.BattleStun);
+ Hint(caster, hintConfig);
+ }
+
+ for (int i = 0; i < hitList.Count; i++)
+ {
+ var hurt = hitList[i];
+
+ if ((hurt.AttackTypes & (int)DamageType.BreakArmor) == (int)DamageType.BreakArmor)
+ {
+ BattleObject battleObject = caster.battleField.battleObjMgr.GetBattleObject((int)hurt.ObjID);
+ if (battleObject != null)
+ {
+ DamageNumConfig hintConfig = DamageNumConfig.Get(BattleConst.BreakArmor);
+ Hint(battleObject, hintConfig);
+ battleField.battleEffectMgr.PlayEffect(battleObject,
+ BattleConst.BreakArmorEffectID, battleObject.GetRectTransform(), battleObject.Camp,
+ battleObject.GetModelScale());
+ }
+ }
+ else if ((hurt.AttackTypes & (int)DamageType.Parry) == (int)DamageType.Parry)
+ {
+ BattleObject battleObject = caster.battleField.battleObjMgr.GetBattleObject((int)hurt.ObjID);
+ if (battleObject != null)
+ {
+ DamageNumConfig hintConfig = DamageNumConfig.Get(BattleConst.Parry);
+ Hint(battleObject, hintConfig);
+ battleField.battleEffectMgr.PlayEffect(battleObject,
+ BattleConst.ParryEffectID, battleObject.GetRectTransform(), battleObject.Camp,
+ battleObject.GetModelScale());
+ }
+ }
+ }
}
}
// 澶勭悊鍗曚釜鐩爣琚懡涓�:搴旂敤浼ゅ鍜屾柦娉曡�呮晥鏋�
- protected virtual void OnHitEachTarget(int _hitIndex, BattleObject target, HB427_tagSCUseSkill.tagSCUseSkillHurt hurt)
+ protected virtual void OnHitEachTarget(int _hitIndex, BattleObject target, HB427_tagSCUseSkill.tagSCUseSkillHurt hurt, bool suckHp)
{
- // ============ 绗竴姝�:璁$畻浼ゅ鍒嗗竷 ============
- List<int> damageDivide = new List<int>();
- if (_hitIndex == 0 && skillConfig.DamageDivide.Length <= 0)
- {
- damageDivide.Add(10000);
- }
- else
- {
- if (skillConfig.DamageDivide.Length <= _hitIndex)
- {
- Debug.LogError("鎶�鑳戒激瀹冲垎甯冮厤缃敊璇� skillId: " + skillConfig.SkillID + " hitIndex: " + _hitIndex);
- damageDivide.Add(10000);
- }
- else
- {
- damageDivide = skillConfig.DamageDivide[_hitIndex].ToList();
- }
- }
-
- // 璁$畻鎬讳激瀹冲拰鍒嗘浼ゅ鍒楄〃
- long totalDamage = GeneralDefine.GetFactValue(hurt.HurtHP, hurt.HurtHPEx);
- List<long> damageList = BattleUtility.DivideDamageToList(skillConfig.DamageDivide, _hitIndex, totalDamage);
-
- // ============ 绗簩姝�:鍒锋柊瀹為檯琛�閲� ============
- long fromHp = target.teamHero.curHp;
-
-
-
- // ============澶勭悊鍚歌璺熷弽浼� ===============
- // 涔熻鎸夋瘡涓�鍑诲钩鍧囩畻 鏈�鍚庤琛ラ綈浼ゅ
- long suckHp = hurt.SuckHP;
- long reflectHp = hurt.BounceHP;
-
- List<long> suckHpList = BattleUtility.DivideDamageToList(skillConfig.DamageDivide, _hitIndex, suckHp);
-
- List<long> reflectHpList = BattleUtility.DivideDamageToList(skillConfig.DamageDivide, _hitIndex, hurt.BounceHP);
- // long currentSuckHp = suckHp / tagUseSkillAttack.HurtCount;
-
- // 璁$畻褰撳墠杩欎竴鍑荤殑瀹為檯浼ゅ(鎵�鏈夊垎娈典激瀹充箣鍜�)
- long currentHitDamage = 0;
- foreach (long dmg in damageList)
- {
- currentHitDamage += dmg;
- }
-
- long currentHitSuckHp = 0;
- foreach (long suck in suckHpList)
- {
- currentHitSuckHp += suck;
- }
-
- long currentHitReflectHp = 0;
- foreach (long reflect in reflectHpList)
- {
- currentHitReflectHp += reflect;
- }
-
- long toHp = Math.Max(0, fromHp - currentHitDamage + currentHitSuckHp - currentHitReflectHp);
-
-
- // 鏇存柊鐩爣琛�閲�
- target.teamHero.curHp = toHp;
-
-#if UNITY_EDITOR
- BattleDebug.LogError(
- (caster.Camp == BattleCamp.Red ? "銆愮孩鏂硅鍔ㄣ��" : "銆愯摑鏂硅鍔ㄣ��") + "\n" +
- $"鏀诲嚮鑰�: {caster.teamHero.name}\n" +
- $"鐩爣: {target.teamHero.name}\n" +
- $"鎶�鑳�: {skillConfig.SkillName} (绗瑊_hitIndex}鍑�)\n" +
- $"浼ゅ: {currentHitDamage} (鎬讳激瀹�: {totalDamage})\n" +
- $"鍚歌: {currentHitSuckHp}\n" +
- $"鍙嶄激: {currentHitReflectHp}\n" +
- $"琛�閲忓彉鍖�: {fromHp} -> {toHp}"
- );
-#endif
-
-
- bool isLastHit = _hitIndex >= skillConfig.DamageDivide.Length - 1;
-
- // ============ 绗笁姝�:鑾峰彇涓存椂鏁版嵁(鎺夎惤銆佹浜$瓑) ============
+ // ============ 鑾峰彇涓存椂鏁版嵁(鎺夎惤銆佹浜$瓑) ============
int objID = (int)target.ObjID;
tempDropList.TryGetValue(objID, out BattleDrops battleDrops);
- tempDeadPackList.TryGetValue(objID, out HB422_tagMCTurnFightObjDead deadPack);
+ tempDeadPackList.TryGetValue(objID, out BattleDeadPack deadPack);
-
- // 鍙傛暟鎵撳寘
- BattleHurtParam hurtParam = new BattleHurtParam()
+ // 濡傛灉鐩爣姝e湪閲婃斁鎶�鑳斤紝璺宠繃姝讳骸澶勭悊锛堝欢杩熷埌鎶�鑳界粨鏉燂級
+ if (battleField != null && battleField.IsCastingSkill(target.ObjID))
{
- casterObj = caster,
- hurtObj = target,
- damageList = damageList,
- suckHpList = suckHpList,
- reflectHpList = reflectHpList,
- fromHp = fromHp,
- toHp = toHp,
- battleDrops = battleDrops,
- hurt = hurt,
- hitIndex = _hitIndex,
- deadPack = deadPack,
- skillConfig = skillConfig
+ deadPack = null;
+ }
+
+ // ============ 鍙傛暟鎵撳寘 ============
+ BattleHurtParam hurtParam = BattleUtility.CalcBattleHurtParam(this, _hitIndex, target, hurt, battleDrops, deadPack, suckHp);
+#if UNITY_EDITOR
+ PrintHurtParamDebugInfo(hurtParam);
+#endif
+
+ // 鍏堣皟鐢ㄧ洰鏍囧彈浼�
+ DeathRecordAction recordAc = target.Hurt(hurtParam, ownRecordAction);
+
+ if (null != recordAc)
+ {
+ tempDeadPackList.Remove(hurtParam.hurter.hurtObj.ObjID);
+ ownRecordAction.GetInnerRecordPlayer().ImmediatelyPlay(recordAc, ownRecordAction, true);
+ currentWaitingSkill.Add(recordAc);
+ }
+
+ // 鍐嶈皟鐢ㄦ柦娉曡�呭惛琛�/鍙嶄激
+ caster.OnHurtTarget(hurtParam);
+ }
+
+ // 澶勭悊棰濆鐩爣琚懡涓紙HurtListEx锛夛細婧呭皠銆佸脊灏勩�佸钩鎽婁激瀹崇瓑
+ protected virtual void OnHitEachTargetEx(int _hitIndex, BattleObject target, HB427_tagSCUseSkill.tagSCUseSkillHurtEx hurtEx)
+ {
+ // ============ 鑾峰彇涓存椂鏁版嵁(鎺夎惤銆佹浜$瓑) ============
+ int objID = (int)target.ObjID;
+ tempDropList.TryGetValue(objID, out BattleDrops battleDrops);
+
+ tempDeadPackList.TryGetValue(objID, out BattleDeadPack deadPack);
+
+ // 濡傛灉鐩爣姝e湪閲婃斁鎶�鑳斤紝璺宠繃姝讳骸澶勭悊锛堝欢杩熷埌鎶�鑳界粨鏉燂級
+ if (battleField != null && battleField.IsCastingSkill(target.ObjID))
+ {
+ deadPack = null;
+ }
+ // ============ 鍙傛暟鎵撳寘锛堝皢 tagSCUseSkillHurtEx 杞崲涓� tagSCUseSkillHurt锛�============
+ HB427_tagSCUseSkill.tagSCUseSkillHurt hurt = new HB427_tagSCUseSkill.tagSCUseSkillHurt
+ {
+ ObjID = hurtEx.ObjID,
+ AttackTypes = hurtEx.AttackTypes,
+ HurtHP = hurtEx.HurtHP,
+ HurtHPEx = hurtEx.HurtHPEx,
+ CurHP = hurtEx.CurHP,
+ CurHPEx = hurtEx.CurHPEx,
+ SuckHP = 0,//hurtEx.SuckHP, 鑾峰彇鍏ㄩ儴鍚歌鏃跺凡缁忚绠楄繃 杩欓噷灏变笉鍐嶈绠�
+ BounceHP = 0, // HurtEx 娌℃湁鍙嶄激瀛楁
+ HurtCountEx = 0,
+ HurtListEx = null
};
- // ============ 绗洓姝�:鎵ц琛ㄧ幇(椋樺瓧銆佸姩鐢荤瓑) ============
- target.Hurt(hurtParam);
-
-
+ OnHitEachTarget(_hitIndex, target, hurt, false);//鑾峰彇鍏ㄩ儴鍚歌鏃跺凡缁忚绠楄繃 杩欓噷灏变笉鍐嶈绠�
}
+
+#if UNITY_EDITOR
+ private void PrintHurtParamDebugInfo(BattleHurtParam hurtParam)
+ {
+ bool isLastHit = hurtParam.hitIndex >= hurtParam.skillConfig.DamageDivide.Length - 1;
+
+ long currentHitDamage = hurtParam.hurter.damageList != null ? hurtParam.hurter.damageList.Sum() : 0;
+ long currentHitSuckHp = hurtParam.caster.suckHpList != null ? hurtParam.caster.suckHpList.Sum() : 0;
+ long currentHitReflectHp = hurtParam.caster.reflectHpList != null ? hurtParam.caster.reflectHpList.Sum() : 0;
+
+ long totalDamage = GeneralDefine.GetFactValue(hurtParam.hurt.HurtHP, hurtParam.hurt.HurtHPEx);
+ long totalSuckHp = BattleUtility.GetSuckHp(tagUseSkillAttack);
+ long totalReflectHp = hurtParam.hurt.BounceHP;
+
+ BattleDebug.LogError(
+ (hurtParam.caster.casterObj.Camp == BattleCamp.Red ? "銆愮孩鏂硅鍔ㄣ��" : "銆愯摑鏂硅鍔ㄣ�� ") +
+ $"鏀诲嚮鑰�: {hurtParam.caster.casterObj.GetName()} (ObjID:{hurtParam.caster.casterObj.ObjID})\n" +
+ $"鐩爣: {hurtParam.hurter.hurtObj.GetName()} (ObjID:{hurtParam.hurter.hurtObj.ObjID})\n" +
+ $"鎶�鑳�: {hurtParam.skillConfig.SkillName} (ID:{hurtParam.skillConfig.SkillID})\n" +
+ $"鍑绘暟: 绗瑊hurtParam.hitIndex + 1}鍑� / 鍏眥hurtParam.skillConfig.DamageDivide.Length}鍑�" + (isLastHit ? " [鏈�鍚庝竴鍑籡" : " [涓棿鍑籡") + "\n" +
+ $"\n" +
+ $"========== 鐩爣鍙椾激鏁版嵁 ==========\n" +
+ $"浼ゅ: {currentHitDamage} / 鎬讳激瀹�: {totalDamage}\n" +
+ $"浼ゅ鍒嗘: [{string.Join(", ", hurtParam.hurter.damageList ?? new List<long>())}]\n" +
+ $"鐩爣琛�閲�: {hurtParam.hurter.fromHp} -> {hurtParam.hurter.toHp} (鏈�澶�:{hurtParam.hurter.maxHp})\n" +
+ $"鐩爣鎶ょ浘: {hurtParam.hurter.fromShieldValue} -> {hurtParam.hurter.toShieldValue}\n" +
+ $"鏀诲嚮绫诲瀷: {hurtParam.hurt.AttackTypes}\n" +
+ $"\n" +
+ $"========== 鏂芥硶鑰呮暟鎹� ==========\n" +
+ $"鍚歌: {currentHitSuckHp} / 鎬诲惛琛�: {totalSuckHp}\n" +
+ $"鍚歌鍒嗘: [{string.Join(", ", hurtParam.caster.suckHpList ?? new List<long>())}]\n" +
+ $"鍙嶄激: {currentHitReflectHp} / 鎬诲弽浼�: {totalReflectHp}\n" +
+ $"鍙嶄激鍒嗘: [{string.Join(", ", hurtParam.caster.reflectHpList ?? new List<long>())}]\n" +
+ $"鏂芥硶鑰呰閲�: {hurtParam.caster.fromHp} -> {hurtParam.caster.toHp} (鏈�澶�:{hurtParam.caster.maxHp})\n" +
+ $"鏂芥硶鑰呮姢鐩�: {hurtParam.caster.fromShieldValue} -> {hurtParam.caster.toShieldValue}\n"
+ );
+ }
+#endif
// 澶勭悊HP鍒锋柊鍖咃紙绠�鍖栭�昏緫锛�
private void HandleRefreshHP()
@@ -557,7 +927,10 @@
if (refreshPack != null)
{
// 鍒嗗彂HP鍒锋柊鍖�
- PackageRegedit.Distribute(refreshPack);
+ // 銆愪娇鐢� parentRecordAction.innerRecordPlayer銆�
+ // 鍘熷洜锛欻P鍒锋柊鍖呮槸鎶�鑳藉唴閮ㄤ骇鐢熺殑锛屽簲璇ョ敱褰撳墠SkillRecordAction鐨刬nnerRecordPlayer绠$悊
+ // 杩欐牱鍙互纭繚HP鍒锋柊涓庢妧鑳界殑鐢熷懡鍛ㄦ湡缁戝畾锛孎orceFinish鏃朵竴骞跺鐞�
+ PackageRegeditEx.DistributeToRecordAction(refreshPack, ownRecordAction);
packList.Remove(refreshPack);
}
}
@@ -565,8 +938,54 @@
// 澶勭悊姝讳骸鐩稿叧閫昏緫锛氬垎閰嶆帀钀藉拰缁忛獙
protected void HandleDead()
{
- var deadPackList = BattleUtility.FindDeadPack(packList);
+ List<BattleDeadPack> deadPackList = BattleUtility.FindDeadPack(packList);
if (deadPackList.Count <= 0) return;
+
+ foreach (var deadPack in deadPackList)
+ {
+ packList.Remove(deadPack.deadPack);
+ packList.Remove(deadPack.deadTriggerSkill);
+ }
+
+ // 鎵惧埌鏈�澶х殑姝讳骸鍖� packUID
+ BattleDeadPack lastBattleDeadPack = null;
+ ulong maxDeathPackUID = 0;
+ foreach (var deadPack in deadPackList)
+ {
+ if (deadPack.deadPack != null && deadPack.deadPack.packUID > maxDeathPackUID)
+ {
+ maxDeathPackUID = deadPack.deadPack.packUID;
+ lastBattleDeadPack = deadPack;
+ }
+ }
+
+ // 濡傛灉鎵惧埌浜嗘浜″寘锛屾敹闆嗘墍鏈� packUID > maxDeathPackUID 鐨勫寘
+ if (maxDeathPackUID > 0 && lastBattleDeadPack != null)
+ {
+ BattleDebug.LogError($"SkillBase.HandleDead: 鎵惧埌姝讳骸鍖咃紝maxDeathPackUID = {maxDeathPackUID}锛屽紑濮嬫敹闆嗘浜″悗鐨勫寘");
+
+ // 1. 鏀堕泦 packList 涓� packUID 澶т簬姝讳骸鍖呯殑鍖咃紙鎺掗櫎缁忛獙鍖呭拰鎺夎惤鍖咃紝瀹冧滑闇�瑕佸湪褰撳墠鎶�鑳戒腑澶勭悊锛�
+ List<GameNetPackBasic> packsToRemove = new List<GameNetPackBasic>();
+ foreach (var pack in packList)
+ {
+ ulong packUID = GetPackUID(pack);
+ if (packUID > maxDeathPackUID)
+ {
+ // 鎺掗櫎缁忛獙鍖呭拰鎺夎惤鍖咃紝瀹冧滑灞炰簬褰撳墠姝讳骸浜嬩欢鐨勪竴閮ㄥ垎锛屼笉鏄�"姝讳骸鍚�"鐨勫寘
+ if (pack is HB405_tagMCAddExp expPack && expPack.Source == 2 ||
+ (pack is H0704_tagRolePackRefresh h0704 && h0704.PackType == (byte)PackType.DropItem && h0704.IsBind == 1))
+ {
+ continue; // 璺宠繃缁忛獙鍖呭拰鎺夎惤鍖咃紝璁� CheckAfterDeadhPack() 澶勭悊瀹冧滑
+ }
+
+ BattleDebug.LogError($"SkillBase.HandleDead: 浠巔ackList鏀堕泦姝讳骸鍚庣殑鍖� - Type: {pack.GetType().Name}, UID: {packUID}");
+ lastBattleDeadPack.packListAfterDeath.Add(pack);
+ packsToRemove.Add(pack);
+ }
+ }
+
+ packList.RemoveAll(p => packsToRemove.Contains(p));
+ }
CheckAfterDeadhPack();
@@ -574,7 +993,10 @@
var dropPacksToRemove = new List<H0704_tagRolePackRefresh>(dropPackList);
foreach (var _dropPack in dropPacksToRemove)
{
- PackageRegedit.Distribute(_dropPack);
+ // 銆愪娇鐢� parentRecordAction.innerRecordPlayer銆�
+ // 鍘熷洜锛氭帀钀藉寘鏄妧鑳芥晥鏋滅殑涓�閮ㄥ垎锛屽簲璇ョ敱褰撳墠SkillRecordAction绠$悊
+ // 鎺夎惤鍖呯殑鍒嗗彂涓庢妧鑳藉畬鎴愮粦瀹氾紝纭繚鍦ㄦ妧鑳紽orceFinish鏃舵纭鐞�
+ PackageRegeditEx.DistributeToRecordAction(_dropPack, ownRecordAction);
packList.Remove(_dropPack);
}
@@ -589,7 +1011,8 @@
// 鏋勯�燘attleDrops骞剁紦瀛�
for (int i = 0; i < deadPackList.Count; i++)
{
- int objID = (int)deadPackList[i].ObjID;
+ BattleDeadPack bdp = deadPackList[i];
+ int objID = (int)bdp.deadPack.ObjID;
BattleObject deadTarget = battleField.battleObjMgr.GetBattleObject(objID);
// 淇锛氭坊鍔犵┖鍊兼鏌�
@@ -603,7 +1026,7 @@
BattleDrops battleDrops = new BattleDrops()
{
- rectTransform = deadTarget.heroRectTrans,
+ rectTransform = deadTarget.GetRectTransform(),
dropItemPackIndex = itemIndexList,
expDrops = expAssign[i]
};
@@ -631,7 +1054,8 @@
}
// 淇锛氶伩鍏嶅湪閬嶅巻鏃朵慨鏀归泦鍚堬紝鍏堟敹闆嗗悗鍒犻櫎
- var deadPacksToRemove = new List<GameNetPackBasic>(deadPackList.Cast<GameNetPackBasic>());
+ var deadPacksToRemove = new List<GameNetPackBasic>(deadPackList.Select(d => d.deadPack));
+ deadPacksToRemove.AddRange(deadPackList.Where(d => d.deadTriggerSkill != null).Select(d => d.deadTriggerSkill));
foreach (var deadPack in deadPacksToRemove)
{
packList.Remove(deadPack);
@@ -647,6 +1071,48 @@
for (int i = 0; i < itemList.Count; i++)
dropAssign[i % deadCount].Add(itemList[i]);
return dropAssign;
+ }
+
+ // 鑾峰彇鍖呯殑 packUID
+ protected ulong GetPackUID(GameNetPackBasic pack)
+ {
+ if (pack == null) return 0;
+
+ if (pack is HB422_tagMCTurnFightObjDead deadPack)
+ return deadPack.packUID;
+
+ if (pack is CustomHB426CombinePack combinePack)
+ {
+ var mainSkillPack = combinePack.GetMainHB427SkillPack();
+ return mainSkillPack?.packUID ?? 0;
+ }
+
+ if (pack is HB427_tagSCUseSkill skillPack)
+ return skillPack.packUID;
+
+ if (pack is HB428_tagSCBuffRefresh buffRefresh)
+ return buffRefresh.packUID;
+
+ if (pack is HB429_tagSCBuffDel buffDel)
+ return buffDel.packUID;
+
+ if (pack is HB419_tagSCObjHPRefresh hpRefresh)
+ return hpRefresh.packUID;
+
+ if (pack is HB405_tagMCAddExp expPack)
+ return expPack.packUID;
+
+ if (pack is H0704_tagRolePackRefresh dropPack)
+ return dropPack.packUID;
+
+ // 灏濊瘯閫氳繃鍙嶅皠鑾峰彇 packUID
+ var packUIDField = pack.GetType().GetField("packUID");
+ if (packUIDField != null)
+ {
+ return (ulong)packUIDField.GetValue(pack);
+ }
+
+ return 0;
}
// 鍒嗛厤缁忛獙鍊硷細灏嗙粡楠屽寘骞冲潎鍒嗛厤缁欐瘡涓浜″璞�
@@ -725,11 +1191,40 @@
packList.RemoveAt(removeIndexList[i]);
}
+
+ public virtual bool IsActionCompleted()
+ {
+ if (!isPlay) return false;
+
+ if (skillEffect != null)
+ {
+ if (!skillEffect.IsFinished()) return false;
+ }
+
+ if (moveFinished)
+ {
+ // 濡傛灉鎶�鑳芥湁鍔ㄧ敾锛圫killMotionName涓嶄负绌猴級锛岄渶瑕佺瓑寰呭姩鐢绘挱鏀惧畬鎴�
+ if (skillConfig != null && !string.IsNullOrEmpty(skillConfig.SkillMotionName))
+ {
+ if (!isMotionCompleted)
+ {
+ BattleDebug.LogError($"SkillBase.IsActionCompleted: 鎶�鑳� {skillConfig.SkillID} 绛夊緟鍔ㄧ敾鎾斁瀹屾垚");
+ return false;
+ }
+ }
+
+ return true;
+ }
+
+ return false;
+ }
+
// 妫�鏌ユ妧鑳芥槸鍚﹀畬鎴愶細缁煎悎妫�鏌ユ墍鏈夊畬鎴愭潯浠�
public virtual bool IsFinished()
{
if (!isPlay) return false;
+ bool tempRetValue = true;
// 妫�鏌ユ妧鑳芥晥鏋滄槸鍚﹀畬鎴�
if (skillEffect != null)
@@ -737,23 +1232,28 @@
if (!skillEffect.IsFinished()) return false;
skillEffect = null;
OnSkillFinished();
- return false;
+ tempRetValue = false;
}
// 妫�鏌ュ叾浠栨妧鑳藉姩浣滄槸鍚﹀畬鎴�
- if (otherSkillActionList.Count > 0)
+ if (currentWaitingSkill.Count > 0)
{
- for (int i = otherSkillActionList.Count - 1; i >= 0; i--)
+ if (currentWaitingSkill.Any(s => s.IsFinished()))
{
- var action = otherSkillActionList[i];
- if (action.IsFinished())
- {
- otherSkillActionList.RemoveAt(i);
- OnSkillFinished();
- }
+ currentWaitingSkill.RemoveAll(s => s.IsFinished());
+ OnSkillFinished();
}
- if (otherSkillActionList.Count > 0) return false;
+ else
+ {
+ tempRetValue = false;
+ }
}
+
+ if (!tempRetValue)
+ {
+ return false;
+ }
+
// 妫�鏌ユ渶缁堝畬鎴愮姸鎬�
if (isFinished && moveFinished)
@@ -764,7 +1264,28 @@
return false;
}
- return true;
+ // 濡傛灉鑷繁鍐呴儴鐨剅ecora action鐨� inner record player杩樻湁娌℃墽琛屽畬鐨勫寘 涔熸槸杩斿洖false
+ if (ownRecordAction != null && ownRecordAction.GetInnerRecordPlayer().IsPlaying())
+ {
+ return false;
+ }
+
+ // 鎶�鑳藉畬鍏ㄧ粨鏉燂紝绉婚櫎鎶�鑳芥敞鍐屽苟瑙﹀彂寤惰繜鐨勬浜″垽瀹�
+ if (battleField != null && caster != null)
+ {
+ battleField.RemoveCastingSkill(caster.ObjID, this);
+
+ // 浼犻�抪arentRecordAction锛岃姝讳骸鎶�鑳界瓑寰呭綋鍓嶆妧鑳藉畬鎴�
+ DeathRecordAction recordAction = battleField.OnObjsDead(new List<BattleDeadPack>(tempDeadPackList.Values), null, ownRecordAction);
+ if (null != recordAction)
+ {
+ ownRecordAction.GetInnerRecordPlayer().ImmediatelyPlay(recordAction);
+ tempDeadPackList.Clear();
+ return false;
+ }
+ }
+
+ return !ownRecordAction.GetInnerRecordPlayer().IsPlaying();
}
return false;
@@ -774,16 +1295,90 @@
// 寮哄埗缁撴潫鎶�鑳斤細绔嬪嵆缁撴潫鎵�鏈夋妧鑳界浉鍏崇殑澶勭悊
public virtual void ForceFinished()
{
+ if (isFinished)
+ return;
+
+ // 绉婚櫎鎶�鑳芥敞鍐�
+ if (battleField != null && caster != null)
+ {
+ battleField.RemoveCastingSkill(caster.ObjID, this);
+ }
+
+ // 浼犻�抪arentRecordAction锛岃姝讳骸鎶�鑳界瓑寰呭綋鍓嶆妧鑳藉畬鎴�
+ RecordAction rc = battleField.OnObjsDead(new List<BattleDeadPack>(tempDeadPackList.Values));
+ if (null != rc)
+ {
+ ownRecordAction.GetInnerRecordPlayer().ImmediatelyPlay(rc);
+ }
+ tempDeadPackList.Clear();
+
+ // 1. 寮哄埗缁撴潫鎶�鑳芥晥鏋�
skillEffect?.ForceFinished();
+ skillEffect = null;
- otherSkillActionList.ForEach(action => action.ForceFinish());
- otherSkillActionList.Clear();
+ // 2. 寮哄埗缁撴潫鎵�鏈夊瓙鎶�鑳藉姩浣�
+ if (currentWaitingSkill.Count > 0)
+ {
+ foreach (var skill in currentWaitingSkill)
+ {
+ skill.ForceFinish();
+ }
+ currentWaitingSkill.Clear();
+ }
+
+ // 3. 娓呯悊 DOTween 鍔ㄧ敾锛堥槻姝㈢Щ鍔ㄥ洖璋冨湪鎴樻枟缁撴潫鍚庢墽琛岋級
+ if (caster != null)
+ {
+ caster.StopMoveAnimation();
+ }
+
+ // 4. 閲嶇疆鏂芥硶鑰呯姸鎬�
+ if (caster != null)
+ {
+ // 閲嶇疆浣嶇疆鍒板師鐐�
+ caster.ResetPosition();
+
+ // 閲嶇疆鏈濆悜
+ caster.ResetFacing();
+
+ // 鍙栨秷骞诲奖鏁堟灉
+ caster.ShowIllusionShadow(false);
+ }
+
+ // 5. 鎭㈠ UI 鐘舵��
+ if (battleField != null)
+ {
+ // 鎭㈠鎵�鏈夎鑹茬殑鏄剧ず灞傜骇鍜岃鏉�
+ var allList = battleField.battleObjMgr?.allBattleObjDict?.Values;
+ if (allList != null)
+ {
+ foreach (BattleObject bo in allList)
+ {
+ bo.layerMgr?.SetFront();
+ bo.GetHeroInfoBar()?.SetActive(true);
+ }
+ }
+
+ // 鍏抽棴鎶�鑳介伄缃�
+ if (battleField.battleRootNode != null && battleField.battleRootNode.skillMaskNode != null)
+ {
+ battleField.battleRootNode.skillMaskNode.SetActive(false);
+ }
+ }
isFinished = true;
moveFinished = true;
isPlay = true;
+
+ // 寮哄埗缁撴潫鏃讹紝鏃犺鏄惁鏈夊姩鐢伙紝閮芥爣璁板姩鐢诲畬鎴�
+ isMotionCompleted = true;
- // 澶勭悊鎵�鏈夊墿浣欏寘
+ // 6. 澶勭悊鎵�鏈夊墿浣欏寘锛堝寘鎷� buff 鍖咃級
+ // 鍏堝鐞� buffPackCollections
+ DistributeBuffPacks(buffPackCollections);
+ buffPackCollections.Clear();
+
+ // 澶勭悊鍓╀綑鐨� packList
while (packList.Count > 0)
{
var pack = packList[0];
@@ -792,13 +1387,14 @@
if (pack is CustomHB426CombinePack combinePack && combinePack.startTag.Tag.StartsWith("Skill_"))
{
var otherSkillAction = combinePack.CreateSkillAction();
- otherSkillAction.fromSkillId = skillConfig.SkillID;
+ otherSkillAction.fromSkill = this;
otherSkillAction.ForceFinish();
}
else
{
- if (pack is CustomB421ActionPack actionPack)
- actionPack.Distribute();
+ // 銆愪娇鐢� parentRecordAction.innerRecordPlayer銆�
+ // 鍘熷洜锛欶orceFinished鏃跺墿浣欑殑鍖呬篃鏄妧鑳藉唴閮ㄤ骇鐢熺殑锛屽簲璇ョ敱innerRecordPlayer绠$悊
+ // 杩欐牱鍙互纭繚鍗充娇寮哄埗缁撴潫锛屽寘鐨勫鐞嗕篃鍦ㄦ纭殑涓婁笅鏂囦腑
PackageRegedit.Distribute(pack);
}
}
@@ -823,20 +1419,14 @@
}
// 楠岃瘉鍏朵粬鎶�鑳藉姩浣滄槸鍚﹀畬鎴�
- if (otherSkillActionList.Count > 0)
+ if (currentWaitingSkill.Count > 0)
{
- bool hasFinishedAction = false;
- for (int i = otherSkillActionList.Count - 1; i >= 0; i--)
- {
- var action = otherSkillActionList[i];
- if (action.IsFinished())
- {
- otherSkillActionList.RemoveAt(i);
- hasFinishedAction = true;
- }
- }
+ bool hasFinishedAction = currentWaitingSkill.All(s => s.IsFinished());
+
if (hasFinishedAction)
{
+ // 淇姝诲惊鐜細瀹屾垚鍚庨渶瑕佹竻绌� currentWaitingSkill
+ currentWaitingSkill.Clear();
continue; // 浣跨敤continue浠f浛閫掑綊璋冪敤
}
return;
@@ -864,29 +1454,45 @@
protected virtual bool ResolvePackList()
{
+ if (currentWaitingSkill.Count > 0)
+ {
+ return false;
+ }
+
while (packList.Count > 0)
{
var pack = packList[0];
packList.RemoveAt(0);
+
if (pack is CustomHB426CombinePack combinePack && combinePack.startTag.Tag.StartsWith("Skill_"))
{
- BattleDebug.LogError("other skill casting " + combinePack.startTag.Tag);
- var otherSkillAction = combinePack.CreateSkillAction();
- otherSkillAction.fromSkillId = skillConfig.SkillID;
- otherSkillActionList.Add(otherSkillAction);
+ var skillRecordAction = combinePack.CreateSkillAction();
+ skillRecordAction.fromSkill = this;
+ currentWaitingSkill.Add(skillRecordAction);
+
+ // 闇�瑕佺粰鐪熸parent鎾殑
+ if (skillRecordAction.useParentRecordPlayer && skillRecordAction.parentSkillAction != null)
+ {
+ skillRecordAction.parentSkillAction.GetInnerRecordPlayer().PlayRecord(skillRecordAction);
+ }
+ else
+ {
+ ownRecordAction.GetInnerRecordPlayer().PlayRecord(skillRecordAction);
+ }
+
return false;
}
- else if (pack is HB428_tagSCBuffRefresh buffRefresh)
+ else if (IsBuffPack(pack))
{
- // 浠庢壘鍒扮涓�涓狧B428寮�濮� 鎵惧嚭杩炵画鐨凥B428_tagSCBuffRefresh鍖� 濡傛灉鎵惧埌涓�涓狟428鍚� 涔嬪悗纰板埌闈濰B428鍖呭氨鍋滄
- buffCollections.Add(buffRefresh);
+ // 浠庢壘鍒扮涓�涓� Buff 鍖呭紑濮嬶紝鏀堕泦杩炵画鐨� HB428/HB429 鍖�
+ buffPackCollections.Add(pack);
while (packList.Count > 0)
{
var nextPack = packList[0];
- if (nextPack is HB428_tagSCBuffRefresh nextBuffRefresh)
+ if (IsBuffPack(nextPack))
{
- buffCollections.Add(nextBuffRefresh);
+ buffPackCollections.Add(nextPack);
packList.RemoveAt(0);
}
else
@@ -895,28 +1501,19 @@
}
}
- // 鍚屾椂鍒锋柊鎵�鏈夊璞$殑buff锛屼笉鍒嗙粍
- foreach (var buff in buffCollections)
- {
- BattleObject battleObj = battleField.battleObjMgr.GetBattleObject((int)buff.ObjID);
- if (battleObj != null)
- {
- battleObj.buffMgr.RefreshBuff(buff, true);
- }
- }
+ // 澶勭悊鎵�鏈夋敹闆嗗埌鐨� buff 鍖�
+ ProcessBuffPacks(buffPackCollections);
- // 娓呯┖宸插鐞嗙殑buff闆嗗悎
- buffCollections.Clear();
+ // 娓呯┖宸插鐞嗙殑 buff 闆嗗悎
+ buffPackCollections.Clear();
continue;
- }
-
- if (pack is CustomB421ActionPack actionPack)
- {
- actionPack.Distribute();
}
else
{
- PackageRegedit.Distribute(pack);
+ // 銆愪娇鐢� parentRecordAction.innerRecordPlayer銆�
+ // 鍘熷洜锛氭妧鑳芥墽琛岃繃绋嬩腑鐨勫寘锛圔uff銆佸睘鎬у埛鏂扮瓑锛夋槸鎶�鑳芥晥鏋滅殑涓�閮ㄥ垎
+ // 搴旇鐢盨killRecordAction鐨刬nnerRecordPlayer绠$悊锛岀‘淇濅笌鎶�鑳界敓鍛藉懆鏈熶竴鑷�
+ PackageRegeditEx.DistributeToRecordAction(pack, ownRecordAction);
}
}
@@ -928,11 +1525,97 @@
{
tempDropList?.Clear();
tempDeadPackList?.Clear();
- otherSkillActionList?.Clear();
+ currentWaitingSkill?.Clear();
dropPackList?.Clear();
expPackList?.Clear();
+ buffPackCollections?.Clear();
skillEffect = null;
packList = null;
}
+
+ #region Buff鍖呭鐞�
+
+ /// <summary>
+ /// 鍒ゆ柇鏄惁涓� Buff 鐩稿叧鐨勫寘锛圚B428 鎴� HB429锛�
+ /// </summary>
+ protected bool IsBuffPack(GameNetPackBasic pack)
+ {
+ return pack is HB428_tagSCBuffRefresh || pack is HB429_tagSCBuffDel;
+ }
+
+ /// <summary>
+ /// 澶勭悊鏀堕泦鍒扮殑 Buff 鍖呭垪琛紙HB428 鍒锋柊 鍜� HB429 鍒犻櫎锛�
+ /// </summary>
+ protected void ProcessBuffPacks(List<GameNetPackBasic> buffPacks)
+ {
+ if (buffPacks == null || buffPacks.Count == 0) return;
+
+ foreach (var pack in buffPacks)
+ {
+ if (pack is HB428_tagSCBuffRefresh buffRefresh)
+ {
+ BattleObject battleObj = battleField.battleObjMgr.GetBattleObject((int)buffRefresh.ObjID);
+ if (battleObj != null)
+ {
+ var buffMgr = battleObj.GetBuffMgr();
+ if (buffMgr != null) // 鍛芥牸涓嶆湁 buff 绠$悊鍣�
+ {
+ buffMgr.RefreshBuff(buffRefresh, true);
+ }
+ }
+ }
+ else if (pack is HB429_tagSCBuffDel buffDel)
+ {
+ BattleObject battleObj = battleField.battleObjMgr.GetBattleObject((int)buffDel.ObjID);
+ if (battleObj != null)
+ {
+ var buffMgr = battleObj.GetBuffMgr();
+ if (buffMgr != null) // 鍛芥牸涓嶆湁 buff 绠$悊鍣�
+ {
+ buffMgr.RemoveBuff(buffDel, false);
+ }
+ }
+ }
+ }
+ }
+
+ /// <summary>
+ /// 寮哄埗鍒嗗彂 Buff 鍖咃紙鐢ㄤ簬 ForceFinished 鍦烘櫙锛�
+ /// </summary>
+ protected void DistributeBuffPacks(List<GameNetPackBasic> buffPacks)
+ {
+ if (buffPacks == null || buffPacks.Count == 0) return;
+
+ foreach (var pack in buffPacks)
+ {
+ // 銆愪娇鐢� parentRecordAction.innerRecordPlayer銆�
+ // 鍘熷洜锛欱uff鍖呮槸鎶�鑳芥晥鏋滅殑鏍稿績缁勬垚閮ㄥ垎锛屽簲璇ョ敱SkillRecordAction绠$悊
+ // 鍗充娇鏄己鍒跺垎鍙戠殑鎯呭喌锛屼篃瑕佷繚鎸佸湪姝g‘鐨凴ecordAction涓婁笅鏂囦腑
+ PackageRegeditEx.DistributeToRecordAction(pack, ownRecordAction);
+ }
+ }
+
+ public virtual bool CanStartExecution()
+ {
+ if (null == caster)
+ {
+ return false;
+ }
+
+ if (null == skillConfig)
+ {
+ return false;
+ }
+
+ if (string.IsNullOrEmpty(skillConfig.SkillMotionName))
+ {
+ return true;
+ }
+
+ return !battleField.IsCastingSkill(caster.ObjID);
+ }
+
+ #endregion
+
}
\ No newline at end of file
--
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