From 0556da8f5e7f7ff498ded7ad1430ef3f7abed30c Mon Sep 17 00:00:00 2001
From: yyl <yyl>
Date: 星期三, 10 十二月 2025 14:13:03 +0800
Subject: [PATCH] 125 战斗 开启自动战斗导致的无限次请求主线的问题修复

---
 Main/System/Main/AutoFightModel.cs |   10 +++++++---
 1 files changed, 7 insertions(+), 3 deletions(-)

diff --git a/Main/System/Main/AutoFightModel.cs b/Main/System/Main/AutoFightModel.cs
index 7a721d1..f21dd38 100644
--- a/Main/System/Main/AutoFightModel.cs
+++ b/Main/System/Main/AutoFightModel.cs
@@ -40,7 +40,6 @@
     //鑷姩妯″紡, 鐪熸鐐瑰嚮鎴橀敜娑堣�楀紑鍚紝鍜屼紤鎭紙鎴栨棤鏉愭枡锛夊仠姝�
     public bool isPause = false;    //濡傛墦BOSS鐨勬儏鍐碉紝鏆傚仠鑷姩鎴樻枟 鍚庣画鍙互琛ュ厖姣廥绉掓娴嬩笅鏄惁鏈夊紓甯�
 
-    public bool restartMainStoryBattle = false;
     bool m_IsAutoAttack = false;
     public bool isAutoAttack
     {
@@ -142,14 +141,19 @@
         if (storyBattleField != null && storyBattleField.GetBattleMode() != BattleMode.Stop)
         {
             //鎴樻枟涓敼鍙樻ā寮�
-            isAutoAttack = isAutoAttackSet;
-            storyBattleField.AutoSetBattleMode();
+            ApplyAutoFightToSettings();
         }
 
         QuickSetting.Instance.SendPackage();
         ChangeAutoEvent?.Invoke();
     }
 
+    public void ApplyAutoFightToSettings()
+    {
+        isAutoAttack = isAutoAttackSet;
+        BattleManager.Instance.storyBattleField?.AutoSetBattleMode();
+    }
+
 
     //鑷姩澶勭悊瑁呭锛岄渶瑕佺瓑寰呯┛鎴磋繑鍥瀎alse锛屽叾浠栨儏鍐佃繑鍥瀟rue
     public bool TryAutoFightDoEquip(ItemModel item)

--
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