From 0556da8f5e7f7ff498ded7ad1430ef3f7abed30c Mon Sep 17 00:00:00 2001
From: yyl <yyl>
Date: 星期三, 10 十二月 2025 14:13:03 +0800
Subject: [PATCH] 125 战斗 开启自动战斗导致的无限次请求主线的问题修复

---
 Main/System/Battle/BattleField/StoryBattleField.cs |    4 ++--
 1 files changed, 2 insertions(+), 2 deletions(-)

diff --git a/Main/System/Battle/BattleField/StoryBattleField.cs b/Main/System/Battle/BattleField/StoryBattleField.cs
index af4f457..e24a60d 100644
--- a/Main/System/Battle/BattleField/StoryBattleField.cs
+++ b/Main/System/Battle/BattleField/StoryBattleField.cs
@@ -38,6 +38,7 @@
     public override void Init(int MapID, int FuncLineID, JsonData _extendData,
         List<TeamBase> _redTeamList, List<TeamBase> _blueTeamList, byte turnMax)
     {
+
         chapter = FuncLineID / 10000;
         wave = MapID == 1 ? FuncLineID % 100 : 1;//绗嚑娉㈡��
         level = (FuncLineID % 10000) / 100;
@@ -257,9 +258,8 @@
 
                 byte reqType;
 
-                if (battleState == StoryBattleState.Break || AutoFightModel.Instance.restartMainStoryBattle)
+                if (battleState == StoryBattleState.Break)
                 {
-                    AutoFightModel.Instance.restartMainStoryBattle = false;
                     reqType = 2;
                 }
                 else if (battleState == StoryBattleState.Battle)

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