From 058328674bc50a8df42670f36c955c95d86e5645 Mon Sep 17 00:00:00 2001
From: yyl <yyl>
Date: 星期三, 21 一月 2026 11:03:43 +0800
Subject: [PATCH] 125 战斗 去掉打印 防错判断

---
 Main/System/Battle/Skill/SkillBase.cs                             |    6 +++---
 Main/System/Battle/BattleField/RecordActions/DeathRecordAction.cs |   10 +++++-----
 2 files changed, 8 insertions(+), 8 deletions(-)

diff --git a/Main/System/Battle/BattleField/RecordActions/DeathRecordAction.cs b/Main/System/Battle/BattleField/RecordActions/DeathRecordAction.cs
index cb42119..c394c54 100644
--- a/Main/System/Battle/BattleField/RecordActions/DeathRecordAction.cs
+++ b/Main/System/Battle/BattleField/RecordActions/DeathRecordAction.cs
@@ -26,11 +26,11 @@
         deadPackList = _deadPackList;
         CheckHasDeathTriggerSkill();
 
-        for (int i = 0; i < deadPackList.Count; i++)
-        {
-            BattleObject battleObject = battleField.battleObjMgr.GetBattleObject((int)deadPackList[i].deadPack.ObjID);
-            Debug.LogError($"DeathRecordAction: 鍒濆鍖栨浜″姩浣滐紝姝讳骸瀵硅薄鍚嶅瓧={battleObject?.teamHero.name}, hasDeathTriggerSkill={deadPackList[i].deadTriggerSkill != null}");
-        }
+        // for (int i = 0; i < deadPackList.Count; i++)
+        // {
+        //     BattleObject battleObject = battleField.battleObjMgr.GetBattleObject((int)deadPackList[i].deadPack.ObjID);
+        //     Debug.LogError($"DeathRecordAction: 鍒濆鍖栨浜″姩浣滐紝姝讳骸瀵硅薄鍚嶅瓧={battleObject?.teamHero.name}, hasDeathTriggerSkill={deadPackList[i].deadTriggerSkill != null}");
+        // }
 
         SetParentAction(_causingRecordAction);
 
diff --git a/Main/System/Battle/Skill/SkillBase.cs b/Main/System/Battle/Skill/SkillBase.cs
index f95cfa8..f758506 100644
--- a/Main/System/Battle/Skill/SkillBase.cs
+++ b/Main/System/Battle/Skill/SkillBase.cs
@@ -555,19 +555,19 @@
     // 鎶�鑳戒腑鎽囧紑濮嬪洖璋冿細閫氱煡鎶�鑳芥晥鏋滃鐞嗕腑鎽囧紑濮�
     public virtual void OnMiddleFrameStart(int times)
     {
-        skillEffect.OnMiddleFrameStart(times); // 淇锛氭坊鍔犵┖鍊兼鏌�
+        skillEffect?.OnMiddleFrameStart(times); // 淇锛氭坊鍔犵┖鍊兼鏌�
     }
 
     // 鎶�鑳戒腑鎽囩粨鏉熷洖璋冿細閫氱煡鎶�鑳芥晥鏋滃鐞嗕腑鎽囩粨鏉�
     public virtual void OnMiddleFrameEnd(int times, int hitIndex)
     {
-        skillEffect.OnMiddleFrameEnd(times, hitIndex); // 淇锛氭坊鍔犵┖鍊兼鏌�
+        skillEffect?.OnMiddleFrameEnd(times, hitIndex); // 淇锛氭坊鍔犵┖鍊兼鏌�
     }
 
     // 鎶�鑳藉悗鎽囧紑濮嬪洖璋冿細閫氱煡鎶�鑳芥晥鏋滃鐞嗗悗鎽囧紑濮�
     public virtual void OnFinalFrameStart()
     {
-        skillEffect.OnFinalFrameStart(); // 淇锛氭坊鍔犵┖鍊兼鏌�
+        skillEffect?.OnFinalFrameStart(); // 淇锛氭坊鍔犵┖鍊兼鏌�
     }
 
     // 鎶�鑳藉悗鎽囩粨鏉熷洖璋冿細閫氱煡鎶�鑳芥晥鏋滃鐞嗗悗鎽囩粨鏉�

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