From 095955d3a575bc943c67f3b41996fd15481336be Mon Sep 17 00:00:00 2001
From: hch <305670599@qq.com>
Date: 星期三, 17 九月 2025 12:33:57 +0800
Subject: [PATCH] 0312 立绘调整路径 不用图集加载,改单图

---
 Main/ResModule/ResManager.cs |   19 +++++++++++--------
 1 files changed, 11 insertions(+), 8 deletions(-)

diff --git a/Main/ResModule/ResManager.cs b/Main/ResModule/ResManager.cs
index 56bbfb3..a6a580a 100644
--- a/Main/ResModule/ResManager.cs
+++ b/Main/ResModule/ResManager.cs
@@ -5,6 +5,9 @@
 using System.IO;
 using UnityEngine.Video;
 using Spine.Unity;
+using UnityEngine.UI;
+
+
 
 
 
@@ -123,7 +126,7 @@
     }
 #endif
 
-    public T LoadAsset<T> (string directory, string name) where T : UnityEngine.Object
+    public T LoadAsset<T> (string directory, string name, bool needExt = true) where T : UnityEngine.Object
     {
         T asset = null;
         //  鐗规畩澶勭悊 鍥犱负鏈変竴灞傚浘闆嗙殑鍏崇郴 directory瑕佷紶鍏ョ殑搴旇鏄痑tlas鐨勫悕瀛�
@@ -143,14 +146,14 @@
             directory = directory.Replace("\\", "/");
         }
 
-        return LoadAssetInternal<T>(directory, name);
+        return LoadAssetInternal<T>(directory, name, needExt);
     }
 
-    private T LoadAssetInternal<T>(string directory, string name) where T : UnityEngine.Object
+    private T LoadAssetInternal<T>(string directory, string name, bool needExt = true) where T : UnityEngine.Object
     {
         T asset = null;
+        var path = ($"Assets/ResourcesOut/{directory}/{name}" + (needExt ? GetExtension(typeof(T)) : "")).Replace("//", "/").Trim().Replace("\\", "/");
 
-        var path = ($"Assets/ResourcesOut/{directory}/{name}" + GetExtension(typeof(T))).Replace("//", "/").Trim().Replace("\\", "/");
         if (!AssetSource.isUseAssetBundle)
         {
 #if UNITY_EDITOR
@@ -214,7 +217,7 @@
             return LoadAssetInternal<Sprite>(atlasName, spriteName);
     }
 
-    public void LoadAssetAsync<T>(string directory, string name, Action<bool, UnityEngine.Object> callBack) where T : UnityEngine.Object
+    public void LoadAssetAsync<T>(string directory, string name, Action<bool, UnityEngine.Object> callBack, bool needExt = true) where T : UnityEngine.Object
     {
         //  鐗规畩澶勭悊 鍥犱负鏈変竴灞傚浘闆嗙殑鍏崇郴 directory瑕佷紶鍏ョ殑搴旇鏄痑tlas鐨勫悕瀛�
         if (typeof(T) == typeof(Sprite))
@@ -223,7 +226,7 @@
             return;
         }
 
-        LoadAssetAsyncInternal<T>(directory, name, callBack);
+        LoadAssetAsyncInternal<T>(directory, name, callBack, needExt);
     }
 
     private void LoadSpriteAsync<T>(string atlasName, string spriteName, Action<bool, UnityEngine.Object> callBack) where T : UnityEngine.Object
@@ -246,9 +249,9 @@
 #endif
     }
 
-    private void LoadAssetAsyncInternal<T>(string directory, string name, Action<bool, UnityEngine.Object> callBack) where T : UnityEngine.Object
+    private void LoadAssetAsyncInternal<T>(string directory, string name, Action<bool, UnityEngine.Object> callBack, bool needExt = true) where T : UnityEngine.Object
     {
-        var path = string.Concat($"Assets/ResourcesOut/{directory}/{name}", GetExtension(typeof(T))).Replace("//", "/");
+        var path = string.Concat($"Assets/ResourcesOut/{directory}/{name}", (needExt ? GetExtension(typeof(T)) : "")).Replace("//", "/");
 
         if (!AssetSource.isUseAssetBundle)
         {

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